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> Character ideas you know you can't play..., Cause yer GM & fellow players will kill you!
Squinky
post Nov 30 2011, 03:38 AM
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Pretty much anything from Runner's companion.
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ggodo
post Nov 30 2011, 03:49 AM
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Your DM sounds like me.
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Daylen
post Nov 30 2011, 03:55 AM
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QUOTE (Squinky @ Nov 30 2011, 03:38 AM) *
Pretty much anything from Runner's companion.

Harsh!
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Christian Lafay
post Nov 30 2011, 04:13 AM
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QUOTE (Squinky @ Nov 30 2011, 03:38 AM) *
Pretty much anything from Runner's companion.



QUOTE (Daylen @ Nov 30 2011, 03:55 AM) *
Harsh!


Agreed.
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CanRay
post Nov 30 2011, 04:15 AM
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QUOTE (Squinky @ Nov 29 2011, 11:38 PM) *
Pretty much anything from Runner's companion.
What's wrong with Oni? Or Night Ones?
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Erik Baird
post Nov 30 2011, 05:00 AM
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QUOTE (MortVent @ Nov 29 2011, 07:00 PM) *
*clobbers a player that wanted him to GM again...

I will as a GM drop a thor round on anyone playing a elf physad surged to look like a drow with ambidexterity and specializing in blades - scimitars

So in his honor I post his character rip.. err idea


Drop a Thor shot on the player? That's harsh. Understandable, but harsh. (IMG:style_emoticons/default/grinbig.gif)
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Christian Lafay
post Nov 30 2011, 05:11 AM
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QUOTE (Erik Baird @ Nov 30 2011, 05:00 AM) *
Drop a Thor shot on the player? That's harsh. Understandable, but harsh. (IMG:style_emoticons/default/grinbig.gif)

Would have to be the player. The character would probably dodge.
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ggodo
post Nov 30 2011, 08:25 AM
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QUOTE (CanRay @ Nov 29 2011, 08:15 PM) *
What's wrong with Oni? Or Night Ones?

Nothing, but all my players see SURGE as MORE STUFF TO POWERGAME! Instead of interesting character choices. This makes Oni a disadvantage because it's 5 points for a drawback, and Night Ones nobody bothered to look at because no one's yet thought to try to immitate Night Crawler but me, and transportation is one thing SR magic can't do.
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Christian Lafay
post Nov 30 2011, 08:33 AM
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QUOTE (ggodo @ Nov 30 2011, 09:25 AM) *
Nothing, but all my players see SURGE as MORE STUFF TO POWERGAME! Instead of interesting character choices. This makes Oni a disadvantage because it's 5 points for a drawback, and Night Ones nobody bothered to look at because no one's yet thought to try to immitate Night Crawler but me, and transportation is one thing SR magic can't do.

Just wait till tech gets there. Unless you can hop into a metaplane and then hop out elsewhere. But that isn't really worth the effort.
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Machiavelli
post Nov 30 2011, 09:05 AM
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Can you do that? I thought a metaplanar quest is just an advanced version of astral projection. Your body should stay on the same place.
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Tymeaus Jalynsfe...
post Nov 30 2011, 03:55 PM
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QUOTE (CanRay @ Nov 29 2011, 09:15 PM) *
What's wrong with Oni? Or Night Ones?


Nothing. I absolutely love the Oni I am playing.
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CanRay
post Nov 30 2011, 03:58 PM
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QUOTE (Tymeaus Jalynsfein @ Nov 30 2011, 11:55 AM) *
Nothing. I absolutely love the Oni I am playing.
What about this Oni? (IMG:style_emoticons/default/biggrin.gif)
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Tymeaus Jalynsfe...
post Nov 30 2011, 03:58 PM
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QUOTE (Machiavelli @ Nov 30 2011, 02:05 AM) *
Can you do that? I thought a metaplanar quest is just an advanced version of astral projection. Your body should stay on the same place.


No, You can't do that (Unless you are Harlequin)... The mana level is far too low for that currently. Yes, your body stays where you started the Quest., and you return to your body when it is done. However, You will find (if you look hard enough) at least several opinions here on Dumnpshock that says that you should be able to do that with an Endowed power (or two), or maybe even a Metamagic ability. But I call Shenanigans on such craziness. (IMG:style_emoticons/default/smile.gif)
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Tymeaus Jalynsfe...
post Nov 30 2011, 03:59 PM
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QUOTE (CanRay @ Nov 30 2011, 08:58 AM) *


I like her. Too bad she already has a player. (IMG:style_emoticons/default/smile.gif)
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Stahlseele
post Nov 30 2011, 04:15 PM
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Forbidden:
DeSync: All voice and ear-work done to him that cyber can do. Including built in speakers which he uses to talk with. And his voice/words are NEVER in sync with his lips movements.
Also, he is chinese and does Kung Fu. Has a Fu Man Chu beard and long white hair too. Yes, i basically made him the old man from every old time eastern movie ever . .

