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> Falling Down
mister__joshua
post Jan 16 2012, 08:52 AM
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The Familiar Story:
I have a game I want to run. It's an idea I've been playing with for a while and really wanted to run with my group, but we're already playing 2 games and haven't got enough time for them so adding a third seems like a no-go at this point.

The Idea:
I want to run a game that is very player driven. As a GM I intend to give a PC a problem, and have them deal with it however they want. It'll be reactionary. I also want to run a game that is based around normal people. The wage-slaves, the everyday person. Characters will be low powered and probably possess very little in the way of typical shadowrunning skill. Finally, the players won't necessarily be together in a group, and may not even know each other or have their stories cross. This, in short, is going to be an individual story about the character and his fall, a series of events that lead to the player losing some, most, or all of their live before. I always like to play simple characters that are underskilled because it's exciting, and it makes it more satisfying when you eventually 'make it'. The final point I suppose is that obviousl some pcs will have skills that cross over into the shadows, but these should be few and far between. If you character is a magic 6 wagemage then there's really no challenge or point to it. It's probably going to be 300BPs, but this is just to gauge whether there's any interest at all first.

The Disclaimer:
I thought it was worth putting this on here. I'm not an experienced GM, and have never run a PBP game before. Also, I've noticed that a lot of games on here start up with good intentions but soon fade and die out. If there is interest in this game, I will do my very best to keep it going. I aren't in a position where I can definitely post every day but I will post when I am able. As a final point to the disclaimer, and a big one, I aren't sure if this is going to work. It's an idea I thought would be cool but it's not something I've tried before and it could end up being boring / lame / generally bad. If it does and people aren't enjoying it then tell me and I'll just close it down.
As a final part to this disclaimer, I'll confess that I haven't got any big story planned that I'm going to drag the characters into. I have a few small ideas. Most of the story will be drawn from the character's lives after they've been submitted. The more perfect the character's life, the more there is to destroy.

That's about it for now. I can't accept too many players, but I don't see it being a game that'll appeal to everyone anyway so we'll see how it goes (IMG:style_emoticons/default/smile.gif)


Characters

Kyra Benson, Dancer
[ Spoiler ]


Dumlat McAndrews, Corporate Technician
[ Spoiler ]
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Aria
post Jan 16 2012, 09:11 AM
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I'm Very interested! ...I've always wanted to try a normal person in the SR universe. May I suggest that if you go for 300BPs you still allow attributes to be the normal 200BP cap? (IMG:style_emoticons/default/smile.gif)
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mister__joshua
post Jan 16 2012, 10:11 AM
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If that's what people want. I think PCs should have average stats for their metatype, and 300BPs doesn't even allow you to put 2 points into each stat, so I have no problem with that. Maybe if I allow the full 200 into stats I should include special attributes in that too.
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Aria
post Jan 16 2012, 12:54 PM
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That would help to limit magic and edge certainly, which otherwise might break a low power game...

Where you thinking of setting the game in Seattle?
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mister__joshua
post Jan 16 2012, 01:54 PM
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Yes, to start with, though if you wanted a character to be somewhere else I have no problem with that. As long as they're a normal-ish person in a normal scenario then that's fine.
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BlackHat
post Jan 16 2012, 02:09 PM
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Always interested. (IMG:style_emoticons/default/smile.gif) I've also found that I end up with a lot of character ideas that would make interesting "people" in the SR universe but not necessarily very good shadowrunners (particularly when it makes more sense that they would spend their days doing something besides shadowrunning). It would be neat to get a chance to put one of those ideas to the test, doing day-to-day things, which get spiced up by the GM.

I haven't had a lot of luck with games where the characters are operating one-on-one with the GM, but I could see where it could be a advantage in some cases, and a disadvantage in others. Basically, if the GM is active and can respond a lot, a game like that could move at whatever pace those two people are comfortable with (as opposed to needing to make sure all 5+ players have time to post). On the flip side, in a typical PBP game, I've found scenes where the players are interacting amongst themselves require less GM attention, and help fill posting gaps where he or she is busy or not ready to push the story forward yet.

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mister__joshua
post Jan 16 2012, 02:39 PM
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Fair enough, that's a good point. We'll have to see how it goes. I should be able to post most weekdays at least. Maybe if things start going slowly then longer posts covering longer periods of time (if the story allows) will help. Sort of like 'this is what I want to achieve today'. Maybe it'll work out that the characters do know each other, work for same corp etc. It depends what people come up with. I'm looking for descriptions and lifestyles before stat lines.
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sabs
post Jan 16 2012, 03:06 PM
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Something to mention, having tried to make 'regular' people. Most of the 'regular' people skills, just don't exist. The skill system that's in Shadowrun is really 'shadow' slanted. It's hard to make an accountant, for example. You end up taking vast hordes of knowledge skills, because besides Computer 2, etiquette 1 with a specialty, there just aren't that many actual skills you would legitimately have.
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BlackHat
post Jan 16 2012, 03:31 PM
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QUOTE (mister__joshua @ Jan 16 2012, 09:39 AM) *
Fair enough, that's a good point. We'll have to see how it goes. I should be able to post most weekdays at least. Maybe if things start going slowly then longer posts covering longer periods of time (if the story allows) will help. Sort of like 'this is what I want to achieve today'.

