Caseless Ammunition, Is it even listed in the books? |
Caseless Ammunition, Is it even listed in the books? |
Sep 22 2011, 07:57 AM
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#1
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Target Group: Members Posts: 15 Joined: 5-September 11 From: The San Francisco Sprawl Member No.: 37,381 |
Various weapons and weapon modifications reference "caseless" ammunition.
A simple question: where are the rules (if there are any) for caseless ammunition? |
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Sep 22 2011, 08:01 AM
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#2
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Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
There aren't any. There's a blurb in the core about how each weapon can only use one or the other (cased or caseless), but that's it. Costs are the same, stats are the same, et al.
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Sep 22 2011, 08:10 AM
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#3
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Target Group: Members Posts: 82 Joined: 4-July 11 From: The Hive Metaplan Member No.: 32,709 |
QUOTE (SR4A p316) Firearms are primarily slug-throwers. Many weapons offer two versions, for standard loads or for caseless ammunition, though the latter is far more common in the 2070s. A weapon can fire either type of ammunition, but not both interchangeably. QUOTE (SR4A p323) Ammunition is defined first by its various types (standard, gel, APDS, etc.), second by the class of gun for which it was made (light pistol, assault rifle, MMG, etc.), and third as cased or caseless. (...). In these basic rules, the difference between cased and caseless ammunition is that caseless ammo has its own propellant and does not have a cartridge case. A gun can fire cased or caseless ammo, but not both. |
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Sep 22 2011, 08:21 AM
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#4
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Target Group: Members Posts: 15 Joined: 5-September 11 From: The San Francisco Sprawl Member No.: 37,381 |
Thank you kindly for your quick and coherent responses.
So effectively, it is only a distinction that makes it harder for PCs or NPCs to scavenge ammo. Interesting. |
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Sep 22 2011, 09:26 AM
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#5
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Moving Target Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 |
It's mostly flavor, as far as I can tell.
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Sep 22 2011, 09:48 AM
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#6
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
So effectively, it is only a distinction that makes it harder for PCs or NPCs to scavenge ammo. Interesting. Not so much, as anyone would probably have changed to caseless by 2070. There are no longer the drawbacks (higher cost, less safety) of today's caseless ammunition, while the advantages should remain (less weight, less space). Also the scavenging problem is mitigated by the sharing of ammunition between weapons of the same category. |
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Sep 22 2011, 10:10 AM
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#7
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Target Group: Members Posts: 95 Joined: 10-September 11 From: Lyon, FRANCE Member No.: 37,728 |
One of the advantages of the caseless ammo is that it leaves less forsenic evidences to be used against the PCs. But it's also true when PCs are tracking some other people.
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Sep 22 2011, 10:17 AM
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#8
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Running Target Group: Dumpshocked Posts: 1,003 Joined: 3-May 11 From: Brisbane Australia Member No.: 29,391 |
But it doesn't jingle prettily when you fire.
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Sep 22 2011, 03:11 PM
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#9
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Moving Target Group: Members Posts: 503 Joined: 3-May 08 Member No.: 15,949 |
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Sep 22 2011, 03:16 PM
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#10
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Target Group: Members Posts: 46 Joined: 21-August 11 From: The Deep Sprawl Member No.: 36,450 |
Thank you kindly for your quick and coherent responses. So effectively, it is only a distinction that makes it harder for PCs or NPCs to scavenge ammo. Interesting. Not so much, as anyone would probably have changed to caseless by 2070. There are no longer the drawbacks (higher cost, less safety) of today's caseless ammunition, while the advantages should remain (less weight, less space). Also the scavenging problem is mitigated by the sharing of ammunition between weapons of the same category. i can see this if the PCs were in a deep Shadowrun mission, or if it was in a Post Apoc setting where ammo was limited. if the Players had stated that their weapons used caseless, and they found an ammo supply full of cased ammo, then yeah,. they would not be able to use it. but for the most part, i don't see it coming into play that often. |
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Sep 22 2011, 04:09 PM
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#11
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
I ruled that revolvers use Cased Ammo. I like the idea of Belt-Fed weapons using Cased as well.
As for a Post Apoc setting... Oh man, the cursing my group did when they were paid in pistol ammo... All they had were rifles, and considered full-auto to be something to avoid at all costs except in vehicular combat. |
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Sep 22 2011, 05:55 PM
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#12
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Moving Target Group: Dumpshocked Posts: 748 Joined: 22-April 07 From: Vermont Member No.: 11,507 |
Cased vs Caseless has always been mostly fluff in Shadowrun. Said written fluff implies caseless is more common, but the art usually implies the latter.
