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> Minigun attack penalty, -14D? why?
Krrayn
post Oct 23 2011, 11:24 PM
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This is my first time playing a street sam, so I'm still trying to pick up the nuances of gun-fu combat. Please bear with me.

Last session we picked up a Vindicator minigun. In the side bar in Arsenal on the next page it says that firing a minigun carried a -14 DP penalty to the attack roll. What? why? does this mean if I get maximum agility enhancement to 9 and maximum Heavy Weapons skill to 6, I can get ONE DIE to roll to attack? if my net DP is 0 or less, I can't even fire the thing?

can anyone give me an example of how I might by RAW overcome some of this crippling? Otherwise this gun is just a fifty pound lump of lead worth some 5,000 (IMG:style_emoticons/default/nuyen.gif) at best.

Again, sorry for my ignorance. I did try a search first but couldn't find any sort of explanation.

Thanks in advance!
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Yerameyahu
post Oct 23 2011, 11:41 PM
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Recoil. Mount it on a vehicle.
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Summerstorm
post Oct 23 2011, 11:42 PM
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Hm.. -14?

I thought just double {heavy weapon} of uncompensated recoil. So a raw, unaided shooting is at -28.

But there are so many ways of pushing that down.
Mount it on a vehicle or fit it to the ground = 0 penalty {Or body of Vehicle free}
Or just combine things like Gyroscopic Harness+Super-Strength +Grip+Gasvent+Shock pad or something for like 10 points recoil compensation.

But overall: Yeah. Nobody fires aimed, perfect shots with a damn minigun. And rightly so. Just use it for suppressive fire if you can't handle the awesomeness. And if you can do well enough : Spread the love *g*.
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Yerameyahu
post Oct 23 2011, 11:50 PM
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Ooh, good point! -28 makes more sense to me. (IMG:style_emoticons/default/biggrin.gif) Good luck with that, smug trollsam. (IMG:style_emoticons/default/nyahnyah.gif)
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Bigity
post Oct 23 2011, 11:58 PM
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Only Jesse Ventura is awsome enough to fire a minigun standing under his own power.
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Loch
post Oct 24 2011, 12:32 AM
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Funny you should ask. Heavy Weapons Troll can do this easily. You want:
-Gyro stabilization system
-Gas Vent 3
-Heavy Barrel
-Personalized Grip/Electronic Firing
-Hip Pad

That gets you 12 points of RC. For the last two points, you need Strength 10 or higher (easily done with a cyberarm), provided your DM allows the optional rules from Arsenal for high strength allowing extra Recoil Comp.

For realism's sake, my GM also ruled that it needed gas vent 3 and heavy barrel six times. This brings Natascha to a grand total of 41,325 nuyen before ammo costs (which are roughly as large as the budget of a third-world country).

Remember, shoot straight and conserve ammunition. Watching your back and never dealing with dragons is also highly recommended. (IMG:style_emoticons/default/cyber.gif)
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HunterHerne
post Oct 24 2011, 12:36 AM
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Also, if your dice pool does go to zero or lower, you always have the option of doing a long shot test. That would be, spend a point of edge to roll only your edge on the test in question (no exploding 6's).
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Yerameyahu
post Oct 24 2011, 12:43 AM
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Loch, no part of that is 'easily', including the 'easily' Strength 10 arm. (IMG:style_emoticons/default/biggrin.gif) I'm glad to hear your GM is good, though.
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Loch
post Oct 24 2011, 12:46 AM
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QUOTE (Yerameyahu @ Oct 23 2011, 08:43 PM) *
Loch, no part of that is 'easily'. (IMG:style_emoticons/default/biggrin.gif)

Easy enough to be doable at chargen (IMG:style_emoticons/default/grinbig.gif)

But yeah, you won't really have time for other guns, especially with all the bullets you'll be buying.
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Dez384
post Oct 24 2011, 01:44 AM
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QUOTE (Loch @ Oct 23 2011, 08:46 PM) *
Easy enough to be doable at chargen (IMG:style_emoticons/default/grinbig.gif)

But yeah, you won't really have time for other guns, especially with all the bullets you'll be buying.


Your party won't really have time for other guns either.
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Loch
post Oct 24 2011, 01:51 AM
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Hey, they chose not to have 3+ initiative passes. (IMG:style_emoticons/default/nyahnyah.gif)
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Warlordtheft
post Oct 24 2011, 01:53 AM
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QUOTE (Loch @ Oct 23 2011, 07:32 PM) *
Remember, shoot straight and conserve ammunition. Watching your back and never dealing with dragons is also highly recommended. (IMG:style_emoticons/default/cyber.gif)


But using a mini-gun, by definition means you are not conserving ammo. So in the end a mini-gun by its very nature is not a good thing for running the shadows. Of course there is the rule of cool....
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Loch
post Oct 24 2011, 01:59 AM
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QUOTE (Warlordtheft @ Oct 23 2011, 09:53 PM) *
But using a mini-gun, by definition means you are not conserving ammo. So in the end a mini-gun by its very nature is not a good thing for running the shadows. Of course there is the rule of cool....


