Chummer Character Generator, Thread #2 |
Chummer Character Generator, Thread #2 |
Nov 15 2012, 10:55 PM
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#1301
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Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Build 426
- Gear Capacity now factors in the Quantity of each plugin |
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Nov 15 2012, 11:06 PM
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#1302
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Moving Target Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 |
The last several times (always maybe?) when I download an update for Chummer, I get a crash when attempting to restart. Finally took the time to capture the error content.
Environment: Windows 7 64Bit, Chummer 425 upgrading to 426 QUOTE (Chummer 0.0.0.425) ************** Exception Text **************
System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.ArrayList.ArrayListEnumeratorSimple.MoveNext() at System.Windows.Forms.Application.ExitInternal() at System.Windows.Forms.Application.Restart() at Chummer.frmUpdate.cmdRestart_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** [ Spoiler ] |
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Nov 15 2012, 11:19 PM
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#1303
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Moving Target Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 |
Are the smartgun camera upgrades really supposed to take up 1 slot each of the weapon modification slots? I would expect that the upgrades are really using modification slots from the camera, not the weapon, once the camera itself has been upgraded. Of course the availability is the same for each up the camera upgrades, instead of varying depending on the sensor function, like standard camera upgrades, and does not accumulate availability either. Trying to add multiple enhancement functions to a single pair of glasses/goggles pushes to extreme availability quite quickly, and that is not an issue here at least.
Environment: Windows 6 64bit, Chummer 426 |
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Nov 16 2012, 12:25 AM
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#1304
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Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Thanks for the quick fix, Nebular. (IMG:style_emoticons/default/smile.gif)
And Machine Ghost, I recall this being touched on in the main Shadowrun folder. There are players who ignore that weapon upgrade altogether and give the smartgun camera a rating like a regular camera, and fit plugins from there. The way it's worded in the Arsenal book (and not touched on by any official errata), each upgrade takes a mod slot of the weapon. Seems kinda silly when sensors can be as small as an RFID tag (you can have an RFID with a rating 1 camera with lowlight vision, and it's 100% legal by RAW). |
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Nov 16 2012, 04:16 AM
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#1305
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Target Group: Members Posts: 23 Joined: 12-November 12 Member No.: 62,567 |
Firstly, I just want to say what a great program Chummer is. It's been a huge help in keeping character records straight, and up to date. However, I've been having an issue with custom nexi. One, I can't build one in gear. Two, whenever I try to add a plugin to a vehicle-mounted nexus, I keep getting the following unhandled exception.
QUOTE ************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object. at Chummer.frmCreate.tsVehicleSensorAddAsPlugin_Click(Object sender, EventArgs e) at Chummer.frmCreate.tsVehicleGearAddAsPlugin_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) |
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Nov 16 2012, 09:39 AM
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#1306
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Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Just found a minor typo for the battery packs. Chummer has them listed as on page 35 of Arsenal, but their entry and chart are both on page 36.
Added: Would it be possible to replace the slot limit notice for vehicles and weapons with an alert message and actually allow these to exceed their limit instead? Arsenal, page 129, details overmodification of these, including the need for GM approval of such a mod. |
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Nov 16 2012, 03:56 PM
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#1307
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Target Group: Members Posts: 5 Joined: 25-October 12 Member No.: 57,921 |
Is it already possible to add a new or modify an existing knowledge skill using the improvements manager? I cannot find it, so if it's still missing, please take this question as a feature request. (IMG:style_emoticons/default/smile.gif)
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Nov 17 2012, 12:36 AM
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#1308
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Target Group: Members Posts: 23 Joined: 12-November 12 Member No.: 62,567 |
Is it already possible to add a new or modify an existing knowledge skill using the improvements manager? I cannot find it, so if it's still missing, please take this question as a feature request. (IMG:style_emoticons/default/smile.gif) If you mean career mode, there is a button listed "Add Skill" at the top of the knowledge skills section, and the drop-down entries (skill, specialization, category) for each knowledge skill still work. There is also a delete button next to each skill. If you're asking if it's possible to enter an unlisted KS, be it a completely new KS or a modified version of an existing KS, then all you need to do is click the box itself (your mouse pointer should change to the select/enter text symbol when you mouse-over the box) and type away. Remember to correctly set the category.I hope that that helped. |
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Nov 17 2012, 01:18 AM
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#1309
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Target Group: Members Posts: 5 Joined: 25-October 12 Member No.: 57,921 |
Thanks Weldûn, but this is not what I am looking for.
