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> Is it possible to get five IPs?
Critias
post Jan 15 2012, 01:19 AM
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QUOTE (Neko Asakami @ Jan 14 2012, 08:44 PM) *
Well, Critias, you pretty much hit the nail on the head with your build. That's almost point for point what I've thrown together (after looking more in depth at the adept book), I was just wondering if I should end up forking out for the last IP. ^_^

Personally? I'd pick up the 4th IP, for sure. Especially as a Warrior Adept, it's pretty cheap (3PP, and that's without trying to double-dip into geasa, too), and as a melee character, very worth it (since by default you've got less attacks than a gunbunny). For a dirt simple build, just investing the first 6 PP, I'd go Improved Reflexes III, Improved Ability: Blades (just to keep with your schtick), invest a PP or so into Improved Ability: Infiltration and/or some Traceless Walk type stuff..and then every other PP I got, both at creation and through Initiation, I'd pour into Combat Sense for basic survivability. Adept Centering and Item Attunement (or a Weapon Focus) for Metamagics, Masking if it were a "real" character into shadowrunning long-term, but for a one off you can cut some corners...

You'd be a one-trick pony, sure, but it's a heck of a trick. Since the whole point of your character is "Adept who's really scary with a sword," basically, that'd do the job. You won't be as versatile as someone who dips into a little 'ware, but it sounds like your concept is basically a dedicated, pretty one-dimensional, "sword saint" type, not really a rounded professional 'runner.
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snowRaven
post Jan 15 2012, 11:37 AM
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I'd use Way of the Adept stuff to get Reflexes 3, and I'd seriously consider getting a Martial art with Riposte and Finishing move, to make the most of those 4 passes. Two Weapon style and Off-hand Training (or ambidexterity) are also good for a martial arts user with weapons - something like Escrima, possibly.
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