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Sand
post Apr 6 2004, 12:54 PM
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Hey,

I'm a long-time roleplayer who's new to Shadowrun and about to start a game (1st session in about 2 weeks). I'm making my way through the 3rd Edition core rulebook (the only book we'll be using) and am trying to figure out what kind of character to make. Since making things easy would be no fun, I have two sets of priorities -- my own preferences and my GM's foibles.

My preferences are for characters with flexibility -- enough combat ability to get the job done without having to be the star of the show, and enough skills to have fun outside of combat. I prefer survivability to massive damage potential, though I need to at least have the ability to affect opponents. I've also been told by everyone I asked that initiative is king in Shadowrun, so lots of that would be a good thing. From what I know so far, it sounds like there are several paths one could take to make this kind of character (adept, shaman, mage, and various cybered types all seem like they could fit the bill if done properly).

Then there's the GM. I haven't played with him much, but he tends to be very focused on what he wants to have happen and not so much about other stuff the characters might want to do. For example, I'm leery of taking too many Contacts because I suspect they will only tell me what we would have learned anyway, and trying to use them creatively will not get me much. It's not so much that he's linear in terms of character actions -- within a given scenario we're free to do what we want -- but attempts to go too far outside that scenario seem to run into a brick wall. For example, we might get a mission to infiltrate a corp, and it'll be up to us to make it a sneak job, a frontal assault, or a magical op; but trying to con an exec into giving us the info directly won't work. His NPCs also tend to get fairly deadly fairly fast.

Thanks for any help you all can offer!

