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> Left over nuyen
grahariel
post Nov 6 2011, 12:44 AM
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Runners are deniable assets, the whole point of running is money and rep. However, if the character starts off with a lot of nuyen because it's left over from character creation then running seems unnecessary. Does the nuyen keft over from character creation, or does it stay with them? Having it disappear would make running necessary.
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Xahn Borealis
post Nov 6 2011, 12:47 AM
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Starting nuyen is determined by Lifestyle first, then remaining resources are added as dice to a roll to determine your nuyen. And only as much as 12 dice can be added.
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grahariel
post Nov 6 2011, 12:51 AM
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Can you elaborate please, maybe an example?
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Yerameyahu
post Nov 6 2011, 01:07 AM
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SR4A p88, "Starting Nuyen".

Some (crazy) people have taken the time to work out the best way to abuse this mechanic, but honestly it's not worth the effort.
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Ascalaphus
post Nov 6 2011, 01:08 AM
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QUOTE (grahariel @ Nov 6 2011, 01:51 AM) *
Can you elaborate please, maybe an example?


Check SR4A, p. 88-89;

Roll dice according to the highest lifestyle bought by the PC.

For every 100 (IMG:style_emoticons/default/nuyen.gif) unspent at CharGen, add +1 to the result, to a maximum of 3 x the number of dice.

Multiply the result by the Result Multiplier for the appropriate lifestyle.

Yeah, any money-from-BP you had, you don't get to keep that, it's just a (small) bonus on your starting cash.

---

Examples:

Joe Schmuck has 100 theoretical (IMG:style_emoticons/default/nuyen.gif) left over after CharGen and a Low Lifestyle. He rolls 3d6 +1 and multiplies by 50 (IMG:style_emoticons/default/nuyen.gif) to get the total amount of actual money Joe has at the beginning of the campaign. The best he can hope for is 950 (IMG:style_emoticons/default/nuyen.gif)

Mr. Fancypants has 1200 theoretical (IMG:style_emoticons/default/nuyen.gif) left over and a Luxury lifestyle. He rolls 4d6 + 12 and multiplies by 1000. The maximum he can get is 36.000 actual (IMG:style_emoticons/default/nuyen.gif) and that's the absolute maximum a PC can start with.

---

Yeah, you can manipulate this by leaving money unspent and buying 1 month of Luxury while otherwise living a Low lifestyle. But then no game mechanic is truly proof against attempts to abuse it.
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Christian Lafay
post Nov 6 2011, 01:14 AM
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QUOTE (Yerameyahu @ Nov 6 2011, 02:07 AM) *
Some (crazy) people have taken the time to work out the best way to abuse this mechanic, but honestly it's not worth the effort.

Hi, heh.
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Ascalaphus
post Nov 6 2011, 01:19 AM
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Eh, it's generally a good thing to maximize the bonus for leftover money, but buying a higher lifestyle than you'd normally take with a character is obviously cheesy.

Of course, there's the interesting question of how much CharGen money is worth vs. "runtime" money. Can you make serious investments during CharGen that you can cash in during playtime? Interestingly there's no stock options in the equipment listing...
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Yerameyahu
post Nov 6 2011, 01:27 AM
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That's why the GM is there to quash abuse attempts, which is what I meant by 'not worth it'. (IMG:style_emoticons/default/smile.gif) Honestly, it'd be a better rule to just ignore it entirely and say that extra money is lost. Anything else is asking for (very minor, in the big picture) trouble.
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Daylen
post Nov 6 2011, 01:48 AM
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who has leftover creation cash? My chars usually start out living under a bridge.
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Glyph
post Nov 6 2011, 02:32 AM
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The rules let you start out with some basic walking-around money - you aren't totally destitute, but you're not going to be making any huge purchases, either. You can also get qualities such as day job or trust fund if you want a shadowrunner who does shadowy work part-time, or runs for other reasons than money.

