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#1376
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Target ![]() Group: Members Posts: 74 Joined: 26-January 12 Member No.: 48,220 ![]() |
Hello Nebular,
thanks for the latest update, again great work! A small feature request: are you adding the personafix/simsense stuff from "Twilight Horizon"? I'm especially interested in the skillsoft packages... (p.147+) many thanks. |
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#1377
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Is there a particular reason why the Ultramodern positive lifestyle quality is listed at 2 points in Chummer? My copy of Safehouses (page 16) says it's 1 point.
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#1378
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Target ![]() Group: Members Posts: 3 Joined: 8-December 12 Member No.: 65,383 ![]() |
i'm trying for my Gm to add another grade of cyberware but for a reason it doesn't work.
in the menu to select the cyberware everything work fine i'm able to select and put at the new grade and everything is calculated correctly. but once it's on a character it revert to a standard grade is it a limitation or i do something wrong thanks alot |
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#1379
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
I think it's a limitation. I tried doing the same thing, making a grade of cyberware above Delta in this case, and Chummer kept switching it to Standard. It would take any other grade but the one I created.
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#1380
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Former Member ![]() ![]() Group: Members Posts: 814 Joined: 15-July 12 Member No.: 53,042 ![]() |
Anyone know why Dikote from SR2050 doesn't show up in the weapon mods for melee weapons? (I wants my old Dikote katana I had in SR3)
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#1381
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Target ![]() Group: Members Posts: 3 Joined: 8-December 12 Member No.: 65,383 ![]() |
I think it's a limitation. I tried doing the same thing, making a grade of cyberware above Delta in this case, and Chummer kept switching it to Standard. It would take any other grade but the one I created. Would be nice to Have that Option ... How do we request it (IMG:style_emoticons/default/wink.gif) |
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#1382
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Target ![]() Group: Members Posts: 1 Joined: 8-December 12 Member No.: 65,392 ![]() |
When you click on any of the spells (or at least any on two of the characters I've made, I haven't made a new character to test), I get this error dialogue. I can click continue and it will continue running, but no data about hte spell comes up.
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Chummer.LanguageManager.GetString(String strKey) at Chummer.Spell.get_DisplayRange() at Chummer.frmCareer.treSpells_AfterSelect(Object sender, TreeViewEventArgs e) at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e) at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv) at System.Windows.Forms.TreeView.WmNotify(Message& m) at System.Windows.Forms.TreeView.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Chummer Assembly Version: 0.0.0.432 Win32 Version: 0.0.0.432 CodeBase: file:///J:/Documents/GoogleDrive/Google%20Drive/ChummerGen/Chummer.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.278 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.282 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.296 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.233 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.233 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. |
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#1383
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
I think you'll want to e-mail one of those character files to Nebular, because I don't get anything clicking on any spells of any character sheets I have, build or career mode, and the oldest one I tested were last modified May 1 of 2012.
Too bad the save files don't include the version of Chummer they were last saved in. |
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#1384
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Hello Nebular, thanks for the latest update, again great work! A small feature request: are you adding the personafix/simsense stuff from "Twilight Horizon"? I'm especially interested in the skillsoft packages... (p.147+) many thanks. Unfortunately I don't have access to the Horizon Adventures materials so you may need to create a custom data file to fit your needs or see if someone else has created one for it. (IMG:style_emoticons/default/indifferent.gif) |
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#1385
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
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#1386
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
i'm trying for my Gm to add another grade of cyberware but for a reason it doesn't work. in the menu to select the cyberware everything work fine i'm able to select and put at the new grade and everything is calculated correctly. but once it's on a character it revert to a standard grade is it a limitation or i do something wrong thanks alot This has been bugging me for quite some time as it's almost entirely hard-coded; the app has it own copy of that stuff internally which made things much easier at the time but broke the whole data-driven thing. I've started ripping out the existing Cyberware Grade system and replacing it with a new one that is loaded entirely from the XML files. It will be in the next update (probably only one more small one between now and Xmas). |
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#1387
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Target ![]() Group: Members Posts: 95 Joined: 10-September 11 From: Lyon, FRANCE Member No.: 37,728 ![]() |
I'm not sure you saw my message from few days ago. (IMG:style_emoticons/default/smile.gif)
Hi, a friend has found a bug with the nanohive. He says that when removing it, his total ¥ decrease instead of increasing. So I tried on a character I'm building and I got something strange too : - before : 2.31 ess & +721¥ - with the nanohive : 1.56 ess & -9279¥ (it seems alright) - after removing it : 2.27 ess & +1971¥ (something is definitively odd) I also tried with other types of cyberstuff and got other results (both for ¥ and ess). So it seems that part is not really reliable. So either my char is wierd (I'll send it to you), or there is a problem. |
