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Apr 8 2004, 09:36 PM
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#1
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Shooting Target ![]() ![]() ![]() ![]() Group: Validating Posts: 1,618 Joined: 29-January 03 From: Montevideo, Uruguay. Member No.: 3,992 |
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Apr 8 2004, 10:14 PM
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#2
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
This is why I stopped playing DnD... At least in shadowrun you have to cheat to reach quite such obscene levels of munchiness.
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Apr 8 2004, 10:16 PM
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#3
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,759 Joined: 11-December 02 From: France Member No.: 3,723 |
I really liked the moment they reach 600 millions pounds doing 3 millions of D6 of damage, and start arguing over the issue of a one pound overload :grinbig: But it's great too when they calculate the Earth number of hit points...
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Apr 8 2004, 11:38 PM
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#4
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
What I find odd is that they're all going on about terminal velocities and how that sort of mass should kill anyone if the rules of the game followed rules of physics... But no one seems to mind that anything organic between those 9-figure pound iridium balls and earths core would immediately be squished to a smooth paste and pressed deep into the crust.
And those HP estimates are way off because of densities. Earths core has got to have way more HPs than normal iron per unit of volume! :silly: |
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Apr 11 2004, 11:51 AM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 515 Joined: 10-April 04 From: Chicago, IL...Ich vermisse Deutschland. Member No.: 6,230 |
That's just mildly disturbing. At least Shadowrun has some claim to balance, but any game system can be munchnkined. GURPS just seems to be the worst in my experience (as I remember from my college roommate, lifetime GURPS player, who minmaxed a character using edges).
Don |
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Apr 14 2004, 07:45 PM
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#6
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Moving Target ![]() ![]() Group: Members Posts: 665 Joined: 20-November 03 Member No.: 5,834 |
I couldn't bear to read anymore after the third page where they start claiming that if you interpret the rules properly a character could use the entire Universe as a thrown weapon.
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Apr 14 2004, 08:09 PM
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#7
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
:rotfl:
I love gamers. |
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Apr 17 2004, 09:10 PM
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#8
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Moving Target ![]() ![]() Group: Members Posts: 344 Joined: 28-July 03 Member No.: 5,133 |
Why am I reminded of one of the joke characters from Hero System?
This guy is like Planet Man ( who throws planets at people ) Sunday |
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Apr 17 2004, 10:23 PM
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#9
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Target ![]() Group: Members Posts: 39 Joined: 26-February 02 From: Stockholm, Sweden Member No.: 161 |
Heh. I love stuff like that in D&D. I made a monk that could run at a speed of about 350 km/h once. :)
Of course, I'd never do stuff like that in the game. My rule of thumb as a DM: anything and everything the players do, can and will be used against them sooner or later. :D |
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Apr 18 2004, 03:09 AM
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#10
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
I can't believe there was a time when I tried to make DnD more realistic with a set of gritty combat houserules. Good lord, the hell was I thinking...
Ah to be young again and new to RPGs. That was, what, two years ago? |
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Apr 18 2004, 05:48 AM
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#11
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Target ![]() Group: Members Posts: 83 Joined: 26-March 03 Member No.: 4,336 |
its a great laugh for reading. the powergaminess brings shame to my sorcerer/contemplative.
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Apr 18 2004, 06:12 AM
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#12
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
haha, yeah, SR is the epitome of balanced gaming. woo, to be young again and new to RPGs!
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Apr 19 2004, 05:39 PM
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#13
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Moving Target ![]() ![]() Group: Members Posts: 309 Joined: 26-February 02 Member No.: 1,548 |
SR might not be the most balanced thing ever, but I think it's fairly realistic. At least compared to the "table top video game" experience of DnD.
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Apr 19 2004, 08:23 PM
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#14
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
That isn't much of a comparison. I mean, apple juice is sweet in comparison to drinking your own piss, but it doesn't really help me clarify anything.
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Apr 19 2004, 11:59 PM
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#15
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Moving Target ![]() ![]() Group: Members Posts: 309 Joined: 26-February 02 Member No.: 1,548 |
...that was actually a really great analogy comparing the gaming experience of SR and DnD...what you just said there...heh.
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Apr 20 2004, 09:28 PM
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#16
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Shooting Target ![]() ![]() ![]() ![]() Group: Validating Posts: 1,618 Joined: 29-January 03 From: Montevideo, Uruguay. Member No.: 3,992 |
Want to know something else? I posted that link on a d20 website, and the first answer I had was "I can easily double that".
Worst thing is, he did. Just add spikes and damage doubles. :silly: |
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Apr 20 2004, 09:45 PM
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#17
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Target ![]() Group: Members Posts: 39 Joined: 26-February 02 From: Stockholm, Sweden Member No.: 161 |
When all else fails, add spikes and bigger shoulder pads.
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Apr 21 2004, 12:51 AM
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#18
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 3-October 03 Member No.: 5,677 |
...J*sus...No comment, fellow Dumpshockers. :D :D :D :rotfl: *rendered speechless by the link*
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