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Moving Target ![]() ![]() Group: Members Posts: 125 Joined: 21-March 10 From: Denver, CO Member No.: 18,325 ![]() |
This came up in DamienKnight's Upgraded Character Generator Thread:
What the book says: QUOTE (Runner's Companion pg. 87) Not Always Quite Human Shapeshifters look mostly human—normally. Through some quirk of magic or paragenetics, some shapeshifters can transform into a form that more closely resembles another metatype, or even metavariants. This is represented by changing their Shift (Human) power to another, as appropriate—Shift (Elf), Shift (Oni), etc.—and spending an additional number of BP equal to the typical cost for that race –10 BP. A shapeshifter with a different metatype gains their standard metatype abilities (see Metatype Attribute Table, p. 72, SR4) when in that form. The way I read this is that you pay the Shapeshifter metatype cost plus the standard cost of whatever non-human metatype you want, then subtract 10 BP (so a Fox Shifter with Shift (Ork) would be 60 BP total). What you get for the extra BP cost is that metatype's abilities when not in animal form. You do not get any attribute bumps, but retain the Shapeshifter's attributes in both forms. The way DK has it in his awesome character generator (as of version v) is you pay the full shifter+metatype cost and gain extra abilities including attribute bumps (up and down) as appropriate for the metatype. So, the question is, which is it? Obviously a GM can rule whatever he and his group like for their own house game. |
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