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> Chummer Character Generator, Thread #2
Hellfire
post Dec 7 2012, 11:05 PM
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Hello Nebular,

thanks for the latest update, again great work!

A small feature request: are you adding the personafix/simsense stuff from "Twilight Horizon"?
I'm especially interested in the skillsoft packages... (p.147+)

many thanks.
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SpellBinder
post Dec 8 2012, 02:37 AM
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Is there a particular reason why the Ultramodern positive lifestyle quality is listed at 2 points in Chummer? My copy of Safehouses (page 16) says it's 1 point.
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Wescotte
post Dec 9 2012, 01:02 AM
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i'm trying for my Gm to add another grade of cyberware but for a reason it doesn't work.

in the menu to select the cyberware everything work fine i'm able to select and put at the new grade and everything is calculated correctly.

but once it's on a character it revert to a standard grade

is it a limitation or i do something wrong


thanks alot
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SpellBinder
post Dec 9 2012, 03:09 AM
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I think it's a limitation. I tried doing the same thing, making a grade of cyberware above Delta in this case, and Chummer kept switching it to Standard. It would take any other grade but the one I created.
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All4BigGuns
post Dec 9 2012, 03:57 AM
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Anyone know why Dikote from SR2050 doesn't show up in the weapon mods for melee weapons? (I wants my old Dikote katana I had in SR3)
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Wescotte
post Dec 9 2012, 06:02 AM
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QUOTE (SpellBinder @ Dec 8 2012, 10:09 PM) *
I think it's a limitation. I tried doing the same thing, making a grade of cyberware above Delta in this case, and Chummer kept switching it to Standard. It would take any other grade but the one I created.


Would be nice to Have that Option ... How do we request it (IMG:style_emoticons/default/wink.gif)
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Jancarius
post Dec 10 2012, 07:00 AM
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When you click on any of the spells (or at least any on two of the characters I've made, I haven't made a new character to test), I get this error dialogue. I can click continue and it will continue running, but no data about hte spell comes up.


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Chummer.LanguageManager.GetString(String strKey)
at Chummer.Spell.get_DisplayRange()
at Chummer.frmCareer.treSpells_AfterSelect(Object sender, TreeViewEventArgs e)
at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
at System.Windows.Forms.TreeView.WmNotify(Message& m)
at System.Windows.Forms.TreeView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Chummer
Assembly Version: 0.0.0.432
Win32 Version: 0.0.0.432
CodeBase: file:///J:/Documents/GoogleDrive/Google%20Drive/ChummerGen/Chummer.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.278 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.282 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.296 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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SpellBinder
post Dec 10 2012, 08:25 PM
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I think you'll want to e-mail one of those character files to Nebular, because I don't get anything clicking on any spells of any character sheets I have, build or career mode, and the oldest one I tested were last modified May 1 of 2012.

Too bad the save files don't include the version of Chummer they were last saved in.
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Nebular
post Dec 12 2012, 04:51 PM
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QUOTE (Hellfire @ Dec 7 2012, 06:05 PM) *
Hello Nebular,

thanks for the latest update, again great work!

A small feature request: are you adding the personafix/simsense stuff from "Twilight Horizon"?
I'm especially interested in the skillsoft packages... (p.147+)

many thanks.

Unfortunately I don't have access to the Horizon Adventures materials so you may need to create a custom data file to fit your needs or see if someone else has created one for it. (IMG:style_emoticons/default/indifferent.gif)
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Nebular
post Dec 12 2012, 04:51 PM
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QUOTE (SpellBinder @ Dec 7 2012, 09:37 PM) *
Is there a particular reason why the Ultramodern positive lifestyle quality is listed at 2 points in Chummer? My copy of Safehouses (page 16) says it's 1 point.

Yeah, I apparently made a mistake on that one. I've updated the Lifestyles file to correct this.
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Nebular
post Dec 12 2012, 04:58 PM
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QUOTE (Wescotte @ Dec 8 2012, 08:02 PM) *
i'm trying for my Gm to add another grade of cyberware but for a reason it doesn't work.

in the menu to select the cyberware everything work fine i'm able to select and put at the new grade and everything is calculated correctly.

but once it's on a character it revert to a standard grade

is it a limitation or i do something wrong


thanks alot

This has been bugging me for quite some time as it's almost entirely hard-coded; the app has it own copy of that stuff internally which made things much easier at the time but broke the whole data-driven thing. I've started ripping out the existing Cyberware Grade system and replacing it with a new one that is loaded entirely from the XML files. It will be in the next update (probably only one more small one between now and Xmas).
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ChatNoir
post Dec 12 2012, 04:59 PM
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I'm not sure you saw my message from few days ago. (IMG:style_emoticons/default/smile.gif)

QUOTE (ChatNoir @ Dec 5 2012, 09:05 AM) *
Hi, a friend has found a bug with the nanohive. He says that when removing it, his total ¥ decrease instead of increasing.

So I tried on a character I'm building and I got something strange too :
- before : 2.31 ess & +721¥
- with the nanohive : 1.56 ess & -9279¥ (it seems alright)
- after removing it : 2.27 ess & +1971¥ (something is definitively odd)

I also tried with other types of cyberstuff and got other results (both for ¥ and ess). So it seems that part is not really reliable. So either my char is wierd (I'll send it to you), or there is a problem.

