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> Chummer Character Generator, Thread #2
Nebular
post Nov 15 2012, 10:55 PM
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Build 426
    - fixed an issue where Cyberware Plugins were attempting to use their parent's Gear properties instead of their own and would throw an error when trying to bulid a list of Locations used by Cyberware
    - Gear Capacity now factors in the Quantity of each plugin
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Machine Ghost
post Nov 15 2012, 11:06 PM
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The last several times (always maybe?) when I download an update for Chummer, I get a crash when attempting to restart. Finally took the time to capture the error content.

Environment: Windows 7 64Bit, Chummer 425 upgrading to 426

QUOTE (Chummer 0.0.0.425)
************** Exception Text **************
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.ArrayList.ArrayListEnumeratorSimple.MoveNext()
at System.Windows.Forms.Application.ExitInternal()
at System.Windows.Forms.Application.Restart()
at Chummer.frmUpdate.cmdRestart_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
[ Spoiler ]
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Machine Ghost
post Nov 15 2012, 11:19 PM
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Are the smartgun camera upgrades really supposed to take up 1 slot each of the weapon modification slots? I would expect that the upgrades are really using modification slots from the camera, not the weapon, once the camera itself has been upgraded. Of course the availability is the same for each up the camera upgrades, instead of varying depending on the sensor function, like standard camera upgrades, and does not accumulate availability either. Trying to add multiple enhancement functions to a single pair of glasses/goggles pushes to extreme availability quite quickly, and that is not an issue here at least.

Environment: Windows 6 64bit, Chummer 426
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SpellBinder
post Nov 16 2012, 12:25 AM
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Thanks for the quick fix, Nebular. (IMG:style_emoticons/default/smile.gif)

And Machine Ghost, I recall this being touched on in the main Shadowrun folder. There are players who ignore that weapon upgrade altogether and give the smartgun camera a rating like a regular camera, and fit plugins from there. The way it's worded in the Arsenal book (and not touched on by any official errata), each upgrade takes a mod slot of the weapon. Seems kinda silly when sensors can be as small as an RFID tag (you can have an RFID with a rating 1 camera with lowlight vision, and it's 100% legal by RAW).
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Weldûn
post Nov 16 2012, 04:16 AM
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Firstly, I just want to say what a great program Chummer is. It's been a huge help in keeping character records straight, and up to date. However, I've been having an issue with custom nexi. One, I can't build one in gear. Two, whenever I try to add a plugin to a vehicle-mounted nexus, I keep getting the following unhandled exception.

QUOTE
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Chummer.frmCreate.tsVehicleSensorAddAsPlugin_Click(Object sender, EventArgs e)
at Chummer.frmCreate.tsVehicleGearAddAsPlugin_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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SpellBinder
post Nov 16 2012, 09:39 AM
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Just found a minor typo for the battery packs. Chummer has them listed as on page 35 of Arsenal, but their entry and chart are both on page 36.

Added: Would it be possible to replace the slot limit notice for vehicles and weapons with an alert message and actually allow these to exceed their limit instead? Arsenal, page 129, details overmodification of these, including the need for GM approval of such a mod.
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Aresius
post Nov 16 2012, 03:56 PM
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Is it already possible to add a new or modify an existing knowledge skill using the improvements manager? I cannot find it, so if it's still missing, please take this question as a feature request. (IMG:style_emoticons/default/smile.gif)
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Weldûn
post Nov 17 2012, 12:36 AM
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QUOTE (Aresius @ Nov 16 2012, 11:56 PM) *
Is it already possible to add a new or modify an existing knowledge skill using the improvements manager? I cannot find it, so if it's still missing, please take this question as a feature request. (IMG:style_emoticons/default/smile.gif)
If you mean career mode, there is a button listed "Add Skill" at the top of the knowledge skills section, and the drop-down entries (skill, specialization, category) for each knowledge skill still work. There is also a delete button next to each skill. If you're asking if it's possible to enter an unlisted KS, be it a completely new KS or a modified version of an existing KS, then all you need to do is click the box itself (your mouse pointer should change to the select/enter text symbol when you mouse-over the box) and type away. Remember to correctly set the category.

I hope that that helped.
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Aresius
post Nov 17 2012, 01:18 AM
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Thanks Weldûn, but this is not what I am looking for.

"Improvements" is the last tab in career mode (in the wiki it's called "Improvements Manager") and allows you to modify nearly any aspect of your character without paying karma for it (if I understood it correctly).

In my group it's not unusual to reward players sometimes directly with skill-points, esp. with knowledge skill points instead of giving the karma to buy them. I'm looking for a method to do that in chummer. My current method is to buy the skill with karma and then add the karma as gained and mark it as refund, so it doesn't count for total career karma.

