Warding and vehicles |
Warding and vehicles |
Oct 5 2011, 02:41 PM
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#126
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Yes, Karma. If you can easily lift and carry a dumpster (large, heavy, '3D'), you can use it to block bullets. Maybe you're the Hulk, maybe you cast Levitate, but either way I think I'm okay with it. (IMG:style_emoticons/default/smile.gif)
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Oct 5 2011, 03:39 PM
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#127
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Runner Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
So is the big objection to flattish wards (3D, but with one dimension fairly small, for example 5cm x 1m x 1m) that they might be too useful/abused by clever people? Or is there a metaphysical idea behind it?
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Oct 5 2011, 04:08 PM
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#128
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
As I understand it, wards simply can't do that in SR magic. They're things of spaces, locations, not 'objects'. It'd be against their nature to be a wall (/shield/doorway), but a room, a hallway, a dome is okay. What they're for, their metaphysical reality, is protecting a place; the edge-of-theoretical idea of carrying a minimal one to block things is the same as carrying a dumpster to block bullets: possible, but not the point of the dumpster, and not very convenient.
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Oct 5 2011, 08:20 PM
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#129
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Moving Target Group: Members Posts: 328 Joined: 3-March 10 Member No.: 18,233 |
Isn't there a spell called Ram, which functions like a magical force that just hits physical objects? If so... then there's no need to use a different spell for the same purpose. I think this is more of a game balance issue... why allow a spell/ability to be used in a specific manner, when there's a different spell/ability that fulfills the purpose?
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Oct 5 2011, 08:32 PM
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#130
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Who's talking about spells? (IMG:style_emoticons/default/smile.gif) Warding is a non-spell function of any Awakened (and astrally-percieving?) entity, and it doesn't affect mundanes at all. The more exact spell counterpart of warding is Mana Barrier, though there are differences.
Are you talking about casting Physical Barrier, then moving it to hit people? I think that (wrong idea) is a different thread. :/ |
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Oct 5 2011, 08:44 PM
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#131
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Moving Target Group: Members Posts: 328 Joined: 3-March 10 Member No.: 18,233 |
Sorry, you're right. I was confusing this with a topic on my other gaming/LARP board. A common thread we keeps iterating is that no spell/power/ability can be used in a manner that copies an already existing spell/power/ability.
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Oct 5 2011, 08:46 PM
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#132
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Deus Absconditus Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 |
Who's talking about spells? (IMG:style_emoticons/default/smile.gif) Warding is a non-spell function of any Awakened (and astrally-percieving?) entity, and it doesn't affect mundanes at all. The more exact spell counterpart of warding is Mana Barrier, though there are differences. Are you talking about casting Physical Barrier, then moving it to hit people? I think that (wrong idea) is a different thread. :/ I think they have to be able to astrally percieve in order to do so, yeah. |
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Oct 5 2011, 08:50 PM
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#133
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Moving Target Group: Dumpshocked Posts: 573 Joined: 23-July 03 From: outside America Member No.: 5,015 |
There were "Ram" and "Wreck" spells (in SR3 at least) which were a target-limited powerbolt at range touch and LoS respectively. So you could have "Wreck Camera" or "Ram Cyberware". I don't think they actually rammed (as in Ramming rules) the target though.
Using Physical Barrier to swat enemies is here. |
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Oct 5 2011, 08:52 PM
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#134
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Runner Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
As I understand it, wards simply can't do that in SR magic. They're things of spaces, locations, not 'objects'. It'd be against their nature to be a wall (/shield/doorway), but a room, a hallway, a dome is okay. What they're for, their metaphysical reality, is protecting a place; the edge-of-theoretical idea of carrying a minimal one to block things is the same as carrying a dumpster to block bullets: possible, but not the point of the dumpster, and not very convenient. A car is an object, so is a shipping container, and we've established those as valid targets for warding. So what's the minimal object that can be warded? Could you make a warded briefcase, to protect secret documents? |
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Oct 5 2011, 09:10 PM
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#135
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Neophyte Runner Group: Members Posts: 2,328 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 |
Simple rules interpretation:
1. Wards cannot move relative to their anchor. 2. An anchor can be any physical object (such as the cup holder in the center console. 3. The Ward must be defined by a physical border (could be a tree line, could be the interior of the car-GM call as to the requirements, open air seems tricky though). Ergo, you could ward the interior of a car. So what did I miss? |
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Oct 5 2011, 11:02 PM
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#136
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
No, Ascalaphus, because it's too small.
