Cyberskulls and capacity, Too low? |
Cyberskulls and capacity, Too low? |
Feb 7 2012, 03:22 AM
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#1
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Shooting Target Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 |
Is it just me or is the capacity of an obvious cyberskull waaaay too low (Capacity 4)? I mean a torso is 10, with all the headware, I would have thought 8 for a head is not unreasonable. Especially given the social penalties would be significantly higher... I would have put 4 for one with a synthetic skin or something?
- J. |
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Feb 7 2012, 03:25 AM
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#2
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Take into consideration what you have to leave in the Cyberskull. Important things, like the brain. (IMG:style_emoticons/default/nyahnyah.gif)
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Feb 7 2012, 03:29 AM
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#3
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
If anything, that's just an argument that the torso cap is too high. It's only a shell. (IMG:style_emoticons/default/smile.gif) (But it has lots of surface area, so I guess they can fit a few things in there.)
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Feb 7 2012, 03:31 AM
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#4
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
If anything, that's just an argument that the torso cap is too high. It's only a shell. (IMG:style_emoticons/default/smile.gif) (But it has lots of surface area, so I guess they can fit a few things in there.) More if you get it done in the CAS, where potbellied versions are found. (IMG:style_emoticons/default/wink.gif)
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Feb 7 2012, 03:47 AM
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#5
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Shooting Target Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 |
More if you get it done in the CAS, where potbellied versions are found. (IMG:style_emoticons/default/wink.gif) Ouch. Burn. (IMG:style_emoticons/default/smile.gif) - J. |
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Feb 7 2012, 03:49 AM
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#6
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
"Hold muh beer and watch this, gunna use muh belly bomb!"
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Feb 7 2012, 04:03 AM
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#7
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Runner Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
Is it just me or is the capacity of an obvious cyberskull waaaay too low (Capacity 4)? I mean a torso is 10, with all the headware, I would have thought 8 for a head is not unreasonable. Especially given the social penalties would be significantly higher... I would have put 4 for one with a synthetic skin or something? - J. Its based around common sense and size/area, not any actual cost-to-benefit number crunch. Still, you can use the extra capacity mod from augmentation on it to represent miniaturization and stuff. You can fit a LOT of junk in people's head via Essence. If you're getting a skull, chances are you don't really care about a few more availability. A cyberskull really needs to give an essence discount on things like Cybereyes/ears/headware that would normally go in the same place as the skull you're replacing. |
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Feb 7 2012, 04:08 AM
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#8
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Shooting Target Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 |
Its based around common sense and size/area, not any actual cost-to-benefit number crunch. Still, you can use the extra capacity mod from augmentation on it to represent miniaturization and stuff. You can fit a LOT of junk in people's head via Essence. If you're getting a skull, chances are you don't really care about a few more availability. A cyberskull really needs to give an essence discount on things like Cybereyes/ears/headware that would normally go in the same place as the skull you're replacing. There's more to it. Even gear which should use a headslot doesn't. Things like attention co-processors and what not. I recognise you're meddling with the brain, I just think there should be some perks to go with the Darth Vader look. - J. |
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Feb 7 2012, 04:24 AM
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#9
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Like Intimidation bonuses? (IMG:style_emoticons/default/wink.gif)
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Feb 7 2012, 12:14 PM
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#10
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Considering the cost of cyberlimbs and the horrendous availability and essence cost of a cyber(shell) for your head I would indeed allow a discount for things that would normally fit inside your head.
Anything not taking up a 'slot' would gain a 10% discount if fitted in a body part it was designed for. |
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Feb 7 2012, 01:08 PM
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#11
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Shooting Target Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 |
If anything, that's just an argument that the torso cap is too high. It's only a shell. (IMG:style_emoticons/default/smile.gif) (But it has lots of surface area, so I guess they can fit a few things in there.) It is a shell, but there's a fair amount of room available inside the shell - most things in there can be squished around; displaced--even somewhay compressed. you can also build the shell slightly larger than the original body to create more space, and you can remove a lot of pesky bones and muscles that you won't need anymore. Compare people who tight-lace corsets and the amount of internal space they compress...of course, drastic things like that should infer penalties to fatigue tests, etc... There should be rules for overstuffing cybertorsos/cyberskulls (IMG:style_emoticons/default/grinbig.gif) |
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Feb 7 2012, 01:15 PM
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#12
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
If there were more benefits, more crazy people would *do* it. (IMG:style_emoticons/default/frown.gif) Hehe.
Seriously, snowRaven, I don't want my organs compressed. (IMG:style_emoticons/default/biggrin.gif) |
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Feb 7 2012, 03:28 PM
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#13
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Target Group: Members Posts: 49 Joined: 6-November 11 From: Austria Member No.: 42,870 |
As part powergamer ive never seen any use for Cyber replacement.
