IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> CharOp: Help with new character, Dryan Face/Voodoun Mambo Practitioner
The Jake
post Oct 15 2011, 11:01 AM
Post #1


Shooting Target
****

Group: Members
Posts: 1,849
Joined: 26-February 02
From: Melbourne, Australia
Member No.: 872



Hi all

I could do with some input. I'm playing in a new SR campaign where the party is all comprised of adepts and magicians. As part of our backstory, we've formed a new initiate group and sworn an oath to each other (for game intents and purpose, Initiate Grade 0 so we operate under the strictures of the group but receive no real mechanical benefits yet). In the party we have a an ork counterspelling specialist/combat wiccan, a human street doc/hermetic, a physad pugilist and a physadept gun bunny. I am looking to fill the gap with a face with an eye towards becoming more infiltrator/assassin. I am thinking of her as a face/con artist/seducer (anyone remember Jamie from the TV series 'Hustle'?).

Here's what I got. GM is flexible and open to karmagen or BP options. I've taken some liberties in assuming he'll be flexible with contacts and allow Charisma x2 BP as contacts, as I know everyone else will forget them most likely anyway.

Thoughts/feedback/critique would be appreciated.

Notes:
* I tried to fit in Edge 3. I really did. I was just too hard. and I wanted a high magic rating. Otherwise I'd drop Magic from 6 to 5 and buy 2 Edge with more BP for gear or contacts.
* DP for Social skills is around 13-17 depending on the roll. Not a pornomancer, but not shabby.
* DP for Sorcery and Conjuring ranges from 13-17.
* Combat she's obviously weak but she should almost never see combat. If she did, she's summoning a spirit (Force 6 so I don't upset the GM too bad) to possess her as a prepared vessel. Her first metamagic will be Channelling.

- J.

----
Race: Dryad Elf (45BP)
Attributes: (205BP)
Body: 2
Agility: 3
Reaction: 2
Strength: 1
Charisma: 6
Intuition: 3
Logic: 3
Willpower: 4
Essence: 6
Magic: 6(10)
Edge: 1

Skills
(112BP)
Assensing (Aura Reading +2): 2
Conjuring Skill Group: 3
Influence Skill Group: 4
Spellcasting: 5
Perception (Visual +2): 1
Pistol (Hold Out +2): 1

Knowledge Skills:

English: Native
Sexual Techniques: 6
Wardrobe & Style: 3
Personal Grooming: 3
Spirit Lore: 3
Street Drugs: 3


Qualities: 30BP Positive/ 35 BP Negative Qualities
Day Job
Big Regret (Former Prostitute for Yakuza)
Bi-Polar
Day Job (Minor)
First Impression
Magician (Voodoo Tradition)
Mentor Spirit (Seductress - Erzuille)
Restricted Gear (Power Focus 4)
Sensitive System

Spells: (18BP)
Death Touch
Stun Bolt
Influence
Fashion
Orgasm
Physical Mask

Equipment: (25BP - includes bonding foci cost)
Fake SIN (Level 1) 1,000
Fake Firearms License (level 1) 100
Bi-Polar Medication (1 month supply) 500
Power Focus (4) 100,000
Sony Emperor Commlink + Iris Orb Operating System 1,700
Morrssey Elan Hold-Out Pistol 450
with 20 rounds of Stick-n-Shock ammunition 160
Armor Clothing 500
Squatter Lifestyle (1 month) 500

Remaining Nuyen: 90 nuyen + 2d6x20

Name: Circe
Age: 21
Height: 190.5cm (6'3")
Weight: 60kg (122lb)
Hair: Black
Eyes: Blue
Ethnicity: Caucasian (Greek ancestry)

Background:
Circe was born and raised in the slums of Puyallup (assuming we start in Seattle, it may change) in the elven district to two elven parents. She can scarcely remember her parents, having only vague memories and feelings. She was kidnapped from her parents by Yakuza bag men looking for fresh meat for their brothels and was forced to work in Yakuza bunraku parlor. The combination of drugs, cosmetic surgery and BTLs meant she was thorougly conditioned and mentally scarred by her experiences. How she survived for another seven years in that environment is a mystery.