Yep, depending on the style you're going for, and the player's comfort level, they might post longer periods (assuming success on most minor tasks) and fill in the details themselves. Sometimes the tendency is to stop and give the GM an opportunity to react (since the player has no idea what, if anything, the GM has planned) every couple of steps, or after every spoken comment, which results in much slower back and forth posts, but if it becomes an issue, I'm sure the players will get into sync with your pace pretty easily. I only mentioned it as something to keep an eye out for. If you're able to post every couple of days, I doubt it will become a problem.

QUOTE (mister__joshua @ Jan 16 2012, 09:39 AM) *
I'm looking for descriptions and lifestyles before stat lines.

Are you looking for these now? Or just checking interest in this thread before asking for that sort of stuff somewhere else?
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mister__joshua
post Jan 16 2012, 03:46 PM
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I don't mind really. I'm happy to run it with just 1 or 2 people so there's already enough interest to give it a go. I suppose if you get something up early then it'll give me longer to plan how I'm going to mess with you (IMG:style_emoticons/default/smile.gif)

Post things here if you're ready. I probably won't bother with a separate thread unless it becomes really messy.

@sabs: I know what you're saying and it's a fair point but I don't see it as too much of a problem. The way I look at it the further removed from the shadows your normal life and the fewer transferable skills you have, the more fun you'll have trying to overcome those challenges. I'd love to see a character with computer 2, etiquette 1 and a load of knowledge skills as that will make challenging the character that much easier.
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BlackHat
post Jan 16 2012, 03:48 PM
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QUOTE (mister__joshua @ Jan 16 2012, 03:52 AM) *
This, in short, is going to be an individual story about the character and his fall, a series of events that lead to the player losing some, most, or all of their live before.


One more question, are the details of the character's "fall" something you'd want us to give input on (or come up with as part of the character description) or is it something you're planning to surprise us with based on what we come up with? Either way sounds fun.
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sabs
post Jan 16 2012, 04:02 PM
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Oh, I'm not saying it's not fun. I'm saying that it's hard to SPEND 300bp on a wage-slave, without buying increasingly weird and esoteric knowledge skills

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mister__joshua
post Jan 16 2012, 04:19 PM
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I was going to do that bit. That will hopefully be a big part of what I intend to do in the game. For the character descriptions I'm just looking for regular people with normal jobs so that I can torture them in some way. I'm thinking that everyone will have the SINner and Day Job qualities by default so avoid those.
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mister__joshua
post Jan 16 2012, 04:21 PM
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QUOTE (sabs @ Jan 16 2012, 04:02 PM) *
Oh, I'm not saying it's not fun. I'm saying that it's hard to SPEND 300bp on a wage-slave, without buying increasingly weird and esoteric knowledge skills


Haha. I know what you mean. Well, if you're building a character based on normal life I guess you could fill out his points with lots of high loyalty low connection 'friends'. It's always good to have actual friends when the poo hits the fan.
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Tanegar
post Jan 16 2012, 07:19 PM
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QUOTE (sabs @ Jan 16 2012, 11:02 AM) *
Oh, I'm not saying it's not fun. I'm saying that it's hard to SPEND 300bp on a wage-slave, without buying increasingly weird and esoteric knowledge skills

I'm not sure that's true. Looking through the skill list on page 120 of SR4A, I see over thirty different Active skills that just about anyone could plausibly have:
Gymnastics (it's the skill used for dance)
Automatics (lots of gun enthusiasts out there)
Longarms
Pistols
Unarmed Combat (plenty of people study a martial art in their spare time)
Diving
Parachuting
Pilot Aircraft (anyone with a civil pilot's license)
Pilot Groundcraft
Climbing
Running
Swimming
Con
Etiquette
Instruction
Intimidation
Leadership
Negotiation
Artisan (multiple skills possible there: Drawing, Painting, Sculpting, Cooking, Musicianship...)
Navigation
Perception
Tracking (hunters and the like)
Aeronautics Mechanic
Automotive Mechanic
Chemistry
Computer
Data Search
First Aid
Industrial Mechanic
Hardware
Nautical Mechanic
Software

...and that's without even getting into Magical or Resonance skills. Moreover, there's no reason to feel constrained by the "official" skill list. If there's something you think your character should be able to do, talk to the GM about adding a custom skill.
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Aria
post Jan 16 2012, 07:43 PM
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I'm tempted by a hacker adept or by a nascent TM (I still don't fully understand the rules but I'm becoming more and more interested in the matrix stuff (IMG:style_emoticons/default/smile.gif) ) ...it strikes me that the biggest barrier between normal people and the shadows is the need for violence (or maybe that's just a personal thing?!?) and matrix violence isn't real...is it? (IMG:style_emoticons/default/ork.gif) I'm not saying the pacifist quality is absolutely neccessary but something to consider!

