High Pain Tolerance question, How does it work? |
High Pain Tolerance question, How does it work? |
Nov 13 2011, 02:17 PM
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#1
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Running Target Group: Members Posts: 1,416 Joined: 4-March 06 From: Albuquerque Member No.: 8,334 |
A question recently came up about how High Pain Tolerance functions.
My understanding is allows a single box per rating before calculating any modifiers. That is, at maximum rating 3, you'd have to take 6 boxes of damage before taking your first -1 modifier. But after that, it calculates normally. Another school of thought is that the additional no-modifier box applies to each level of modifier, meaning at max level you would need 12 boxes of damage for -2, 18 for -3, etc. What are your thoughts on how this works? |
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Nov 13 2011, 03:02 PM
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#2
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
A question recently came up about how High Pain Tolerance functions. My understanding is allows a single box per rating before calculating any modifiers. That is, at maximum rating 3, you'd have to take 6 boxes of damage before taking your first -1 modifier. But after that, it calculates normally. Another school of thought is that the additional no-modifier box applies to each level of modifier, meaning at max level you would need 12 boxes of damage for -2, 18 for -3, etc. What are your thoughts on how this works? It is easy, subtract your level of Pain Tolerance from the boxes of damage taken, and then calculate your Wound Modifier from that. That is all. No other schools of thought. So, with 3 Boxes of Damage and HPT 3, you have no Modifier. With 5 Boxes of Damage and HPT, you still have no modifier. With 12 Boxes of Damage and HPT 3, you have a Modifier of -3. The Formula: (12-3=9), -1 Modifier for each three full boxes of sustained Damage. 11 Boxes of damage in the same scenario leaves you with a -2 Modifier. Easy Peasy. (IMG:style_emoticons/default/smile.gif) |
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Nov 13 2011, 07:25 PM
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#3
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Running Target Group: Members Posts: 1,416 Joined: 4-March 06 From: Albuquerque Member No.: 8,334 |
That's what I thought. I encountered someone who figured that it was an extra box per wound penalty, and I needed a second opinion to the debate. Thank you.
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Nov 13 2011, 07:42 PM
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#4
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
That's what I thought. I encountered someone who figured that it was an extra box per wound penalty, and I needed a second opinion to the debate. Thank you. No Worries. Glad to be of help. (IMG:style_emoticons/default/smile.gif) |
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Nov 13 2011, 07:46 PM
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#5
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Runner Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
That's what I thought. I encountered someone who figured that it was an extra box per wound penalty, and I needed a second opinion to the debate. Thank you. Basically, it makes a lot more sense when you have a visual representation of boxes on your condition monitor, like on the provided character sheets. Those happen to be marked with penalties for your given wounds, and high pain tolerance just makes a few not be counted, so you shift the penalties over to one side. |
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