One day, a team of shadowrunners broke into the bunraku parlor to assassinate key Yakuza targets running the operation. The stress of the raid caused her to awaken, accidently stunbolting a street samurai during the operation. A dwarf combat houngan and follower of Ogoun, "Boomer" found her, against his team's wishes, took her in. He trained her as a mambo in the Voodoo tradition and on her first astral quest, discovered her mait-a-tete as Erzuille. Erzuille told her that it was she that help watch over Circe all this time and protect her until the time was right.

Over the next few years, Boomer trained Circe and she became a shadowrunner in training, acting as a face, lookout, scout and general assistant for the group. Due to the lack of an upbringing,
Boomer helped teach her how to read and Grinch (the team hacker) taught her how to use technology and Chain, the street samurai, taught her how to use a pistol. She became a valuable addition to the team. That said, Boomer didn't want her to live his life and was working to try and set her up in a stable job where her talents would be useful. He was planning on hooking her up with an old contact of his which ran a night club and seeing if he needed an extra "door bitch" (assistant manager) with some added mojo who might help pull in the patrons. Thankfully the owner recognised her potential and hired her on the spot.

At some point, Boomer and the team went on a run while she was working at the night club and the job went south. Boomer was the only one to get out but he was badly wounded. Circe tried to get him to a hospital but he died before she could get him to a doctor. Leaving her with only his power focus to remember him by, she left right away, not wanting the repercussions of their running days to catchup to her.

She fears that the Yakuza - and her past - will catch up to her. She hopes not.

Personality:

Life has been hard on Circe and while Boomer wanted something more for her, she believes that might makes right. She learned first hand from the innocence that the Yakuza took, so she feels no qualms or remorse for applying her wiles in taking what she wants. She doesn't want the running lifestyle. She knows its not for her. But she definitely wants something more for herself. The Syndicate offers her a chance to further her magic and through them, build something of significant power. She has downright, antisocial tendencies as a result of her horrifying upbringing and generally, only displays any real sense of loyalty to those who have offered it to her first. Despite her bon vivant demeanour she is very slow to trust. Oddly enough, despite her past she harbours few strong feelings about sex slavery, prostitution, etc. This is largely to do more with how completely self centred she's become and her utter lack of empathy.

Contacts: (Assuming Charisma x 2BP as a house rule)
Club Owner 4/2
ID Manufacturer 2/4 (occasionally dosses with this NPC)
Go to the top of the page
 
+Quote Post
UmaroVI
post Oct 15 2011, 12:04 PM
Post #2


Shooting Target
****

Group: Members
Posts: 1,700
Joined: 1-July 10
Member No.: 18,778



Check the link in my sig and look at the Spirit Medium for a similar character; you might find some of the ideas useful.

Specific to your character:

Magic 6 is honestly just not worth it, you're stretched too thin as-is and it's inefficient. Charisma 7, on the other hand, IS worth it - 10 bp now, or 35 karma later, versus 25 bp now, or 30 karma later. So is Willpower 5.

Agility 3 is a waste - you have all of 1 skill linked to it. Drop it to 2, and get more body. 2 body will get you killed. 3 body is already living dangerously.

You're better off with less Logic and more Intuition, Willpower, Body, Edge, or Reaction. You have 1 focus, and no logic-linked skills.

The Conjuring group is a waste of points because Banishing is useless crap. Drop it, buy Summoning and Binding separately, and invest the points elsewhere like shoring up your painfully low stats and getting Spellcasting 6. If you plan to limit yourself to F6 spirit, you don't need all that much summoning either.

I would go down to Assensing 1 and drop your specializations, given that you're having trouble fitting in all the stuff you want. All of those are better bought with karma.

You may want the Infiltration skill, but it's debatable given that you seem to plan on being a van-o-mancer.

In general, how much you can get away with "I plan to never get in combat so it's OK that I suck ass at it" depends heavily on how nice the GM is. I would ask your GM what they think of this strategy before the game starts. You're about to get a bunch of people popping in to tell you that you would die in the first session in their game, followed by a bunch of people popping in to tell you that those people are playing pretend elves wrong, but all that really matters is how your GM plays it.

