My Assistant
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Sep 20 2011, 08:45 PM
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#76
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,190 Joined: 31-May 09 From: London, UK Member No.: 17,229 |
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Sep 20 2011, 08:46 PM
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#77
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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Sep 20 2011, 08:50 PM
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#78
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Well, the houngan maybe.
But he is a houngan for a reason. Loa, ride me like a Horse tonight. Keep my body safe, while i'm sleeping. Retaliate with lethal force if neccessary. |
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Sep 20 2011, 09:02 PM
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#79
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
QUOTE Eventually, you will succumb. QUOTE Crank Type: P • Range: T • Duration: P • DV: (F ÷ 2) Crank alleviates a voluntary target’s need for sleep. Every hit scored approximates 1 hour of sleep. Popular among student magicians, Crank does have its downside. At the gamemaster’s discretion, a character who abuses Crank to avoid actual sleep for long periods may find themselves addicted to magically-aided sleep deprivation (see p. 247, SR4). Well, you probably will loose your sanity at some point... Possessed or not. This only means you have to shoot him in the head with a big gun... Well, I guess a pixie could be kind of hard to kill, because those little buggers my sleep in strange places. |
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Sep 20 2011, 09:13 PM
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#80
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Moving Target ![]() ![]() Group: Members Posts: 268 Joined: 2-September 11 Member No.: 37,159 |
Plus when you're in a fight with a dedicated counter speller on the other side being able to shoot is very important. I've seen our team mage shut down when hit for hit he was being countered again and again. Or just one decently powerful spirit with mana static (at least I think that's the spell.) True, in the case of a counter-speller you can't get past then the caster plays the support role instead (nuke is the least of a mages functions). The idea of a spirit using mana static is like a troll ripping his own arm off to beat you with it. I admit there might be a time when it would be nice to have a backup option in a fight but those instances should be rare or else what's the point? |
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Sep 20 2011, 09:23 PM
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#81
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I admit there might be a time when it would be nice to have a backup option in a fight but those instances should be rare or else what's the point? Why should they be rare, though? I see it as business as usual in a lot of instances. If your Mage is not being challenged, then what is the point? Besides, Counter-spell works against sustained spells too, you know. Sucks to have that levitate dispelled out from underneath you when you are 30 stories up; or have the mage go down from gunfire while he is sustaining it. |
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Sep 20 2011, 09:43 PM
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#82
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Moving Target ![]() ![]() Group: Members Posts: 268 Joined: 2-September 11 Member No.: 37,159 |
Why should they be rare, though? I see it as business as usual in a lot of instances. If your Mage is not being challenged, then what is the point? Besides, Counter-spell works against sustained spells too, you know. Sucks to have that levitate dispelled out from underneath you when you are 30 stories up; or have the mage go down from gunfire while he is sustaining it. There's "challenged" and then there's "nullified" - forcing your mage to stop using magic and pick up a gun isn't challenging him, it's just turning him into a second or third rate gun-bunny. You wouldn't take your gun-bunny's guns away and try and force them to cast spells would you? Challenging him would be making him find creative ways to use his spells in a different way. And that's not to say mages shouldn't be multi-functional... indeed even somewhat specialized they are pretty much naturally multi-functional. Sure, they should have some skills to use if the situation doesn't call for magic... it's always good to be able to fill in the gaps. |
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Sep 20 2011, 09:56 PM
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#83
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
And that's not to say mages shouldn't be multi-functional... indeed even somewhat specialized they are pretty much naturally multi-functional. Sure, they should have some skills to use if the situation doesn't call for magic... it's always good to be able to fill in the gaps. Which is the point. You do not always need magic, and a Gun incurs absolutely no Drain. Sometimes that is preferrable. When I play a Mage, I tend to have a decent gun skill. Maybe not "Professional Rating," but at least the ability to be competant with the gun. Skill 2, Specialization and Smartlink is 6 Dice, so a Mage is probably throwing between 9-10 dice prior to any spells being cast, or Tacnets being added. Not too shabby in my opinion. As for whether that is good or not, that depends upon the table. The mage I currently play is throwing 10 Dice for Guns, 11 Dice for Manipulation Spells (13 for Ritual Spellcast Manipulation Spells), and 7 Dice for non-Manipulation Spells. That sucks if you are at a powergaming table. But it is pretty sufficient for the things that I tend to use my magic for. *shrug* |
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Sep 20 2011, 09:59 PM
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#84
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,083 Joined: 13-December 10 From: Rotterdam, The Netherlands Member No.: 19,228 |
Carrying a gun around and toting armour is also a nice way to fould the renowned tactic of "geek the mage first."
