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> Character clinic, We'll make your character awesome
Whipstitch
post Sep 25 2011, 01:56 AM
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Yeah, I have a strict "Those books never happened" policy re: Attitude and War.
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Seriously Mike
post Sep 25 2011, 10:22 AM
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QUOTE (Whipstitch @ Sep 25 2011, 02:22 AM) *
I'd allow it as a GM, but well, when you said camo I thought about camo. (IMG:style_emoticons/default/biggrin.gif)

Anyway, shadowrun fashion is supposedly pretty out there anyway. Really, the big distinction is often upscale dress clothes/namebrand casual vs. everything else.

Oh, night urban camo (TacTiger, SDU) works fine in nighttime conditions everywhere. (IMG:style_emoticons/default/wink.gif)
Also, regarding clothes and fashion: it'd be indeed more impressive if my character could just walk in to a meeting in a classical European Berwick suit (checked - normal jacket gives the full set 0/1 armor more than Actioneer clothes) and an overly heavy greatcoat thrown over her shoulders. +5 street cred outta nowhere. (IMG:style_emoticons/default/wink.gif)
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ZeroPoint
post Sep 25 2011, 07:59 PM
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QUOTE (Seriously Mike @ Sep 25 2011, 06:22 AM) *
Oh, night urban camo (TacTiger, SDU) works fine in nighttime conditions everywhere. (IMG:style_emoticons/default/wink.gif)
Also, regarding clothes and fashion: it'd be indeed more impressive if my character could just walk in to a meeting in a classical European Berwick suit (checked - normal jacket gives the full set 0/1 armor more than Actioneer clothes) and an overly heavy greatcoat thrown over her shoulders. +5 street cred outta nowhere. (IMG:style_emoticons/default/wink.gif)


Style over substance any day of the weak (except teusdays) in my book.

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HunterHerne
post Sep 25 2011, 08:13 PM
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QUOTE (Whipstitch @ Sep 24 2011, 09:56 PM) *
Yeah, I have a strict "Those books never happened" policy re: Attitude and War.



I don't know. They are a mess, but they have some interesting things. I just choose to take it all with a grain of salt before allowing/using it.
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Seriously Mike
post Sep 26 2011, 11:58 AM
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QUOTE (ZeroPoint @ Sep 25 2011, 09:59 PM) *
Style over substance any day of the weak (except teusdays) in my book.

Hmm, I think I'll replace the Actioneer set with a Mortimer Berwick set, use one or two points reserved for Contacts (two 2/3 Contacts should suffice, one better and one worse too) and build that armor set with FFBA. FFBA plus full Berwick is 11/6 with no encumbrance penalties, 14/9 with c-arms - just right for those meetings where you expect trouble (hmmm, maybe a pair of reinforced sapogi to up the armor to 14/10? You can hide shin guards easily in those!). That and Olga is usually all buttoned up to cover the burn scars.

Hell, and to think I wanted to use her only as a contact. Now I want to play her even more than my physad. Unless I manage to make my next character even more of a beast (but riggers are more, uh, "quadratic", they start weaker but grow in power faster).
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Kirk
post Sep 26 2011, 01:35 PM
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QUOTE (Whipstitch @ Sep 24 2011, 09:56 PM) *
Yeah, I have a strict "Those books never happened" policy re: Attitude and War.

I'll take either before Spy Games.
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HunterHerne
post Sep 27 2011, 02:11 AM
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QUOTE (Kirk @ Sep 26 2011, 09:35 AM) *
I'll take either before Spy Games.


Haven't gotten started on that one yet. Though I likely should, since y Phys Ad. player is interested in a few things...
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Seriously Mike
post Sep 27 2011, 07:50 AM
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I tweaked the character stats a bit, see the first post.