A face with a rating 1 fake license doesn't strike me as a good idea.

You're paying a bunch of money for a program-less commlink that's no better at not getting hacked than the cheapest one. Either drop down to the cheapest commlink available for now, or cough up for a decent commlink complete with actual programs (and an agent, since you have no computer skills). Check the link in my sig and look at the Spook for an example of a no-skills-required commlink that can handle Data Search and basic security for you.

Wear proper armor, please. Since you're a face, I recommend FFBA, PPP, and a H-Jumpsuit over it (Holowear is in Attitude).

Death Touch is a really bad spell, especially for you. You roll all of 4 dice to touch people with it, and they roll Reaction+Melee Skill to not get touched. And you have to be in melee. Stunbolt is fine, drop Death Touch.

Better spells that you don't have:
Mind Probe
Alter Memory
Improved Invisibility
Trid Phantasm

Given that you seem to plan on staying in the van during fights, you might want to invest in some buffs that you can cast on your buddies or on spirits and sustain while chilling in the van. Some good ones:
Increase Reflexes
Increase Agility
Deflection
Increase Intuition

Don't Bunraku parlors normally give employees implants (personafix chips)?
Go to the top of the page
 
+Quote Post
The Jake
post Oct 15 2011, 12:32 PM
Post #3


Shooting Target
****

Group: Members
Posts: 1,849
Joined: 26-February 02
From: Melbourne, Australia
Member No.: 872



I mentioned the party composition because I wanted it evident that noone is relying on my character to be capable of doing everything. With three heavy combat characters, I'm not overly fussed.

I was originally torn between cyberware vs no cyber. I felt that getting Magic 6+ Power Focus was better than cyberware + overcasting. Ymmv though? Whats your take on this?

Summoning 5 + Binding 5 = 40 BP Getting them all at 3 (or even 4) seemed better. Banishing is good for those times when there is a shit hot powerful spirit you need to banish and has few services because it was such a pain to bind. Sure its an outlier case I grant you but I just anticipate it as something my GM would do...

The "idea" is that we're starting as a very new group of runners with the plan of actually starting our own crime syndicate (under the backdrop of our initiatory group). We have 400BP, standard chargen but he wanted us to start relatively early in our careers. I figured the gear a) fit with the short BPs I had and b) reflect a relatively young street character. But you're right, I need to fix this...

Death Touch I thought was valid as she would only ever cast it if the target was sufficiently seduced, sedated, immobile, or at ease.

How would you build out the character? And would you use karmagen instead of BP?

Thanks again,

- J.



Go to the top of the page
 
+Quote Post
Glyph
post Oct 15 2011, 12:46 PM
Post #4


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



On the bunraku parlor question, correct - they are also generally biosculpted to resemble famous people. I think it is easy enough to tweak the background to change "bunraku parlor" to "brothel", though.

I would recommend seriously considering Karmagen. If the GM is offering both options, then choosing BP is, frankly, taking points away from yourself. I have found that nearly every Karmagen character that I have made comes out ahead of BP, and that is making specialist type characters and buying the same number of knowledge skills that I would get for "free".

Using your initial build as an example (although you should make UmaroVI's changes):
Race: 45
Core Attributes: 195
Special Attributes: 100
Active Skills: 144
Knowledge Skills: 44
Resources: 42
Bond Foci: 32
Spells: 30
Qualities: <10>
Contacts: 24
TOTAL: 648

So even with the higher cost of bonding a power focus, paying for knowledge skills that include a 6 (but wait - she worked as a Yakuza but doesn't know Japanese?), and even assuming that you had to pay for those contacts - even with all that, you still would have 102 Karma left to spend on her. Note that I am assuming the changes I have been told are in the most recent printing. Namely, that you pay the BP in karma for metatype cost, and Attributes use the x 5 cost multiplier.
Go to the top of the page
 
+Quote Post
The Jake
post Oct 15 2011, 01:20 PM
Post #5


Shooting Target
****

Group: Members
Posts: 1,849
Joined: 26-February 02
From: Melbourne, Australia
Member No.: 872



I hadn't realised that the focus was still doable, even with Karmagen.