We're playing a pink mohawk game set in the Caribbean; certain freedoms come with that territory. Not that you'd know it by the black trenchcoat Voodoo mystic we pal around with, but there's no changing some people (IMG:style_emoticons/default/wobble.gif)
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crash2029
post Oct 24 2011, 02:48 AM
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QUOTE (Loch @ Oct 23 2011, 04:32 PM) *
Funny you should ask. Heavy Weapons Troll can do this easily. You want:
-Gyro stabilization system
-Gas Vent 3
-Heavy Barrel
-Personalized Grip/Electronic Firing
-Hip Pad

That gets you 12 points of RC. For the last two points, you need Strength 10 or higher (easily done with a cyberarm), provided your DM allows the optional rules from Arsenal for high strength allowing extra Recoil Comp.

For realism's sake, my GM also ruled that it needed gas vent 3 and heavy barrel six times. This brings Natascha to a grand total of 41,325 nuyen before ammo costs (which are roughly as large as the budget of a third-world country).

Remember, shoot straight and conserve ammunition. Watching your back and never dealing with dragons is also highly recommended. (IMG:style_emoticons/default/cyber.gif)

[/russian accent]"WHO TOUCHED MY GUN?!?"[/russian accent]
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TeOdio
post Oct 24 2011, 03:04 AM
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Miniguns when not mounted to a troll or a vehicle aren't really finesse weapons. They are lead hoses. Just look up suppression fire rules. Don't bother aiming at your targets. Just get explosive rounds and lay the lead hose on them suppression style and see them dance a jig not to get smacked with 10P damage. Keep them prone with the copious amounts of ammo it has until your teamates get them flanked or take more precise shots on them. Oh, yeah, that move doesn't cost you a dime to implement as well.
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Yerameyahu
post Oct 24 2011, 03:15 AM
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How many dimes is minigun suppression with explosive rounds? (IMG:style_emoticons/default/nyahnyah.gif) Being prone doesn't really impede you, either… hopefully they don't have S&S.
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phlapjack77
post Oct 24 2011, 04:00 AM
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QUOTE (Bigity @ Oct 24 2011, 07:58 AM) *
Only Jesse Ventura is awsome enough to fire a minigun standing under his own power.

Why no love for Arnie? Just because he was a cyborg...
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Bodak
post Oct 24 2011, 04:28 AM
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Why no love for Blain? Just because he ain't got time to bleed...
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CanRay
post Oct 24 2011, 05:13 AM
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QUOTE (phlapjack77 @ Oct 23 2011, 11:00 PM) *
Why no love for Arnie? Just because he was a cyborg...
0.0 Casualties, that's why no love for him. Tree-Hugging Hippie Peace Loving Pinko Terminator that he turned into. (IMG:style_emoticons/default/nyahnyah.gif)
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phlapjack77
post Oct 24 2011, 05:48 AM
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QUOTE (Bodak @ Oct 24 2011, 12:28 PM) *
Why no love for Blain? Just because he ain't got time to bleed...

That was Jessie Ventura, right?

QUOTE (CanRay @ Oct 24 2011, 01:13 PM) *
0.0 Casualties, that's why no love for him. Tree-Hugging Hippie Peace Loving Pinko Terminator that he turned into. (IMG:style_emoticons/default/nyahnyah.gif)

BLAM! "I thought I told you not to kill anyone!" "...He'll live"
thanks, now I have to go watch that movie again (IMG:style_emoticons/default/nyahnyah.gif)
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Makki
post Oct 24 2011, 07:13 AM
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QUOTE (HunterHerne @ Oct 24 2011, 02:36 AM) *
Also, if your dice pool does go to zero or lower, you always have the option of doing a long shot test. That would be, spend a point of edge to roll only your edge on the test in question (no exploding 6's).


Oh, my Mr Lucky would have fun with a long shot. Although he actually has Agi 3 and Heavy Weapons 1.

"Hey big guy! Give me that Vindibaby. I'll try my luck with it" Rolls 7 dice.
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Stingray
post Oct 24 2011, 09:03 AM
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QUOTE (Loch @ Oct 24 2011, 03:32 AM) *
Funny you should ask. Heavy Weapons Troll can do this easily. You want:
-Gyro stabilization system
-Gas Vent 3
-Heavy Barrel
-Personalized Grip/Electronic Firing
-Hip Pad

That gets you 12 points of RC. For the last two points, you need Strength 10 or higher (easily done with a cyberarm), provided your DM allows the optional rules from Arsenal for high strength allowing extra Recoil Comp.

For realism's sake, my GM also ruled that it needed gas vent 3 and heavy barrel six times. This brings Natascha to a grand total of 41,325 nuyen before ammo costs (which are roughly as large as the budget of a third-world country).

Remember, shoot straight and conserve ammunition. Watching your back and never dealing with dragons is also highly recommended. (IMG:style_emoticons/default/cyber.gif)

..adding a Underbarrel weight-mod gives 1 point of rc, so w/ STR 6, u are good to go..
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Grinder
post Oct 24 2011, 09:19 AM
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Does an underbarrel weight fit at a minigun?
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Stingray
post Oct 24 2011, 09:31 AM
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QUOTE (Grinder @ Oct 24 2011, 12:19 PM) *
Does an underbarrel weight at a minigun?

only weapon-type that underbarrel weight-mod can not be added is hold-out pistol.
so, minigun w/underbarrel weight -mod do work..
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Grinder
post Oct 24 2011, 09:50 AM
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Sounds about right. Not. (IMG:style_emoticons/default/grinbig.gif)
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