Also, a general character creation question: why the hell a lot of builds use more guns than a character can carry? For example, this archetype: machine pistol, handcannon, taser, stealth pistol, machinegun, grenade launcher. Why not settle on one customized pistol (for example, the Fubuki), instead of three? Especially while the LMG doesn't even have two full spare boxes of ammo (one and a little bit if you mix the ammo types).
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Ryu
post Sep 27 2011, 07:56 AM
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Hmm. 1.) Must collect them all, 2.) Versatility, 3.) Different Legalities, 4.) Multiple Weapon Caches
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Seriously Mike
post Sep 27 2011, 08:18 AM
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QUOTE (Ryu @ Sep 27 2011, 09:56 AM) *
Hmm. 1.) Must collect them all, 2.) Versatility, 3.) Different Legalities, 4.) Multiple Weapon Caches

Oh. Yeah. Again, my other hobby comes up (and the bad memories of lugging three pistols, assault rifle and sniper rifle simultaneously). I could still do as fine with less guns (especially if I could load up more ammo instead).

Having two fake SINs at once, not to mention two different commlinks, seems to be all the rage - so is it sensible to use another BP to get those, as well as other gear? For example, a wig. (IMG:style_emoticons/default/biggrin.gif)
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Stingray
post Sep 27 2011, 02:53 PM
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QUOTE (Seriously Mike @ Sep 27 2011, 10:50 AM) *
I tweaked the character stats a bit, see the first post.

Also, a general character creation question: why the hell a lot of builds use more guns than a character can carry? For example, this archetype: machine pistol, handcannon, taser, stealth pistol, machinegun, grenade launcher. Why not settle on one customized pistol (for example, the Fubuki), instead of three? Especially while the LMG doesn't even have two full spare boxes of ammo (one and a little bit if you mix the ammo types).

..as combat oriented Charc. there is simple rule " always have a extra weapon, would it be knife,club or Firearm"...
..as in game term .. when rolling dies, you get Glitch, Critical Glitch (!!), GM says your pistol's slide is locked back, and not working
without a visit to your friendly Gunsmith...What!! that was your only gun??...
well..enemies are firing , and approching your position....
(IMG:style_emoticons/default/dead.gif)
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Seriously Mike
post Sep 27 2011, 07:23 PM
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But three pistols AND two main weapons? Hell, I can understand having the LMG as the main weapon, glauncher as special (espec. if loaded with splash, flash or gas grenades) and one pistol as backup, but dragging the hog, the plonker AND three different pistols? Trim it. If you have 20 dice on attack, no way in hell you're going to roll 11 ones with no hits. And if you do... Well, if you have that many guns, and loaded with Ex-Ex ammo, you can afford one to blow up in your face, especially if it's your 5000 nuyen customized Fubuki. You even deserve it for rampant combat pornomancy.
That and you can pick up whatever the enemies dropped.

Oh, and one more thing: does installing spurs in your cyberlimb decrease Essence as well as capacity? I couldn't find any clarification in rulebook nor in FAQ.
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HunterHerne
post Sep 27 2011, 07:29 PM
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QUOTE (Seriously Mike @ Sep 27 2011, 03:23 PM) *
But three pistols AND two main weapons? Hell, I can understand having the LMG as the main weapon, glauncher as special (espec. if loaded with splash, flash or gas grenades) and one pistol as backup, but dragging the hog, the plonker AND three different pistols? Trim it. If you have 20 dice on attack, no way in hell you're going to roll 11 ones with no hits. And if you do... Well, if you have that many guns, and loaded with Ex-Ex ammo, you can afford one to blow up in your face, especially if it's your 5000 nuyen customized Fubuki. You even deserve it for rampant combat pornomancy.
That and you can pick up whatever the enemies dropped.

Oh, and one more thing: does installing spurs in your cyberlimb decrease Essence as well as capacity? I couldn't find any clarification in rulebook nor in FAQ.


No. If you add anything in to cost capacity, it only costs the Capacity. If it has an Essence cost associated, that is how much it costs to add the item to your meat body.
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Seriously Mike
post Sep 27 2011, 07:35 PM
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QUOTE (HunterHerne @ Sep 27 2011, 09:29 PM) *
No. If you add anything in to cost capacity, it only costs the Capacity. If it has an Essence cost associated, that is how much it costs to add the item to your meat body.