Very well. I will take another crack under karmagen and see what I can come up with.

If someone could offer any recommendations on whether it is worthwhile getting some light cyber + overcasting vs going the non-cyber + power focus route, it would be appreciated.

- J.
Go to the top of the page
 
+Quote Post
UmaroVI
post Oct 15 2011, 01:24 PM
Post #6


Shooting Target
****

Group: Members
Posts: 1,700
Joined: 1-July 10
Member No.: 18,778



QUOTE (The Jake @ Oct 15 2011, 07:32 AM) *
I mentioned the party composition because I wanted it evident that noone is relying on my character to be capable of doing everything. With three heavy combat characters, I'm not overly fussed.

I was originally torn between cyberware vs no cyber. I felt that getting Magic 6+ Power Focus was better than cyberware + overcasting. Ymmv though? Whats your take on this?

Summoning 5 + Binding 5 = 40 BP Getting them all at 3 (or even 4) seemed better. Banishing is good for those times when there is a shit hot powerful spirit you need to banish and has few services because it was such a pain to bind. Sure its an outlier case I grant you but I just anticipate it as something my GM would do...

The "idea" is that we're starting as a very new group of runners with the plan of actually starting our own crime syndicate (under the backdrop of our initiatory group). We have 400BP, standard chargen but he wanted us to start relatively early in our careers. I figured the gear a) fit with the short BPs I had and b) reflect a relatively young street character. But you're right, I need to fix this...

Death Touch I thought was valid as she would only ever cast it if the target was sufficiently seduced, sedated, immobile, or at ease.

How would you build out the character? And would you use karmagen instead of BP?


You can make a valid mage with 'ware, but not this one. I would just change "bunraku parlor" to "brothel."

Banishing is terrible. In the situation you describe, Banishing is a great way to get your face melted off, because you roll Magic+Banishing vs. Force+binder's Magic... then you soak drain equal to TWICE their hits. So if you try to banish a f7 spirit bound by a Magic 7 mage, you on average take 9.33P, and it's very spiky so you have good odds of getting blasted with 14P or so. Just get Summoning 3 and Binding 3 instead. You don't need 5s in those - the limiting factor on summoning/binding is much more the drain you take.

So what is the death touch going to DO for you? If someone is sedated or whatever, and you want to kill them, you can just put a pillow over their face, or use a knife, or an ordinary gun, or any number of other ways. Or just stunbolt them a few times and kill them with overflow if you really must do it magically.

I agree with Glyph about karmagen. Karmagen will almost always leave you better off than BP - absurdly so if you use the as-written karmagen, not quite as blatantly if you use the German errata (metas cost karma=bp cost, attributes are x5 rather than x3). It's also good for people like this character who have a bunch of midrange stats and skills.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Oct 15 2011, 03:41 PM
Post #7


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



And just another note. Your Power Focus DOES NOT add to your Magic Rating. It adds Dice to skills using your Magic, which is very different.
(IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
The Jake
post Oct 15 2011, 11:41 PM
Post #8


Shooting Target
****

Group: Members
Posts: 1,849
Joined: 26-February 02
From: Melbourne, Australia
Member No.: 872



QUOTE (Tymeaus Jalynsfein @ Oct 15 2011, 03:41 PM) *
And just another note. Your Power Focus DOES NOT add to your Magic Rating. It adds Dice to skills using your Magic, which is very different.
(IMG:style_emoticons/default/smile.gif)


Ewww... that was a horrifying oversight on my behalf. (IMG:style_emoticons/default/frown.gif) Still used to the older edition rules in so many ways, I just assumed it was the same. (IMG:style_emoticons/default/eek.gif)

I need to RTFM more.

- J.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Oct 16 2011, 01:32 AM
Post #9


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (The Jake @ Oct 15 2011, 04:41 PM) *
Ewww... that was a horrifying oversight on my behalf. (IMG:style_emoticons/default/frown.gif) Still used to the older edition rules in so many ways, I just assumed it was the same. (IMG:style_emoticons/default/eek.gif)

I need to RTFM more.

- J.


