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#1
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,598 Joined: 24-May 03 Member No.: 4,629 ![]() |
Between 10 Jackpointers and Street Legends, we know quite a few, but, are there any Jackpointers that you look at and go, "Man, I really wish I knew what so-n-so's backstory was." ... or, being Shadowrun, "I wish I knew their stats. That way, I could shoot them in the FACE." (IMG:style_emoticons/default/biggrin.gif)
I figure that everyone has a favorite, new or old, and might be sniffly that they've never given us info on them. Here's a chance to say "Hey! I want to know more about Plan 9, dangit!" or the like. |
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#2
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Well, there is always the Grandpa of the Matrix, Fastjack. Not so much for actual stats, but a more comprehensive background would be nice. (IMG:style_emoticons/default/smile.gif)
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#3
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Moving Target ![]() ![]() Group: Members Posts: 292 Joined: 21-February 07 Member No.: 11,050 ![]() |
I would like to know the Backstories and stats Netcat and Slam-O,or at the very least know whether or not Slam-O is in fact the father of Cat's baby. Jackpointers are assuming he is but I don't think any thing been confirmed. Also as Wakshaani said this is Shadowrun so knowing Clockwork's stats would be nice so I can shoot him in the face.
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#4
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
I believe that the Baby reference has been confirmed in Canon. And yes, Clockwork deserves a bullet in the face. Probably a few bullets. From High Powered Sniper Rifles or Assault Cannons. Of course, a Heavy Pistol has that Personal Touch. (IMG:style_emoticons/default/smile.gif)
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#5
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Moving Target ![]() ![]() Group: Members Posts: 770 Joined: 19-August 11 From: Middle-Eastern Europe Member No.: 36,268 ![]() |
Man-of-Many-Names, Krasnaya Anya, Kat o'Nine Tails (or whatsername) and Ma'fan.
As for Clockwork, I recall only one of his quotes, and barely at that, but he sounded like a jerk anyway. |
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#6
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 ![]() |
Man-of-Many-Names, Krasnaya Anya, Kat o'Nine Tails (or whatsername) and Ma'fan. As for Clockwork, I recall only one of his quotes, and barely at that, but he sounded like a jerk anyway. Clockwork is a jerk, part of being a Hobgoblin. Ma'fan was in Street Legends, and Man-of-Many-Names was in 10 Jackpointers. |
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#7
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Moving Target ![]() ![]() Group: Members Posts: 222 Joined: 28-November 09 From: In ur ba5e, killin' ur d00dz. Member No.: 17,910 ![]() |
Fastjack, NetCat, and Slamm-O!, I'd like to know more.
Clockwork. I want his stats. Trying to collect on a TM bounty... S'n'S, Resonance Trodes, and Sprites. I'll leave the rest to y'all's imagination. |
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#8
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Moving Target ![]() ![]() Group: Members Posts: 770 Joined: 19-August 11 From: Middle-Eastern Europe Member No.: 36,268 ![]() |
Clockwork is a jerk, part of being a Hobgoblin. Ma'fan was in Street Legends, and Man-of-Many-Names was in 10 Jackpointers. Many Names is... SCARY. A "god in disguise" kind of scary. But, since I already have some knowledge of him (and Fianch, for all it's worth, read: bubkes), Slamm-O! and Snopes are further on the list. |
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#9
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,001 Joined: 26-February 02 From: Michigan Member No.: 1,514 ![]() |
None. In fact I'd prefer they stopped doing books like Street Legends. The time and effort they're devoting to publishing their Mary Sue could be time spent fixing things, or producing stuff I'll actually use in my games. I can make my own Mary Sue's by the thousands. I want more vehicles, guns, locations, and setting details. If that means I have to endure an NPC here and there-fine. But I wish they'd shuffle the NPC's off to Missions or some other place.
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#10
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Moving Target ![]() ![]() Group: Members Posts: 582 Joined: 13-April 08 Member No.: 15,881 ![]() |
Netcat has always been a favorite of mine. Her and Turbo Bunny.
I'm with the posters who dont want stats for these people. Someone once told me that if you assign stats to something, players WILL try to kill it. Bringing them in as more than vague and mysterious outside forces of nature kinda cheapens them, in my opinion. |
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#11
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 ![]() |
Netcat has always been a favorite of mine. Her and Turbo Bunny. I'm with the posters who dont want stats for these people. Someone once told me that if you assign stats to something, players WILL try to kill it. Bringing them in as more than vague and mysterious outside forces of nature kinda cheapens them, in my opinion. Turbo Bunny is in 10 Jackpointers. On the players killing: I both agree and disagree. I've seen D&D players specifically say the character goal ws to kill gods (because they are statted; personally, it's my opinion that a god especially wouldn't have a body that could be killed. Sure, you can destroy the form, but the god lives on, baring "rule breaking" ancient magics or tools, like a Godbane sword...) On the other side, whether stats are provided or not, some GM's will work established character's into their games. This isn't necessarily a bad thing, and it may make some work easier on the GM. On character profiles (stats not necessary), I enjoy knowing about some of the characters and how they do fit into the world, and what similar characters can do to get along. That said, sometimes things are a little much (like special abilities only one character has, like Serrin Shamander's Watcher Spirits). |
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#12
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 963 Joined: 15-February 11 From: Tir Tairngire Member No.: 21,972 ![]() |
I'd like to know a bit more about Slamm-O's parents. This may already be known, but my character specific metaplot knowledge is slim. I'd like a picture of Mihoshi Oni mostly so there's a better picture of Fomori floating around. I'd kinda like an updated Jackpointer index thing like one I found a while ago that lists skills, race, and some personality traits, just cuz they've added a couple that I don't know. Like that guy who only talks in riddles, am I supposed to know who that is? and how long has SEATAC Sweetie been on board? That index would really help to give a bit of a view into the perspectives they bring.