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Posts in this topic
- Sand   New Character, New to Shadowrun   Apr 6 2004, 12:54 PM
- - CardboardArmor   Alrightie. Versatility and survivability. To me,...   Apr 6 2004, 01:32 PM
- - Lantzer   I agree. Mundane Human lightly chomed street sam...   Apr 6 2004, 07:12 PM
- - TinkerGnome   Hm... I'd say physical adept, actually. They...   Apr 6 2004, 07:58 PM
- - snowRaven   I have to agree with CardboardArmor and Lantzer on...   Apr 6 2004, 08:17 PM
- - TinkerGnome   As has been pointed out in every one of the above ...   Apr 6 2004, 08:26 PM
- - kevyn668   Don't play a dwarf just because it gives you t...   Apr 6 2004, 08:38 PM
- - Sand   Wow, lots of good advice. I just finished the magi...   Apr 6 2004, 09:16 PM
- - Large Mike   Personally, I'd say it doesn't matter whet...   Apr 6 2004, 09:52 PM
- - TinkerGnome   Bah, I've not been posting on the discussion b...   Apr 6 2004, 10:14 PM
- - OurTeam   When I was introduced to Shadowrun, the great advi...   Apr 6 2004, 10:27 PM
- - Lilt   For what it's worth, I'll reccomend a full...   Apr 6 2004, 10:54 PM
- - Sand   TinkerGnome, nice post! Lots of general stuff ...   Apr 7 2004, 02:08 AM
- - TinkerGnome   The Matrix really isn't that bad, once you get...   Apr 7 2004, 02:19 AM
- - gknoy   QUOTE (Sand @ Apr 6 2004, 04:16 PM) Wow, lots...   Apr 7 2004, 04:40 AM
- - FlakJacket   QUOTE (gknoy)Shotguns:  Aside from burst fire...   Apr 7 2004, 05:52 AM
- - Glyph   A character with 50 points of skills can fill many...   Apr 7 2004, 06:15 AM
- - tjn   I agree that a Human Light Sam/Face combo is proba...   Apr 7 2004, 06:48 AM
- - Crusher Bob   Here's my take: An Adept (which gives you a ...   Apr 7 2004, 07:16 AM
- - TinkerGnome   A couple of caveat's to what tin said. Skillw...   Apr 7 2004, 12:42 PM
- - toturi   QUOTE (TinkerGnome) As for initiative, Boosted is ...   Apr 7 2004, 12:54 PM
- - Sphynx   QUOTE (Sand) My preferences are for characters wit...   Apr 7 2004, 01:05 PM
- - TinkerGnome   QUOTE (toturi)1) Boosted can be upgraded without u...   Apr 7 2004, 01:55 PM
- - Lindt   Im gonna have to disagree with you Sphynx. Frist ...   Apr 7 2004, 02:14 PM
- - tjn   QUOTE (TinkerGnome) A couple of caveat's to wh...   Apr 7 2004, 04:30 PM
- - Sand   Looking at the two alternatives, it seems like the...   Apr 7 2004, 05:29 PM
- - TinkerGnome   True, I missed the part about pools. There are a ...   Apr 7 2004, 06:01 PM
- - Lilt   If you want to be the drek at melee then the key i...   Apr 7 2004, 06:36 PM
- - Austere Emancipator   I believe, with the current M&M Errata (p. 78), yo...   Apr 7 2004, 06:51 PM
- - Sphynx   QUOTE (Sand) Looking at the two alternatives, it s...   Apr 7 2004, 07:11 PM
- - gknoy   QUOTE (FlakJacket) Excuse me? Shotguns are some of...   Apr 7 2004, 09:08 PM
- - gknoy   QUOTE (Lilt) In ranged combat, Initiative is often...   Apr 7 2004, 09:11 PM
- - Sphynx   Don't forget. Unlike Mages, Adepts don't ...   Apr 7 2004, 09:20 PM
- - Herald of Verjigorm   Why do so many people misread the effects of geasa...   Apr 7 2004, 09:29 PM
- - TinkerGnome   There is a magic group stricture which says you ha...   Apr 7 2004, 10:06 PM
- - FlakJacket   QUOTE (Sphynx)Don't forget.  Unlike Mages...   Apr 7 2004, 10:26 PM
- - Herald of Verjigorm   All the geas related info is in MitS near page 31....   Apr 7 2004, 10:31 PM
- - Lilt   I'll remind you all that Geasa aren't an i...   Apr 7 2004, 10:33 PM
- - Herald of Verjigorm   It's topic drift, irrelevant in this instance ...   Apr 7 2004, 10:41 PM
- - Sand   Wild topic drift is fine. I am going to have more...   Apr 8 2004, 01:18 AM
- - TinkerGnome   I think a critical question at this point is wheth...   Apr 8 2004, 02:07 AM
- - Sand   If the campaign really takes off, then other books...   Apr 8 2004, 01:39 PM
- - TinkerGnome   QUOTE (Sand @ Apr 8 2004, 09:39 AM) If the ca...   Apr 8 2004, 01:52 PM
- - kevyn668   Ditch two of the firearm skills. You won't nee...   Apr 8 2004, 02:02 PM
- - TinkerGnome   I personally like wired better than boosted, but i...   Apr 8 2004, 02:18 PM
- - gknoy   QUOTE (TinkerGnome @ Apr 8 2004, 09:18 AM) I ...   Apr 9 2004, 12:15 AM
- - TinkerGnome   QUOTE (gknoy) I gotta agree on the getting of Boos...   Apr 9 2004, 12:25 AM
- - Herald of Verjigorm   About speed: Boosted 3 + a later purchase of Syna...   Apr 9 2004, 12:27 AM
- - tjn   QUOTE (gknoy) I'd go with Boosted 2 or 3 tho, ...   Apr 9 2004, 04:23 AM
- - Sand   Don't know what Synaptic Accelerators are (gue...   Apr 9 2004, 02:29 PM
- - TinkerGnome   Synaptic is in M&M. If you're upgrading y...   Apr 9 2004, 03:07 PM
- - Lilt   Answers to your questions: 1:Your essence can nev...   Apr 9 2004, 03:15 PM
- - Connor   QUOTE (Sand) Questions: 1) Once you are loaded up ...   Apr 9 2004, 03:18 PM
- - OurTeam   I suggest ignoring the rules for Surgery, and just...   Apr 9 2004, 06:08 PM
- - gknoy   QUOTE (Lilt) 2: General skill advice: You will wan...   Apr 9 2004, 07:49 PM
- - Lilt   QUOTE (gknoy) QUOTE (Lilt @ Apr 9 2004, 10:15...   Apr 9 2004, 08:38 PM
- - gknoy   QUOTE (Lilt) As for adepts: if you can out-range t...   Apr 9 2004, 09:32 PM
- - Glyph   Everybody seems to be pimping the boosted reflexes...   Apr 10 2004, 03:26 AM
- - Herald of Verjigorm   Bioware and magic don't add twitch. (M&M ...   Apr 10 2004, 03:50 AM
- - Moonstone Spider   I'd just like to add: Don't overlook the v...   Apr 10 2004, 05:29 AM
- - TinkerGnome   Good point about complementary skills. Be sure to...   Apr 10 2004, 02:05 PM


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