"Improvements" is the last tab in career mode (in the wiki it's called "Improvements Manager") and allows you to modify nearly any aspect of your character without paying karma for it (if I understood it correctly). In my group it's not unusual to reward players sometimes directly with skill-points, esp. with knowledge skill points instead of giving the karma to buy them. I'm looking for a method to do that in chummer. My current method is to buy the skill with karma and then add the karma as gained and mark it as refund, so it doesn't count for total career karma. So I'm interested in doing this directly without my work-around. The improvements system seems to be the proper way, but I cannot find how to add/manipulate knowledge skills there. |
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Nov 17 2012, 01:47 AM
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#1310
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Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
I don't think there is, though Nebular already has something in place that should take care of this.
In the "Karma and Nuyen" tab, hit the "Karma Gained" button and put in the difference in karma for the skill level, and make sure to put a check in the box marked "Refund". When your GM rewards you with another skill level, just edit this karma gain to add more to balance out the expense. |
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Nov 17 2012, 09:06 AM
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#1311
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Target Group: Members Posts: 74 Joined: 26-January 12 Member No.: 48,220 |
Thanks for the latest update,
however adding PACKS gear kits with multilevel equipment (for example a comlink with a program package (Basic+ program suite)) still adds up the prices of the suite as well as each individual item in the suite, so instead of costing 400 NY for the basic+ program suite it costs 3100 NY (400 for the suite and 2700 for all programs in it). This seems to be true for all "package items" that include items that can also be purchased seperately. This also includes now the price for copy protection and registration program option, which should be free when selecting the optional rule. Also the bug with the Optimization program option in a PACKS kit is still there: when you add a PACKS kit which includes a program with the optimization program option Chummer interprets it as the COMLINK optimization option, costing 500 NY (without rating) instead of 100 NY per rating. Also response degradation due to running programs should only start once you run a number of programss > system rating, see Unwired 3rd printing (which came after SR4A) p.48, currently Chummer reduces response when the number of programs running is equal to system rating: if you do not have Unwired 3rd printing: "Processor Limit: is is the number of programs the node can run before it starts to experience Response degradation (see Matrix Attributes, p. 221, SR4A). For standard nodes, the proces- sor limit is equal to System rating. " "Standard nodes are run by commlinks,..." Many thanks if you could correct this too. Also a repeated festure request: could you add the option to create free sprites (unwired p. 157) in the same way that you added the option to create free spirits? This would allow to create custom sprites with complex form the base sprite normally does not have, which currently isn't possible. |
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Nov 17 2012, 01:36 PM
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#1312
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Target Group: Members Posts: 2 Joined: 17-November 12 Member No.: 64,060 |
Hi there, I hope you can help: I just started using Chummer, but upon trying to pick a metatype, I repeatably (through restarts, and redownloads and re-extracts of Chummer) receive the following error:
QUOTE Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. The given key was not present in the dictionary. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Chummer.LanguageManager.GetString(String strKey) at Chummer.frmCreate.SetTooltips() at Chummer.frmCreate..ctor(Character objCharacter) at Chummer.frmMain.ShowNewForm(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Chummer Assembly Version: 0.0.0.426 Win32 Version: 0.0.0.426 CodeBase: file:///C:/Chummer/Chummer.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Is this something I can fix? |
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Nov 17 2012, 11:12 PM
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#1313
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Moving Target Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 |
Hi there, I hope you can help: I just started using Chummer, but upon trying to pick a metatype, I repeatably (through restarts, and redownloads and re-extracts of Chummer) receive the following error: The program should not be crashing, but since this is a new install, have you configured the source books you have available? Before starting to creating a new character, go to options on the tools menu. I'm not the author, but that message looks to me like the meta type you are trying to select does not exist in your configuration, or if the error is one step back, NO meta types exist.Is this something I can fix? Also since this appears to be new download, is that the latest version? About on the help menu should show Cummer version 0.0.0.426. If it is not that, try doing Check for Updates on the tools menu to get current. EDIT: never mind the version check: I see in the message details, that it IS version 426, so that is current, though it is possible that the data files do not exist for your language, and update would fix that as well. After either of those, you will need to exit chummer, and restart (just the program, not the computer), for the changes to be available. |
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Nov 17 2012, 11:33 PM
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#1314
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Target Group: Members Posts: 95 Joined: 10-September 11 From: Lyon, FRANCE Member No.: 37,728 |
And make sure you have the .NET 4 framework installed and up to date.
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Nov 18 2012, 12:15 AM
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#1315
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Target Group: Members Posts: 2 Joined: 17-November 12 Member No.: 64,060 |
Downloading the updates seems to have fixed it. It seems the English US language was missing.