No worries.... (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Ryu
post Oct 16 2011, 08:09 AM
Post #10


Awakened Asset
********

Group: Members
Posts: 4,464
Joined: 9-April 05
From: AGS, North German League
Member No.: 7,309



1) You should use karmagen, and therefore start without power focus. Take a look at the Enchanting rules instead - those 100kĄ are 40 karma, and making foci yourself is cheap.

2) This char will become a combat powerhouse. Guardian possession for the win. A bunch of skillgroups at 1 will permit you to take advantage of the high physical attributes.

3) Trauma Dampener, Tailored Pheromones, Cerebral Booster (for Astral Agility). Get augmented. And buy Astral Combat.
Go to the top of the page
 
+Quote Post
The Jake
post Oct 17 2011, 12:28 PM
Post #11


Shooting Target
****

Group: Members
Posts: 1,849
Joined: 26-February 02
From: Melbourne, Australia
Member No.: 872



Ok, here's the revised character.

Dryad 45 BP = (90)
Qualities (Net Gain = 10 Karma)
Day Job
Big Regret (Former Prostitute for Yakuza)
Bi-Polar
Addiction (Minor)
First Impression
Magician (Voodoo Tradition)
Mentor Spirit (Seductress - Erzuille)
Astral Chameleon (Note: kicking the power focus dammit...)
Sensitive System

Attributes (297 Total, inc. Edge + Magic)
Minimum = B1 A2 R1 S1 C3 I1 L1 W1 Essence 6 Edge 1
Body 4 = 2x3+3x3+4x3=27
Agility 4 = 3x3 + 4x3 =21
Reaction 4 = 2x3 + 3x3 + 4x3= 27
Strength 2 = 2x3 = 6
Charisma 7 = 4x3 +5x3 + 6x3 + 7x3 = 66
Intuition 4 = 2x3 +3x3+4x3 = 27
Logic 2 = 2x3
Willpower 5 = 2x3 +3x3 +4x3 +5x3=42
Magic 6= 2x3+3x3+4x3+5x3+6x3=60
Edge 3= 2x3+3x3= 15

Skills (286)
Summoning 5 =4+4+6+8+10=32
Binding 5 =32
Influence Skill Group 4 = 10+10+15+20=55
Sorcery Skill Group 4 = 55
Assensing 4 =4+4+6+8=22
Astral Combat 4 =22
Perception 4=22
Dodge 4=22
Pistol (Hold Out +2) 4=24

Spells (43)
Stun Bolt
Influence
Fashion
Orgasm
Physical Mask
Increased Reflexes
Makeover
Altered Memory

Equipment 29,095 (12 karma)
Two Fake SIN (Rating 4) = 4,000x2=8,000
Hermes Ikon Commlink = 3,000
w/ Iris Orb = 1,000
Upgraded Firewall to 6 = 6x500=3,000

14,000

Morrisey Elan 450
w/ Rating 4 Permit 400
30 rounds of Stick-n-Shock = 240
30 rounds of Hi-C Plastic Rounds = 450

850+240+450=1300+240=1,540

Glasses (Rating 4) 100
w/ Flare Compensation 50
Smartlink 500
Image Link 25
Optical Vision Mag 100
w/ Rating 4 Permit = 400

Earbuds(Rating 3) 30
w/ Audio Enhancement (3) 300
Spatial Recogniser 100

150+525+500+430=675+930=1,605


Middle Lifestyle (shared with ID Forger Contact) 5,500 /2 = 2,750 each

Medkit (Rating 6) 600
w/ Supplies 50

Zoe Executive Suite Line Armour (whole package) 2,700

Tag Eraser 150
White Noise Gen. (6) 350

Magical Lodge Materials (Rating 6) 3,000
Spirit Binding Materials (Rating 6) 3,000

Contacts (24 karma)
Club Owner 4/2
ID Manufacturer 2/4 (Housemate)

Race 90+ Attributes 297+ Skills 286+ Spells 40+ Gear 12+ Contacts 24= 749

NOTES: I wanted to fit in the Stealth skill group but still came up shor - but if anyone can see a way to squeeze that in, I'd be appreciated. I also decided to buy Astral Chameleon given the number of spells aimed at breaking heads. Couldn't squeeze in the Power Focus but the build definitely looks/feels better rounded.

