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Sep 22 2011, 11:54 AM
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#26
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Target ![]() Group: Members Posts: 51 Joined: 9-December 09 From: Europe Member No.: 17,956 |
Gun RoF is not the limiting factor. (Meta)human ability to aim and fire is. This. With emphasis on aim. If a guy wants to just shower ammo, then please, you, with one IP, are welcome to leave the finger on trigger and use ammo as much as shooting in 5 IPs in a combat round. But these bullets will not hit (some may; let's roll attack dice pool with -2 modifier and damage as per single burst). |
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Sep 22 2011, 12:23 PM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 268 Joined: 2-September 11 Member No.: 37,159 |
This. With emphasis on aim. If a guy wants to just shower ammo, then please, you, with one IP, are welcome to leave the finger on trigger and use ammo as much as shooting in 5 IPs in a combat round. But these bullets will not hit (some may; let's roll attack dice pool with -2 modifier and damage as per single burst). Except for the 5 IPs part - a combat turn never has more than 4 Actually, if they want to spray a target like that, what would make the most sense to me would be to turn it into a cone area effect attack and just have the area affected for all IP's in the turn. Character would make his initial attack roll (including the full auto modifier) and anyone in or passing through the affected area would make the reaction and dmg resistance rolls against that initial roll each IP they are in the area with a bonus of +2 per IP since the spray began . |
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Sep 22 2011, 12:31 PM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 189 Joined: 21-February 11 Member No.: 22,370 |
What, never played a Technomancer before? (IMG:style_emoticons/default/wobble.gif)
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Sep 22 2011, 02:21 PM
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#29
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Except for the 5 IPs part - a combat turn never has more than 4 Actually, if they want to spray a target like that, what would make the most sense to me would be to turn it into a cone area effect attack and just have the area affected for all IP's in the turn. Character would make his initial attack roll (including the full auto modifier) and anyone in or passing through the affected area would make the reaction and dmg resistance rolls against that initial roll each IP they are in the area with a bonus of +2 per IP since the spray began . Technomancers and Hackers can have 5 IP. And to use them in the Physical, they only need to use a Drone. (IMG:style_emoticons/default/smile.gif) |
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Sep 22 2011, 02:25 PM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 503 Joined: 3-May 08 Member No.: 15,949 |
This. With emphasis on aim. If a guy wants to just shower ammo, then please, you, with one IP, are welcome to leave the finger on trigger and use ammo as much as shooting in 5 IPs in a combat round. But these bullets will not hit (some may; let's roll attack dice pool with -2 modifier and damage as per single burst). Except for the 5 IPs part - a combat turn never has more than 4 Actually, if they want to spray a target like that, what would make the most sense to me would be to turn it into a cone area effect attack and just have the area affected for all IP's in the turn. Character would make his initial attack roll (including the full auto modifier) and anyone in or passing through the affected area would make the reaction and dmg resistance rolls against that initial roll each IP they are in the area with a bonus of +2 per IP since the spray began . What, you mean like suppressive fire? |
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Sep 22 2011, 02:30 PM
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#31
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 |
Except for the 5 IPs part - a combat turn never has more than 4 Actually, if they want to spray a target like that, what would make the most sense to me would be to turn it into a cone area effect attack and just have the area affected for all IP's in the turn. Character would make his initial attack roll (including the full auto modifier) and anyone in or passing through the affected area would make the reaction and dmg resistance rolls against that initial roll each IP they are in the area with a bonus of +2 per IP since the spray began . So how many bullets get fired? 10 x 4 IPs = 40? Would that be 39 points of recoil? |
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Sep 22 2011, 02:34 PM
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#32
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 |
What, you mean like suppressive fire? I believe there is an intended distinction. I don't think it's clear one way or the other by RAW, but I believe suppressive fire is not the same as firing a constant stream over a given area - it's more like shooting at anything that moves, which is why the firer's IPs are still relevant. |
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Sep 22 2011, 02:39 PM
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#33
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Moving Target ![]() ![]() Group: Members Posts: 189 Joined: 21-February 11 Member No.: 22,370 |
I believe there is an intended distinction. I don't think it's clear one way or the other by RAW, but I believe suppressive fire is not the same as firing a constant stream over a given area - it's more like shooting at anything that moves, which is why the firer's IPs are still relevant. I think the rules actually support the "constant stream" view of SF; the firer just kind of holds the trigger down while panning the weapon across a given area. b |
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Sep 22 2011, 02:47 PM
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#34
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
I disagree. Unless it's the case that no weapon in SR has a RoF above the (pretty low) one specified by Suppressive Fire, the crunch is more representative of a 'fire intermittently at any targets'. Suppressive Fire also does not strike 'scenery objects' within the area (in the same way that nothing does); you can't suppress a wall, though you can *attack* one.
All we really know is the crunch, though, and it's not a great idea to claim strong conclusions about fluff from it. |
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Sep 22 2011, 04:37 PM
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#35
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,328 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 |
Indeed. I am glad that some people understand that. (IMG:style_emoticons/default/smile.gif) Hell, a tommy-gun's cyclic rate is enough to support SR rates of fire and it came out in 1919. Suppresive fire uses 1,600 Rounds Per Minute if on 4 IP, a tommy gun had an RPM of around that as well. To paraphrase the old Fields of Fire, while cyclic rates of modern weapons vastly exceed that of those portrayed in the rules, they are there for reasons of game-play and sanity. |
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Sep 23 2011, 01:55 AM
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#36
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Moving Target ![]() ![]() Group: Members Posts: 268 Joined: 2-September 11 Member No.: 37,159 |
So how many bullets get fired? 10 x 4 IPs = 40? Would that be 39 points of recoil? At least (IMG:style_emoticons/default/twirl.gif) |
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Sep 23 2011, 02:06 AM
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#37
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
At least (IMG:style_emoticons/default/twirl.gif) Nope, Just Suppressive Fire. (IMG:style_emoticons/default/smile.gif) |
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