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> Street Legends Supplemental out now!, Ten new character profiles, and a surprising move by /dev/grrl
Fatum
post Jan 6 2012, 12:02 AM
Post #126


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Not only that, but their own Mentor! XD
Why not? It's a system based on beliefs after all.
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CanRay
post Jan 6 2012, 12:03 AM
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QUOTE (Fatum @ Jan 5 2012, 04:27 PM) *
Pinkmohawkers...
QUOTE (Patrick Goodman @ Jan 5 2012, 07:50 PM) *
There's a badge I'll wear proudly....
Wouldn't that be hairstyle, Patrick? (IMG:style_emoticons/default/nyahnyah.gif)
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UmaroVI
post Jan 6 2012, 12:10 AM
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My review of Street Legends supplemental: http://forums.shadowrun4.com/index.php?top...g98474#msg98474
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Wakshaani
post Jan 6 2012, 12:40 AM
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Yeah, much to my chagrin, the First Church of Elvis has been in the canon for a long time. And based in Nashville, rather than Memphis. Mrf.

As for style, I tend to run a serious game, which cuts back on teh pink mohawkness, but also a lower-end game, so the Black Trenchcoat flavor isn't right, either. Trying to write for a 'general' style is tricky. I'm hoping, at one stage, to have a bunch of teh writing crew toss out different styles of games, to show some of the things that you can do with the system. There's a lot of hidden variety in there.
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Neurosis
post Jan 6 2012, 11:23 PM
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QUOTE (snowRaven @ Jan 2 2012, 07:04 PM) *
Alright...

Some first impressions (trying to stay away from spoilers, as usual):

Interesting cast of characters, to say the least! As I read the least, I felt myself both exited and apprehensive, and then I saw the last one...Harlequin...and thought 'oh no...'

The 'Incoming...' section has me intrigued! Looking forward to all of it.

Resisting the urge to scroll forward and take a peek, I went over the people one by one.

Street Rage - this one seems to have slipped my right by; I can't remember the character from anywhere at all - but I really liked him and the bio. This one will be quite useful to me in the future...

Hard Exit - another one that's passed me by. Seems nice, but not immediately engaging.

Kane - Oh, I'm loving this write-up on so many levels! Loved the stats on Kane, as well as the vehicles.

Mihoshi Oni - Thos character was really well-done i think.

The Smiling Bandit - An old-time favorite of mine, and I really liked that Clockwork did the write-up. I would've expected a bit more in the way of knowledge skills on this one, though, so that was a disappointment. The rest of the stats work well, I think. I haven't read the entire bio carefully, so maybe it's in there, but I was surprised that there was no note regarding his Essence score...

Slamm-O! - The art feels kinda off...not what I expected for him. It kind of makes sense though, but I'm not sure...it might grow on me. I was expecting Netcat to do the right up, but Clockwork has an interesting voice for this one. Well done!

Buttercup - Not liking the art here at all. It doesn't have much of what I've come to associate with Buttercup, but I guess she can take any form, so...*shrug* The write-up gives some much -needed updates to her goings-on, I think. Stat-wise this was a bit of a surprise, and I'm not sure if there's an error here or if I'm just foggy on the rules. Will have to look into that one...
[ Spoiler ]


Damien Knight - Great stuff here, though nothing surprising I think. Stat -wise I think he works, but I haven't analyzed it closely yet.

Anne Ravenheart - To be honest, I skimmed this part very briefly. Plan 9 writing her up could be good; it could be bad. I'm not a great fan of Plan 9. I did see some great stuff in here, though - things that really peaked my interest, but it doesn't really have much to do with her. Gona go back and read it more closely later.

Harlequin - MacCallister talking, and we all know how he feels about the Laughing Man... I like Saint James making an appearance here, and I like most of the talk between them. Then came the parts I didn't like...

First, Bull explaining what his problem with H is - for us old-timers, that differs with the events as they happened in our games, but that part I can overlook.
Second, Frosty's comments - I'm sure there's a 'plan' of sorts here (or at least I hope there is) but whatever it is, it needs more explanation. While this could just be a 'natural' continuation of Frosty's personal development, I find her comments a bit...out of character. Not liking that.
I really liked the reference to the first Harlequin run, though - that part was perfectly written IMO.

Then we come to the kicker...current events - this has me really intrigued, because it suggests there are concrete plans for H in the future, and I for one would love a third massive H-related adventure.

