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#1
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Moving Target ![]() ![]() Group: Members Posts: 185 Joined: 13-February 11 Member No.: 21,915 ![]() |
Okay. I made a mistake. I took the Lightning Reflexes <RC98> quality at character generation. I get it now. Bad idea.
That being said, I'm hoping someone can help me mitigate now that I have some karma. The description says it gives 'a +2 Reaction attribute modifier, which is not cumulative with any other Reaction or Initiative enhancement'. I'm pretty sure that means I can rule out the Adept Attribute Boost for Reaction <2r4a195>. Right? Also, does that mean I should forget the Improved Physical Attribute power <2r4a196> for Reaction? |
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#2
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 ![]() |
Nope, you're pretty much boned. Your best bet is to just pretend you don't have it, because (since I assume you are an Adept), you want Increase Reflexes anyways - which give you reaction, and thus will already hit you in the not-stacking.
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#3
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Moving Target ![]() ![]() Group: Members Posts: 185 Joined: 13-February 11 Member No.: 21,915 ![]() |
D'oh!
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#4
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,088 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
Okay. I made a mistake. I took the Lightning Reflexes <RC98> quality at character generation. I get it now. Bad idea. That being said, I'm hoping someone can help me mitigate now that I have some karma. The description says it gives 'a +2 Reaction attribute modifier, which is not cumulative with any other Reaction or Initiative enhancement'. I'm pretty sure that means I can rule out the Adept Attribute Boost for Reaction <2r4a195>. Right? Also, does that mean I should forget the Improved Physical Attribute power <2r4a196> for Reaction? You can still take those powers or anything else which grants you +Reaction. The different bonuses will just not be cumulative (i.e. add up), so only one applies...unless your GM wants to shaft you, it should be the highest. |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 168 Joined: 26-June 06 From: USA, California Member No.: 8,778 ![]() |
yeah that quality is really only for people who are going hardcore mundane.
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#6
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
Your best bet is to ask your GM about aquiring, gaining, and losing qualities in play. (the section on spending karma in the core book puts this forth as a possibility)
Discuss trading it out for something else - most GM's are fairly reasonable as far as 'oops, this is my first character, didn't realize it was so bad' when approached properly. |
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#7
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Moving Target ![]() ![]() Group: Members Posts: 268 Joined: 2-September 11 Member No.: 37,159 ![]() |
Most GM's will let you tweak your character in the first few session to swap out the things that didn't work like you thought they would. That would generally include dropping a quality that wasn't as good (or was much worse, depending) that you thought it was.
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#8
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Moving Target ![]() ![]() Group: Members Posts: 185 Joined: 13-February 11 Member No.: 21,915 ![]() |
Talking to my gm sounds like the best option. I was making a face/adept, and figured it wouldn't be too restrictive. Then i realized how easy it was to raise attributes with adept powers.
Thanks for the assistance. |
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#9
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,233 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
yeah that quality is really only for people who are going hardcore mundane. It's also worth considering for a Free Spirit PC. While a FSPC is a magician and can cast spells to augment reflexes, the FSPC can't use foci to maintain the spells and lose them when going astral, as the spells are Physical. And being able to go astral and rematerialize elsewhere is one of the prime abilities of this PC type, in my opinion. So the spells are much less valuable to them than to other magicians. The quality sticks around, though. |
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#10
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 ![]() |
with Lightning Reflexes, you can still use any form of IP enhancement (Edge, Drugs, Magic, etc) you just won't benefit of some initiative points (2 tops).
it still works for Reaction tests. |
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#11
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 ![]() |
My TM took it, since it's unlikely I'll ever acquire Acceleration anytime soon.
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#13
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 ![]() |
I also hada player who took it, though to be completely fair, she was a hardcore mundane (a book-worm, shy type. Also, the medic of the group). It really just comes down to preferences and seeing where it lies. I agree with limited re-speccing in this case.
On a related idea, has anyone played with the idea of expanding Lightning reflexes into similar qualities for other attributes? If so, how did it turn out? (And would this be better as another thread?) |
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#14
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
See, I was just coming here to post on how weird the quality is, with the specific point of 'think about how weird it would be for other attributes'. (IMG:style_emoticons/default/smile.gif)
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#15
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,083 Joined: 13-December 10 From: Rotterdam, The Netherlands Member No.: 19,228 ![]() |
See, I was just coming here to post on how weird the quality is, with the specific point of 'think about how weird it would be for other attributes'. (IMG:style_emoticons/default/smile.gif) Born Female Your Intuition attribute gets a +2 modifier, which can't be raised by any other means. (IMG:style_emoticons/default/wobble.gif) |
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#16
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Honestly, that'd be the one. Intuition is hardest to raise. (IMG:style_emoticons/default/nyahnyah.gif) God, imagine getting this for *Strength*.
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#17
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 ![]() |
Honestly, that'd be the one. Intuition is hardest to raise. (IMG:style_emoticons/default/nyahnyah.gif) God, imagine getting this for *Strength*. Defenitely on the low end of usefulness. But, I think Willpower would be pretty prized as well, and not just for Hotsim and mages. Edit: Thinking about it, I've had players who ran out of qualities they really wanted for characters (as well as I for some NPC's), but using the last 15 points of Qualities might be useful for making strength a not-so-dump stat. If this were the case, their would be better choices, still (like the afformentioned Willpower and intuition) |
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#18
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 ![]() |
Let's see:
Body: way too good, since all enhancements here are either magic or miniscule Agility: easily available via augs, but magic is expensive. Would definitely take it as an adept. Reaction: already exists Strengh: kinda like agility Any mental attribute other than Logic: must have for mages/TMs, so probably imbalanced. |
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#19
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Maybe, but real Strength only costs 20 BP, and even just +1 real Str for 10 would be a better deal in the end. For Int and Wil, I'd really have to think about allowing it, because it's not nearly the tradeoff that Reaction is.
Yeah, Elfenlied. |
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#20
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 ![]() |
Let's see: Body: way too good, since all enhancements here are either magic or miniscule Agility: easily available via augs, but magic is expensive. Would definitely take it as an adept. Reaction: already exists Strengh: kinda like agility Any mental attribute other than Logic: must have for mages/TMs, so probably imbalanced. I won't disagree with it being imbalanced, but it would be a sacrifice (although it is a better deal then focused concentration, to be sure). Especially for mages, who already tend to tweak things with Increase [Attribute] spells to increase their drain pool (at least *some* mages seem to, especially on Dumpshock), and it would save those mages some points there, but it would be less effective in the long run (+2 bonus vs +3 or higher, depending on how high they raised the natural). I would also rule any of those qualities to be "natural", meaning if they didn't start with them, they can't get them, but that is GM preference. I say it would be a can of worms that might be worth exploring, but I like to give my players (and sheet-granted NPC's) advantages like that. If I try it out, I'll be sure to post results on the boards (I think this relatively unlikely, as my current crop of players are not looking to re-roll guys. And they have a good story developing.) |
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#21
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 ![]() |
I can tell you that most mundane combat characters in my group would probably take the body and intuition increases. Please keep us posted about how it affects your game, I'd like to see how it unfolds.
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#22
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
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#23
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 ![]() |
Focused concentration ignores attribute maximums and stacks with anything. Surely that's a sweet deal? Sure. But it still counts against (starting) quality points. And costs 5 more points then a theoretical attribute quality, for the same bonus. Of course, both together *could* work well, but would take away from the precious karma the mage needs to get more powerful otherwise. |
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