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#1
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,948 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 ![]() |
Say a Troll with Quickness 4 is utilizing this, are there penalties to Quickness (and related skills) or combat pool?
Orthoskin Level 3 +1/+2 Titanium Bone Lacing +1/+1 Rapid Transit Line Helmet 0/+2 Forearm Guards 0/+1 Full Body FFBA 4/1 RTL Heavy Jumpsuit 2/4 What if the troll also has 2 cyberlegs with 10 points of ballistic and 10 points of impact armor on each leg? (10+10)/5=4 points of ballistic and impact armor. Is this +4/+4 armor? 11/14? |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 476 Joined: 30-December 03 From: Fresno, CFS: taking out one durned furriner at a time. Member No.: 5,940 ![]() |
Said troll would have 7 Balistic [1+1+4+(2/2)] but only 4 points would count due to the Quickness/Combat Pool penalties, but since his Quickness is 4, there are none for the Balistic side.
However for the Impact rating, it would have [2+1+2+(1/2)+4+1 only for melee attacks] for a total of 9 (10 vs Melee) and a total of 11 points against the combat pool limit. So 11-4=7. 7/2=3.5. Round down, and the troll has -3 combat pool for looking like a punching bag. And if the Troll had said cyberlegs you'd have to divide the number by 5 (1 for legs, one for arms, one for front of the chest, one for the back, one for the head). The SR combat system is abstract, which is why I really hate the armoring of cyberlimbs. Somehow, the armoring of the legs, such as you did, will give +4/+4 to all hits. Which would increase the rating to 11/13 (14 vs melee) at the expense of adding +4 TN mod to all Quickness tasks (for increasing the applicable balistic by four), and an additional -4 to the Troll's combat pool (As you added 4 to both ratings, it subtracts one combat pool per two points.) |
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#3
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,948 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 ![]() |
After reading through the long armor thread and re-reading some rules, it looks like you are close.
But according to my understanding, there is no layering, thus no combat pool penalty. There is a penalty to quickness, though. Or did I miss another rule scattered somewhere? edit: evidently I got the quickness and combat pool penalties backwards. I guess because M&M says the bonus doesn't count toward layering, but does count toward quickness modifier. But if you're not layering, I didn't think there was a quickness modifier, only combat pool mod (BBB.) Is there a contradiction between the books?/edit |
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#4
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Target ![]() Group: Members Posts: 94 Joined: 14-March 04 Member No.: 6,154 ![]() |
Four words: Force eight mana bolt.
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#5
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 ![]() |
The Combat Pool penalties are calculated even if no layering is done. See p. 285.
The Quickness-linked penalties appear to only apply if layering is done. Combining FFBA (4/1) and Jumpsuit (2/4) certainly cause the Layering rules to be invoked, even though the FFBA doesn't add into calculating penalties. Some GMs won't calculate penalties to Quickness-linked skills if only one "real" Armor is present, such as only Heavy Security Armor and a Security Helmet. They would still calculate Combat Pool penalties, as this rule is used whether layering is done or not. @Limping Jacob: Comparing a normal Force 8 manabolt to a Force 6: The target will average 17% fewer successes rolling damage resistance. The caster will average 33% fewer successes rolling drain resistance. Interesting, eh? |
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#6
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 ![]() |
before I realized how drunk I am I was going to say that FFBA doesn't penalize quickness according to errata, then I realized that I forgot to look ath he other armor and see if there was really enough to do it. I think I had the FFBA thought for a reason thought, so I'll post anyway. And also because I'm unable to walk and this is fun. |
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#7
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Moving Target ![]() ![]() Group: Members Posts: 596 Joined: 18-February 03 Member No.: 4,112 ![]() |
Four more: I'm not a mage. :) |
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