So I'm interested in doing this directly without my work-around. The improvements system seems to be the proper way, but I cannot find how to add/manipulate knowledge skills there.
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SpellBinder
post Nov 17 2012, 01:47 AM
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I don't think there is, though Nebular already has something in place that should take care of this.

In the "Karma and Nuyen" tab, hit the "Karma Gained" button and put in the difference in karma for the skill level, and make sure to put a check in the box marked "Refund". When your GM rewards you with another skill level, just edit this karma gain to add more to balance out the expense.
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Hellfire
post Nov 17 2012, 09:06 AM
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Thanks for the latest update,
however adding PACKS gear kits with multilevel equipment (for example a comlink with a program package (Basic+ program suite)) still adds up the prices of the suite as well as each individual item in the suite, so instead of costing 400 NY for the basic+ program suite it costs 3100 NY (400 for the suite and 2700 for all programs in it).

This seems to be true for all "package items" that include items that can also be purchased seperately. This also includes now the price for copy protection and registration program option, which should be free when selecting the optional rule.

Also the bug with the Optimization program option in a PACKS kit is still there: when you add a PACKS kit which includes a program with the optimization program option Chummer interprets it as the COMLINK optimization option, costing 500 NY (without rating) instead of 100 NY per rating.

Also response degradation due to running programs should only start once you run a number of programss > system rating, see Unwired 3rd printing (which came after SR4A) p.48, currently Chummer reduces response when the number of programs running is equal to system rating:
if you do not have Unwired 3rd printing:
"Processor Limit:  is is the number of programs the node
can run before it starts to experience Response degradation (see
Matrix Attributes, p. 221, SR4A). For standard nodes, the proces-
sor limit is equal to System rating. "
"Standard nodes are run by commlinks,..."

Many thanks if you could correct this too.

Also a repeated festure request:
could you add the option to create free sprites (unwired p. 157) in the same way that you added the option to create free spirits? This would allow to create custom sprites with complex form the base sprite normally does not have, which currently isn't possible.
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thespaceinvader
post Nov 17 2012, 01:36 PM
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Hi there, I hope you can help: I just started using Chummer, but upon trying to pick a metatype, I repeatably (through restarts, and redownloads and re-extracts of Chummer) receive the following error:

QUOTE
Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

The given key was not present in the dictionary.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Chummer.LanguageManager.GetString(String strKey)
at Chummer.frmCreate.SetTooltips()
at Chummer.frmCreate..ctor(Character objCharacter)
at Chummer.frmMain.ShowNewForm(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Chummer
Assembly Version: 0.0.0.426
Win32 Version: 0.0.0.426
CodeBase: file:///C:/Chummer/Chummer.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Is this something I can fix?
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Machine Ghost
post Nov 17 2012, 11:12 PM
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QUOTE (thespaceinvader @ Nov 17 2012, 06:36 AM) *
Hi there, I hope you can help: I just started using Chummer, but upon trying to pick a metatype, I repeatably (through restarts, and redownloads and re-extracts of Chummer) receive the following error:



Is this something I can fix?
The program should not be crashing, but since this is a new install, have you configured the source books you have available? Before starting to creating a new character, go to options on the tools menu. I'm not the author, but that message looks to me like the meta type you are trying to select does not exist in your configuration, or if the error is one step back, NO meta types exist.

Also since this appears to be new download, is that the latest version? About on the help menu should show Cummer version 0.0.0.426. If it is not that, try doing Check for Updates on the tools menu to get current.
EDIT: never mind the version check: I see in the message details, that it IS version 426, so that is current, though it is possible that the data files do not exist for your language, and update would fix that as well.

After either of those, you will need to exit chummer, and restart (just the program, not the computer), for the changes to be available.
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ChatNoir
post Nov 17 2012, 11:33 PM
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And make sure you have the .NET 4 framework installed and up to date.
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thespaceinvader
post Nov 18 2012, 12:15 AM
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Downloading the updates seems to have fixed it. It seems the English US language was missing.

Thanks for the help.
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Machine Ghost
post Nov 18 2012, 07:08 AM
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Corruption using named gear as plugin of "Butt Pack" or location

Environment: Windows 7 64bit, Chummer 0.0.0.426

Sequence 1:
  • Create new character
  • Add "Butt Pack" to Gear
  • Add "Olfactory Camouflage" to Gear
  • Name "Olfactory Camouflage" as "Club"
  • Right click drag the named gear to "Butt Pack"
  • Save the character file
  • Close and reopen the character file
Result:
  • On the gear tab, the Olfactory Camouflage ("Club") entry shows up both in the Butt Pack, and on its own
  • The quantity of the Olfactory Camouflage ("Club") in the Butt Pack is ghosted and can not be changed
  • The quantity of the Olfactory Camouflage ("Club") NOT in the Butt Pack can be changed
  • Deleting the Olfactory Camouflage ("Club") NOT in the Butt Pack appears to work, but save, close, reopen the chum file, and it is back again.

