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Apr 10 2004, 11:06 PM
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#201
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 |
Actually, ignore that last post or this thread is going to go off on another wild tangent. One I don't feel like discussing. :P
Sphynx |
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Apr 10 2004, 11:22 PM
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#202
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
You'll find 800 different definitions of munchkin out there and let's not discuss them here. The closest to an official definition you're going to get is from Steve Jackson (warning, PDF). The company has a card game, RPG, and a Munchkin's guide. I found a PDF of it on the website, and to quote the intro:
I hope that forstalls anyone else trying to define it ;) |
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Apr 10 2004, 11:41 PM
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#203
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
And you can check here for a more complex explination.
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Apr 11 2004, 12:09 AM
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#204
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Moving Target ![]() ![]() Group: Members Posts: 194 Joined: 24-January 04 Member No.: 6,013 |
Now this is something that I have to disagree with. You do not jump into the Shadows with everyone knowing how bad ass and tough you are.
I really don';t follow your logic on this statement at all. The Shadowrun universe has hammered the point that "you are your reputation" into the ground so thoughly, that I really don't think they've left any wiggle room. AAA's are not gonna hire some people with no reptuation and no clout on the streets. Or, if they do, they hire them as cannon fodder while the more experianced team goes and does the real job. (also something they have constantly reinforced in the cannon) And to be honest, my group hasn't even touched Corp work yet (unless you count the one player who decided to go an assassinate a corp suit, who was in the Shaiwaise towers...by himself. Needless to say he didn't live long.), we are currently on a Mafia sponsored run, and are JUST getting to that point where their street reputation has reached the point where the big players are starting to notice they exist. And I will admit I have some personal bias here. I lothe min/maxing and number crunching. I firmly belive you can have a powerful, kick ass, and thoughly INTERESTING character without having to pull those kind of antics. It's almost like there's no sence of restraint in RPG's anymore. Everyone is looking to make the 'best" characters, and invitably min/max to the point it makes me sick. Well, I'm not looking for the best characters, I'm looking for the right ones. The ones who can do their job with reasonable amounts of skill, but still be interesting at the same time. |
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Apr 11 2004, 01:28 AM
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#205
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Moving Target ![]() ![]() Group: Members Posts: 476 Joined: 30-December 03 From: Fresno, CFS: taking out one durned furriner at a time. Member No.: 5,940 |
And I firmly believe that these "antics" have nothing at all to do with a thoroughly interesting character one way or another. All it is, is a level of power that the player wants to play. Some people want to play epic style games where their actions shake the Corperate Court itself, others want to scrape by sloppy soy to sloppy soy, just trying to live one more day in the Barrens. Neither side is intrinsicly wrong for wanting it one way or another. If everyone is having fun, there is no problem. Heh, though as an aside, the term "Munchkin" was around before RPG's (and Steve Jackson by extension. though SJ has some serious issues with what is, and what isn't the correct way to roleplay). First used as a term for the little brothers who mimiced their older brothers who were into wargaming by setting up the miniatures and played with effectively no rules. "This guy lets out the Ultra mega beam of doom! and destroys that guy! " says one little brother, to which the other kid replies: "Well, well, my guy shoots the ULTRA-ultra mega beam of doom and kills that guy!" The older brothers saw this, and cried foul over them not playing the game the "right" way (and as they wereprobably a little possessive over their miniatures, used the term to keep them from playing with the older brothers), and began labeling them "munchkins" because they were usually short, being younger and all. The term has mutated over the years and was borrowed over into the RPG vernacular into the morass of connotations as a catch-all derogatory term for anyone who doesn't play "correctly". |
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Apr 11 2004, 01:28 AM
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#206
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Moving Target ![]() ![]() Group: Members Posts: 511 Joined: 30-May 03 From: Tulsa, OK Member No.: 4,652 |
I'd probably have to agree with TinkerGnome that you seem to be more of a power gamer.
