My Assistant
![]() ![]() |
Aug 29 2012, 10:22 PM
Post
#1051
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
are you planning on adding training cost for animals? It's Running Wild p.35 Maybe as "plugin" for animals in the gear section? I hadn't planned on it, but I never really planned on adding pets in the first place and they're in there now. (IMG:style_emoticons/default/wink.gif) I'll take a look at it and see if it's something that can be added. For now at least it (along with the discounted cost that almost normal had mentioned), these can be handled in Career Mode by manually creating an Nuyen Expense Entry on the Karma and Nuyen tab. |
|
|
|
Aug 29 2012, 10:42 PM
Post
#1052
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Furthermore adding the equipment / cyberware from Shadowrun 2050 would be great. I'll see what I can do about the 2050 stuff. I haven't had much of a chance to look at it just yet but the biggest concern were the things that deviate from the current game mechanics like Cyberdecks. I'm thinking I might just add them in without the things like their MPCP rating, etc. This will at least let you purchase them, add stuff to them, and see which page they're on. It just won't work out their wacky values for you. The real pain is that 2050 has identical Weapons with different values (like DV, cost, Avail, etc.) than those presented in SR4A. I'm going to have to think about this a little. |
|
|
|
Aug 29 2012, 10:51 PM
Post
#1053
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
|
|
|
|
Aug 29 2012, 10:54 PM
Post
#1054
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,631 Joined: 22-April 12 From: somewhere far beyond sanity Member No.: 51,886 |
Something I've noticed, but can't reliably reproduce:
Sometimes, while creating a character and adding an advanced lifestyle, you can't edit the lifestyle afterwards. Either it throws an error or there are no options for the qualities anymore. |
|
|
|
Aug 29 2012, 11:04 PM
Post
#1055
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
using <movementpercent>MAG * 50</movementpercent> in an adept power is still returning an error, while <movementpercent>100</movementpercent> is calculating fine. Fixed in the next update. It was only working properly if the Improvement also included a bonus from a Rating. No idea what I was thinking. (IMG:style_emoticons/default/nyahnyah.gif) |
|
|
|
Aug 29 2012, 11:10 PM
Post
#1056
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
In the summary column in creation mode, the CF line is tallying the number of complex forms purchased, not the BP spent. Though the running tally in the info bar at the bottom appears to keep current and correct. I don't have any of the houserule cost adjustments toggled. Fixed in the next update. Was a typo in the math when displaying the total (at least it still deducted the right number of BP so character aren't getting anything they shouldn't). (IMG:style_emoticons/default/nyahnyah.gif) |
|
|
|
Aug 29 2012, 11:15 PM
Post
#1057
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Something I've noticed, but can't reliably reproduce: Sometimes, while creating a character and adding an advanced lifestyle, you can't edit the lifestyle afterwards. Either it throws an error or there are no options for the qualities anymore. I was able to reproduce this. Looks like there are two issues at work here. I'll have both fixed in tonight's update. |
|
|
|
Aug 30 2012, 12:05 AM
Post
#1058
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
|
|
|
|
Aug 30 2012, 12:18 AM
Post
#1059
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
This thread has become tl;dr and search didnt come up with this so: New(?) issue: Cyberware Commlink allows you to add a custom commlink as gear. Aside from that, you cannot do anything else, even dictate the stats of the cyberware commlink. You can add Commlink Upgrade and Commlink Operating System Upgrade pieces to the Commlink you have attached to the Cyberware Commlink. The big drawback is that you cannot actually see the calculated Ratings and the like. Adding all of this information to the Cyberware tab would require a lot of extra work and maintenance to get it to match up with what's already on the Gear tab. I'd personally go with SpellBinder's suggestion and maintain the actual Commlink on the Gear tab. |
|
|
|
Aug 30 2012, 12:42 AM
Post
#1060
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Most of the entries for missiles and grenades in the weapons.xml only have a 0 listed for price and Availability, the result is that most <weapon> entries in the printout .xml don't have this info, either. Would it be possible to copy the price and Avail info from the gears.xml into the weapons.xml (and thereby have it present in the <weapon> tag)? The price is set to 0 in the Weapons XML since you're paying for it by purchasing the Gear instead and impacts Create Mode. If both had a cost, then you'd be paying for a given item twice. I can see if it's possible to grab this information when a Weapon prints so that it's at least included in the printout XML. |
|
|
|
Aug 30 2012, 12:57 AM
Post
#1061
|
|
|
Target ![]() Group: Members Posts: 33 Joined: 14-August 11 Member No.: 35,797 |
Are there any plans for a 2050 version?
|
|
|
|
Aug 30 2012, 01:08 AM
Post
#1062
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Are there any plans for a 2050 version? See post #1052 above. (IMG:style_emoticons/default/wink.gif) For the time being, I'll likely just put whatever 2050 content I can into the data files (once I figure out how to handle the same name, different stats issue without using an override file since people will likely want to easily switch between SR4 and 2050). I may add options for 2050 stuff into the application at some point but I'm not certain about that yet. |
|
|
|
Aug 30 2012, 01:14 AM
Post
#1063
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Build 407
|
|
|
|
Aug 30 2012, 01:49 AM
Post
#1064
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 243 Joined: 15-July 12 From: Everywhere that's in the middle of nowhere. Member No.: 53,043 |
Error thrown when adding PACKS.