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#13
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,359 Joined: 25-June 02 From: Vancouver, B.C., Canada (go Canucks!) Member No.: 2,904 ![]() |
The anonymous poster! 'Nuff said!
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#14
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Moving Target ![]() ![]() Group: Members Posts: 770 Joined: 19-August 11 From: Middle-Eastern Europe Member No.: 36,268 ![]() |
Also, is it just me, or should Turbo Bunny be played by Jewel Staite?
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#15
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
I'll put in another vote for Slamm-0!, Netcat, JackPoint-Baby, and Slamm-0!s parents. Slamm-0! is pretty sure the kid is his, as I remember from a few posts on this topic (Apparently it was in the book of short stories.).
I'd also like to hear about /dev/grrl/. Yes yes yes, Boo, I know. I just want to hear how the hell she got onto the JackPoint in the first place in-universe. Out of the game, she's the clueless person with a Corporate Education that needs to be told backstory, and thus allows the "Old Guard" to educate her on things like Bug City, the Presidential Dragon Assassination, and how bad Aztechnology really is. |
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#16
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Also, is it just me, or should Turbo Bunny be played by Jewel Staite? Most Definitely... Perfect Choice. (IMG:style_emoticons/default/nyahnyah.gif) |
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#17
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,598 Joined: 24-May 03 Member No.: 4,629 ![]() |
I'd also like to hear about /dev/grrl/. Yes yes yes, Boo, I know. I just want to hear how the hell she got onto the JackPoint in the first place in-universe. Out of the game, she's the clueless person with a Corporate Education that needs to be told backstory, and thus allows the "Old Guard" to educate her on things like Bug City, the Presidential Dragon Assassination, and how bad Aztechnology really is. I've got two backstories in mind for her, personally. She's one of the ones I really want to know more about. |
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#18
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
Netcat has always been a favorite of mine. Her and Turbo Bunny. I'm with the posters who dont want stats for these people. Someone once told me that if you assign stats to something, players WILL try to kill it. Bringing them in as more than vague and mysterious outside forces of nature kinda cheapens them, in my opinion. I think any NPC that gets used in a game should have stats, which are plausible and consistent with the game world. The second part is key - if you are running a high-powered game, then the upper echelon of NPCs needs to be powered up, too, unless part of the premise is that the PCs are actually at that same level. NPCs should never be an untouchable plot device - that's just taking an author-Sue and making it a GM-Sue. The players have stats and they take their chances, even if they are squaring off against some street punk with a Streetline Special. NPCs shouldn't have any special immunity. Either keep them off center stage, or let them face the same risk that the PCs do every day. They should be something the PCs can interact with, and possibly charm, annoy, outwit, outdumb (when they are too stupid to follow the obvious false clue, or blindly guess the NPCs real motives), and maybe even kill, or (more likely) be killed by. Save the non-interactive cut scenes for console games! Me, I would like to see stats, actual hard physical stats, for things like Harlequin or Ghostwalker or Fastjack. If they cannot be given stats, then Shadowrun has failed, because they have stuck things into their game, that the game cannot model. That may be excusable for Call of Cthulhu, where the actual entry of the elder ones into reality would be more or less the end of the world (and the game), but it is not excusable for merely powerful NPCs. |
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#19
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,092 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
Puck, instead of more teasers I finally want to know the whole story...
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#20
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 ![]() |
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#21
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,001 Joined: 26-February 02 From: Michigan Member No.: 1,514 ![]() |
Me, I would like to see stats, actual hard physical stats, for things like Harlequin or Ghostwalker or Fastjack. If they cannot be given stats, then Shadowrun has failed, because they have stuck things into their game, that the game cannot model. That may be excusable for Call of Cthulhu, where the actual entry of the elder ones into reality would be more or less the end of the world (and the game), but it is not excusable for merely powerful NPCs. I'm not sure I'd go that far-but I agree they in theory they should all be able to produce a "Character Sheet" for them. However in practice I think it detracts from the game for them to do so. By not defining them if I want to use the NPC's I can fill them in how I see fit. Which is what I do anyways. I can't believe so far I'm the only voice of dissent. It shocks that so many people use the NPC's in their games. |
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#22
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,092 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
But that would ruin the surprise. Surprise is for people who can't do the legwork (IMG:style_emoticons/default/nyahnyah.gif) |
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#23
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
Surprise is for people who can't do the legwork (IMG:style_emoticons/default/nyahnyah.gif) Sometimes you can't do the legwork.My |
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#24
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,092 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
My Heh, I once built a character like that, just one step further: It appears he is not quite sure who he is or even suffering from multiple personalities -- but that's just another assumed identity, he is perfectly aware who he is (IMG:style_emoticons/default/biggrin.gif) What killed the concept is the extreme availability and cost of counter-biometric wares... |
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#25
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 963 Joined: 15-February 11 From: Tir Tairngire Member No.: 21,972 ![]() |
Heh, I once built a character like that, just one step further: It appears he is not quite sure who he is or even suffering from multiple personalities -- but that's just another assumed identity, he is perfectly aware who he is (IMG:style_emoticons/default/biggrin.gif) What killed the concept is the extreme availability and cost of counter-biometric wares... "I have 37 personalities in my head. Not like multiple personality disorder, well, one of my personalities is multiple personality. . ." |
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Lo-Fi Version | Time is now: 28th September 2025 - 08:55 AM |
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