Ah, my bad. Completely forgot about the cybereyes. That's where my missing 0.3 Essence went (coincidentally, Cybereyes have as much essence loss as single Spur, I thought that Chummer derped out).
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Stingray
post Sep 28 2011, 07:00 AM
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QUOTE (Seriously Mike @ Sep 27 2011, 10:23 PM) *
But three pistols AND two main weapons? Hell, I can understand having the LMG as the main weapon, glauncher as special (espec. if loaded with splash, flash or gas grenades) and one pistol as backup, but dragging the hog, the plonker AND three different pistols? Trim it. If you have 20 dice on attack, no way in hell you're going to roll 11 ones with no hits. And if you do... Well, if you have that many guns, and loaded with Ex-Ex ammo, you can afford one to blow up in your face, especially if it's your 5000 nuyen customized Fubuki. You even deserve it for rampant combat pornomancy.
That and you can pick up whatever the enemies dropped.

Oh, and one more thing: does installing spurs in your cyberlimb decrease Essence as well as capacity? I couldn't find any clarification in rulebook nor in FAQ.

..yes, u can pick up whatever the enemies dropped, but if u are Troll/Dwarf and dropped enemies are Humans/Orks/Elfs/or other way around.. (IMG:style_emoticons/default/nyahnyah.gif)
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Whipstitch
post Sep 28 2011, 05:26 PM
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QUOTE (Seriously Mike @ Sep 27 2011, 02:18 AM) *
Oh. Yeah. Again, my other hobby comes up (and the bad memories of lugging three pistols, assault rifle and sniper rifle simultaneously). I could still do as fine with less guns (especially if I could load up more ammo instead).



Owning 3+ guns counting your launchers isn't really all that strange. My last street samurai started with 5 (an Alpha, a Crusader, a custom Executive Protector, an ArmTech MGL6 (shielded smuggler mod in the glove compartment (IMG:style_emoticons/default/rotfl.gif) ) and a smartlinked Morrissey that he could default to 10 dice with) even if he generally only carried 2 of them at any given time. Even then, one of the first things the team did after our first run was pool cash for a well-secured safehouse with food, water, ammo and a few Ingram Smartgun-Xs.
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Seriously Mike
post Sep 28 2011, 05:52 PM
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QUOTE (Stingray @ Sep 28 2011, 09:00 AM) *
..yes, u can pick up whatever the enemies dropped, but if u are Troll/Dwarf and dropped enemies are Humans/Orks/Elfs/or other way around.. (IMG:style_emoticons/default/nyahnyah.gif)
Dwarf need weapons made for their size too? Weird, I thought they have hands large enough to grip a standard weapon and need only fitted armor.
QUOTE (Whipstitch @ Sep 28 2011, 07:26 PM) *
Owning 3+ guns counting your launchers isn't really all that strange. My last street samurai started with 5 (an Alpha, a Crusader, a custom Executive Protector, an ArmTech MGL6 (shielded smuggler mod in the glove compartment (IMG:style_emoticons/default/rotfl.gif) ) and a smartlinked Morrissey that he could default to 10 dice with) even if he generally only carried 2 of them at any given time. Even then, one of the first things the team did after our first run was pool cash for a well-secured safehouse with food, water, ammo and a few Ingram Smartgun-Xs.
Well, weapons aren't that expensive unless you're going for either high-tech or heavy artillery, you really don't have to spend BP on enough guns to arm the whole party.One-two decent runs and you'll either loot something or get paid enough to buy something better.
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Whipstitch
post Sep 28 2011, 05:59 PM
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If the runs go right and you don't have other things you want to buy. The "You can always buy it later" game is kinda silly, really, given that money is often one of the absolute best deals you can get, bp for bp. At my table at least it also generally pays not to be bugging your Fixer for nickel and dime stuff all the time. And even if you do have a Fixer hooking you up with multiple weapons pretty often, that's still not a particularly good argument against the utility of having multiple distinct weapons. Now, if we just want to say that actively carrying a half dozen guns at once or owning multiple guns that do basically the same stuff is silly, then I am inclined to agree with you. I'd still rather have too many guns than too many gun skills though.