Blurr: complete camo gear including full ruthenium polymere suit, coat and built into his dermal sheath. cybernetic eyes covered with ruthenium polymere too.
NEVER EVER TALKS. Basically uses his whole body as an area to display emoticons and smileys and lol-speak. like a huge question mark where his head should by, while the rest of the head is actually invisible at the moment.
Also uses his camo stuff to allways be blurry and hard to look at in general. or if you blink he vanishes/re-appears.
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Dakka Dakka
post Nov 30 2011, 04:16 PM
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QUOTE (Machiavelli @ Nov 30 2011, 10:05 AM) *
Can you do that? I thought a metaplanar quest is just an advanced version of astral projection. Your body should stay on the same place.
A PC can't do it, but if you have an NPC Free Spirit with the Astral Gateway power at your disposal...
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Daylen
post Nov 30 2011, 04:24 PM
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QUOTE (Christian Lafay @ Nov 30 2011, 09:33 AM) *
Just wait till tech gets there. Unless you can hop into a metaplane and then hop out elsewhere. But that isn't really worth the effort.

I'm sure someone from R'lyeh knows how.
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Christian Lafay
post Nov 30 2011, 05:35 PM
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QUOTE (Dakka Dakka @ Nov 30 2011, 04:16 PM) *
A PC can't do it, but if you have an NPC Free Spirit with the Astral Gateway power at your disposal...

I thought PC Free Spirits could do it too. Stupid memory...
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Dakka Dakka
post Nov 30 2011, 05:53 PM
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Nope, PC Free Spirits are nerfed that way.
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Tymeaus Jalynsfe...
post Nov 30 2011, 06:08 PM
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QUOTE (Dakka Dakka @ Nov 30 2011, 10:53 AM) *
Nope, PC Free Spirits are nerfed that way.


Why? PC Free spirits do not need the ability. They dematerialize in one spot, Astrally zoom to where they want to go, and then Re-Materialize.
Astral Gateway is only for taking someone else. And I am sure that you could work out a price for such an ability. If you really wanted to add it. I would cost it at about 3 (It is not as good as Regeneration, in my opinion, which is a 5, IIRC).
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Christian Lafay
post Nov 30 2011, 06:10 PM
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QUOTE (Tymeaus Jalynsfein @ Nov 30 2011, 06:08 PM) *
Why? PC Free spirits do not need the ability. They dematerialize in one spot, Astrally zoom to where they want to go, and then Re-Materialize.
Astral Gateway is only for taking someone else. And I am sure that you could work out a price for such an ability. If you really wanted to add it. I would cost it at about 3 (It is not as good as Regeneration, in my opinion, which is a 5, IIRC).

Is there a speed for astral travel? A nice average MPH or something?
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MADness
post Nov 30 2011, 06:16 PM
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I don't have a regular play group where I live now, but I was in the process of getting together with a group where I lived before. They (the group as a whole) trashed both ideas before I could fully stat them out.

The first was a Skateboarding Adept. He had excellent balance, and was good at most "action/extreme" athletics, like skydiving and free climbing. He just really liked skateboarding and used it for quick escapes. I wanted to use him as an infiltration kind of guy, just with very different approaches. The group said that there was nothing a character could possibly skateboard on anywhere in the SR universe.

The second character was a cybered up Freerunning Courier. (I still love this idea) He'd been doing minor runs for a while, with the motto "I get it where it goes." He had minor hacking skills, but specialized in getting in and out without being seen (for planting evidence of any kind). They wouldn't let me play him because he didn't kill people. The one time a Johnson managed to get a bomb into the package, my character delivered it to the Johnson's boss, instead of where it was supposed to go (it was defused).
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Tymeaus Jalynsfe...
post Nov 30 2011, 06:20 PM
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QUOTE (Christian Lafay @ Nov 30 2011, 11:10 AM) *
Is there a speed for astral travel? A nice average MPH or something?


Here is the Data...

QUOTE (Street Magic, Page 94)
Astral Movement
Unless otherwise stated, spirits in astral form can move at the same speeds as an astrally projecting magician: 100 meters per Combat Turn while “walking,” 5 kilometers per Combat Turn while “running.” An astral spirit can reach any part of the world in no more than 3 hours and 21 minutes.
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Christian Lafay
post Nov 30 2011, 06:22 PM
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QUOTE (Tymeaus Jalynsfein @ Nov 30 2011, 06:20 PM) *
Here is the Data...

Thanks.
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Tymeaus Jalynsfe...
post Nov 30 2011, 06:28 PM
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QUOTE (Christian Lafay @ Nov 30 2011, 11:22 AM) *
Thanks.


My Pleasure...
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