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> Programming Environments
LostProxy
post Sep 25 2011, 02:58 AM
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I see the pricing for renting a programming environment but what about buying one?
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CanRay
post Sep 25 2011, 03:02 AM
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If you have to ask, you can't afford it.
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LostProxy
post Sep 25 2011, 03:09 AM
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So there is no listed price? Fantastic. Now I have steal a whole damn Nexus >.>
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scarius
post Sep 25 2011, 03:10 AM
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it works better when its stolen, everyone knows this

much like how cars drive faster if they are stolen, and food tastes better
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Seerow
post Sep 25 2011, 03:13 AM
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QUOTE (LostProxy @ Sep 25 2011, 04:09 AM) *
So there is no listed price? Fantastic. Now I have steal a whole damn Nexus >.>


Are Nexi really all that expensive? I can't imagine them costing more than a facility.
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LostProxy
post Sep 25 2011, 03:15 AM
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It's not the Nexus that's the issue. I want a programming environment. They have no listed price. Thus I must steal one that has one installed already.
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Seerow
post Sep 25 2011, 03:20 AM
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QUOTE (LostProxy @ Sep 25 2011, 04:15 AM) *
It's not the Nexus that's the issue. I want a programming environment. They have no listed price. Thus I must steal one that has one installed already.


What's the rule for a permanent lifestyle? Costx100?


Typical charge for 1 day of programming is 100 nuyen per day, which is about 3000 a month, which translates into 300,000 permanent.


Ouch, yeah best to just steal one.
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CanRay
post Sep 25 2011, 03:28 AM
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*Sits back in the shadows where only my eyes and a slasher smile on my face can be seen*
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Summerstorm
post Sep 25 2011, 09:06 AM
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I myself always rated them as being a "Software facility", so to speak. Multiple Nexi with agents, specialized programs etc. I guess you could get one legal, where i priced it as an expensive facility: 200.000.

So you better have it running 24/7 for multiple wage-slaves to turn a profit... like all facilities *g*
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TheOOB
post Sep 25 2011, 10:01 AM
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I think once you're character owns a programming environment they need to turn in their shadowrunner club card(aka, this goes beyond the scope of the game system)
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Yerameyahu
post Sep 25 2011, 03:03 PM
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God forbid there be something a shadowrunner can't buy permanently. Don't you think stealing/black-market-buying *time* on one is cooler?
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Tymeaus Jalynsfe...
post Sep 25 2011, 03:41 PM
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QUOTE (Yerameyahu @ Sep 25 2011, 08:03 AM) *
God forbid there be something a shadowrunner can't buy permanently. Don't you think stealing/black-market-buying *time* on one is cooler?


I always thought so. (IMG:style_emoticons/default/smile.gif)
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LostProxy
post Sep 25 2011, 04:27 PM
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I suppose it would be must cheaper to hack a valid account and then hide it. How would a Spider find the account after I've hidden it? I don't see anything about finding hidden accounts.
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Yerameyahu
post Sep 25 2011, 04:34 PM
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"These exploits do not remain forever, and can be removed if found by the node’s security or if the node is rebooted." You can be noticed if you don't clean the Access Log, scanned by IC/spider while logged on, etc. I really think there's a list action for 'check the node', but I can't find it immediately. The GM-fiat answer is that node security services (IC, spider, whatever) perform regular maintenance for backdoors/etc., and better nodes do it more often.
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LostProxy
post Sep 25 2011, 04:36 PM
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Ahh ok. Thank you. I've never played a hacker before so I'm trying to wrap my head around a bunch of stuff.
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CanRay
post Sep 25 2011, 04:45 PM
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Maybe Register a Sprite/Dedicate an Agent to re-hack the account after it's been found by the Node's security system or rebooted?
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LostProxy
post Sep 25 2011, 04:47 PM
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Isn't an agents dice pool a bit on the limited side?
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Yerameyahu
post Sep 25 2011, 04:50 PM
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Depends on the agent and the programs it has. (IMG:style_emoticons/default/smile.gif) In practice, they're not much worse than non-specialist hackers. They *do* have to be modified to perform *any* hacking/illegal action, though.
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LostProxy
post Sep 25 2011, 04:52 PM
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Wouldn't it max at 12 dice? I guess I could put a second agent on it and get a teamwork test to boost the pool.
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Yerameyahu
post Sep 25 2011, 05:00 PM
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Yep. How many dice does the average hacker have? Skill+Spec+Program+Hot Sim? So that's 16 if you pull out the stops, getting un-Available programs, risking hot sim, and using it for your single starting 6 skill. A truly specialized hacker can get lots of dice (more than 16), but 12 is still a lot. I think my last chargen hacker/generalist had like 10 dice.

Take a look at Unwired p69 for sample spiders; the 'professional spider' has DPs around 6-8; the 'security expert' is 7-11. The 'matrix master' is only like 12-14.
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Mardrax
post Sep 25 2011, 10:41 PM
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QUOTE (LostProxy @ Sep 25 2011, 06:27 PM) *
I don't see anything about finding hidden accounts.

Solution:
Get a fling going with a wageslave who uses the environment.
Social engineer your way into riding on his/her access.
?????
Profit!
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HunterHerne
post Sep 25 2011, 10:44 PM
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QUOTE (Yerameyahu @ Sep 25 2011, 01:00 PM) *
Yep. How many dice does the average hacker have? Skill+Spec+Program+Hot Sim? So that's 16 if you pull out the stops, getting un-Available programs, risking hot sim, and using it for your single starting 6 skill. A truly specialized hacker can get lots of dice (more than 16), but 12 is still a lot. I think my last chargen hacker/generalist had like 10 dice.

Take a look at Unwired p69 for sample spiders; the 'professional spider' has DPs around 6-8; the 'security expert' is 7-11. The 'matrix master' is only like 12-14.


That's kind of low for a hacker. I mean, really, I'm not a twinkie min-maxer, and I could probably find 12 dice in bonuses.
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Yerameyahu
post Sep 25 2011, 11:50 PM
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I agree, and I said that in the bit you quoted. (IMG:style_emoticons/default/smile.gif) The books are notorious for being less minmaxy than real players.
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Mardrax
post Sep 26 2011, 12:12 AM
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That's why the question isn't how high you can go, but more how high the system expects you to go, in order to work the way it should.
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Udoshi
post Sep 26 2011, 01:56 AM
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QUOTE (Summerstorm @ Sep 25 2011, 03:06 AM) *
I myself always rated them as being a "Software facility", so to speak. Multiple Nexi with agents, specialized programs etc. I guess you could get one legal, where i priced it as an expensive facility: 200.000.

So you better have it running 24/7 for multiple wage-slaves to turn a profit... like all facilities *g*


This is actually how it was handled in my game. My hacker had a contact that let him borrow access to one, and when he made it big, i asked the GM about *buying* one - because its basically a dedicated server farm with smart/agent assisted interface.

We decided that it counts as a Shop for Software- gives full time discount, but only half the usual dice pool benefit. As a Shop level facility, its kind of a pain in the ass to setup and move, so that represents how (im)mobile it is,(even nexi can be mobile, see evo's mobile nexus in unired) instead of just some software creation suite plus running on a commlink.
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