Chummer Character Generator, Thread #2 |
Chummer Character Generator, Thread #2 |
Feb 25 2012, 06:29 PM
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#126
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Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
1. Thanks for the updates, now I can create spirits >force 6 in "critter mode" and add skills with force rating >6, however this is still not possible for free spirits. I cannot create a free spirit force >6, as I am still not able to add a new skill at a rating >6. IMO the best option would be for NSC free spirits to add an option to the spirit critter generation to make them free and then get the possibility to add free spirit powers etc. 2. I have noticed an error when adding the Missile: Mine to the gear. It is impossible to print the character afterwards or when you click on the missile it shows an error: "input string not in correct format" Also the Hardliner Gloves, even though they are under "exotic melee weapons" in Arsenal, use the unarmed combat skill which is not correctly reflected in Chummer, perhaps you can put them in the "unarmed" weapon section alongside shock gloves etc. and also link them to the unarmed combat skill, so that the dice pools show... Many thanks. I've added Free Spirit to the Spirits category for Critters with a selectable Force. The update I just posted takes care of the Missile: Mine problem. I've also updated Weapons so they can specify an Active Skill their pool should be based on since it can differ from the standard one for the category. You'll need to remove the Hardliner Gloves from your character and re-add them so they pick up the new Skill info. |
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Feb 27 2012, 06:57 PM
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#127
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Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Since my group just started Season 3 of the Shadowrun Missions, I've put together the saves for all of the NPCs. If anyone is interested, you can grab them from here: http://www.chummergen.com/dev/chummer/SRM03Saves.zip.
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Feb 28 2012, 09:09 AM
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#128
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Moving Target Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
Since my group just started Season 3 of the Shadowrun Missions, I've put together the saves for all of the NPCs. If anyone is interested, you can grab them from here: http://www.chummergen.com/dev/chummer/SRM03Saves.zip. Thanks, just did the same with mine and that will be quite useful. They are SR4 converted right? |
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Feb 28 2012, 09:24 AM
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#129
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Target Group: Members Posts: 95 Joined: 10-September 11 From: Lyon, FRANCE Member No.: 37,728 |
It would be nice to have the official NPCs in Omae, maybe in a specific location. Specially since there are already items from Missions there.
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Feb 28 2012, 01:46 PM
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#130
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Moving Target Group: Members Posts: 138 Joined: 1-October 11 Member No.: 39,548 |
Can you make a creation menu for ally spirits?
Right now it is possible to create ally spirits as critters, but you can't give them any spells the Mage already knows since the tab is missing. I would love to have a menu within the Characters chummer file for managing the Ally Spirit and spending Karma points on it. That would make managing ally spirits A LOT easier. The rules for creating ally spirits and their karma costs are all in Streetmagic. |
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Feb 28 2012, 01:59 PM
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#131
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Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Thanks, just did the same with mine and that will be quite useful. They are SR4 converted right? Season 3 was written for SR4, so there's no need. (IMG:style_emoticons/default/smile.gif) There were still a handful of mistakes in their ESS calculations, Skill names, etc., but those were all corrected. |
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Feb 28 2012, 02:00 PM
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#132
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Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
It would be nice to have the official NPCs in Omae, maybe in a specific location. Specially since there are already items from Missions there. I was thinking about that yesterday when I uploaded the Season 3 stuff actually. The problem is that Omae only allows upload of 250 KB. They'd need to be manually hacked into the database. It's not a big deal to do it, I'd just need to create a new category that people can't upload to. (IMG:style_emoticons/default/smile.gif) |
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Feb 28 2012, 02:02 PM
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#133
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Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Can you make a creation menu for ally spirits? Right now it is possible to create ally spirits as critters, but you can't give them any spells the Mage already knows since the tab is missing. I would love to have a menu within the Characters chummer file for managing the Ally Spirit and spending Karma points on it. That would make managing ally spirits A LOT easier. The rules for creating ally spirits and their karma costs are all in Streetmagic. I'll look into this. I think part of the solution is to just update all of the spirts in the data files to give them access to the Spells tab since they should be able to cast them anyways. The temporary work-around for this is to give them the Magician Quality. They already have MAG, so the Quality really just unlocks that tab. |
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Feb 28 2012, 05:44 PM
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#134
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Target Group: Members Posts: 95 Joined: 10-September 11 From: Lyon, FRANCE Member No.: 37,728 |
I did upload a character earlier with Omae, but she's referenced by her Name while other characters seem to be referenced by their aliases. It would be nice to be able to choose witch one to use since not everyone is using the same fields + the old characters where different.