Way to hard to get and way to costly. Even your noncybered/nonadept ork gets better Ability's. And if youre a little powered up theres no way in hell u can get a usefull Cyber replacement. One time i lost the right arm of my Troll Merc. (yeah i was stupid enough fight barehanded against a Monowhip user ^^) After that my GM and i thought it would be fitting for him to get a fast cyber replacement so that he is back in action in under a week. Yeah after Calculating the price for it i simple bought the bio regrowth arm cause with the money one arm would have cost me i could have retired the soldier on Luxus lifestyle... Also we worked out some simple rules and reduced the cost to 1/10th But yeah even so nobody takes that shit, so maybe u want to sit down with your GM and discuss this while having a bud (or a real beer (IMG:style_emoticons/default/wink.gif) |
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Feb 7 2012, 03:30 PM
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#14
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Shooting Target Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 |
I used to just allow players to get a matching cyberlimb with the same strength as their other unaugmented limbs at no additional cost or availability hike.
That alone made them a lot more attractive. PS: I love chrome. Shame I'm playing a shaman with Sensitive System. (IMG:style_emoticons/default/frown.gif) - J. |
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Feb 7 2012, 03:30 PM
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#15
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Moving Target Group: Members Posts: 328 Joined: 26-February 02 Member No.: 1,353 |
There is the hidden synthetic cyberskull hanging out in the tables in the back of Augmentation. It's avail 16, 15000Y, and has Capacity 2. Still not great, but at least harder for people to tell you have a terminator face. You could also make a cyberware suite of cyberskull, eyes, and ears. You'll save 10% off essence and price.
Honestly, I would just remove the cyberskull as a cyberlimb* and just make it "Skull Replacement." It would be discrete replacement of one's skull, eyes and ears with artificial equivalents. Keep it at the same price and essence cost, but instead of capacity it gives free rating 4 cybereyes, rating 4 cyberears, and 2 points of B/I armor. That's an okay deal for 10000Y and .75 essence. *- Mainly because cyberskulls can cause weirdness in limb averaging. I would also be fine just making it a partial limb as well. |
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Feb 7 2012, 06:51 PM
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#16
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Running Target Group: Members Posts: 1,245 Joined: 27-April 07 From: Running the streets of Southeast Virginia Member No.: 11,548 |
I used to just allow players to get a matching cyberlimb with the same strength as their other unaugmented limbs at no additional cost or availability hike. That alone made them a lot more attractive. PS: I love chrome. Shame I'm playing a shaman with Sensitive System. (IMG:style_emoticons/default/frown.gif) - J. I did the same with cyber limbs. Made them a lot more attractive and my players opted for mundanes more often because of it. As such, I rarely had more than one or two characters at the table with a Magic attribute >0 |
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Feb 8 2012, 06:45 AM
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#17
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Neophyte Runner Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
Yes, the rules for "ware" in cyberparts is not really consistant. They would have need to say, which has to go where.
Second of all the capacity for torso and head is just too low as is the capacity for "synthetic" cyberlimbs. |
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Feb 8 2012, 03:06 PM
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#18
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Second of all the capacity for torso and head is just too low as is the capacity for "synthetic" cyberlimbs. Funny, I was thinking they were just right. You are forced to be choosy with what you get currently; increase the capacity, and you no longer have the need to be choosy because you can fit everything you want. |
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Feb 8 2012, 05:09 PM
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#19
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Neophyte Runner Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
@Tymeaus Jalynsfein
Do not know about which you are talking, so I awnser for head and torso: The problem is, that you get slots in arms and legs much cheaper. The other option would be to make the "tasty" stuff like nonohive, torso only... |
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Feb 8 2012, 05:17 PM
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#20
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
That's because arms and legs aren't shells.
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Feb 8 2012, 05:21 PM
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#21
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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Feb 8 2012, 08:27 PM
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#22
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Shooting Target Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 |
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Feb 8 2012, 08:54 PM
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#23
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
High five!
Now, there have indeed been threads about 'making cyber more appealing', and you should feel free to do what you want at your table. I'm not sure that making them vastly cheaper and more effective is the smart move, and it's not like their primary (fluff) purpose is to house gadgets. If you want Capacity… just don't get a Skull. Really, no one should ever get the skull. (IMG:style_emoticons/default/biggrin.gif) |
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Feb 8 2012, 09:12 PM
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#24
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
What if I want a skul gun?
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Feb 8 2012, 11:54 PM
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#25
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Shooting Target Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 |
What if I want a skul gun? Get one. It'll just take up essence instead of capacity if it's big. I wouldn't want to fire it if it's anything with significant recoil though. Heck, if I had one, I wouldn't want to fire it, period... The magician watched in disbelief as the new street sam pulled out a pipe cleaner and shoved it deep into his ear. "Wha...what..what ARE you doing?" The sam pulled the now-blackened thing from his ear and looked at it. "Huh? Oh, this?" He smiled. "You have to clean your guns regularily if you don't want them to fail on you." |
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