Warlordtheft, the issue has just been that the rules, even across books, as well Bodak's nutty quotes, contradict each other. (IMG:style_emoticons/default/smile.gif) I think most people agree that you have it straight (I do). However, your statements (which the books more or less have) are kinda silly; it's like saying an umbrella can't move relative to its pole. Duh. It's more useful to say (and if the books said) that a ward is defined by anchor+physical border objects, and the anchor can't move relative to *those*. It's not really the same difference. |
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Oct 5 2011, 11:27 PM
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#137
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Runner Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
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Oct 6 2011, 12:55 AM
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#138
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Yup. Definitely mentioned in this thread, too.
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Oct 6 2011, 12:59 AM
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#139
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
"A ward must also extend at least one meter in every direction from the physical anchor that it is attached to (see below), which prevents ward shapes that are very tiny or very thin in any dimension." - Street Magic pg 124
-k |
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Oct 6 2011, 09:05 AM
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#140
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Runner Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
"A ward must also extend at least one meter in every direction from the physical anchor that it is attached to (see below), which prevents ward shapes that are very tiny or very thin in any dimension." - Street Magic pg 124 -k Ah, okay. Companion cubes it is then. |
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Oct 6 2011, 10:23 AM
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#141
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Target Group: Members Posts: 82 Joined: 4-July 11 From: The Hive Metaplan Member No.: 32,709 |
If my memories is not wrong you can make a spheric ward too
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Oct 6 2011, 10:26 AM
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#142
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Runner Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
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Oct 6 2011, 11:50 AM
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#143
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
*But*… the surface of the ward has to be significantly bound by physical objects. So your sphere has to have immobile crap distributed relatively evenly across it (otherwise it's an open air ward, yadda yadda).
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Oct 6 2011, 12:39 PM
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#144
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Runner Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
*But*… the surface of the ward has to be significantly bound by physical objects. So your sphere has to have immobile crap distributed relatively evenly across it (otherwise it's an open air ward, yadda yadda). Behold, the magic dodecahedron? (because some other platonic solids are said to cause cancer) |
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Oct 6 2011, 01:03 PM
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#145
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
There's some more in the books about complex shapes not working, but most regular, convex solids should be fine (with physical bounding, of course). The closer to a sphere/half-sphere, the better (presumably).
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Oct 6 2011, 01:10 PM
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#146
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Given that warded companion cubes are possible, why then do you not regularly see SWAT teams and the equivalent showing up with pre-prepared warded cube barriers, when they are facing magical threats? Much like they have heavy armored barriers they can deploy to protect against gunfire?
I mean, yeah, they're probably too bulky and unwieldy for shadowrunners to use in most cases, but SWAT wouldn't have a problem with that. They just have a flatbed truck roll up with a half dozen cubes and set them up in whatever defensive position. -k |
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Oct 6 2011, 01:48 PM
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#147
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Magical Dragonsteeth?
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Oct 6 2011, 01:53 PM
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#148
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Shooting Target Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 |
I thought those grew skeletons up out of the ground?
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Oct 6 2011, 01:58 PM
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#149
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
I meant those WWII Tank-Traps.
Actually not Dragons-Teeth at all. But i don't know how the kind i mean is named. |
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Oct 6 2011, 02:24 PM
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#150
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Presumably they do, KarmaInferno… whenever it's feasible to carry around cubes that are 6' on a side, strong enough to survive being moved, and strong enough to survive mundane combat. I'm guessing that's rare.
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