Thanks for the help. |
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Nov 18 2012, 07:08 AM
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#1316
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Moving Target Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 |
Corruption using named gear as plugin of "Butt Pack" or location
Environment: Windows 7 64bit, Chummer 0.0.0.426 Sequence 1:
Sequence 2:
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Nov 18 2012, 07:50 AM
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#1317
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Moving Target Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 |
Adding any of the Certified Credstick Commlink Accesories allows setting the rating for the credstick, which changes the cost. The rating should be fixed at 0 to get the correct cost.
Windows 7 64 bit; Chummer 0.0.0.426 |
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Nov 18 2012, 08:21 AM
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#1318
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Target Group: Members Posts: 23 Joined: 12-November 12 Member No.: 62,567 |
Firstly, I just want to say what a great program Chummer is. It's been a huge help in keeping character records straight, and up to date. However, I've been having an issue with custom nexi. One, I can't build one in gear. Two, whenever I try to add a plugin to a vehicle-mounted nexus, I keep getting the following unhandled exception. Okay, I found where I build Custom Nexi in the Gear Tab (It's a drop-down) but I still can't modify vehicle-mounted custom nexi without getting the following unhandled exception. QUOTE ************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object. at Chummer.frmCreate.tsVehicleSensorAddAsPlugin_Click(Object sender, EventArgs e) at Chummer.frmCreate.tsVehicleGearAddAsPlugin_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) |
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Nov 18 2012, 09:53 AM
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#1319
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Target Group: Members Posts: 23 Joined: 12-November 12 Member No.: 62,567 |
Additionally, prepackaged software aren't properly applying their program options.
For example, Homewrecker is listing as... Attack (Rating 3) Shredder (Rating 3) Attack (Rating 3) instead of... Attack (Rating 3) └Shredder Attack (Rating 3) └Area (Rating 1) └Armor Piercing (Rating 2) This is similarly affecting copy protection and registration, if you have those toggled to be automatically included in options. |
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Nov 18 2012, 01:30 PM
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#1320
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Target Group: Members Posts: 95 Joined: 10-September 11 From: Lyon, FRANCE Member No.: 37,728 |
Hey, I'm playing with armor encumbrance right now and I've found a little problem in the attributes tooltips.
When the encumbrance bonus equals the bonus you have on your Agility, the "Aug" section is blank and so there is no tooltip to clear the things up. Exemple : my character have a natural Agility of 6 +1 for the Suprathyroid Gland. So usually I have "Aug" (7). With the right amount of armor, the encombrance reduce that to 6 (6+1-1). It would be nice to know what happens. Maybe some coloring when an attribute is lowered for whatever reason but the tooltip is a must for understanding. (IMG:style_emoticons/default/smile.gif) |
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Nov 19 2012, 01:06 AM
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#1321
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Moving Target Group: Members Posts: 199 Joined: 11-September 05 Member No.: 7,729 |
Using revision 423, though I've had this issue with the previous versions:
When trying to save my character as created for career mode, it throws back complaints due to multiple pieces of gear with avail 12+. I've set the maximum allowed availability option up to 20, but it still wants to restrict with avail 12+. Is the limit of 1 item over 12 hard-coded into the system (it's not an issue with my campaign)? And if so, could there be an optional rule toggle to ignore it? Or is it just not respecting the increased avail limit? Also, I've been trying to update to revision 426, and when I snag the program update from the list it says the download has been installed and I restart, but 'about' is still saying I'm on revision 423. |
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Nov 19 2012, 02:41 AM
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#1322
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Moving Target Group: Members Posts: 558 Joined: 21-May 08 Member No.: 15,997 |
The SWAT helmet's included plugins are adding to its Availability, meaning that Chummer sees it as having Availability 29.
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Nov 19 2012, 04:23 AM
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#1323
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Target Group: Members Posts: 23 Joined: 12-November 12 Member No.: 62,567 |
The Military Commlinks (Battle Buddies, MCT Tactical, etc...) aren't including their Biometric Lock, Hardening 5 and Armored Case 5, which comes free on all military commlinks.
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Nov 20 2012, 07:59 AM
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#1324
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Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Single Cybereyes implanted within another limb still cannot have Plug In items added to them.
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Nov 20 2012, 04:33 PM
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#1325
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Target Group: Members Posts: 23 Joined: 12-November 12 Member No.: 62,567 |
The Ruger Thunderbolt w/ Smartgun is showing recoil compensation of 3, when it should be 2.
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