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Feb 29 2012, 10:29 PM
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#135
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Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
I did upload a character earlier with Omae, but she's referenced by her Name while other characters seem to be referenced by their aliases. It would be nice to be able to choose witch one to use since not everyone is using the same fields + the old characters where different. Whoops, apparently that never made the change when Alias and Name traded places. I'll have this fixed in the next update - Alias will be required and you can choose to display either their Alias or Name (if it's available). It'll be a pretty light one this week. (IMG:style_emoticons/default/smile.gif) |
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Feb 29 2012, 10:48 PM
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#136
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Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Can you make a creation menu for ally spirits? Right now it is possible to create ally spirits as critters, but you can't give them any spells the Mage already knows since the tab is missing. I would love to have a menu within the Characters chummer file for managing the Ally Spirit and spending Karma points on it. That would make managing ally spirits A LOT easier. The rules for creating ally spirits and their karma costs are all in Streetmagic. I've updated the Critters file so that newly-created Ally Spirits now have access to the Spirits and Spells tab. The Magician's Karma expenses for teaching the Ally Spirit any Spell need to be created as a manual Karma Expense since they're technically two independent characters (also, save files have no association with each other apart from simple links to open another file (IMG:style_emoticons/default/smile.gif) ). |
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Mar 1 2012, 01:23 AM
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#137
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Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Build 327
This update also includes a new Official NPC Packs category in Omae. All of the NPC zips that I have made available before can now be downloaded through here as well. This is also where I will be putting any future NPC zip files. |
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Mar 1 2012, 08:19 AM
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#138
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Target Group: Members Posts: 95 Joined: 10-September 11 From: Lyon, FRANCE Member No.: 37,728 |
Nice changes ... as always ? (IMG:style_emoticons/default/smile.gif)
But, when I tried to upgrade my Omae character, I chose the file, changed the name but when I tried to upload I got the following error : [ Spoiler ]
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Mar 1 2012, 05:00 PM
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#139
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
It seems that if you have more than one Empathy software in your gear, it adds them all up and applies them to Social skills.
Additionally, while I had the improperly stacked software equipped, it was allowing the skill to exceed the "20 or double attribute+skill" dice pool cap optional rule I had enabled. -k |
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Mar 1 2012, 06:57 PM
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#140
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Moving Target Group: Members Posts: 138 Joined: 1-October 11 Member No.: 39,548 |
Couldn't resist and donate to you 10$ via paypal (IMG:style_emoticons/default/smile.gif)
I used this character generator now so many times for many many characters and LOVE IT! And since you update it almost daily and without any payment .... respect! Keep up the good work! This generator is just amazing! |
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Mar 1 2012, 10:48 PM
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#141
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Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Nice changes ... as always ? (IMG:style_emoticons/default/smile.gif) But, when I tried to upgrade my Omae character, I chose the file, changed the name but when I tried to upload I got the following error : Argh. I'll have this fixed in the next update. It's a stupid little quirk where it's trying to chop the name down the first 100 characters and doesn't like it if the name is shorter than that (missing a single if statement). If your character's name is longer than 100 character, you're fine. (IMG:style_emoticons/default/nyahnyah.gif) |
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Mar 1 2012, 11:30 PM
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#142
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Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