Any thoughts?

- J.
Go to the top of the page
 
+Quote Post
UmaroVI
post Oct 17 2011, 01:56 PM
Post #12


Shooting Target
****

Group: Members
Posts: 1,700
Joined: 1-July 10
Member No.: 18,778



Metatype costs karma = bp, not karma = bp*2

Attributes cost karma = 5x new score, not 3x new score

(both of these are the German errata.. actually, in the US version, metatypes are free which is rofltacularly dumb).

I don't think you want the Stealth group. Physical Mask > Disguise, and you don't really need Palming as a magician. Infiltration is always good, Shadowing can be done by spirits.

Astral Combat is crap. Drop it for something more useful. You are always better off using Stunbolt for "astral combat."

Your commlink has no programs. At least get Analyze! As-is, it's an expensive liability; you might as well just get a cheap commlink and have a cheap liability. Also, you can only upgrade stats on your commlink by a max of 2; you can't get Firewall 6 on that.

If you're going to invest in Pistols 4, you should really invest in a good pistol for everyday use. The Elan is a useful niche gun, but cough up for a Yamaha Sakura Fubuki with Stick-n-shock, or a modified Ruger Thunderbolt (you need to tack on some mods to get 5 recoil compensation) with Ex-explosive. You can copy either gun setup from the Ghost archetype in my sig.

You are right to not start with a power focus in Karmagen. The reason to get it normally is that its 4 bp to bond, or 32 karma later. In karmagen that isn't true, so it's worth holding out until you can afford a really nice one with saved-up money later on, or (depending on what you want to do) skipping over it for a spellcasting focus.





Go to the top of the page
 
+Quote Post
The Jake
post Oct 17 2011, 09:32 PM
Post #13


Shooting Target
****

Group: Members
Posts: 1,849
Joined: 26-February 02
From: Melbourne, Australia
Member No.: 872



QUOTE (UmaroVI @ Oct 17 2011, 01:56 PM) *
Metatype costs karma = bp, not karma = bp*2

Attributes cost karma = 5x new score, not 3x new score

(both of these are the German errata.. actually, in the US version, metatypes are free which is rofltacularly dumb).
can afford a really nice one with saved-up money later on, or (depending on what you want to do) skipping over it for a spellcasting focus.


That's not what my English ver of RC states. I'm not Errata hopping to find the best version. I'm sticking with the book as printed. If they didn't get it right the first time with playtesting, screw 'em. My GM may go for the English Errata though. If he decides to do that, then I'm laughing.

QUOTE (UmaroVI @ Oct 17 2011, 01:56 PM) *
I don't think you want the Stealth group. Physical Mask > Disguise, and you don't really need Palming as a magician. Infiltration is always good, Shadowing can be done by spirits.


Point taken. The same thought occured to me too, but can't they be used complementary? (E.g. Disguise + Makeover + Fashion successes?).

QUOTE (UmaroVI @ Oct 17 2011, 01:56 PM) *
Astral Combat is crap. Drop it for something more useful. You are always better off using Stunbolt for "astral combat."


Shall do.

QUOTE (UmaroVI @ Oct 17 2011, 01:56 PM) *
Your commlink has no programs. At least get Analyze! As-is, it's an expensive liability; you might as well just get a cheap commlink and have a cheap liability. Also, you can only upgrade stats on your commlink by a max of 2; you can't get Firewall 6 on that.

I'm AFB but I believe it starts with a firewall of 4. Upgrade by 2 = 6. Why are the programs so critical? I mean why not throw in some Black IC while I'm at it?

QUOTE (UmaroVI @ Oct 17 2011, 01:56 PM) *
If you're going to invest in Pistols 4, you should really invest in a good pistol for everyday use. The Elan is a useful niche gun, but cough up for a Yamaha Sakura Fubuki with Stick-n-shock, or a modified Ruger Thunderbolt (you need to tack on some mods to get 5 recoil compensation) with Ex-explosive. You can copy either gun setup from the Ghost archetype in my sig.