A bad roleplayer that just doesn't to anything well is a bad roleplayer. A bad roleplayer that min/maxes and crunches the numbers and only plays the number game to go in and kill everything/conjure force 20 spirits/hack into the orbital bank with ease/etc is a munchkin. A good roleplayer that does everything good is a good roleplayer. A good roleplayer that has a tendency to play the number game really well and min/maxes every character as much as possible is a power gamer. In brief I think that sums up how I see things. Maybe we should start a thread to come up with some common definitions to all these terms for all of us to use around here to avoid some confusion! Also in my last post, I didn't nessecarily mean handing the two example players pre-made characters. Just that for all intents and purposes their character sheets were the same as far as the numbers and such went. |
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Apr 11 2004, 04:07 AM
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#207
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Target ![]() Group: Members Posts: 85 Joined: 28-August 03 Member No.: 5,551 |
Dax (and a vague nod to Sphynx, too);
You may not jump into the shadows with everyone knowing what a badass you are, but beginning characters are by no stretch of the imagination "first level"; look at the archetypes and what can easily be made out of character creation, you'll find that these are overwhelmingly characters who have survived and thrived in the shadows already, not "gutter trash" trying to claw their way up. They may not be legendary prime runners (which is a good thing), but they're a far sight better than most "undocumented assets", and probably worth your average J at least considering for the job. Now, part of this is a cycle from SR's shitastic job of balancing starting characters and a spiraling cycle from there. ("Munchkins" can make super-characters by ignoring social and other background skills; NPC's need battle skills to challenge munchkins, "real roleplayers" need battle skills to handle the NPC's while still having social and background skills, which gives munchkins even more points, etc.) Part of it is probably a conscious decision to encourage more capable starting characters (since let's face it, first level fragility sucks). And since the issue of power curve has come up here, may as well throw in on that... One of the major differences between RPG's and movies is that movies can fall back on special effects to show how cool the character is. You or I can't do triple arial spin kicks, so watching a character in a movie do them is super-spiffy. RPG's often don't have such detailed descriptions, and even when they do, what real people can do is far less of a benchmark than what other characters can do; in a supers game, if everyone can fly and has at least one other shtick, *just* being able to fly isn't that great even though joe player can't. If a starting player can do it, it's standard. If most everyone in the game can do it, it's pretty bog-standard. So being able to advance past starting level, and have a clear grasp that you're going from starting to legendary, is pretty important to the game part of the RPG, as well as the long-running campaign part of it. BTW, not that anyone asked me, but my ideal starting level would be "experienced in the shadows, has stood out from the teeming street hordes, and is finally getting a shot at real pro work". But that's just me. |
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Apr 11 2004, 06:05 AM
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#208
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Min-maxing != munchkinism. Min-maxing is a useful approach to building a character, and consists of minimizing a character's weaknesses as well as maximizing his ability to do his job. A true min-maxer won't make a sammie with 5 combat skills and no etiquette or stealth skills. They will realize that being unable to sneak around or function in social situations will handicap their character, so they will be sure to make him well-rounded enough in non-combat areas.
I don't see anything wrong with tweaking the numbers. Some people have the mistaken notion that min-maxing and making a decent character background are mutually incompatible. Actually, someone who meticulously allocates their points is probably more likely to craft an intelligent and well-thought-out background. Yes, there are people who tweak the numbers and turn in a cardboard-cutout character background, and drama queen "roleplayers" who turn in a frickin' novel about their character but barely understand the rules. But there are also lots of inept munchkins whose attempts at min-maxing have glaring weaknesses to them, as well as roleplayers who create tough, powerful characters. For people who have a problem with certain players, min-maxing is not the problem, nor is power level. Get them to care about the game and care about the characters they are playing. Trying to limit Availability or starting power level is only treating the symptoms. |
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Apr 11 2004, 06:27 AM
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#209
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Moving Target ![]() ![]() Group: Members Posts: 511 Joined: 30-May 03 From: Tulsa, OK Member No.: 4,652 |
I realize min-maxing is not munchkinism, but it is a part of any munchkins toolbox.
In general I have nothing against min-maxing, although I feel there's a level to where min-maxing becomes cartoonish aside from any munchkinesque tendancies. |
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Apr 11 2004, 08:20 AM
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#210
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
The problem I have with most systems is that they are too easy to min/max. In standard SR getting a skill at 6 in char gen is 'worth' much more later in the game than two skills at three, but the chargen cost is the same. This means that min/maxing is a math based thing rather than a concept based thing.