Another option might be a budding dancer with a future on the stage (again probably an adept...love adepts!).

I think the idea of limiting magic is a good one and makes me feel less cheesy wanting to play an adept (sometimes need to be restrained for my own good) (IMG:style_emoticons/default/biggrin.gif)
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Tanegar
post Jan 16 2012, 08:13 PM
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I'm not so sure that limiting BP will get you what you want: viable low-powered character. I think it's more likely to get you either brutally min-maxed or outright crippled characters. Consider this instead:
  • 400BP
  • Attributes limited to racial average; i.e., an ork's starting Body can be no higher than 7
  • Skills limited to one at 5, the rest at 3; or two at 4, the rest at 3
  • Dice pools capped at (Attribute + Skill) x 2

I think this is more likely to produce characters who are well-rounded and generally capable without being powerhouses.
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sabs
post Jan 16 2012, 08:27 PM
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5 is supposed to be "one of the best in the world. Olympic Athletes, etc"
I think 1 at 4, rest at 2, or 2 at 3, rest at 2 is much more appropriate for wage slaves.
Also, consider the Karma buy system. It rewards buying lots of low levels of skills.
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BlackHat
post Jan 16 2012, 08:50 PM
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I like both ideas of putting a few caps (or even suggested caps), otherwise I agree that you'll probably see a lot of characters trying to be as good as they can be given whatever constraints you impose - which isn't really in the spirit of the game. Of course, you could also just tell those players "No thanks" since you'll probably find you're going to have more players willing to join than you're prepared to handle.

As for what those limits should be, I'm less sure. 5 seems high (like someone said, its someone at almost the top of their field), but I could see a lot of concepts where that would be just fine for a normal person. If someone wanted to play a corporate cybertechnician, it might be just fine that they have a 5 or even a 6 in cybersurgery. A professor with a 5 in "Instruction" is going to be similarly not game breaking, and models a character concept well that isn't suited to the shadows. See how often either of those characters get to use their skills from their previous life. A character with 5 or 6 in spellcasting, though, is probably quite a bit more capable in the shadows, and so there should probably be a lower limit for that sort of thing. Same goes for hacking, combat skills, etc. It would be hard to decide where to draw the line, though. The best thing might be to just ask people to reign themselves in, and if someone doesn't, to reserve the right to ask them to get weaker.

Edit: And yeah, either of those concepts with 5-6 in the skill would be remarkable individuals, which would make it even more interesting when they fall from grace. In the case of the corporate cybertechnician, maybe he gets his career ruined when some shadowrunners sabotage his prototype implants, or he gets extracted by some rival corp. A world-class cybertechnician would make a much more realistic target than some guy who's a little better than the black-clinic street-doc on the corner. (IMG:style_emoticons/default/wink.gif) Of course, if the GM's intention is that the PCs are playing ordinary (as in, unremarkable) people beforehand, it would make sense to put a hard limit and just say "no world heavyweight boxers, and no world-famous musicians, but you're welcome to be a bouncer at a club or a drummer in a band who is still trying to get noticed."
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Tanegar
post Jan 16 2012, 08:53 PM
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Rating 2 is described as "Novice," an apprentice or trainee. Rating 3 is an "entry-level professional" or an associate's degree, 4 is a "mid-career professional" or a bachelor's, and 5 is an "expert" with a Master's degree. Depending on where your character is in his career, 5 can be entirely appropriate.
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mister__joshua
post Jan 17 2012, 09:31 AM
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@Aria: To be honest I hate to be limiting in character creation but I was hoping to avoid Awakened characters completely as that for me straight away makes you NOT normal, it gives you an edge that directly translates to being a shadowrunner. You said you'd like to make a hacker but Hacker isn't really a normal person job. If you wanted to play a matrix user (and like you I'm not too hot on the rules. I bet you understand them better than me even thought I've read unwired twice!) then I'd suggest something like IT Tech support, software developer, matrix game designer, something along those lines. You may eventually end up as a hacker as that's the shadow role you're most suited to, but it's not who you are. Make sense? Alternatively the dancer character sounds interesting.

