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> Nexi, An understand of nuxisusesss
cleggster
post Nov 10 2011, 09:52 PM
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Ok, untill Allience gets more copies in I can't read Unwired. So I have a quistion about Nexi. Essentialy how are they different from comlinks? In terms of mechanics. What can they do that comlinks can't to be specific.

Also, are they mainframes like the book says or more of a cluster like the name implies?
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BlackJaw
post Nov 10 2011, 10:04 PM
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Nexus systems are listed as anywhere between the size of a modern desktop PC up to blade servers mounted in fridge sized racks. They tend to need to be plugged in for power, although at least one example device is drone mounted and designed to be a mobile network setup.

The major thing about Nexus systems, aside from their expensive costs, is that their number of active programs or users is much higher than a commlink.

A commlink can handle 1 user, and a number of active programs equal to it's system (which is linked to it's response). A nexus's abilities are not so limited, and can handle an office of users Simmed in and using dozens of active programs. Of course, a commlink is also the size of a cell phone and doesn't require wall socket to be turned on.

Cluster systems are also described in Unwired, although they are not related to Nexus rules. Clustering rules lets you combine a few minor electronics (like implants for example) to make a larger more potent system. Last I checked, it was possible to cluster a number of Commlinks to make a more impressive system.
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Irian
post Nov 11 2011, 09:15 AM
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Just a detail: A comlink (and any other standard node) can only handle one persona, but more than one user. Only one person can get online from the comlink, but more than one person can access the comlink at the same time from outside.
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cleggster
post Nov 11 2011, 01:48 PM
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Thanks, that helps a lot. But now I have another question. Is the number of users the only benefit to increasing power? What do you gain with the clusters you mentioned. Could you cluster nexi?

Question questions questions.

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Yerameyahu
post Nov 11 2011, 02:04 PM
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Increasing the number of personas is basically a non-benefit, actually. I've never heard of a situation where multiple people would even want to get online using one machine.

The real primary power of nexi (and clustering) is increased 'running program limit'/'subscription limit' (which is almost the same thing). I think the game calls this 'Processor Limit'?
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Kirk
post Nov 11 2011, 04:28 PM
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QUOTE (Yerameyahu @ Nov 11 2011, 09:04 AM) *
Increasing the number of personas is basically a non-benefit, actually. I've never heard of a situation where multiple people would even want to get online using one machine.

The real primary power of nexi (and clustering) is increased 'running program limit'/'subscription limit' (which is almost the same thing). I think the game calls this 'Processor Limit'?

Beg pardon, but while runners might not usually, matrix cafes and the SR equivalent of public library internet access are good examples and described (more or less) in the fluff.

Other than that, yes, you're mostly correct. I can think of a few specialized circumstances for runners, but they're exceptions. (example: Runners need to do a bunch of matrix work and nobody wants to burn their own commlinks. So the hacker spoofs up the Matrix ID of the nexis and everyone uses it for their work.)
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Yerameyahu
post Nov 11 2011, 04:34 PM
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Like I said. (IMG:style_emoticons/default/smile.gif) Who cares about matrix cafés and public libraries? I don't believe it, anyway: everyone has a commlink, even the poorest.
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HunterHerne
post Nov 11 2011, 04:40 PM
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QUOTE (Yerameyahu @ Nov 11 2011, 12:34 PM) *
Like I said. (IMG:style_emoticons/default/smile.gif) Who cares about matrix cafés and public libraries? I don't believe it, anyway: everyone has a commlink, even the poorest.


This is true, unfortunitely. The only reason for a matrix cafe in 2070's SR is to get cheap access to better stuff then you can afford (if you are really poor).

However, a single system for an office might be better need of Nexi.
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Yerameyahu
post Nov 11 2011, 05:17 PM
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Yeah, that I can see. For security and licensing reasons, units like offices and labs might use use a nexus/terminal setup for workstations. (IMG:style_emoticons/default/smile.gif)
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BlackJaw
post Nov 11 2011, 06:29 PM
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I was looking over the Nexus rules last night, and comparing them to the one my Hacker picked up as payment for a mission, and I'm still confused by them. Or more specifically, the nexus systems for sale in the back of Unwired compared to the rules for how one determines their processor limits and personas.

SR4A p223:
"Nexi have larger processor limits (System x3)."

Unwired p50:
"Their persona limit equals System x 3."
"Nexi have a minimum processor limit of 10 and a maximum of 50."

Unwired p198:
"NeoNET Office Genie: 3 Res - 2 Sig - 4 Sys - 3 Fire - 30 Persona - 50 Processor Limit"

It doesn't really match up. The pricing on page 198 of Unwired also seems to list the costs by target numbers instead of as a multiple of the ratings. (Rating X Persona Limit X $25)

The example Nexi systems on page 50 gives Personal Limits as a multiple of System, but still lists Processor Limits as a round number between 10 and 50.
"Large Matrix Cafe: 3 Res - 3 Sig - 4 Sys - 2 Fire - 12 Persona - 20 Processor Limit"

The Unwired Errata doesn't really change any of the mechanics either.
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Yerameyahu
post Nov 11 2011, 07:07 PM
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SR4A is wrong (/simplified and superseded by Unwired). Per Unwired, you actually 'build' a nexus to order, and the cost is just the result of the multipliers. If the example systems don't match the rules, it's because they're special. (IMG:style_emoticons/default/smile.gif) Who knows what p50 is talking about. (IMG:style_emoticons/default/biggrin.gif) Still, persona limit should almost never matter.
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MortVent
post Nov 11 2011, 07:15 PM
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One way to look at is Nexi are the key parts of hosts as well.

