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> Cyber/Western Themed Adventure, Brainstorming Ideas
Polt
post Sep 15 2011, 07:48 PM
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I plan to begin GMing a SR game soon and am looking for some creative input for general adventure/campaign arcs. Everyone in the group is basically new to SR (I've played before but not GM'd), so this will at first be a low level, low tech, minimal to no magic type of game. Too, players will begin with very minimal gear. The players will start in a town that is an almost-middle-of-no-where kind of place put on the map only because of a corporate mining operation nearby. A sort of borderlands company mining town somewhere in the western foothills. We will call it Dust Canyon. Lone Star is there, like your usual town sheriff to keep a general lid on things, as well as your drug running gangs to peddle the usual vices of the 2070's. As implied, Dust Canyon will be a sort of cyber/western/badlands kind of setting a bit removed from the big city glamour you see on the matrix.

While I work the players into the core game mechanics and myself into the role of GM, we'll run the basic common jobs/runs. Currently, we are approaching the game in a 'sandbox' style where the players will largely set their own story, however in the near future I would like to begin weaving into their story my own adventure arc. I am thinking of maybe tossing in some odd and inexplicable events that appear to benefit the team at just the right moment, but also complicates matters for them. These would be rare but certainly noticable and would be setup in a way as to be confusing for the team, a mystery. As an example, say the team is running from some corp sec guards when suddenly a door seals behind them. It stops the chasing guards but now the team can not double back to their planned exit. Where I take it from there, I am not sure yet. This might be someone keeping an eye out for the players, maybe just toying with them, perhaps grooming them for something.

For reference, the players include a socially quiet B&E type (likes to power game), a mechanic who might be on the path to becoming a rigger (will start with a large industrial wrench 'club'), and a face who negotiates with his fists at times (possible Bruce Lee type, in a suit, but he can't afford a suit currently).

From these beginnings, I am curious where you would take the adventure related to the odd events either from a GM's perspective or from a player's perspective.

Thanks!
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