Stats - surprisingly well-done, I must say. Some 'holes', possibly - but everyone will have their own views of a character like this. Overall, it's quite useable, and I'll use it as my 'base stats' for him, with some small additions.

I was pleasently surprised by the write-up on Harlequin!

It raises some questions, though:

1 - Who did the write-up on this character? Well done!

2 - The run referenced by Saint James - is it (or will it be) an existsing adventure (like a Convention Mission, a Prime Mission, Tournament?) and if so, where can I get it??? (IMG:style_emoticons/default/grinbig.gif)

P.S. Oh, and forget what I might've said in the past about not liking /dev/grrl - she's definately caught my attention now: well done! I'm sure this will rub some people the wrong way though... both in-game and out! (IMG:style_emoticons/default/grinbig.gif)



Someone liked something I wrote? What...what is this strange feeling inside of me? This has never happened before! : )

Seriously, though...Harlequin is one of my favorite characters in anything, ever. I just hope I did him justice. So many thanks for the vote of confidence!

*cackles at the fact that "Demolish Pants" spell made it into final product*

QUOTE
Oh, and I'm curious now - what did Devon write in Corp Intrigue and Artifacts?


In Artifacts Unbound I literally wrote like five stat-blocks. That was the entirety of my contribution; almost nothing.

In Corporate Intrigue on the other hand, I wrote the adventures Nothing Personal, Runaway Train, and Project Imago and I also wrote the adventure The Villiers Divide, although that one was not originally my idea, I just executed it.
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snowRaven
post Jan 6 2012, 11:39 PM
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QUOTE (Neurosis @ Jan 7 2012, 12:23 AM) *
Someone liked something I wrote? What...what is this strange feeling inside of me? This has never happened before! : )

Seriously, though...Harlequin is one of my favorite characters in anything, ever. I just hope I did him justice. So many thanks for the vote of confidence!

*cackles at the fact that "Demolish Pants" spell made it into final product*

In Artifacts Unbound I literally wrote like five stat-blocks. That was the entirety of my contribution; almost nothing.

In Corporate Intrigue on the other hand, I wrote the adventures Nothing Personal, Runaway Train, and Project Imago and I also wrote the adventure The Villiers Divide, although that one was not originally my idea, I just executed it.


Alright...two of my favorite pieces from the past few releases, and you wrote them both! Project Imago is really good, at least as far as the idea and backstory goes. I have to read through it more closely to see how it might work in actual play.

Oh, and I really liked the 'Around the world' suggestions for Nothing Personal, and I hope we'll see more of that kind in the future.

Like I said before; here's hoping you'll get to take the Harlequin plot and make it into a proper series of runs!
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ggodo
post Jan 6 2012, 11:40 PM
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I loved the Kane bit, and I really enjoyed Slamm-O! as well. I was kinda meh on Damien Knight simply because I'm more interested in learning about the perspective characters through which we see the world. Haven't read the rest yet, But it's looking great so far.
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Neurosis
post Jan 6 2012, 11:52 PM
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QUOTE
Alright...two of my favorite pieces from the past few releases, and you wrote them both! Project Imago is really good, at least as far as the idea and backstory goes. I have to read through it more closely to see how it might work in actual play.

Oh, and I really liked the 'Around the world' suggestions for Nothing Personal, and I hope we'll see more of that kind in the future.

Like I said before; here's hoping you'll get to take the Harlequin plot and make it into a proper series of runs!


(IMG:style_emoticons/default/biggrin.gif)

Glad you liked Project Imago; I love anything that's a throwback to the real old school shit. Credit also definitely should go to Tobias Wolter, who initially wrote the hook into his NeoNET chapter in Corporate Guide and to Jason Hardy, who picked that hook as one of the few he specifically wanted to see expanded into an adventure.

As for Harlequin, well, I've got some plans. *evil grin* But there are many, many cooks in the kitchen and I'm just one of them.
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CanRay
post Jan 7 2012, 12:01 AM
Post #134


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You know, having many voices in his head might explain Harley so much!
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Tias
post Jan 7 2012, 03:06 PM
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SnowRaven, when you say Hard Exit was "not immediately engaging", can you expound on that a bit? Or anyone else? I've always liked his style of expression and his implied skillset, but I'm not going to buy this just for him (not so big on the golden oldies).

Thanks.
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Pepsi Jedi
post Jan 7 2012, 03:30 PM
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QUOTE (Tias @ Jan 7 2012, 10:06 AM) *
SnowRaven, when you say Hard Exit was "not immediately engaging", can you expound on that a bit? Or anyone else? I've always liked his style of expression and his implied skillset, but I'm not going to buy this just for him (not so big on the golden oldies).

