My Assistant
![]() ![]() |
Oct 18 2011, 12:24 AM
Post
#51
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 983 Joined: 26-February 02 Member No.: 326 |
The "benefit" is that a guy with a machine gun can mow down spirits and tanks. Unless you make vehicle armor and spirit Immunity to Normal Weapons "hardened." There are logical reasons for allowing autofire bonuses to figure into the modified DV for personal armor, but not spirit immunities or vehicle armor. If one of my players were really concerned about this rule, this is probably the house rule I'd suggest [if I were running SR4, that is]. |
|
|
|
Oct 18 2011, 01:34 AM
Post
#52
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,325 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 |
(IMG:style_emoticons/default/proof.gif)
What is so hard to understand that on pg 160 of SR4A it states if the modified DV of the attack does exceed the armor rating it causes stun damage. It also states on page 153 in regards to narrow bursts, that the DV bonus does not apply when comparing the DV to the armor rating. |
|
|
|
Oct 18 2011, 01:40 AM
Post
#53
|
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
His position is that's only talking about short narrow bursts. (IMG:style_emoticons/default/smile.gif)
|
|
|
|
Oct 18 2011, 06:39 AM
Post
#54
|
|
|
Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
|
|
|
|
Oct 18 2011, 11:22 AM
Post
#55
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,001 Joined: 26-February 02 From: Michigan Member No.: 1,514 |
Unless you make vehicle armor and spirit Immunity to Normal Weapons "hardened." There are logical reasons for allowing autofire bonuses to figure into the modified DV for personal armor, but not spirit immunities or vehicle armor. If one of my players were really concerned about this rule, this is probably the house rule I'd suggest [if I were running SR4, that is]. Sold! |
|
|
|
Oct 18 2011, 12:38 PM
Post
#56
|
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Ha! Personally, I wouldn't want to make spirits and vehicles even better. We did have a pretty big discussion about the armor issue in (I think) the '5th Ed Rules' thread.
|
|
|
|
Oct 18 2011, 12:45 PM
Post
#57
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,001 Joined: 26-February 02 From: Michigan Member No.: 1,514 |
Hey if my players want to make my job easier....
|
|
|
|
Oct 18 2011, 02:22 PM
Post
#58
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 347 Joined: 28-June 10 Member No.: 18,765 |
Including auto fire for beating armor would be a good house rule to make beating vehicles and spirits easier. But I do think it is a house rule. If you include modified DV powerful spirits become easy to take down by mundanes which is something many want their game for balance reasons. Disregarding the logic error the game might be considered more balanced if the rule was durst fire is added to DV for beating armor. But I think it is fine the way it is.
|
|
|
|
Oct 19 2011, 08:14 AM
Post
#59
|
|
|
Running Target ![]() ![]() ![]() Group: Dumpshocked Posts: 1,003 Joined: 3-May 11 From: Brisbane Australia Member No.: 29,391 |
If you include modified DV powerful spirits become easy to take down by mundanes which is something many want their game for balance reasons. Why not just replace the light generating apparatus in a laser with an orichalcum filament to make it a dual natured laser? |
|
|
|
Oct 19 2011, 11:51 AM
Post
#60
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 873 Joined: 16-September 10 Member No.: 19,052 |
Why not just replace the light generating apparatus in a laser with an orichalcum filament to make it a dual natured laser? More like an orichalcum crystal/resonator, or else all you would have constructed is a really expensive lightbulb (IMG:style_emoticons/default/smile.gif) |
|
|
|
Oct 19 2011, 12:50 PM
Post
#61
|
|
|
Running Target ![]() ![]() ![]() Group: Dumpshocked Posts: 1,003 Joined: 3-May 11 From: Brisbane Australia Member No.: 29,391 |
Lasers aren't my bailiwick so I'll go along. Anyway dual natured light can be generated (arsenal p66 Lucifer Lamp) so if you have a reasonable GM they might go for it.
|
|
|
|
Oct 19 2011, 12:54 PM
Post
#62
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 210 Joined: 4-August 11 From: Vicinity Houston Member No.: 34,911 |
|
|
|
|
Oct 19 2011, 01:22 PM
Post
#63
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 316 Joined: 21-June 10 Member No.: 18,737 |
You don't need "dual natured light", the laser already bypasses ItNW.
|
|
|
|
Oct 19 2011, 01:34 PM
Post
#64
|
|
|
Running Target ![]() ![]() ![]() Group: Dumpshocked Posts: 1,003 Joined: 3-May 11 From: Brisbane Australia Member No.: 29,391 |
Ah but now you can shoot stuff on the astral.
