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Feb 1 2012, 09:00 AM
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#1
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 |
I was thinking about a new quality, but i have problems to find a solution for it. I wanted to make it similar to the superpower the black cat at Marvel Comics has. Basically it is about having bad luck if you are in close range to the character with this quality. What do you think about it? Is it more a negative than a positive quality? How could it work?
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Feb 1 2012, 09:03 AM
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#2
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
Look at the "Twist Fate" power of Great Dragons
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Feb 1 2012, 09:04 AM
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#3
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 |
This is possibly a little bit too much. How much would you expect this quality to be?
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Feb 1 2012, 09:05 AM
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#4
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
NPC only.
Edit: you could also take astral hazing and instead of radiating a BGC, they radiate the "Bad Luck" quality for everything inside he radius. |
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Feb 1 2012, 09:09 AM
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#5
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 |
What would happen if this char. already has the Bad Luck Quality? I admit that i am inspired by the german novels with "Bad Luck" Walez, i donīt know if somebody here read them.
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Feb 1 2012, 09:10 AM
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#6
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
well, he would also suffer from bad luck - what else?
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Feb 1 2012, 09:18 AM
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#7
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 |
Hmm...possibly double "bad luck"? Instant heart attack or a simple failure becomes a critical failure ( i cannot find the correct term, damn brain). Help.....
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Feb 1 2012, 10:19 AM
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#8
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Moving Target ![]() ![]() Group: Members Posts: 122 Joined: 14-July 10 Member No.: 18,824 |
You probably wanna make this quality affect enemies only, or one of your teammates might put a bullet in your head when things start to go south just to keep you from getting the rest of the team killed. Remember, Black Cat's ability screwed over her BFF Spiderman, it was definitely not a positive quality.
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Feb 1 2012, 10:59 AM
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#9
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 |
I thought about it, but if this would work like a targetable attack-power, i think the GM wouldnīt allow. Also Bad Luck-Walez had problems with his contacts because everybody that worked with him, was affected, except himself. It should be a negative quality because of the negative social effects, but because the char. himself is not affected the GM could argue about this. Also the effect is not fixed yet. Do you have a better proposal how it should work or could somebody quote how the "twist fate" power works? I can barely remember the RAW, only that the dragon can spend edge so that the edge of the char. is somehow negated. Correct? Semi correct?^^
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Feb 1 2012, 11:12 AM
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#10
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Remember Fallout 1 and 2?
Jinxed Trait? http://fallout.wikia.com/wiki/Jinxed You bring bad luck to others. But, unfortunately, ALSO to yourself. No control over it either. EVERYBODY in the vincinity including other PC's and NPC's is more likely to glitch or critically glitch. It's a karmic imbalance and magical residue from something done by you or your ancestors. Everybody with LOS to the cursed one needs one less 1 on the die to glitch/critically glitch. |
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Feb 1 2012, 11:18 AM
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#11
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
How bout:
Like gremlins or cursed, but for physical actions, and effects everyone nearby. Or perhaps steal the text for Gremlins/Accident, and make it key off of Edge instead. (and maybe require a point of you want to use it instead). Twist Fate is a bit too much. adjusting the bar on the amounts of 1's needed for glitches seems about right. |
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Feb 1 2012, 11:19 AM
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#12
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 |
This i like. Proposed costs? 10BP? Would need to be a metagenetic quality, because of this effect, wouldnīt it?
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Feb 1 2012, 01:24 PM
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#13
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Moving Target ![]() ![]() Group: Members Posts: 124 Joined: 23-December 02 Member No.: 3,782 |
How about when any roll (GM or player) comes up as one away from being a glitch the player is given the option to spend an edge to cause it to be a glitch. If the roll is a glitch (or augmented into one) the player is given the option to spend an edge to make it a critical glitch.
Then you can get the flavor of a character (assuming high edge) that is lucky and misfortune seems to follow those around them. |
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Feb 1 2012, 01:50 PM
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#14
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 |
Would be a great ability this way, but if the GM would allow it?
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Feb 1 2012, 03:18 PM
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#15
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
GM:"I'll allow it!"
Minutes later, GM rolls, one away from crit, Player decides to turn it into crit. GM:"foul!" |
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Feb 1 2012, 04:05 PM
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#16
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,001 Joined: 26-February 02 From: Michigan Member No.: 1,514 |
I think my players would kick in me the balls for making a cheap flaw or edge that messed with their dice.
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Feb 1 2012, 04:18 PM
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#17
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Moving Target ![]() ![]() Group: Members Posts: 124 Joined: 23-December 02 Member No.: 3,782 |
Would greatly depend on the GM, the player, the game flavor, etc etc
Another perspective would be, whenever spending edge (per normal edge rules) the effect manifests as a negative effect or coincidental behavior that could be attributed to 'bad luck' to observers. For example: When trying to get through a checkpoint where you just flubbed your attempt, suddenly someone nearby keels over in a heart attack which distracts the officer and he waves you through. |
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Feb 1 2012, 05:56 PM
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#18
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
"A wild Apirit appears and uses a LOS Version of the Accident Spell/Critter-Power!"
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Feb 1 2012, 06:01 PM
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#19
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Yeah, this seems like it infringes on Dragon territory; it's so extra-magical.
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