Chummer Character Generator, Thread #2 |
Chummer Character Generator, Thread #2 |
Oct 28 2012, 11:40 PM
Post
#1276
|
|
Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Build 423
|
|
|
Oct 29 2012, 01:19 AM
Post
#1277
|
|
Moving Target Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 |
I got a biodrone as part of my reward for a mission and I tried to find a way to put it into the character sheet, but I couldn't find it.
I know the biodrone specific cyberware is listed in the appropriate section for the Cyberware/Bioware tab, but I couldn't find the example biodrones listed in the gear section nor the drones tab. I also went ahead and tried to create the biodrone (a Parashield SkySpy) using the Pets tab of the Gear along with a Critter chummer file, but found that none of the birds can duplicate the stats of the Parashield SkySpy as it is written up in the Augmentation Book (pg 154). Let me know if I'm missing something or if anybody has an idea of how to implement this... Also, I noticed that an Advantage listing for a Mentor Spirit that is a variable is not displayed on the Spells and Spirits tab when the character is moved to Career Mode. By Variable Advantage, I am referring to Mentors like Cat or Sun, where the player gets to choose between +2 Gymnastics or +2 Infiltration (such as for Cat), or between +2 Combat Spells or +2 Health Spells and +2 fire spirits or +2 guardian spirits (for Sun). This happens even if the Mentor Spirit quality is added using Karma during Career Mode. These optional abilities still factor into the appropriate dice pools where appropriate even though they are not displaying on the Spells and Spirits tab. This glitch does not appear to affect mentor spirits without an advantage that must be selected, and for ones like Sun where both Advantages are variable it displays nothing in the area after "Advantage:" That said, I was also wondering if it would be possible to factor in or display somewhere the bonuses for spirits and/or special effects (such as Bear's +2 for resisting Physical damage). This could possibly be displayed similar to a specialization, and it would be particularly useful if it would mesh with specializations (for instance if a person took the Eagle mentor spirit and also had a specialization in Conjuration [air spirit]). This post has been edited by Kiirnodel: Oct 29 2012, 01:53 AM |
|
|
Oct 29 2012, 02:58 AM
Post
#1278
|
|
Moving Target Group: Members Posts: 734 Joined: 30-August 05 Member No.: 7,646 |
I was creating a character and tried to add Firewall 6 to a Novatech Navi. Chummer would not let me apply greater than a rating 5 Firewall.
QUOTE A device’s hardware ratings may only be upgraded by +2 with regards to their original ratings. Further improvements have no additional effect on performance. Page 222, SR4A. Emphasis added. The software ratings are not restricted. |
|
|
Oct 29 2012, 03:20 AM
Post
#1279
|
|
Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
The drawbacks of having multiple copies of SR4a. The older one does not have the added "hardware" word in that entry, while the newer one obviously does. Sucks for those of us who pick and choose between the two for certain things.
And I honestly do not like the change in the Ergonomic program option. Makes me want to ask the writer if he meant "loaded" or "running" for that second part of the description. I see so much possible abuse, especially if a running program does not count as a loaded program (as you're still limited to your Processor/System in "loaded" ergonomic programs). |
|
|
Oct 29 2012, 01:28 PM
Post
#1280
|
|
Moving Target Group: Members Posts: 251 Joined: 7-September 10 Member No.: 19,020 |
Quick question: Is there a reason the "Other Metagenetic Qualities" on page 110 of Runner's Companion don't show up as Metagenetic Qualities in Chummer?
|
|
|
Oct 29 2012, 07:55 PM
Post
#1281
|
|
Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
I had wondered that for a long time, so I wrote two qualities files to take care of it. They're available in my custom content download in my signature.
|
|
|
Oct 30 2012, 07:31 PM
Post
#1282
|
|
Target Group: Members Posts: 16 Joined: 15-September 11 Member No.: 38,070 |
Just tried creating a character with the "elongated limps" quality and noticed that you can't adjust the price for clothing and armor any more. Also, the price of the custom placeholder can't be modified either. Is there some new way to spend money on stuff that does not appear on the gear list, that I am unaware of? If not, this needs to be a feature again, imo.
|
|
|
Oct 30 2012, 08:24 PM
Post
#1283
|
|
Target Group: Members Posts: 2 Joined: 30-November 09 Member No.: 17,920 |
The Iris Antivirus software suite is being flagged as being over on capacity. This seems to be due to the viral resistance options being applied to the suite itself instead of the programs.