Resources are powerful, because they are used to buy augmentations and techie gear that give you boosts to your abilities that are cheap compared to what you pay for Attributes and skills. You are better off spending it all, not contriving ways to hoard it (beyond getting a lifestyle and possibly saving a bit to increase your starting money).
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Ol' Scratch
post Nov 6 2011, 10:09 AM
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As an aside: I've never once used those particular rules while GMing, and I've never once had any problems arise because of it. 'Course, we don't use Availability or Rating rules, either, but instead limit initial resources based on your Charisma and Social Skills just so there is some kind of guideline as to what's appropriate, and Restricted Gear removes even that guideline.

The hard limitations for Resources never made any sense to me. Whatever possible logic or reasoning you can come up with for it is completely squashed by the fact that you can max out your initial Resources and have a Street Lifestyle, meaning the "homeless guy on the street" can be running around with top-of-the-line equipment, and that's completely permissible by the rules. But God forbid players be responsible for keeping things sensible for their concepts, including how much starting cash they have. Nope. You can spend 250,000 nuyen during character creation no matter what your circumstance is, but God forbid you start the game with anything over a few thousand. Because, oh no, that's (somehow) grossly overpowered and/or nonsensical in and of itself.

(Oh, and anything a GM can say "no" to during character creation can be said to after character creation, too. Just in case someone wants to try and go down that angle.)
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3278
post Nov 6 2011, 12:30 PM
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It rarely comes up, but I let players keep starting Resources as cash [or scrip or certified credstick or stocks or whatever] if they want to. If a player wants to start the game with no gear or augmentations or anything, and 350,000 nuyen, that doesn't trouble me a bit. People rarely keep much, and the worst that has happened to me is a couple early runs where players tended more toward solving problems with money rather than violence or social engineering or hacking. But I don't use the hard limits for cash, either, and that's never been a problem for me. These aren't the sorts of ways in which my players tend to be abusive. (IMG:style_emoticons/default/wink.gif)
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Daylen
post Nov 6 2011, 01:25 PM
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QUOTE (Ol' Scratch @ Nov 6 2011, 11:09 AM) *
As an aside: I've never once used those particular rules while GMing, and I've never once had any problems arise because of it. 'Course, we don't use Availability or Rating rules, either, but instead limit initial resources based on your Charisma and Social Skills just so there is some kind of guideline as to what's appropriate, and Restricted Gear removes even that guideline.

The hard limitations for Resources never made any sense to me. Whatever possible logic or reasoning you can come up with for it is completely squashed by the fact that you can max out your initial Resources and have a Street Lifestyle, meaning the "homeless guy on the street" can be running around with top-of-the-line equipment, and that's completely permissible by the rules. But God forbid players be responsible for keeping things sensible for their concepts, including how much starting cash they have. Nope. You can spend 250,000 nuyen during character creation no matter what your circumstance is, but God forbid you start the game with anything over a few thousand. Because, oh no, that's (somehow) grossly overpowered and/or nonsensical in and of itself.

(Oh, and anything a GM can say "no" to during character creation can be said to after character creation, too. Just in case someone wants to try and go down that angle.)


Cyberpunk is supposed to be high tech and LOW life.
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Christian Lafay
post Nov 6 2011, 03:49 PM
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QUOTE (Daylen @ Nov 6 2011, 02:25 PM) *
Cyberpunk is supposed to be high tech and LOW life.

Not necessarily, as I wouldn't exactly call Molly Millions low life. Granted she had some low connections, like The Finn and the Lo-Teks, but she seemed high dollar to me.
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Daylen
post Nov 6 2011, 04:00 PM
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QUOTE (Christian Lafay @ Nov 6 2011, 03:49 PM) *
Not necessarily, as I wouldn't exactly call Molly Millions low life. Granted she had some low connections, like The Finn and the Lo-Teks, but she seemed high dollar to me.


Um what? The phrase "High tech and low life" has described cyberpunk for decades. Heck just try typing in google "high tech and low life", just to see what the results are. Low life doesn't necessarily mean poor or on the streets, (criminality is certainly low life as well) but certainly cyberpunk can't preclude such a starting character.
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Yerameyahu
post Nov 6 2011, 04:15 PM
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It's not the amount of money I care about, it's the potential (and therefore, fact) of people abusing the silly rule they set up. If you want to start with 35000¥ cash, spend 7BP.
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Christian Lafay
post Nov 6 2011, 04:35 PM
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QUOTE (Daylen @ Nov 6 2011, 05:00 PM) *
Um what? The phrase "High tech and low life" has described cyberpunk for decades. Heck just try typing in google "high tech and low life", just to see what the results are. Low life doesn't necessarily mean poor or on the streets, (criminality is certainly low life as well) but certainly cyberpunk can't preclude such a starting character.

