IPB

Welcome Guest ( Log In | Register )

7 Pages V  « < 5 6 7  
Reply to this topicStart new topic
> Warding and vehicles
Udoshi
post Oct 6 2011, 03:48 PM
Post #151


Runner
******

Group: Members
Posts: 2,782
Joined: 28-August 09
Member No.: 17,566



QUOTE (Ascalaphus @ Oct 5 2011, 08:39 AM) *
So is the big objection to flattish wards (3D, but with one dimension fairly small, for example 5cm x 1m x 1m) that they might be too useful/abused by clever people? Or is there a metaphysical idea behind it?


Mana Barrier + quickening.

Fairly sure that works, since Area spells can be shaped - but I don't recall off the top of my head if that spell has the area tag.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Oct 6 2011, 05:04 PM
Post #152


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Udoshi @ Oct 6 2011, 09:48 AM) *
Mana Barrier + quickening.

Fairly sure that works, since Area spells can be shaped - but I don't recall off the top of my head if that spell has the area tag.


Quickening is a waste in such a circumstance.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Oct 6 2011, 06:31 PM
Post #153


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



Keep in mind that there's more than one way to "ward" something against magic. Biofiber, FAB II, Guardian Vines, etc. There are even semi-generic rules that don't go into intimate detail for how or why they work, such as Shielded Smuggling Compartments in Arsenal (p. 144).

I think it's better to use the right tool for the job rather than trying to manipulate the rules for warding so that they cover everything. Besides, considering how relatively easy it is to defeat or bypass a ward, it's not that great of a security measure. Especially if the opponent doesn't care if you know if they're coming or not, such as attacking you in a van.
Go to the top of the page
 
+Quote Post
Stahlseele
post Oct 6 2011, 06:57 PM
Post #154


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Random question:
how would you transport these active wards?
you would ram everything active on the astral . .
Go to the top of the page
 
+Quote Post
Yerameyahu
post Oct 6 2011, 07:00 PM
Post #155


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



That question will be answered in an upcoming sourcebook. (IMG:style_emoticons/default/biggrin.gif)

In the current RAW, there's no question of *ramming*, just of movement.
Go to the top of the page
 
+Quote Post
Adarael
post Oct 6 2011, 08:15 PM
Post #156


Deus Absconditus
******

Group: Dumpshocked
Posts: 2,742
Joined: 1-September 03
From: Downtown Seattle, UCAS
Member No.: 5,566



I would suggest that momentum and inertia mean nothing on the Astral plane. Interacting with a ward does not cause damage unless you choose to try and break it (and fail). (Edit: Old rule from SR3. Wards don't do damage at ALL in SR4.) Impacting an astrally-solid object at top speed does no damage at all.

More than likely, astral forms would simply be displaced from the path of an oncoming ward unless they chose to resist, at which point the normal rules for breaking barries take effect.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Oct 6 2011, 08:57 PM
Post #157


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Ditto. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Bodak
post Oct 6 2011, 10:55 PM
Post #158


Moving Target
**

Group: Dumpshocked
Posts: 573
Joined: 23-July 03
From: outside America
Member No.: 5,015



QUOTE (Synner @ Jun 6 2007, 11:12 PM) *
In your example, the ward has moved and has encountered an astral/projecting presence - resolve as usual (pressing through barriers rules)

Go to the top of the page
 
+Quote Post
Stahlseele
post Oct 7 2011, 08:51 AM
Post #159


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Yeah, that's what i was going for . .
Go to the top of the page
 
+Quote Post

7 Pages V  « < 5 6 7
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 23rd November 2024 - 12:24 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.