Love the generator. It has made GMng so much easier. Thanks! |
|
|
Nov 2 2012, 02:19 PM
Post
#1284
|
|
Moving Target Group: Members Posts: 251 Joined: 7-September 10 Member No.: 19,020 |
Just tried creating a character with the "elongated limps" quality and noticed that you can't adjust the price for clothing and armor any more. Also, the price of the custom placeholder can't be modified either. Is there some new way to spend money on stuff that does not appear on the gear list, that I am unaware of? If not, this needs to be a feature again, imo. You don't adjust item prices during chargen - or at least, they suggest you don't. The markup option for gear is still available in career mode, though. QUOTE (Shadowrun 4 20th Anniversary Edition @ pp310-311) Size Customization Trolls have incredibly large bodies and hands, while dwarfs have rather small bodies and hands—consequently, both have trouble using gear built for human dimensions. Thanks in part to corporate initiatives like Evo’s MetaErgonomics division, there is a wide array of mass-produced consumer goods specifically tailored for dwarf and troll needs at no extra cost. When it comes to less-common gear, however, dwarf and troll characters may need to pay extra in order to acquire versions modified for their metatype. Modified gear typically costs 110% of the standard price, though it may rise as high as 125%. The gamemaster determines when such cases arise. (As a rule, we sug- gest that metatype modification costs not be incurred for any gear purchased during character creation.) (Emphasis mine) |
|
|
Nov 2 2012, 03:43 PM
Post
#1285
|
|
Target Group: Members Posts: 11 Joined: 29-October 12 Member No.: 58,564 |
I had trouble last night trying to print character sheets. Chummer couldn't see any of my printers. It said something about the printer spool service wasn't running, but when I stopped and restarted that service it didn't help. I ended up having to save to HTML and print the HTML. When I tried to print a week ago (before the latest update) it worked fine.
|
|
|
Nov 2 2012, 07:41 PM
Post
#1286
|
|
Moving Target Group: Members Posts: 302 Joined: 11-May 10 From: Hamilton, Ontario, Canada Member No.: 18,569 |
Chummer currently doesn't seem to like using ammo that is stored as plugins in spare clips when you use the reload functionality. Just updated to the most recent version to confirm the bug still exists. Here's the error code I'm receiving
[ Spoiler ]
|
|
|
Nov 2 2012, 11:25 PM
Post
#1287
|
|
Moving Target Group: Members Posts: 251 Joined: 7-September 10 Member No.: 19,020 |
Emotitoys, both Minidrone and Nonmobile, jack up all the Social Skill tests by their rating - intended.
What's not intended, however, is if you delete the emotitoy, the modifier to the social skill tests isn't removed. Then if you add it again, it stacks the emotitoy rating /again/ onto the social skills. |
|
|
Nov 4 2012, 10:03 PM
Post
#1288
|
|
Target Group: Members Posts: 9 Joined: 3-September 12 Member No.: 54,512 |
A good question.
"Should the TanDem drone have walker mode and a mechanical arm as the artwork implies?" Most anthroform bodies have them. |
|
|
Nov 5 2012, 01:52 AM
Post
#1289
|
|
Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
I think the TanDem drone's lack of an arm ought to be brought up in the Shadowrun folder. I know others have already expressed confusion about the listed standard mods vs. the artwork.
In the short term, an override file can be done that includes a full arm with everything else. |
|
|
Nov 5 2012, 01:58 PM
Post
#1290
|
|
Moving Target Group: Members Posts: 250 Joined: 16-January 09 From: Nowhere near you... unless you happen to be near Cologne. Member No.: 16,776 |
Hi Nebular,
I've recently experimented with cyberlimbs in chummer. Especially with a character that has imbalanced cyberlimb attribute ratings. How exactly does chummer calculate the attribute scores in such cases? For instance I have an elf with natural Agi of 6 and Muscle Toner rating 1 and two full cyberarms with Agi 10 (customized to Agi 7 with enhanced Agi 3). Chummer says the overall augmented Agi of this character is 7. How is that calculated? What is usually done at tables I play at, is to average scores over all limbs and torso (or over all limbs, head and torso) and to round down. In the above example both methods would give an overall score of 8 not 7. (2x10 + 3x7 = 41 / 5 = 8,2 rounded down to 8 or 2x10 + 4x7 = 48 / 6 =8 ) Oh, and the rating of customized attribute enhancement of cyberlimbs is limited to the character's natural attribute maximum (SR4A p. 343 or AR p. 44). Right now chummer allows to buy it up to rating 20. -CJ Edit: Nevermind the firt part. I just recognized that I had actually switched an Agi customization rating with another one (IMG:style_emoticons/default/embarrassed.gif) . So, now chummer also comes to an overall AGi of 8. |
|
|
Nov 5 2012, 03:16 PM
Post
#1291
|
|
Target Group: Members Posts: 74 Joined: 26-January 12 Member No.: 48,220 |
By RAW Response is reduced by 1 for every multiple of System. So if you have System of 1, then running any program will reduce Response. actually: not correct, by the latest RAW (Unwired p.48, 3rd printing, which came after SR4A): Processor Limit: is is the number of programs the node can run before it starts to experience Response degradation (see Matrix Attributes, p. 221, SR4A). For standard nodes, the proces- sor limit is equal to System rating. later same page: Standard nodes are run by commlinks, terminals, home tele- coms, and almost any object ... emphasis is mine, however basically this confirms what I said: response is reduced when number of programs running > system rating. Which also makes sense for the low end hardware with system 1, you can run ONE program without response reduction |
|
|
Nov 8 2012, 04:06 PM
Post
#1292
|
|
Running Target Group: Members Posts: 1,102 Joined: 23-August 09 From: Vancouver, Canada Member No.: 17,538 |
Just noticed that you can't fire bursts (3 rounds) with the Stoner-Ares M202 MMG. It's only fire mode is FA but if you look at pg 154 of SR4A, weapons with FA can also fire bursts in addition to the long bursts and full bursts.