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Nebular
post Dec 12 2012, 05:00 PM
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QUOTE (All4BigGuns @ Dec 8 2012, 10:57 PM) *
Anyone know why Dikote from SR2050 doesn't show up in the weapon mods for melee weapons? (I wants my old Dikote katana I had in SR3)


Unfortunately the 2050 material is still only partially implemented. There's a ton of information to enter there and looking at it all just makes me want to give up on entering it. I'll see if I can at least enter it in small chunks to hopefully get the stuff finished one day.
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Nebular
post Dec 12 2012, 05:01 PM
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QUOTE (Jancarius @ Dec 10 2012, 02:00 AM) *
When you click on any of the spells (or at least any on two of the characters I've made, I haven't made a new character to test), I get this error dialogue. I can click continue and it will continue running, but no data about hte spell comes up.


It looks like one of the Spell ranges is causing something to break. Does this happen for every Spell you select or just particular ones? Could you email me a copy of one of the affected save files (nebular@shaw.ca) so I can see what might be happening?
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Nebular
post Dec 12 2012, 05:02 PM
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QUOTE (SpellBinder @ Dec 10 2012, 03:25 PM) *
Too bad the save files don't include the version of Chummer they were last saved in.

Yes! Handy! In the next build! (IMG:style_emoticons/default/wink.gif)
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Nebular
post Dec 12 2012, 05:08 PM
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QUOTE (ChatNoir @ Dec 12 2012, 11:59 AM) *
I'm not sure you saw my message from few days ago. (IMG:style_emoticons/default/smile.gif)

I can't seem to reproduce this issue at all. It looks like it's just a Standard Grade Nanohive that's being added. When I do this on mine at least, the Ess and Nuyen amounts return to their correct values. I'm re-writing a bunch of the Cyberware code to handle custom Grades which also involves re-writing how some of the Ess and Nuyen amounts are calculated which may fix the problem he's experiencing. I'm hoping to have the next update available pretty soon (today if I'm lucky), so I'd first see if he continues to have the issue with the next build. If he still does, please email me a copy of the save file (nebular@shaw.ca) and I'll see what might be happening. (IMG:style_emoticons/default/smile.gif)
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Nebular
post Dec 13 2012, 12:10 AM
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Build 433
  • added support for custom Cyberware and Bioware Grades
  • removing the last Adapsin-enabling Improvement now changes the Grade of all Cyberware to their non-Adapsin Grades
  • Cyberware and Bioware Grades on the printouts now show their full, translated names
  • save files now include the application build number they were last saved with
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ChatNoir
post Dec 13 2012, 06:50 AM
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QUOTE (Nebular @ Dec 12 2012, 06:08 PM) *
I can't seem to reproduce this issue at all. It looks like it's just a Standard Grade Nanohive that's being added. When I do this on mine at least, the Ess and Nuyen amounts return to their correct values. I'm re-writing a bunch of the Cyberware code to handle custom Grades which also involves re-writing how some of the Ess and Nuyen amounts are calculated which may fix the problem he's experiencing. I'm hoping to have the next update available pretty soon (today if I'm lucky), so I'd first see if he continues to have the issue with the next build. If he still does, please email me a copy of the save file (nebular@shaw.ca) and I'll see what might be happening. (IMG:style_emoticons/default/smile.gif)

Hi, it's still doing it after the update (at least the bug is consistent ^^). I already sent you my save file on dec 5. Shall I sent it again ?
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Wescotte
post Dec 13 2012, 07:41 PM
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QUOTE (Nebular @ Dec 12 2012, 07:10 PM) *
Build 433
  • added support for custom Cyberware and Bioware Grades
  • removing the last Adapsin-enabling Improvement now changes the Grade of all Cyberware to their non-Adapsin Grades
  • Cyberware and Bioware Grades on the printouts now show their full, translated names
  • save files now include the application build number they were last saved with



wow thank you very much it's really fun to see your dedication to this

thumbs up for you (IMG:style_emoticons/default/smile.gif) you deserve it

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Nebular
post Dec 13 2012, 10:37 PM
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QUOTE (ChatNoir @ Dec 13 2012, 01:50 AM) *
Hi, it's still doing it after the update (at least the bug is consistent ^^). I already sent you my save file on dec 5. Shall I sent it again ?

Found the file in my inbox. I see what's going on! When the Nanohive is being removed, the Grade on the Orientation System is being set to Standard (the grade of the removed 'Ware) when it was originally Alphaware. If you set the Orientation System back to Alphaware, the Essence and Nuyen values go back to their correct totals. I'll have this fixed in the next update which I'm hoping to put out in the next hour or so once I figure out what's causing this to misbehave.

The update will also include the remaining SR 2050 content. It turns out I was a lot closer to the end than I had thought. (IMG:style_emoticons/default/smile.gif)
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ChatNoir
post Dec 13 2012, 10:43 PM
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Great, I'll pass that to the other people I know who have that problem. (IMG:style_emoticons/default/smile.gif)

Thanks a lot. (IMG:style_emoticons/default/smile.gif)
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All4BigGuns
post Dec 13 2012, 10:51 PM
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The glitch with the updater came back with the latest build. :/
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Nebular
post Dec 13 2012, 10:52 PM
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Build 434
  • Improvements can now use division and will round resulting fractions downs
  • fixed an issue where deleting a piece of Cyberware could cause the next item in the list to suddenly change its Grade
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Nebular
post Dec 13 2012, 10:53 PM
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QUOTE (All4BigGuns @ Dec 13 2012, 05:51 PM) *
The glitch with the updater came back with the latest build. :/

That's really weird. Nothing in the update code has changed except for trying to put the old file back in place if the download fails. Nothing has changed on the server either. Are you getting an error message at all or just an infinite update loop?
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Dakka Dakka
post Dec 13 2012, 11:03 PM
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Update 434 worked fine for me.
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