Regardless the fluff also states that a caseless weapon holds a few more rounds than a cased one, so if you convert a weapon you would gain or lose some ammo capacity depending on which way you went. IMHO it is only even in the fluff because the H&K G11 was still new and cool when the game was originally being developed. The actual G11 was cool, but the ammo had production cost issues, and was not adopted. In SR we do have the "G12" Anyway, in my games we assume the stats are for cased ammo unless the specific weapon's fluff says otherwise (the "G12" for example), and a weapon cannot be converted from one type to the other. This makes caseless a curiosity in most games. P.S. in especially realistic games, spent cases as evidence, might change the desires of the runners in this respect. But if caseless is unusual, the bullets might end up being more traceable than a common case would be. P.P.S. if the bullets are the same, and caseless versions of common weapons can simply be ordered, than any smart runner should go for those (even if the capacity is the same), since there would be less evidence left behind. |
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Sep 22 2011, 06:54 PM
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#13
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
There's also the issue of replacing all the old cased ammo stockpiles that countries have, and NATO agreements on standardization of ammunition and magazine styles.
The Colt Government Model 2066 is caseless as well, BTW. |
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Sep 22 2011, 07:08 PM
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#14
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
QUOTE ('SR4A p. 323') In these basic rules, the difference between cased and caseless ammunition is that caseless ammo has its own propellant and does not have a cartridge case. A gun can fire cased or caseless ammo, but not both. So at the very least any weapon is available in caseless and cased setup.According to the book all assault rifles do share the same ammunition, but by RAW not even the Colt M22A3 and M23 share magazines, not to mention all the other weapons whose predecessors had STANAG magazines. |
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Sep 22 2011, 07:16 PM
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#15
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Or the AK-97 and AK-97 "Carbine" can't use the same ammo or magazines either.
Really needs to be a carbine class of firearm, methinks. |
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Sep 22 2011, 07:34 PM
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#16
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Target Group: Members Posts: 35 Joined: 14-January 08 Member No.: 15,275 |
my understanding is that all weapons use caseless ammo by default.
guns using cased ammo is old or "special" case my 2cnts |
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Sep 22 2011, 07:41 PM
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#17
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
I'd include "Civilian" weapons in that list. Shotguns and Hunting Rifles, for example, without "Special Order" items in caseless. Something to help the authorities if it gets stolen of course... (IMG:style_emoticons/default/wink.gif)
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Sep 22 2011, 07:49 PM
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#18
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Shadowrun has always been hilarious about not differentiating really between cased and caseless.
Back when SR was first written they thought we'd all go caseless eventually. If you wanted to be realistic caseless weapons would have extremely high rates of automatic fire compared to cased. They should be able to spit out over a thousand rounds per minute, and theoretically the first few rounds in your long burst would be mostly unaffected by recoil because they'd be through the action and out the barrel so fast. Cons to caseless systems are ridiculously high rates of ammo expenditure, questionable safety, problems with overheating, and costly ammo. Turns out expelling hot brass also helps keep your action cooler. So actually it's kind of a big difference. |
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Sep 22 2011, 08:05 PM
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#19
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Moving Target Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 |
The question is whether you want to deal with suchs a difference ingame.
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Sep 22 2011, 08:45 PM
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#20
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Moving Target Group: Members Posts: 271 Joined: 5-July 11 From: Firebase Zulu Member No.: 32,769 |
Shadowrun has always been hilarious about not differentiating really between cased and caseless. Back when SR was first written they thought we'd all go caseless eventually. If you wanted to be realistic caseless weapons would have extremely high rates of automatic fire compared to cased. They should be able to spit out over a thousand rounds per minute, and theoretically the first few rounds in your long burst would be mostly unaffected by recoil because they'd be through the action and out the barrel so fast. Cons to caseless systems are ridiculously high rates of ammo expenditure, questionable safety, problems with overheating, and costly ammo. Turns out expelling hot brass also helps keep your action cooler. So actually it's kind of a big difference. Chamber and slide still has to cycle to get a new round into the barrel and also push the firing pin back (electrical firing mod not withstanding..). So while I do think there would be a bit of firing speed increase I don't believe it will be enough to make that big a difference. If you want stupidly fast fire rates for your weapons use the High Velocity mod. |
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Sep 22 2011, 09:04 PM
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#21
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Neophyte Runner Group: Members Posts: 2,328 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 |
The question is whether you want to deal with suchs a difference ingame. As I recall, caseless gave you a minor increase in ammo capacity in SR2. I think it did the same in SR3. I guess the extra 5 bullets (it was like a 10% increase) wasn't worth the hassel of having to deal with it in 4th ed. You could always house rule it that way. |
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Sep 23 2011, 01:21 AM
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#22
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
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Sep 23 2011, 01:23 AM
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#23
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Chamber and slide still has to cycle to get a new round into the barrel and also push the firing pin back (electrical firing mod not withstanding..). So while I do think there would be a bit of firing speed increase I don't believe it will be enough to make that big a difference. If you want stupidly fast fire rates for your weapons use the High Velocity mod. Wikipedia lists the cyclic rate of fire for 3 round burst mode in a G11 as 2000 rounds per minute. |
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Sep 23 2011, 01:59 AM
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#24
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
The G11 cycled ammo so fast that in the time the floating block fully recoiled once, the weapon had loaded and fired three times.
Reports from people observing stated that a burst from the G11 sounded like a single gunshot. -k |
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Sep 23 2011, 03:51 AM
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#25
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
In that case (hyuk), each weapon basically has to be cased or caseless from the design phase up, right? So it's not a player decision in terms of ammo at all. A weapon modification might be available.
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