".", hexadecimal value 0x00, is an invalid character. Line 2, position 1. [ Spoiler ]
|
|
|
|
Aug 30 2012, 04:52 AM
Post
#1065
|
|
|
Target ![]() Group: Members Posts: 34 Joined: 22-July 12 Member No.: 53,078 |
Fixed in the next update. It was only working properly if the Improvement also included a bonus from a Rating. No idea what I was thinking. (IMG:style_emoticons/default/nyahnyah.gif) Thanks, I know really funny things can pop p when you're coding something as complex as this~ Also, I'd like to re-itterate my request to be able to adjust the skill/skill group caps (for making more advanced characters) without having to use the 'ignore character creation rules' option. |
|
|
|
Aug 30 2012, 10:13 AM
Post
#1066
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,051 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
The price is set to 0 in the Weapons XML since you're paying for it by purchasing the Gear instead and impacts Create Mode. If both had a cost, then you'd be paying for a given item twice. Doesn't really matter now that you cross-reference the data from the two files (thanks for that), but I just checked some custom grenades (which have a pirce both in custom_weapons.xml and custom_gear.xml) and Chummer only charges once for adding one. Pity, since the character is really short on cash (IMG:style_emoticons/default/wink.gif) Something else, I got the latest Chummer update as bycatch in a Wireshark log and it seems you transmit the XML files uncompressed -- isn't that a bit wasteful on your bandwidth? |
|
|
|
Aug 31 2012, 01:13 AM
Post
#1067
|
|
|
Target ![]() Group: Members Posts: 33 Joined: 14-August 11 Member No.: 35,797 |
I'll see what I can do about the 2050 stuff. I haven't had much of a chance to look at it just yet but the biggest concern were the things that deviate from the current game mechanics like Cyberdecks. I'm thinking I might just add them in without the things like their MPCP rating, etc. This will at least let you purchase them, add stuff to them, and see which page they're on. It just won't work out their wacky values for you. The real pain is that 2050 has identical Weapons with different values (like DV, cost, Avail, etc.) than those presented in SR4A. I'm going to have to think about this a little. What if you just named it (for example) Ares Predator 2050 or something like that? And I'm sorry I didn't see the post you referenced before I asked the question...for some reason I didn't think to search... |
|
|
|
Aug 31 2012, 01:35 AM
Post
#1068
|
|
|
Target ![]() Group: Members Posts: 34 Joined: 22-July 12 Member No.: 53,078 |
New error found: All military grade comlinks should come with:
Armor Case 5 Hardening 5 Biometric Locks |
|
|
|
Aug 31 2012, 01:36 AM
Post
#1069
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 243 Joined: 15-July 12 From: Everywhere that's in the middle of nowhere. Member No.: 53,043 |
What if you just named it (for example) Ares Predator 2050 or something like that? And I'm sorry I didn't see the post you referenced before I asked the question...for some reason I didn't think to search... Many of the items already have a name for 2050 items such as the Ares Predator I or Ford Americar 2050. It's just about referencing them. Though because of the way the 2050 setting is; I'd see it more of a solo addition then just a rules book extention. Like say having an option that says 2050 and disables most of the options for the rest of the rule books. |
|
|
|
Aug 31 2012, 05:47 AM
Post
#1070
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 243 Joined: 15-July 12 From: Everywhere that's in the middle of nowhere. Member No.: 53,043 |
Feature request:
I'm asking for commlinks to be it's own section like weapons, gear, armor, and life style. With basically all the matrix gear there. headware commlinks can fall under it with the ability to show or be modified kinda like grenades are. Agents/IC/Pilot programs can be handled like spirits/sprites |
|
|
|
Aug 31 2012, 06:25 AM
Post
#1071
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Something odd I noticed when trying to make a cyber-street sam. The single cybereye actually is not limited to just the "Left" or "Right" eye replacement, and can be installed quite literally anywhere, including a tail (cybernetic or biological) and cyberlimb. In the case of a cyberlimb (and balance tail), it'll actually take up capacity instead of essence, and have the capacity for its own extras.
Currently a single cybereye doesn't take up capacity if placed in a cyberlimb nor can accessories be added to that eye. On the plus side it also doesn't deduct essence. |
|
|
|
Aug 31 2012, 07:09 AM
Post
#1072
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 243 Joined: 15-July 12 From: Everywhere that's in the middle of nowhere. Member No.: 53,043 |
Something odd I noticed when trying to make a cyber-street sam. The single cybereye actually is not limited to just the "Left" or "Right" eye replacement, and can be installed quite literally anywhere, including a tail (cybernetic or biological) and cyberlimb. In the case of a cyberlimb (and balance tail), it'll actually take up capacity instead of essence, and have the capacity for its own extras. Currently a single cybereye doesn't take up capacity if placed in a cyberlimb nor can accessories be added to that eye. On the plus side it also doesn't deduct essence. Aug pg 38 |
|
|
|
Aug 31 2012, 02:17 PM
Post
#1073
|
|
|
Running Target ![]() ![]() ![]() Group: Banned Posts: 1,105 Joined: 23-August 10 Member No.: 18,961 |
Jeepers. I'm surprised at how quickly I was responded to. Thanks!
|
|
|
|
Sep 1 2012, 03:31 AM
Post
#1074
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 138 Joined: 10-July 12 Member No.: 53,016 |
Feature request: I'm asking for commlinks to be it's own section like weapons, gear, armor, and life style. With basically all the matrix gear there. headware commlinks can fall under it with the ability to show or be modified kinda like grenades are. Agents/IC/Pilot programs can be handled like spirits/sprites Four hundred and nintey-seconded. Seriously, this is a pretty darned good idea. With how important commlinks are, even for non-hackers, it would make sense (at least to me) to have them be their own section in gear. |
|
|
|
Sep 1 2012, 04:25 AM
Post
#1075
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
A simple gear update. Arsenal, page 142, the Shielded Smuggling Compartment is listed with a cost of ¥3,000+ and Chummer is locked at ¥3,000.
|
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 13th April 2022 - 03:15 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.