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Sep 21 2011, 12:09 AM
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#85
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Carrying a gun around and toting armour is also a nice way to fould the renowned tactic of "geek the mage first." I put it to one demo group I was running for: "In Shadowrun, Magicians aren't necessarily squishy. Some of them are Trolls and a whole lot bigger and tougher than you. And can kill you with their brains."
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Sep 21 2011, 08:22 AM
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#86
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
QUOTE Skill 2, Specialization and Smartlink is 6 Dice, so a Mage is probably throwing between 9-10 dice prior to any spells being cast, or Tacnets being added Well, I guess it depends on what the opposition is. Your mage will be firering from cover, I guess, -1. The opposition will have something between partial and good cover (-2 to -4), now we need also to look at visibility modifiers, here it is easy to get another -1. So you end up with around -5 probably. You still need one net hit. With 10 dice this means the reaction of your traget should not be too high... (Well, using single shot and short burst afterwards is going to increase your chances...) But still begs the question if it is not a better idea to stay in full cover, counterspell and be ready to help stabilizing somebody who got hit bad/drag him or her behind cover etc. But I guess it depends on the opposition. If you are shooting your way through a horde of mooks with no dicepool it is the better option, I guess. |
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Sep 21 2011, 08:37 AM
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#87
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 |
Everyone has to sleep sometime, even a Pixie (or a 6th Grade Initiate Houngon Vampire... Besides, a 6th Grader is not that much of a challenge anyways. I mean really, how much does a kid know?). In case it wasn't clear, I meant it as "initiated 6 times". Point is, unless you arbitrarily increase the bounty on a character's head, it's not worth going after them. Fighting an initiate mage for 6000? I wouldn't even do that if the character in question was just a normal human. As for the whole "you take them unawares" stuff: a) you need to know their true nature first. A magically disguised pixie won't be identified as a pixie by just everyone. b) you need to find out where they sleep, if you wish to take them down sleeping. And get past the security of their lifestyle. c) "detect hostile intent, extended" means that you won't take them unawares while blending into the crowd. So, unless it's something personal, or the pay is dramatically increased, you're basically performing underpaid wetwork. |
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Sep 21 2011, 09:17 AM
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#88
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
I would allow 'heavy' weapons for pixies but as one said, when you're 45 centimeters tall weapon options are kinda limited.
Pistol: SMG sized (size varies from hold-out to heavy) SMG: Rifle Shotgun/Rifle/A-Rifle/sniper Rifle: Shoulder mounted or Tripod LMG/MG: Tripod Larger: N/A Shoulder mounted weapons have X2 uncompensated recoil modifier unless braced. So, can i have my 45 centimeter tall Space Marine with wings and a shoulder carried laser cannon now. (IMG:style_emoticons/default/grinbig.gif) |
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Sep 21 2011, 01:58 PM
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#89
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Good rule of thumb: Any given weapon is four times larger for a pixie.
Pixies are on average 18 inches high (45 cm), which is one quarter or so of a human. A handgun is normally say six inches in length along the barrel. To a pixie it is the equivalent of two feet long, about the size of an SMG or very short carbine. -k |
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Sep 21 2011, 02:33 PM
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#90
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
In case it wasn't clear, I meant it as "initiated 6 times". Yes, I know Elfenlied, I got that. It was just funnier the other way. (IMG:style_emoticons/default/smile.gif) QUOTE Point is, unless you arbitrarily increase the bounty on a character's head, it's not worth going after them. Fighting an initiate mage for 6000? I wouldn't even do that if the character in question was just a normal human. As for the whole "you take them unawares" stuff: a) you need to know their true nature first. A magically disguised pixie won't be identified as a pixie by just everyone. b) you need to find out where they sleep, if you wish to take them down sleeping. And get past the security of their lifestyle. c) "detect hostile intent, extended" means that you won't take them unawares while blending into the crowd. So, unless it's something personal, or the pay is dramatically increased, you're basically performing underpaid wetwork. True... Can't argue those points... (IMG:style_emoticons/default/smile.gif) |
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Sep 21 2011, 03:27 PM
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#91
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,211 Joined: 14-October 10 Member No.: 19,113 |
QUOTE In case it wasn't clear, I meant it as "initiated 6 times". Point is, unless you arbitrarily increase the bounty on a character's head, it's not worth going after them. Fighting an initiate mage for 6000? I wouldn't even do that if the character in question was just a normal human. As for the whole "you take them unawares" stuff: a) you need to know their true nature first. A magically disguised pixie won't be identified as a pixie by just everyone. b) you need to find out where they sleep, if you wish to take them down sleeping. And get past the security of their lifestyle. c) "detect hostile intent, extended" means that you won't take them unawares while blending into the crowd. So, unless it's something personal, or the pay is dramatically increased, you're basically performing underpaid wetwork. I can argue with these points quite easy: Shadowrun has a basic premise that anyone can be captured/killed easily if its worth their while. This is reflected both in fluff and crunch. The point of the disadvantage as I proposed it was to make it more worth peoples while for a pixie, than for a human, to counterbalance the approximately (underestimated) 50 bp advantage for being a Pixe. Let us all remember that shadowrun has a large variance on die.