Want to hold a meeting with your buds in the matrix, need to find a host or set up a nexi for the meet.


They are far nicer to have for mobile teams, set up a nexi somewhere secure. Lock down the nexi with ice/sprites and you got a nice dropbox for data/msgs (vs them coming to a commlink)

And a nexi can be set up with far nastier matrix security than your commlink...
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Yerameyahu
post Nov 11 2011, 08:03 PM
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A nexus.

That's not true, though. A 'meeting' is just people connecting to any node. Any node can act as a dropbox, unless you want to run a large number of IC.
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Fortinbras
post Nov 12 2011, 04:36 PM
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While nexi are pretty useless for PCs compared to clustered commlinks, they can be pretty valuable for GMs who want to create one big office node with a few spiders hanging about on the same System who all use the same stats and that has a few useless NPCs lurking about working on irrelevant data files as a distraction.

But if you are designing a PC, there is no real reason to get a nexus. Just build yourself some Rating 6 Responses, copy and paste your System and Firewall and cluster them.
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Falconer
post Nov 12 2011, 06:10 PM
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Slightly disagree.. I could see someone working up a backpack nexus for use with their decker/rigger. I'd probably use the drone rules... 6 hours of juice on battery with the option for the same efficiency upgrades available to vehicles. In fact, I'd probably treat it as a backpack drone with limited mobility similar to the iBall. Use the special equipment mod to add the nexus to it. (using those 8 vehicle upgrade slots allows for a lot of usefull things... everything from specially shielded storage compartments, efficiency upgrades, mimetic camo... etc).


I've toyed with the idea of making a super-decker with a cyberarm fitted out with 3-4 commlinks clustered together... Chargen starting... you're looking at 2000 in parts for each response 5 chip (half cost if you build it yourself...), after play starts that's 4000 per response 6 upgrade. You can get away with signal 0 on most of them... since they're hardwired together... but one of them should probably have a reasonably good signal rating. Remember 2 commlinks clustered together is break even... so you need 3 or more to start seeing any processing enhancement. And half cost for parts mean you start with a pile of parts... and need to take time in game to assemble them. (plus the skills/contacts to actually install said equipment into your cyberarm when you're done).


Another thing which crossed my mind... it is technically possible to build a cluster of nexus. stuff 4 identical ones together you quadruple the persona limit, it doesn't say it, but you probably quadruple the subscription limit as well. System, firewall, and response stay the same... but you double your processor limit. That would make for one very scary node...
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Yerameyahu
post Nov 12 2011, 06:24 PM
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Making it a drone is just asking for abuse. There are already rules for electronic device mods.

Yes, you can cluster anything you want, but how much processor limit do you even need? 100 isn't 'scarier' than 50, because why on earth would be even need 50? (IMG:style_emoticons/default/smile.gif) I think I'd rather have multiple nodes in almost all situations.
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Falconer
post Nov 12 2011, 06:41 PM
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Because you attach an agent to a persona so it's running in that node. And not transferring itself bodily to an inferior node outside of it. The agent uses the persona's ID... so cracked copies become workable. (just need a gazilion login id's which is generally doable :).

If each agent is running say 4 programs (attack/defense/analyze/utility). 50 proc limit will get you 12 agents... without degradation (100 24...) you dispatch all those agents to attack something at once... Or a fraction of them to provide node security to the 'home' node... it could get scary. The biggest advantage of the cluster node is that it centralizes defense... instead of defending 4 individual nodes you only need defend one super node... the effective price you pay is you only get half the proc limit you would otherwise... so maybe having more agents able to reinforce each other is a better technique... until someone feints one node then backdoors another.


Also, anything new has the possibility for abuse... by making it a drone you fit it into an existing modification framework which generally works reasonably well and provides a good guideline for costs. As a drone... for example things like a mini-turret backpack become possible if the GM agrees or thinks it's cool enough and the rules are well understood. Want to build sensors into it, no problem. Similarly... things like shielded smuggling compartments are covered by those rules as well. (nice to have a place to stuff a gun and ammo so it's not going to be picked up by the MAD and chem sniffer...). You want to wear it with your chameleon suit... just make sure it also has spent space on the mod as well (2000 for a bod 2 drone, and uses up a quarter of the modification space).
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Yerameyahu
post Nov 12 2011, 07:02 PM
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I'm saying, 24 agents isn't much different from 12; diminishing returns, given you've already wrecked the matrix rules. (IMG:style_emoticons/default/smile.gif)

I just don't think it's a good fit, given that it's not a vehicle (or even Piloted), and I'm not sure a drone can be a nexus (IIRC, the mobile nexus is a drone *carrying* a separate nexus). I view the mini-turret possibility as a strike against the idea, incidentally. (IMG:style_emoticons/default/biggrin.gif)

I also think the electronics mod mechanic (which specifically is for nexi) better deals with modifying nexi, instead of using the wrong mechanic just to model something as minor as battery life. Yes, anything can be abused; that doesn't mean embrace it.