|
|
|
|
Oct 19 2011, 01:48 PM
Post
#65
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 873 Joined: 16-September 10 Member No.: 19,052 |
|
|
|
|
Oct 19 2011, 01:54 PM
Post
#66
|
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Shortstraw, lasers don't usually start with filaments, though. (IMG:style_emoticons/default/smile.gif) You'd need coherent Dual Natured light, if that exists.
|
|
|
|
Oct 19 2011, 01:56 PM
Post
#67
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 |
Ah but now you can shoot stuff on the astral. I don't think an orichalcum resonator would be enough to have a laser that can shoot creatures in the Astral Plane. Otherwise, you could create orichalcum bullets and shoot them but we know this doesn't work. To hit things in the Astral Plane you either must be capable of casting spells there or projecting and go into melee against the astral creature. Using your natural weapons might suffice or you can use an weapon with orichalcum too. |
|
|
|
Oct 19 2011, 02:01 PM
Post
#68
|
|
|
Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Also, y'know, rules of physics, not working on astral, etc.
A spell damaging someone on the Astral does so because something built into the spell's makeup says "I Am A Damaging Spell", not because it's made of dual-natured light or whatever, even if the spell LOOKS like a laser. It's all auras interacting with each other anyhow. -k |
|
|
|
Oct 19 2011, 02:54 PM
Post
#69
|
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I don't think it does. It is resisted with 1/2 armour, but that's it, just like S&S, right? Yes, It is Half Armor, which, in effect, allows anyone with a laser to eliminate Spirits of up to Force 5/7/9 (Dependant upon Laser) with little effort. (IMG:style_emoticons/default/smile.gif) Lasers for the Win. Even better than SnS. (IMG:style_emoticons/default/smile.gif) |
|
|
|
Oct 19 2011, 03:05 PM
Post
#70
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
|
|
|
|
Oct 19 2011, 03:19 PM
Post
#71
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 316 Joined: 21-June 10 Member No.: 18,737 |
Elemental damage bypasses ItNW, while it's obvious for example that a flamethrower does fire damage I admit other cases are more contentious. Do tasers actually do electric damage, since their goal is to cause convulsions and not actually deal damage (in the way that say, an arc welder or Lightning Bolt spell would deal physical damage). Does the sonic beam gun, with it's crazy nausea effect, affect spirits? Or that water cannon?
However, IMHO in the case of a laser it's pretty obviously "light" elemental type damage, you don't need special "magic" light. In general I'd argue that if it does physical damage then it should count (so the flamethrowers and lasers only) and the rest of the stun damage crowd control nonsense (including tasers, stick and shock and toxins) don't work on spirits. But I know people go crazy when you say anything about their precious stick and shock, so probably shouldn't go there, lol. |
|
|
|
Oct 19 2011, 03:47 PM
Post
#72
|
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
This is a pretty old and recurrent question, so it's not likely to have anything new. :/ It's safest to use the listed AP (-half), instead of randomly postulating about magic theory and 'elements'. It's not like -half isn't strong enough, until we can get a really clear system of what 'counts' with ITNW and what doesn't.
|
|
|
|
Oct 19 2011, 05:47 PM
Post
#73
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 873 Joined: 16-September 10 Member No.: 19,052 |
This is a pretty old and recurrent question, so it's not likely to have anything new. :/ It's safest to use the listed AP (-half), instead of randomly postulating about magic theory and 'elements'. It's not like -half isn't strong enough, until we can get a really clear system of what 'counts' with ITNW and what doesn't. Huh? The definition was pretty clear, IIRC. Elemental damage does not bypass it as long as it's not magical elemental damage. I used to think that, too, but then someone pointed it out to me, and I looked it up, that's why I'm pretty certain about this. |
|
|
|
Oct 19 2011, 05:51 PM
Post
#74
|
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Huh? The definition was pretty clear, IIRC. Elemental damage does not bypass it as long as it's not magical elemental damage. I used to think that, too, but then someone pointed it out to me, and I looked it up, that's why I'm pretty certain about this. Except that it does not have to, because it still halves the armor protection, reducing the ITNW to just Force, rather than Force x2. (IMG:style_emoticons/default/smile.gif) |
|
|
|
Oct 19 2011, 06:50 PM
Post
#75
|
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
That's the point, Brainpiercing: not everyone believes that. Rather than deal with butting heads, just ignore it because it barely matters. (IMG:style_emoticons/default/smile.gif)
|
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 12th April 2022 - 06:28 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.