This post has been edited by Whipstitch: Sep 28 2011, 06:20 PM
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Stingray
post Sep 29 2011, 08:38 AM
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..in Char.Creat. for metahumans (and their variants) everything they buy is automatically
sized their metatype without extra cost by default.
after that..many ways.. goods are so common and easy to use all metatype. (no extra cost)
goods are not-so common ( and Trolls and Dwarfs are paying 10-25 % more)
for weapons...
in Arsenal there is metahuman Customization- modification option for weapons..
in to confuse even more..
(for example)
that Ares makes their Ares Predator IV pistol
3 different sizes (human-size,troll-size,and dwarf-size)(and everyone pays standard 350y,no extras..)


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Seriously Mike
post Sep 29 2011, 11:56 AM
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QUOTE (Stingray @ Sep 29 2011, 10:38 AM) *
in to confuse even more..
(for example)
that Ares makes their Ares Predator IV pistol
3 different sizes (human-size,troll-size,and dwarf-size)(and everyone pays standard 350y,no extras..)
Well, "different sizes" may be related only to grip and triggerguard size. For example, my dad has a pair of really thick Pachmayr grips installed on his 1911 that I find uncomfortable to hold (I have a bit smaller hands than him). My airsoft Springfield MEU (a 1911 variant) with hand-me-down Hogues my dad deemed "uncomfortable to use" suits me just fine. Now, as a human in Shadowrun you probably could use a dwarf-adjusted weapon without problems, but a troll-adjusted one would be unwieldy.
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Stingray
post Sep 29 2011, 12:06 PM
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QUOTE (Seriously Mike @ Sep 29 2011, 02:56 PM) *
Well, "different sizes" may be related only to grip and triggerguard size. For example, my dad has a pair of really thick Pachmayr grips installed on his 1911 that I find uncomfortable to hold (I have a bit smaller hands than him). My airsoft Springfield MEU (a 1911 variant) with hand-me-down Hogues my dad deemed "uncomfortable to use" suits me just fine. Now, as a human in Shadowrun you probably could use a dwarf-adjusted weapon without problems, but a troll-adjusted one would be unwieldy.

human using dwarf-sized weapon get -2 die penalty,and using troll-sized weapon get -4 die penalty..
rules of using non-proper sized weapon can be found in Arsenal..
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HunterHerne
post Sep 29 2011, 12:58 PM
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QUOTE (Stingray @ Sep 29 2011, 08:06 AM) *
human using dwarf-sized weapon get -2 die penalty,and using troll-sized weapon get -4 die penalty..
rules of using non-proper sized weapon can be found in Arsenal..


Actually, it's -2 for using incorrectly sized, cumulative for additional differences (so a dwarf would get -4 for using Troll weapons, and a troll would get -4 for using dwarf weapons.)
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Stingray
post Sep 29 2011, 01:07 PM
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QUOTE (HunterHerne @ Sep 29 2011, 03:58 PM) *
Actually, it's -2 for using incorrectly sized, cumulative for additional differences (so a dwarf would get -4 for using Troll weapons, and a troll would get -4 for using dwarf weapons.)

thank u for correct info, my books are in my folks.. (IMG:style_emoticons/default/wink.gif)
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HunterHerne
post Sep 29 2011, 01:34 PM
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QUOTE (Stingray @ Sep 29 2011, 09:07 AM) *
thank u for correct info, my books are in my folks.. (IMG:style_emoticons/default/wink.gif)


No problem. Mistakes happen to the best of us.
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Seriously Mike
post Oct 17 2011, 10:27 AM
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Today a small teaser:
I'm planning to rework my Phoenix Bodyguard into something more viable. I have a short list of changes:
- More Magic. I need at least 3 for the barebones setup (improved reflexes and astral sight), 5 for more fun (Enhanced Perception, Spell Resistance, maybe Combat Sense).
- More books. The Warrior's Way is definitely in, maybe I'll find something interesting in SM too.
- Make L5R references more fluff-related - no Logic 4 at the beginning, but more practical references to the Shiba code (I don't know, some geas about protecting others and never starting a fight yourself).
- Restricted Gear quality for the Force 3 Weapon Focus, ancestral katana named Houou-no-Hane (Phoenix Feather). More melee focus - no Automatics at the start, more points invested in Blades and Pistols. This way I'll be able to clock pretty damn anything, dual natured or not.
- Sensitive System stays.
I'll click the character over to Chummer to keep track of stats more easily.
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