@Everyone: The limiting stats and skills thing is a good idea but I was hoping it wouldn't be necessary. I think BlackHat pretty much nailed it with 'ask players to be self limiting, and reserve the right to reject'. The ideas you mentioned for professor or cyber technician are both just the sort of thing I was thinking of. Everyone suggesting limits seems to already have a pretty good idea of where the limits should be so I have no problem asking people to self-impose their own. It's not about squeezing all the power you can it, and to me if your concept makes for an absolutely crippled character in the regular sense, then in this game it'll just be all that more entertaining.

On Karmagen, I love the idea and agree that it would suit this game more than most, but I also have no experience with it and don't know where to set the limits for it. If anyone that uses it a lot can suggest an amount then I'd be happy to work with it (though initiated mages will face immediate orbital bombardment)
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Aria
post Jan 17 2012, 12:50 PM
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Ok, I will skip the ‘hacker’ part from any description… for the dancer I was thinking of someone who was a rising star rather than already famous – someone 18-19 who was on the verge of becoming a principal dancer out of school (and is beginning to feel the pressure! Black Swan esque perhaps? I don’t know, after all it sounds like you want to take responsibility for our fall from grace (IMG:style_emoticons/default/smile.gif) ). If you’re not keen on awakening at the start can I go for ‘latent adept’? – I’m sure I can work in a reason why she wasn’t picked up as active in the regular corp tests! I know you want 'ordinary' but everyone has at least one thing they're good at - or hopefully anyway (IMG:style_emoticons/default/nyahnyah.gif)

Another option I’ve considered is more Cyber Generation, (which is a game I’ve always enjoyed even though it’s a bit Mohawk for what I think you have in mind…) and that is a pair of twins 12-14 who are latent TMs. With identical stats I'd be happy to play both of them (until you kill one of them off horribly or something equally sinister (IMG:style_emoticons/default/ork.gif) ) ...before any emergence they could be as ordinary as you wanted!
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mister__joshua
post Jan 17 2012, 01:24 PM
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Yeah, the downfall of the characters is kind of the main story. I'm starting to think I perhaps didn't make it very clear in the beginning so I'll have another go.

What I was hoping for was for the characters to be normal people, and the mission will be me throwing extraordinary problems at them to see how they react and cope. It's sort of like chronicling how someone ends up in the shadows, though if you play it clever I suppose you could get back on top and avoid the shadows completely. To take BlackHat's example. Say you're a cybertechnician and a group of shadowrunners steal your latest prototype causing you to lose your job. You immediately have several things you may want to do. You could try and track down the shadowrunners (probably not advised), try and hire a runner of your own, find out who they were working for etc. After that, do you want to get the prototype back? Do you want to just get revenge? Do you take the information to your ex-corp? You could even offer your services to the people who stole it. After all, you know how it works! All the while you've lost your source of income, so you'll need money to live, or go bin-dipping. The point is that all of these decisions are up to the player. It isn't a get run, plan run, go format. Does that clarify it for anyone?

I will at this point state again that I can't guarantee that this is going to work or be any good. It was just an idea I had and thought it would be fun. I'm new at this so don't set your expectations too high, but I can hopefully offer some entertaining challenges to overcome and a reasonably frequent post rate (IMG:style_emoticons/default/nyahnyah.gif)


Unrelated, but I do like Cybergen. As a 10+ year Cyberpunk player it's what I know. My group, driven by me, only switched to shadowrun at 4th edition after the monumental disappointment of waiting 10 years for a new book and then it being complete ass. But, while a cool idea that is perhaps not as suited to the game as the other 2 concepts.
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BlackHat
post Jan 17 2012, 01:28 PM
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QUOTE (mister__joshua @ Jan 17 2012, 04:31 AM) *
On Karmagen, I love the idea and agree that it would suit this game more than most, but I also have no experience with it and don't know where to set the limits for it. If anyone that uses it a lot can suggest an amount then I'd be happy to work with it (though initiated mages will face immediate orbital bombardment)

I'm not sure what a good "ordinary" karma level would be, but I will suggest that if you go with karmagen you look into the errata'd version that was slipped into the reprinting of runner's companion, but never made it into any official errata. If you're interested, I can dig up the link around here (one of the writters posted the differences), but it fixes a few karma costs that have been updated since RC first came out.

I'll try to get my idea posted up tonight. I've got a few ideas that will be cool (but potentially quite useless) and its just a matter of narrowing down which one I think would be the most fun to play.
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BlackHat
post Jan 17 2012, 01:36 PM
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QUOTE (BlackHat @ Jan 17 2012, 08:28 AM) *
I'm not sure what a good "ordinary" karma level would be, but I will suggest that if you go with karmagen you look into the errata'd version that was slipped into the reprinting of runner's companion, but never made it into any official errata. If you're interested, I can dig up the link around here (one of the writters posted the differences), but it fixes a few karma costs that have been updated since RC first came out.


Here you go
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