Thanks. I'm sticking for the Elan for flavor reasons not minmax reasons. It's small, concealable and can bypass MAD scanners. That and the Hi-C Plast can also bypass too if she needs to kill. S-n-S for the other 99% of the time. If I need a greater range weapon, I'll switch to stunbolts.

QUOTE (UmaroVI @ Oct 17 2011, 01:56 PM) *
You are right to not start with a power focus in Karmagen. The reason to get it normally is that its 4 bp to bond, or 32 karma later. In karmagen that isn't true, so it's worth holding out until you can afford a really nice one with saved-up money later on, or (depending on what you want to do) skipping over it for a spellcasting focus.


Dammit. I really wanted that thing... (IMG:style_emoticons/default/frown.gif) Oh well.

- J.
Go to the top of the page
 
+Quote Post
Udoshi
post Oct 17 2011, 09:51 PM
Post #14


Runner
******

Group: Members
Posts: 2,782
Joined: 28-August 09
Member No.: 17,566



QUOTE (The Jake @ Oct 17 2011, 02:32 PM) *
That's not what my English ver of RC states. I'm not Errata hopping to find the best version. I'm sticking with the book as printed. If they didn't get it right the first time with playtesting, screw 'em. My GM may go for the English Errata though. If he decides to do that, then I'm laughing.


Here is the proper, balanced version of karma gen.

Catalyst hasn't released errata since they fired/let go of all their writers during the coleman scandal.

Thankfully, one of the guys who helped write the book came on here to provide it.

Basically the changes are simple: You pay for you race, and you use anniversary edition's cost for attributes. Otherwise, karmagen as written is basically like giving everyone half off attributes, skills, and twice as many points to play with: Broken.
Go to the top of the page
 
+Quote Post
UmaroVI
post Oct 17 2011, 11:26 PM
Post #15


Shooting Target
****

Group: Members
Posts: 1,700
Joined: 1-July 10
Member No.: 18,778



The OS you have (Iris Orb) starts with Firewall 3, not 4.

If you don't care about programs, you are wasting money on a pricey paperweight. I would get Analyze, which you need to not get hacked, and Browse, which will let you use Google. You can always pick up other stuff later if you need it.

If you would rather save money, get a CMT clip instead, or a MetaLink and a Satellite Uplink. What do you need Response 4 for, if your not actually running any programs with that response?

Also, I'd keep the elan, but I would also carry a heavier firearm. You might need it rather than Stunbolt if you're forced to fight in a background count. If you're not facing a background count, Stunbolt is better against the vast majority of opponents anyways.
Go to the top of the page
 
+Quote Post
Glyph
post Oct 18 2011, 02:07 AM
Post #16


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



QUOTE (The Jake @ Oct 17 2011, 01:32 PM) *
That's not what my English ver of RC states. I'm not Errata hopping to find the best version. I'm sticking with the book as printed. If they didn't get it right the first time with playtesting, screw 'em. My GM may go for the English Errata though. If he decides to do that, then I'm laughing.

UmaroVI is correct that metatype is free, which is noted in Step 1. I think you are confused by Step 3 - you add twice the metatype cost in Karma to how much you are allowed to spend on Attributes. There is no cost for any metatype, though.

QUOTE (The Jake @ Oct 17 2011, 01:32 PM) *
Dammit. I really wanted that thing... (IMG:style_emoticons/default/frown.gif) Oh well.

So what's stopping you? 32 Karma to bond a power focus is not really that excessive. If you are using un-errata Karmagen, then you aren't really going to be hurting for points. Just ask yourself, in the context of UmaroVI's advice to wait for a better one - is a power focus of greater power than Force: 4 something that your character is really, truly, going to have a chance of getting? Really? If so, then forgo the focus. Otherwise, you might re-think starting out with one.
Go to the top of the page
 
+Quote Post
The Jake
post Oct 20 2011, 06:11 AM
Post #17


Shooting Target
****

Group: Members
Posts: 1,849
Joined: 26-February 02
From: Melbourne, Australia
Member No.: 872



QUOTE (Glyph @ Oct 18 2011, 02:07 AM) *
UmaroVI is correct that metatype is free, which is noted in Step 1. I think you are confused by Step 3 - you add twice the metatype cost in Karma to how much you are allowed to spend on Attributes. There is no cost for any metatype, though.