Thanks.


If it helps... Hard Exit is a hard ass Texas WOMAN!
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CanRay
post Jan 7 2012, 03:35 PM
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"Keep honkin', I'm reloadin'." (IMG:style_emoticons/default/nyahnyah.gif)
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Tias
post Jan 7 2012, 03:55 PM
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QUOTE (Pepsi Jedi @ Jan 7 2012, 04:30 PM) *
If it helps... Hard Exit is a hard ass Texas WOMAN!


Fail (IMG:style_emoticons/default/smile.gif) Shows what I know, I suppose. Is the profile any good?
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CanRay
post Jan 7 2012, 03:57 PM
Post #139


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Well, to be fair, folks like Plan 9 makes it hard to remember whose a man and whose a woman, and who is what at which moment. (IMG:style_emoticons/default/nyahnyah.gif)
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Pepsi Jedi
post Jan 7 2012, 03:57 PM
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QUOTE (Tias @ Jan 7 2012, 10:55 AM) *
Fail (IMG:style_emoticons/default/smile.gif) Shows what I know, I suppose. Is the profile any good?


Actually it is. I didn't know much about her before hand. I like her. She's not all fluff and kittens. She really earned her spurs and has an interesting specialty. But is well rounded to be useful in many games/runs.
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CanRay
post Jan 7 2012, 04:03 PM
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Are any of the JackPointers Fluff and Kittens? Even /dev/grrl is showing a bit of snarl now. ('Bout time if you ask me.).

OK, HackBaby is still fluff and kittens. (IMG:style_emoticons/default/smile.gif)
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Pepsi Jedi
post Jan 7 2012, 04:07 PM
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Ok.. To put it differently.

She's not pink mohawk.

Not saying she's sportin' the black trench coat.

More like.... mil spec blue with a very clear mark on it where a badge might have once been.
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Tias
post Jan 7 2012, 04:09 PM
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Allright, thanks a bunch (IMG:style_emoticons/default/smile.gif) I think I'll go buy it now.
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Patrick Goodman
post Jan 7 2012, 05:44 PM
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QUOTE (CanRay @ Jan 5 2012, 06:03 PM) *
Wouldn't that be hairstyle, Patrick? (IMG:style_emoticons/default/nyahnyah.gif)

Nah. I don't have enough hair to pull it off. Has to be a badge....
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Patrick Goodman
post Jan 7 2012, 05:44 PM
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QUOTE (Pepsi Jedi @ Jan 7 2012, 10:07 AM) *
Ok.. To put it differently.

She's not pink mohawk.

She has her moments. (IMG:style_emoticons/default/smile.gif)
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CanRay
post Jan 7 2012, 05:47 PM
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QUOTE (Patrick Goodman @ Jan 7 2012, 01:44 PM) *
Nah. I don't have enough hair to pull it off. Has to be a nadge....
Oh well.
QUOTE (Patrick Goodman @ Jan 7 2012, 01:44 PM) *
She has her moments. (IMG:style_emoticons/default/smile.gif)
Don't we all?
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ggodo
post Jan 7 2012, 06:36 PM
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I'd always thought Hard exit was an ork. Learn something new everyday.
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hobgoblin
post Jan 7 2012, 07:21 PM
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Never underestimate the tenacity if a lady.
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CanRay
post Jan 7 2012, 08:59 PM
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QUOTE (ggodo @ Jan 7 2012, 02:36 PM) *
I'd always thought Hard exit was an ork. Learn something new everyday.
She's tougher than an ork. She's a TEXAN! (IMG:style_emoticons/default/nyahnyah.gif)
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snowRaven
post Jan 7 2012, 09:11 PM
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QUOTE (Tias @ Jan 7 2012, 04:06 PM) *
SnowRaven, when you say Hard Exit was "not immediately engaging", can you expound on that a bit? Or anyone else? I've always liked his style of expression and his implied skillset, but I'm not going to buy this just for him (not so big on the golden oldies).

Thanks.


I've read more about Hard Exit now -- it's a good write-up, and more nuanced than it seemed at first glance. It's just that I've seen too many similar characters at my gaming table (and in fiction, for that matter) over the years, and I feel the concept can get a bit old.

That said, there's some good stuff in there, and I may use her in my games at some point. The stats are quite good - no over-the-top attributes, but a bunch of impressive skills, and some neat gear. If you like the character based on previous info, you'll likely like her here as well.
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