Just cause everyone calls the moon cheese doesn't make it true. I get what you are saying but the main point of a lot of the original cyber punk was, and still is, corporate espionage. Not something I would consider low life. Criminal and low life aren't synonymous to me, though they may be to many. While Case from Neuromancer might be EASILY low life you then start to drift to Mona Lisa Overdrive you have Kumiko which is neither a criminal nor poor, just in a wrong place at a wrong time with the wrong family. The game is what you make it. If you want high tech and low life then you can easily get it. You can just as easily get cutting edge and high end.
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KarmaInferno
post Nov 6 2011, 05:19 PM
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"Low life" refers to the fact that you are a criminal and shoot people in the faces for money.

There's a lot of people that consider stealing and murder to be kinda low-life, regardless of who does it or how they live. Funny that.




-k
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Christian Lafay
post Nov 6 2011, 05:23 PM
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Again, not all games are like that. I remember seeing on these boards games that are either Lone Star or Doc Wagon teams. But I will give you that damn near all of them are.
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Daylen
post Nov 6 2011, 05:58 PM
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QUOTE (Christian Lafay @ Nov 6 2011, 05:35 PM) *
Just cause everyone calls the moon cheese doesn't make it true. I get what you are saying but the main point of a lot of the original cyber punk was, and still is, corporate espionage. Not something I would consider low life. Criminal and low life aren't synonymous to me, though they may be to many. While Case from Neuromancer might be EASILY low life you then start to drift to Mona Lisa Overdrive you have Kumiko which is neither a criminal nor poor, just in a wrong place at a wrong time with the wrong family. The game is what you make it. If you want high tech and low life then you can easily get it. You can just as easily get cutting edge and high end.


usually referred to with the nebulous term post-cyberpunk. Since when is high society considered punk?
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Paul
post Nov 6 2011, 06:04 PM
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I am so glad I don't read cyberpunk fiction. I tried Gibson and that guy could bore me to tears faster than a podcast. At any rate I think Cyberpunk is one of those terms that's grown to include a lot more than it's roots, and I don't think either of you are off base-rather I think the truth lies somewhere in the middle. If you feel the need to closely mirror a Gibson novel at your table-have at it. If something else flips your switch-have at it!
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CanRay
post Nov 6 2011, 06:07 PM
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Very much so, Post-Cyberpunk is Punks and Hippies getting along.

...

Which reminds me of my family... Go figure.
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Paul
post Nov 6 2011, 06:37 PM
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I guess my post is a little tongue in cheek-but seriously cyberpunk has moved past it's roots. Gibson and others may indeed be the fathers of the genre, but like any good child it's grown and moved on to bigger and more exciting things. I'm kind of spoiled-by the time I even knew who Gibson was and what he'd written others had already picked up the ball and ran with it. I think it's to the Genre's benefit.
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Christian Lafay
post Nov 6 2011, 07:07 PM
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QUOTE (Daylen @ Nov 6 2011, 06:58 PM) *
usually referred to with the nebulous term post-cyberpunk. Since when is high society considered punk?

When the rich kids spend hundreds of dollars at Hot Topic to look like their outfit cost $2.39 plus tax.

But I do agree with you, Paul. Cyberpunk has grown and expanded, proof positive by the fact there are more defining terms like "post-cyberpunk". The only real reason I used Gibson as an example is because he is "the father", for what it's worth. Honestly, I much rather like Snow Crash. But hey, to each their own.
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Daylen
post Nov 6 2011, 08:20 PM
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QUOTE (Christian Lafay @ Nov 6 2011, 08:07 PM) *
When the rich kids spend hundreds of dollars at Hot Topic to look like their outfit cost $2.39 plus tax.
...


More proof that dueling needs to be legalized.
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