Basically if your pixie is paranoid, hiding all the time, avoiding most human contact, then they can have their security. If they wander around and interact with people, given shadowrun die variance, they will be spotted. |
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Sep 21 2011, 03:43 PM
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#92
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 |
I can argue with these points quite easy: Shadowrun has a basic premise that anyone can be captured/killed easily if its worth their while. This is reflected both in fluff and crunch. The point of the disadvantage as I proposed it was to make it more worth peoples while for a pixie, than for a human, to counterbalance the approximately (underestimated) 50 bp advantage for being a Pixe. I agree with you, especially with the bolded part. Since we don't have actual RAW bounty values for pixies, I'm going to assume that it's somewhere in the same range as for the infected. And at those rates, I do not consider it "worth my while" to go out of my way to hunt those critters, especially with their high percentage of mages. With your houserule, however, one of my characters might actually give it a shot if they had some hints about the whereabouts of a NPC Pixie. If I were DMing for a group with said houserule, and one of the players was playing a Pixie, I would exclude them (the other players) from that rule, since it would lead to unnecessary amounts of backstabbing and bad blood among the players. |
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Sep 21 2011, 04:04 PM
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#93
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Indeed... My reluctance to hunt said creatures is that is is not really "Worth My While" to do so. *Shrug*
Could it be made to be worth my while? Almost certainly, but the pay should be better than a few thousand nuyen. |
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Sep 21 2011, 04:20 PM
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#94
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,211 Joined: 14-October 10 Member No.: 19,113 |
QUOTE If I were DMing for a group with said houserule, and one of the players was playing a Pixie, I would exclude them (the other players) from that rule, since it would lead to unnecessary amounts of backstabbing and bad blood among the players. Yes. Mostly it was just a way to encourage Pixies to be secretive and hidden. Metahumans have many fewer bps but can safely interact with the rest of the world |
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Sep 21 2011, 04:33 PM
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#95
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Moving Target ![]() ![]() Group: Members Posts: 821 Joined: 4-December 09 Member No.: 17,940 |
Good rule of thumb: Any given weapon is four times larger for a pixie. Pixies are on average 18 inches high (45 cm), which is one quarter or so of a human. A handgun is normally say six inches in length along the barrel. To a pixie it is the equivalent of two feet long, about the size of an SMG or very short carbine. -k which also means that asuming they're built about human lines of height/width ratios and density they're 1/64th of the weight - a lot of firearms will end up being heavier than the pixie trying to handle them.... Recoil compensation is an absolute necessity for pixie-adapted guns, unles you want them to double up as propulsion systems. |
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Sep 22 2011, 01:49 AM
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#96
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Moving Target ![]() ![]() Group: Members Posts: 268 Joined: 2-September 11 Member No.: 37,159 |
...unles you want them to double up as propulsion systems. The entertianment potential of that would almost be worth it (IMG:style_emoticons/default/biggrin.gif) |
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Sep 22 2011, 02:30 AM
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#97
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Moving Target ![]() ![]() Group: Members Posts: 271 Joined: 5-July 11 From: Firebase Zulu Member No.: 32,769 |
Time for an enterprising armorer to work up some gyrojet guns (IMG:style_emoticons/default/biggrin.gif)
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Sep 22 2011, 02:36 AM
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#98
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
I have brought up the incident before where my pixie character attempted to fire a full size Predator pistol, and critically glitched.
The cartoon trope of a pixie shaped hole in the drywall behind her comes to mind. In hindsight, making the attempt with two dice was probably a mistake. -k |
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