You're talking about general rules for a 'vehicle backpack', I'm talking about the existing rules for nexi. Yes, there are mechanical reasons why it'd be 'cool' to consider your shirt, your glasses, or your shoes as drones… but that doesn't mean you'd do that.
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Falconer
post Nov 12 2011, 07:13 PM
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So a smart firing platorm... and an iBall don't make for good drones either... They're both immobile and both treated as drones. Yet people find a lot of uses for them.

Yes, I thought I said that... build a special drone as a backpack and use the special equipment modification to make space in it for the nexus running off the drones power... (as opposed to the electrical outlet that a normal nexus would need). Also... you're missing something special equipment can have it's own modifications. Lets say I made a special equipment mod to a drone to install an extra commlink... you're saying that commlink couldn't have other electronics mods like say EM hardening installed seperately from the drone itself?

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Yerameyahu
post Nov 12 2011, 07:17 PM
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I didn't say that at all. The iBall and the Smart Platform are both devices with Pilots designed for this purpose (and, they're essentially 'real drones' with the movement removed). Random bits of your clothing are not, and your stated purpose was only to deal with the nexus battery. I also didn't at all say you couldn't use the real electronics mod mechanic, I said you shouldn't use the drone one.

In the same way, I don't suggest wearing iBalls if you just want sensors on your body (just use the existing sensor device rules); you do see this abuse with silly 'personal tacnet' ideas. I don't generally support the idea of wearing a Smart Platform either, nor mounting one on a vehicle (again, these have their own mechanics). Why not call everything you carry a drone? (IMG:style_emoticons/default/smile.gif) If my jacket is a drone, I could totally get vehicle armor!

I am not saying any of these are impossible situations/concepts, but instead that the rules do not adequately deal with them. If you want to make them happen, you'd need to adjust the rules, not just start 'borrowing' mechanics from totally unrelated areas.
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Falconer
post Nov 12 2011, 07:33 PM
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I don't see a huge problem with the latter. Use the drone rack mod... put the Smart firing platform in it and it's an obvious weapon mount... The places where it'll work are pretty limited... like say the back of a pickup to make a 'cheap' barrens vehicle.

Like take a GAZ P-179... max out the obvious armor... put two smart firing platforms with MG's in the back on drone racks... with 180 of fire they can both face forward or back, or one to each side as needed. It's a cheap 'barrens' tank... you can pull the armament off of easily and use elsewhere as needed. Or if used against runners.. they can called shot the firing platforms and disable em independent of the cheap truck...

By the same token, if someone had a roadmaster/citymaster with a weapon mount... I wouldn't allow disabling the weaponry nearly so easily in it's turrets.
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Udoshi
post Nov 12 2011, 07:54 PM
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QUOTE (Falconer @ Nov 12 2011, 11:10 AM) *
Slightly disagree.. I could see someone working up a backpack nexus for use with their decker/rigger. I'd probably use the drone rules... 6 hours of juice on battery with the option for the same efficiency upgrades available to vehicles. In fact, I'd probably treat it as a backpack drone with limited mobility similar to the iBall. Use the special equipment mod to add the nexus to it. (using those 8 vehicle upgrade slots allows for a lot of usefull things... everything from specially shielded storage compartments, efficiency upgrades, mimetic camo... etc).


There is, in fact, an Evo Mobile Terminus drone that carries a router, and would use these rules.


I know that I have, in the past, suggested using single-persona nexus to simulate the Cyberdeck experience in the new edition. If commlinks are the pocketphones, then small nexi would be the big laptops that run out of batteries if you keep them on all the time.
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Yerameyahu
post Nov 12 2011, 08:11 PM
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I specifically mentioned the mobile nexus drone. (IMG:style_emoticons/default/smile.gif) It's a far cry from a backpack.

But Falconer, that's my point: you've specifically adjusted the rules to force those to work, and those adjustments are balance-centric (meaning there was a balance problem). I agree with your suggestions; I'm just talking about the need for them in the case of a backpack, and especially in the case of the original minor battery issue.

Udoshi basically makes my point: it's so much safer and easier just to *say* that a nexus has 'laptop-grade batteries' (= 6 hours, fine) than to add any amount of random drone messiness.
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hobgoblin
post Nov 12 2011, 11:07 PM
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Hmm, where did i put the spreadsheet for that SR version of the Wiseman cyberware package i toyed with...

All obvious cyberlimbs (including torso and skull) crammed to the max with comlinks for clustering reasons (IMG:style_emoticons/default/wink.gif)

oh, as for your drone backpack nexi: http://www.dcauresource.com/profiles/objects/b/backpack.php
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Fortinbras
post Nov 13 2011, 10:31 AM
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Using a nexi also limits you to 4 IPs, as the Simsense Accelerator is a commlink modification. Unless you can sweet talk your GM into letting you us it anyway.
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