Holy crap that's OP. Ok got it.

QUOTE (Glyph @ Oct 18 2011, 02:07 AM) *
So what's stopping you? 32 Karma to bond a power focus is not really that excessive. If you are using un-errata Karmagen, then you aren't really going to be hurting for points. Just ask yourself, in the context of UmaroVI's advice to wait for a better one - is a power focus of greater power than Force: 4 something that your character is really, truly, going to have a chance of getting? Really? If so, then forgo the focus. Otherwise, you might re-think starting out with one.


Well I save a bunch of BP now by not having to pay for race BP.

I'll see if I can squeeze that in now.

- J.
Go to the top of the page
 
+Quote Post
The Jake
post Oct 20 2011, 08:55 AM
Post #18


Shooting Target
****

Group: Members
Posts: 1,849
Joined: 26-February 02
From: Melbourne, Australia
Member No.: 872



Take #3

Dryad Elf
Attributes (297 Total, inc. Edge + Magic)
Minimum = B1 A2 R1 S1 C3 I1 L1 W1 Essence 6 Edge 1
Body 4 = 2x3+3x3+4x3=27
Agility 4 = 3x3 + 4x3 =21
Reaction 4 = 2x3 + 3x3 + 4x3= 27
Strength 2 = 2x3 = 6
Charisma 7 = 4x3 +5x3 + 6x3 + 7x3 = 66
Intuition 4 = 2x3 +3x3+4x3 = 27
Logic 2 = 2x3
Willpower 5 = 2x3 +3x3 +4x3 +5x3=42
Magic 6= 2x3+3x3+4x3+5x3+6x3=60
Edge 3= 2x3+3x3= 15

Skills (319)
Summoning 5 =4+4+6+8+10=32
Binding 5 =32
Influence Skill Group 4 = 10+10+15+20=55
Sorcery Skill Group 4 = 55
Assensing 4 =4+4+6+8=22
Stealth Skill Group 3 =10+10+15
Perception 4=22
Dodge 4=22
Pistol (Hold Out +2) 4=24

Spells (43)
Stun Bolt
Influence
Fashion
Orgasm
Physical Mask
Increased Reflexes
Makeover
Altered Memory

Equipment 142,500-129,895 (57 karma)=12,605 ... need to calculate starting nuyen
Rating 4 Power Focus + 32 (40 karma)+ 32 karma to bond =
Two Fake SIN (Rating 4) = 4,000x2=8,000
Hermes Ikon Commlink = 3,000
w/ Iris Orb = 1,000
Upgraded Firewall to 6 = 6x500=3,000
Browse 4 = 400
Analyze 4 = 400

14,800

Morrisey Elan 450
w/ Rating 4 Permit 400
30 rounds of Stick-n-Shock = 240
30 rounds of Hi-C Plastic Rounds = 450

850+240+450=1300+240=1,540

Glasses (Rating 4) 100
w/ Flare Compensation 50
Smartlink 500
Image Link 25
Optical Vision Mag 100
w/ Rating 4 Permit = 400

Earbuds(Rating 3) 30
w/ Audio Enhancement (3) 300
Spatial Recogniser 100

150+525+500+430=675+930=1,605


Middle Lifestyle (shared with ID Forger Contact) 5,500 /2 = 2,750 each

Medkit (Rating 6) 600
w/ Supplies 50

Zoe Executive Suite Line Armour (whole package) 2,700

Tag Eraser 150
White Noise Gen. (6) 350

Magical Lodge Materials (Rating 6) 3,000
Spirit Binding Materials (Rating 6) 3,000

Contacts (24 karma)
Club Owner 4/2
ID Manufacturer 2/4

Qualities:
Magician -15BP
Mentor (Seducer) -5BP
First Impression -5BP
Astral Chameleon -5BP
Restricted Gear -5BP

Sensitive System 15BP
Addiction (Mild) 5BP
Bi-Polar 10BP
Big Regret 5BP

- J.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 30th April 2024 - 08:39 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.