Sequence 2:
  • Create new character
  • Add "Hip Pack" location to Gear
  • Add "Olfactory Camouflage" to Gear
  • Name "Olfactory Camouflage" as "Club"
  • Right click drag the named gear to "Hip Pack"
  • Save the character file
  • Close and reopen the character file
Result:
  • On the gear tab, the Olfactory Camouflage ("Club") entry shows up twice in the Hip Pack
  • The quantity of both instances seem to be editable, but changing each of the quantities to unique values, save, close reopen the chum file results in one of the quantities being reset to 1
  • Deleting the instance with quantity 1 results in the other instance changing to quantity 1.
  • That final instance now seems to work correctly. Changing quantity, save, close, reload looks correct.
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Machine Ghost
post Nov 18 2012, 07:50 AM
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Adding any of the Certified Credstick Commlink Accesories allows setting the rating for the credstick, which changes the cost. The rating should be fixed at 0 to get the correct cost.

Windows 7 64 bit; Chummer 0.0.0.426
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Weldûn
post Nov 18 2012, 08:21 AM
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QUOTE (Weldûn @ Nov 16 2012, 12:16 PM) *
Firstly, I just want to say what a great program Chummer is. It's been a huge help in keeping character records straight, and up to date. However, I've been having an issue with custom nexi. One, I can't build one in gear. Two, whenever I try to add a plugin to a vehicle-mounted nexus, I keep getting the following unhandled exception.

Okay, I found where I build Custom Nexi in the Gear Tab (It's a drop-down) but I still can't modify vehicle-mounted custom nexi without getting the following unhandled exception.
QUOTE
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Chummer.frmCreate.tsVehicleSensorAddAsPlugin_Click(Object sender, EventArgs e)
at Chummer.frmCreate.tsVehicleGearAddAsPlugin_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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Weldûn
post Nov 18 2012, 09:53 AM
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Additionally, prepackaged software aren't properly applying their program options.
For example, Homewrecker is listing as...

Attack (Rating 3)
Shredder (Rating 3)
Attack (Rating 3)

instead of...

Attack (Rating 3)
└Shredder
Attack (Rating 3)
└Area (Rating 1)
└Armor Piercing (Rating 2)

This is similarly affecting copy protection and registration, if you have those toggled to be automatically included in options.
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ChatNoir
post Nov 18 2012, 01:30 PM
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Hey, I'm playing with armor encumbrance right now and I've found a little problem in the attributes tooltips.

When the encumbrance bonus equals the bonus you have on your Agility, the "Aug" section is blank and so there is no tooltip to clear the things up.

Exemple :
my character have a natural Agility of 6 +1 for the Suprathyroid Gland. So usually I have "Aug" (7). With the right amount of armor, the encombrance reduce that to 6 (6+1-1). It would be nice to know what happens. Maybe some coloring when an attribute is lowered for whatever reason but the tooltip is a must for understanding. (IMG:style_emoticons/default/smile.gif)
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TonkaTuff
post Nov 19 2012, 01:06 AM
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Using revision 423, though I've had this issue with the previous versions:

When trying to save my character as created for career mode, it throws back complaints due to multiple pieces of gear with avail 12+. I've set the maximum allowed availability option up to 20, but it still wants to restrict with avail 12+. Is the limit of 1 item over 12 hard-coded into the system (it's not an issue with my campaign)? And if so, could there be an optional rule toggle to ignore it? Or is it just not respecting the increased avail limit?

Also, I've been trying to update to revision 426, and when I snag the program update from the list it says the download has been installed and I restart, but 'about' is still saying I'm on revision 423.
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tsuyoshikentsu
post Nov 19 2012, 02:41 AM
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The SWAT helmet's included plugins are adding to its Availability, meaning that Chummer sees it as having Availability 29.
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Weldûn
post Nov 19 2012, 04:23 AM
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The Military Commlinks (Battle Buddies, MCT Tactical, etc...) aren't including their Biometric Lock, Hardening 5 and Armored Case 5, which comes free on all military commlinks.
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SpellBinder
post Nov 20 2012, 07:59 AM
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Single Cybereyes implanted within another limb still cannot have Plug In items added to them.
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Weldûn
post Nov 20 2012, 04:33 PM
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The Ruger Thunderbolt w/ Smartgun is showing recoil compensation of 3, when it should be 2.
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