This is why I am a big fan of BECKS, and why I dislike most artifical limits on begining characters. |
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Apr 11 2004, 08:40 AM
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#211
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,616 Joined: 15-March 04 Member No.: 6,158 |
Sorry to dredge this up, but I haven't read the thread in the last day or so. I just wanted to make one last comment... Even with a definition such as this, it's impossible to demonstrate such a scenario. By your requirements, it's just not possible. Take a movie like Dogma as an example. God -- the pinnacle of growth potential and creator of all existance -- got bitch-slapped by three punk kids with hockey sticks and bad hygiene. So by your definition, even God apparently needs to earn some more Karma before (S)He can qualify as the end-all be-all character in the multiverse. Then you have the whole Job mess (where Lucifer basically beat God in a Negotiation (Fast Talk) Test to torture some poor schmoe), the failed Divination Test when He chose the Jews as His Chosen People, the failed Human B/R and Human Programming Tests He made as demonstrated by His creations disobeying Him and eating from the Tree of Knowledge, or how He apparently wasn't All-Seeing enough that he couldn't avoid killing some Jews unless they smeered goat's blood all over their doors back in Egypt. Or the really big one of how, despite being All-Knowing, created an angel without free will who, somehow, managed to, like, get free will and defy Him and, uhm, yeah... okay, I'm still a bit baffled by that one in general. [And there's no need to go into a long rant or debate about any of that religious stuff; I'm just trying to make a point. Put your feathers back in place, dammit.] Anyway, having a character that can't be bested or is infallable is impossible. There's no such thing. There is such a thing as a character who's at the end (or at least at the pinnacle) of their career; where they've learned pretty much everything they're going to learn, and are just using it to do what they do. Nothing more to improve on (even if the game states that there is, simply because there is no limits). And playing in such a game is in no way boring or antithesis to good gaming. It's just completely different than the "I've got to earn 52 more experience points so that when I face those Level 3 Ogre Fighters, I'll have the amount of Hit Points I need to survive!" style of gaming. As for your request for a scenario where such a characters would be interesting... just about any scenario would work. You don't have to earn Karma so you can improve your Athletics (Masturbation) skill in order to do a job (let alone take a job so you can improve it). Being paid cash so you can buy some nice things is more than enough of a reward -- at least it certainly seems enough in the real world. |
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Apr 11 2004, 09:02 AM
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#212
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
Oooh... ooh... I want Human B/R...
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Apr 11 2004, 09:04 AM
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#213
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Target ![]() Group: Members Posts: 66 Joined: 22-January 04 Member No.: 6,005 |
I have an odd suggestion for you. Get him to roll up heaps of these characters. Roll up a sensible character that reflects his personal style of play. give him the character you rolled up for him. Keep the characters he rolled up. They're your new nasty npcs.... Saves you a heap of work, gets his munchkinism out of his system and allows the entire group to be on a level playing field. |
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Apr 11 2004, 09:27 AM
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#214
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Moving Target ![]() ![]() Group: Members Posts: 511 Joined: 30-May 03 From: Tulsa, OK Member No.: 4,652 |
I just like to say I agree with you here. I definately prefer using BECKS in character gen and lately that's how our group has been doing it lately. I have to say it's worked well, although I don't think everyone in our group agrees, but I then I don't think they really care one way or the other. |
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Apr 11 2004, 09:35 AM
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#215
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 |
*sigh* It did turn into a thread on the definition of Munchkinism... sorry Joker, I tried to stop it. :P I'll not reply to those posts, but since Dax quotes me, I'll respond to him. ;)
Yes you do, look at the Archetypes. Everyone of them seasoned veterans as starting characters. Never notice they took out the stupid CyberPunk archetype like "Rocker"? Ever read the archetypes of 2nd edition? You start out bad-ass, and work on getting badder.
Hmmm, I think you (and alot of people) mixed up min-maxxing and power gaming. Pointing back to a shamanic character I've already pointed at in this thread, the character with a Smartlink-2 (0.40) RangeFinder(0.8 ) CyberEyes with 0.70 levels of mods (0.24) Datajack (0.16) and a Knowsoft Link (0.08) for 0.96 essence. Character wants a Trauma Dampener (GM just agreed to allow Cultured Bioware stating that -anything- with an availability less than or equal to 8 would be allowed). How to do it without losing 2 levels of magic? I spent over an hour on this problem... I just couldn't risk losing any of the cyberware because it was all in-character to have (already had finished the background). ImageLink saved me 0.8, but that put me at 0.88 total essence spent, and it was already all alpha grade. Realized I could do Datajack and Knowsoft Link to Beta that saved me 0.06, but still 0.82 + (0.40/2) > 1.0. Fortunately, the min-maxxer in me remembered the rules on page 148 of M&M, last paragraph of the page. And bought my Smartlink at 75% instead of 80%, saving me 0.02, putting me right at 0.80 in essence, just enough to squeeze in a Trauma Dampener. Now that's Art, not even power gaming. Of course, I expect a comment like:
But personally, I'd like to think Doctors are better informed than I, and during the Surgery Planning stages (I got all the cyber at once), COULD calculate it. Just a different view on the game. And Dax.... we learned long time ago, we don't WANT to be hired by (or run against) an AAA Corp, we, as a team, always turn down those kinda jobs, no matter what they pay. Guess that's why are games are Merc Work in the jungles of Mexico. :P Anyhows, I've somehow gone off and rambled far too long. Happy Easter to everyone, Sphynx |
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Apr 11 2004, 09:54 AM
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#216
