IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Automatics, weapon firing styles
Saint Hallow
post Nov 3 2011, 06:40 AM
Post #1


Moving Target
**

Group: Members
Posts: 328
Joined: 3-March 10
Member No.: 18,233



There are a number of folks who dislike the "Automatics' weapon skill as it covers way too many odd things. The method to fire a pistol accurately is vastly different than that of a longarm. If you watch the show Top Shot, people who use pistols all the time have hard times shooting rifles. Not used to having a stock. The recoil. The rates of fire. I would think any automatic would also be vastly different from pistols and longarms... only in the rate of fire vastly affects how you hold, aim, & use the weapon.

Would people feel better if the skills were broken down as follows?

Pistols - Hold Outs, Light, Heavy, Tasers, machine pistols
Longarms - shotguns, sports rifles, sniper rifles, assault rifles
Automatics - SMG's, LMGs, MMGs, HMGs

I had Automatics envelop parts of heavy weapons because I think the way you use a SMG, LMG, MMG, HMG is all pretty similar. You're not really "aiming", but just using the weapon's high RoF to throw lead down range & hope you hit/do damage.

Bad idea?
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Nov 3 2011, 07:26 AM
Post #2


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



No. Just get rid of the Automatics skill completely and it'd be right as rain. The rules for burst and fully automatic fire already take into account their difficulty levels. Just add a specialization for each firing mode to reflect specific training and you're pretty much done. Pistols, Long Arms, and Heavy Weapons are perfectly acceptable and are both abstract and specific enough to fit in with the rest of the system.

The only thing you have to do is figure out what to do with hybrid weapons, like SMGs. Some are more pistol-like, some are more assault rifle-like. But that's a change that should be made for those specific weapons (possibly with a reclassification of some of them to Machine Pistols).
Go to the top of the page
 
+Quote Post
ggodo
post Nov 3 2011, 07:46 AM
Post #3


Moving Target
**

Group: Dumpshocked
Posts: 963
Joined: 15-February 11
From: Tir Tairngire
Member No.: 21,972



I kinda agree with Ol'Scratch. Not all automatics are so similar that skills transfer. Machine pistols make almost no sense in that slot, and how is a semi-auto assault rifle different from a semi-auto sport rifle? Skill-wise it's identical. I don't know what to do with SMGs, but that's mainly from how broad a term that is.
Go to the top of the page
 
+Quote Post
Seriously Mike
post Nov 3 2011, 09:01 AM
Post #4


Moving Target
**

Group: Members
Posts: 770
Joined: 19-August 11
From: Middle-Eastern Europe
Member No.: 36,268



QUOTE (Saint Hallow @ Nov 3 2011, 07:40 AM) *
I had Automatics envelop parts of heavy weapons because I think the way you use a SMG, LMG, MMG, HMG is all pretty similar. You're not really "aiming", but just using the weapon's high RoF to throw lead down range & hope you hit/do damage.

Bad idea?
Not exactly, but could be better. Leave the bigger machineguns under the "Heavy Weapons" skill and make "Automatics" cover low-recoil automatic weapons like machine pistols (MAC10, Steyr TMP), submachine guns (MP5, full-size UZI) and PDW-class weapons (which are really fancy-named submachine guns, like P90 and MP7). Moving assault rifles to "Longarms" makes sense, though.
Go to the top of the page
 
+Quote Post
TheOOB
post Nov 3 2011, 09:12 AM
Post #5


Running Target
***

Group: Members
Posts: 1,290
Joined: 23-January 07
From: Seattle, USA
Member No.: 10,749



If I was remaking shadowrun, I'd probably only have one skill for firearms(I prefer a smaller list of broad skills), but if I split it up it would be Handguns, Longarms, and Heavy Weapons, which would be grouped together. I think the 1/2 handed distinction is pretty easy, but I don't like the automatic distinction. If I can fire an assault rifle, I can fire a sport rifle.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Nov 3 2011, 11:13 AM
Post #6


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



I usually do roughly as Seriously Mike suggested: just bump ARs into Longarms. I do think it's important to check, as Ol' Scratch mentions, if a given weapon is actually more like a pistol, or SMG. Some of the Arsenal machine pistols are probably just Pistols.
Go to the top of the page
 
+Quote Post
Daylen
post Nov 3 2011, 02:07 PM
Post #7


Running Target
***

Group: Members
Posts: 1,424
Joined: 7-December 09
From: Freedonia
Member No.: 17,952



Machine Guns could be an ok alternative to Automatics. Of course this would only include actual machine guns, LMG, MMG, HMG, not sub-machine guns nor automatic rifles, nor automatic pistols. The best way is to simply eliminate Automatics.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 31st July 2025 - 07:48 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.