QUOTE Weapons that can fire in full-auto mode throw bullets for as long as the attacker keeps the trigger pulled. Characters can use a weapon in full auto mode to fire bursts, as noted above, each taking a Simple Action. Full-auto weapons can also be used to fire long bursts with a Simple Action or full bursts with a Complex Action. Also, it seems that the markup percentage isn't getting applied when you add a piece of gear to sensors in the vehicle tab. |
|
|
Nov 13 2012, 03:56 PM
Post
#1293
|
|
Target Group: Members Posts: 5 Joined: 25-October 12 Member No.: 57,921 |
Bug report: When adding multiple sensors of the same type (e.g. two cameras) to the sensor package of a drone, the capacity cost is only accounted once.
|
|
|
Nov 14 2012, 01:43 PM
Post
#1294
|
|
Target Group: Members Posts: 47 Joined: 22-August 10 From: France (Toulouse) Member No.: 18,956 |
Bug Report :
When taking the quality incompetent for a skill that has a group, and taking ranks in that skill group, if you save the character and reload it, the program throws an error. |
|
|
Nov 15 2012, 12:02 AM
Post
#1295
|
|
Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Chummer currently doesn't seem to like using ammo that is stored as plugins in spare clips when you use the reload functionality. Just updated to the most recent version to confirm the bug still exists. Here's the error code I'm receiving I can't seem to get this to happen with mine. Could you email me one of the affected save files (nebular@shaw.ca) so I can see what's happening? |
|
|
Nov 15 2012, 12:17 AM
Post
#1296
|
|
Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Bug report: When adding multiple sensors of the same type (e.g. two cameras) to the sensor package of a drone, the capacity cost is only accounted once. I can't seem to reproduce this issue. I pick a Drone with a Medium Drone Sensor (Capacity 6). Add one Camera of any Rating (since as a plugin its Rating doesn't affect the Capacity it consumes), the Sensor's Capacity drops to 5. Add a second one and its Capacity drops to 4 as it should. Do you have a save file that's being affected by this that you can email me? (nebular@shaw.ca) |
|
|
Nov 15 2012, 12:20 AM
Post
#1297
|
|
Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Build 425
|
|
|
Nov 15 2012, 07:53 AM
Post
#1298
|
|
Target Group: Members Posts: 5 Joined: 25-October 12 Member No.: 57,921 |
I can't seem to reproduce this issue. I pick a Drone with a Medium Drone Sensor (Capacity 6). Add one Camera of any Rating (since as a plugin its Rating doesn't affect the Capacity it consumes), the Sensor's Capacity drops to 5. Add a second one and its Capacity drops to 4 as it should. Do you have a save file that's being affected by this that you can email me? (nebular@shaw.ca) Steps to reproduce: 1. Create new Character (Human with 400 BP) 2. Add drone Fly-Spy 3. Choose the Minidrone Sensor and "Add as Plugin" 4. Choose "Camera [Sensor Functions]" and Qty 2 Now you have "2 Camera" and "Slots: 3 (2 remaining)". Imho it should be 1 remaining. |
|
|
Nov 15 2012, 09:29 AM
Post
#1299
|
|
Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
General update bug that's been around for the last few updates (pretty much after the zip files were undone), whenever there is a Chummer update it repeatedly redownloads itself rather than closing out and relaunching like it originally did. At least, this is something I keep getting now.
Added: Also found an issue in opening up a few older character files. Not all have issues, and it does not matter between creation or career mode for these files. Here's the error, if it's of any help (and a file copy of one in your e-mail shortly after I posted this update): CODE System.NullReferenceException: Object reference not set to an instance of an object.
at Chummer.frmCreate.PopulateGearList() at Chummer.frmCreate.frmCreate_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) |
|
|
Nov 15 2012, 10:44 PM
Post
#1300
|
|
Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Steps to reproduce: 1. Create new Character (Human with 400 BP) 2. Add drone Fly-Spy 3. Choose the Minidrone Sensor and "Add as Plugin" 4. Choose "Camera [Sensor Functions]" and Qty 2 Now you have "2 Camera" and "Slots: 3 (2 remaining)". Imho it should be 1 remaining. Ah, I see, you're doing it based on Quantity, I was thinking you were adding two separate Camera items. That'll explain it. I'll have this fixed in the update I'll post in the next few minutes to fix this and the crash that SpellBinder is running into. (IMG:style_emoticons/default/smile.gif) |
|
|
Lo-Fi Version | Time is now: 1st December 2024 - 07:05 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.