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Harlequin ![]() ![]() Group: Dumpshocked Posts: 331 Joined: 26-February 02 Member No.: 861 |
I think we scared away the Joker. :D
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Apr 11 2004, 01:02 PM
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#217
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Say what you will about Cyberpunk, but the system at least rewarded people for spending their life doing something. There's nothing more embarassing in SR than for a person to spend 10+ years of their life getting a medical degree than to find out Jimmy the Chiphead over is actually better at it because he's got Skillwires 6 and a CED. Rockers were theme specific, and like much of Cyberpunk, did not age well outside of the '80s. That, and the way they handled the effects of excessive cyberware (psychosis) were nice. |
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Apr 11 2004, 01:34 PM
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#218
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
CP2020 handeled lots of cyberware about as well as SR handles encryption (i.e. not well at all). :cyber:
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Apr 11 2004, 02:04 PM
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#219
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
Personally, i thought they handled it very well, and whenthe fuzion system came around (The Bublegum Crisis game and supplements) i thought it got better. But back on topic, Spyhnx, The level of number crunching, that you showed in a starting character is in my mind scary. Thats Something that the Cyber Surgeons in Chiba do when you finnally have access to that Beta/Delta clinic. It's not something that i would like in one of my games, thats not to say it's wrong mind, if you and your players/ Gm are still enjoying playing the game then that is all that matters. No? --- But allthough the Arcetypes are starting characters, there are not new to the shadows. But nor is that the only correct way of making a character either. I understand Dax's point about "working upto something" it gives a sense of achievement. But something given when it should earned has no value, being arwarded 100 Karma to experience a character, annoy's me (mildly) for at least 2 reasons, 1, see above i've not earned it 2, advancing a charater that qucikly has a tendenticy to warp the character out of the original concept. But just like all of what has been posted it's your own opinion, and if you still play and enjoy the game then people don't have the right to say your doing it wrong (untill you ask for their opinions) |
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Apr 11 2004, 02:14 PM
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#220
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 |
Shock: Don't confuse "planning" with "spending". Planning 100 karma makes sense, just like it makes sense to plan your life and what you want to study/learn ahead of time.
As for the number crunching, at least when a player turns in a character like that, you know they love the game and their character. Those other characters that get turned in are from players who next week, are perfectly ok playing something else instead, and don't care if their characters die off as quickly. Char-Gen min-maxxing is, IMHO, a GREAT sign. Sphynx |
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Apr 11 2004, 02:21 PM
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#221
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
Ok, so (and i may have this wrong) because i don't number crunch to the 3rd decimal, i dont like my characters as much? I spend far more time on making a background make sense then number crunching, but that doesn't count?
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Apr 11 2004, 02:23 PM
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#222
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Eh? You prefer the SR system in which you add more and more cyberware until you finally fall over dead with no appreciable difference between almost-dead and fully meat? At least, in concept, the CP2020 system had you parceling away pieces of your humanity in exchange for more chrome slowly becoming more detached from humanity and then finally going insane? If nothing else, it made hunting cyberpsychos a good way to run a cop game ;) If SR were balanced for it (and it's not), I'd love to institute a similar thing in SR as a house rule. |
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Apr 11 2004, 04:36 PM
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#223
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Harlequin ![]() ![]() Group: Dumpshocked Posts: 331 Joined: 26-February 02 Member No.: 861 |
I have to agree with Shockwave here. Lack of numbercrunching does not mean that you don't love your character. I know that all my players love their characters (if they have created a good one), but some just don't care that much about the numbers. They just want a character with decent stats. What's important to them is the background and personality of the character and what interesting (difficult) situations that the character can get into because of that personality and background.
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Apr 11 2004, 04:54 PM
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#224
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 |
Ok, I may have worded my post poorly, but in my experience, it's very true that if a player doesn't do some amount of number crunching, that player usually tends to be unattached to their character.
However, since we're so far off topic and into discussion areas I don't enjoy discussing due to my bizarre playing methods, I'll cut out of this discussion. Hope I was able to influence you a bit Joker, there's always a side that alot of the dumpshockers don't feel is right, and I feel it's the only right way. I just wanted to express why certain things aren't wrong. Sphynx |
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Apr 11 2004, 05:34 PM
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#225
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Moving Target ![]() ![]() Group: Members Posts: 313 Joined: 5-March 04 From: UK Member No.: 6,125 |
My personal definition of 'munchkin' would be a player with one solution/style. I used to play Vampire and so I saw the two extremes of munchkin; at one end are the brujah with massive strength and melee who take physical damage disciplines, at the other end are Toreador with max charisma and mind-control who just take over your character for half an hour while they play sex-games. Somehow, I am a bigger fan of the fighters than the freaks playing solo cybersex...
Min-max is different. I like characters with definite strengths and weaknesses. Just have to teach them, minimum does not always mean zero. |
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