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#1388
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Anyone know why Dikote from SR2050 doesn't show up in the weapon mods for melee weapons? (I wants my old Dikote katana I had in SR3) Unfortunately the 2050 material is still only partially implemented. There's a ton of information to enter there and looking at it all just makes me want to give up on entering it. I'll see if I can at least enter it in small chunks to hopefully get the stuff finished one day. |
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#1389
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
When you click on any of the spells (or at least any on two of the characters I've made, I haven't made a new character to test), I get this error dialogue. I can click continue and it will continue running, but no data about hte spell comes up. It looks like one of the Spell ranges is causing something to break. Does this happen for every Spell you select or just particular ones? Could you email me a copy of one of the affected save files (nebular@shaw.ca) so I can see what might be happening? |
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#1390
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Too bad the save files don't include the version of Chummer they were last saved in. Yes! Handy! In the next build! (IMG:style_emoticons/default/wink.gif) |
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#1391
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
I'm not sure you saw my message from few days ago. (IMG:style_emoticons/default/smile.gif) I can't seem to reproduce this issue at all. It looks like it's just a Standard Grade Nanohive that's being added. When I do this on mine at least, the Ess and Nuyen amounts return to their correct values. I'm re-writing a bunch of the Cyberware code to handle custom Grades which also involves re-writing how some of the Ess and Nuyen amounts are calculated which may fix the problem he's experiencing. I'm hoping to have the next update available pretty soon (today if I'm lucky), so I'd first see if he continues to have the issue with the next build. If he still does, please email me a copy of the save file (nebular@shaw.ca) and I'll see what might be happening. (IMG:style_emoticons/default/smile.gif) |
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#1392
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Build 433
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#1393
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Target ![]() Group: Members Posts: 95 Joined: 10-September 11 From: Lyon, FRANCE Member No.: 37,728 ![]() |
I can't seem to reproduce this issue at all. It looks like it's just a Standard Grade Nanohive that's being added. When I do this on mine at least, the Ess and Nuyen amounts return to their correct values. I'm re-writing a bunch of the Cyberware code to handle custom Grades which also involves re-writing how some of the Ess and Nuyen amounts are calculated which may fix the problem he's experiencing. I'm hoping to have the next update available pretty soon (today if I'm lucky), so I'd first see if he continues to have the issue with the next build. If he still does, please email me a copy of the save file (nebular@shaw.ca) and I'll see what might be happening. (IMG:style_emoticons/default/smile.gif) Hi, it's still doing it after the update (at least the bug is consistent ^^). I already sent you my save file on dec 5. Shall I sent it again ? |
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#1394
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Target ![]() Group: Members Posts: 3 Joined: 8-December 12 Member No.: 65,383 ![]() |
Build 433
wow thank you very much it's really fun to see your dedication to this thumbs up for you (IMG:style_emoticons/default/smile.gif) you deserve it |
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#1395
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Hi, it's still doing it after the update (at least the bug is consistent ^^). I already sent you my save file on dec 5. Shall I sent it again ? Found the file in my inbox. I see what's going on! When the Nanohive is being removed, the Grade on the Orientation System is being set to Standard (the grade of the removed 'Ware) when it was originally Alphaware. If you set the Orientation System back to Alphaware, the Essence and Nuyen values go back to their correct totals. I'll have this fixed in the next update which I'm hoping to put out in the next hour or so once I figure out what's causing this to misbehave. The update will also include the remaining SR 2050 content. It turns out I was a lot closer to the end than I had thought. (IMG:style_emoticons/default/smile.gif) |
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#1396
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Target ![]() Group: Members Posts: 95 Joined: 10-September 11 From: Lyon, FRANCE Member No.: 37,728 ![]() |
Great, I'll pass that to the other people I know who have that problem. (IMG:style_emoticons/default/smile.gif)
Thanks a lot. (IMG:style_emoticons/default/smile.gif) |
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#1397
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Former Member ![]() ![]() Group: Members Posts: 814 Joined: 15-July 12 Member No.: 53,042 ![]() |
The glitch with the updater came back with the latest build. :/
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#1398
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Build 434
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#1399
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
The glitch with the updater came back with the latest build. :/ That's really weird. Nothing in the update code has changed except for trying to put the old file back in place if the download fails. Nothing has changed on the server either. Are you getting an error message at all or just an infinite update loop? |
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#1400
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
Update 434 worked fine for me.
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Lo-Fi Version | Time is now: 18th February 2025 - 07:49 AM |
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