It seems that if you have more than one Empathy software in your gear, it adds them all up and applies them to Social skills. Additionally, while I had the improperly stacked software equipped, it was allowing the skill to exceed the "20 or double attribute+skill" dice pool cap optional rule I had enabled. -k This is how all of the modifiers work. The only ones that don't stack are the ones that explicitly state they don't stack with each other such as the Initiative modifiers. The ideal solution is probably to make the Equipped checkbox available for all pieces of Gear so you can toggle which ones are providing their bonuses. The maximum Rating thing appears to be working correctly from what I can see. I created a test character with BOD 6 and Diving 1. Put them in Career Mode and create an Improvement for +50 Diving. It correctly caps it to 20. If a character has BOD 6 and Diving 6, Diving's maximum Rating should be 24. If they have BOD 6 and Diving 1, their maximum Rating should be 20. I can't think of any reason why it would allow them to go over if the rule is turned on. Could you email me your save file (nebular@shaw.ca) if you're still having issues with this? |
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Mar 1 2012, 11:30 PM
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#143
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Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Couldn't resist and donate to you 10$ via paypal (IMG:style_emoticons/default/smile.gif) I used this character generator now so many times for many many characters and LOVE IT! And since you update it almost daily and without any payment .... respect! Keep up the good work! This generator is just amazing! Thanks! (IMG:style_emoticons/default/biggrin.gif) |
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Mar 2 2012, 04:34 AM
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#144
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Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Would it be possible to have a manual set limit on the number of Dice Roller windows? In writing fiction I like to have two or three open for various opposed dice rolls. A lot easier than having a box of dice at my laptop with a rather rambunctious cat that likes to use me as a freeway overpass.
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Mar 2 2012, 08:27 AM
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#145
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Target Group: Members Posts: 43 Joined: 15-June 11 Member No.: 31,494 |
Would it be possible to assign certain weapons to certain limbs? It would be pretty convienient.
Also, the Adept power Penetrating Strike's AP doesn't appear on the printed sheet. |
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Mar 2 2012, 07:33 PM
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#146
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Target Group: Members Posts: 99 Joined: 27-February 12 From: Scotland Member No.: 50,728 |
Fantastic piece of software, I love it!
Thank you very much, you've made my mass NPC creation a piece of piss. 100 kudos karma to you Nebular. |
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Mar 2 2012, 09:26 PM
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#147
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Moving Target Group: Members Posts: 206 Joined: 21-November 09 Member No.: 17,893 |
Armor bundling is great, but I currently canīt see, if Iīm actually wearing an Armor Bundle or not.
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Mar 3 2012, 10:28 AM
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#148
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Target Group: Members Posts: 17 Joined: 20-June 11 From: Seattle, WA Member No.: 31,801 |
During one of the more recent patches the Knowsofts across all my characters suddenly stopped reporting their rating in the Knowledge Skills section. The skills are now giving me both a rating and total of 0, but are showing my related attribute. Having all my knowledge skills calculated and together was terribly convenient. Is this disappearance a glitch or is it something that can be dealt with through the Improvement Manager or other such means? I've looked through the wiki and can't seem to find anything relating to this issue.
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Mar 3 2012, 11:51 AM
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#149
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Running Target Group: Dumpshocked Posts: 1,003 Joined: 3-May 11 From: Brisbane Australia Member No.: 29,391 |
I don't suppose you would consider adding the stuff from the datahaven magazine to chummer.
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Mar 3 2012, 03:43 PM
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#150
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Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Would it be possible to have a manual set limit on the number of Dice Roller windows? In writing fiction I like to have two or three open for various opposed dice rolls. A lot easier than having a box of dice at my laptop with a rather rambunctious cat that likes to use me as a freeway overpass. Unfortunately it's more of limit to 1 or no limit situation. What I can do is add an option to remove the limit for 1 Dice Roller window. The tradeoff is that clicking on the Dice Roller button for Skills (if you have that enabled) will pop open a new Dice Roller window each time instead of reusing the open one if it exists. |
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