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> Chummer Character Generator, Thread #2
Saytr
post Jan 8 2013, 04:42 AM
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Theoretically yes the new windows 8 tablets act just lime the desktops now
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All4BigGuns
post Jan 8 2013, 04:51 AM
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QUOTE (Saytr @ Jan 7 2013, 10:42 PM) *
Theoretically yes the new windows 8 tablets act just lime the desktops now


I know the Android tablets are pretty expensive, but I haven't looked at the Windows 8 ones. Are they any cheaper, and do they require a "service plan" like the Android ones do?
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Machine Ghost
post Jan 8 2013, 08:09 AM
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QUOTE (Nebular @ Jan 7 2013, 07:59 PM) *
At the moment I don't have any plans to create something for Windows 8 RT or any other device. The source code for build 420 is freely available from http://code.google.com/p/chummer/ if you want to poke around in it though and give it a try. (IMG:style_emoticons/default/smile.gif)

When I look at the supplied link / site, I find XSD and executable package. You are not publishing the c#?
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Nebular
post Jan 8 2013, 01:47 PM
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QUOTE (All4BigGuns @ Jan 7 2013, 11:06 PM) *
If someone has a tablet that runs Windows 8, wouldn't the tablet just be able to run the one that currently exists?

It depends on the tablet. A lot of tablets will only run Windows 8 RT which limits you to only "Metro" style applications; they won't run standard desktop apps. From what I have read, people have found a way around this limitation but I don't know any of the details.
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Nebular
post Jan 8 2013, 01:50 PM
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QUOTE (Machine Ghost @ Jan 8 2013, 03:09 AM) *
When I look at the supplied link / site, I find XSD and executable package. You are not publishing the c#?

Whoops, apparently the source tab was hidden. It should be there now and has the information you need to connect to the code repository and download it. You'll need a Subversion client like Tortoise SVN to download it, or you can just past the URL into your browser and manually download all of the files, but that would probably be a real pain in the butt. (IMG:style_emoticons/default/wink.gif)
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Nebular
post Jan 9 2013, 03:14 AM
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QUOTE (SpellBinder @ Dec 17 2012, 12:40 AM) *
Came across a minor glitch when making a runner. He had a skill group at its max rating of 4 during creation, but after saving the sheet into career mode and adding karma I was unable to increase that skill group (had well more than enough). Closing and re-loading the sheet resolved this, but could prove a little frustrating for others trying to create runners that get a GM approved boost of karma after creation.

I've tried a few times now and can't seem to reproduce this. Does this happen only with a particular Skill Group?
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SpellBinder
post Jan 9 2013, 03:33 AM
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I'll have to check. At the moment I think I might be surprised if I can remember which character file I was working with at the time.

Added: Okay, tested two character files, one with Electronics & Mechanic and another with Influence, all at a rating of 4. In both cases, switching over to career mode brought them up with those skill groups unable to be improved, while any other skill group with a lesser rating could be.

Added 2: Quick made another character with nearly all skill groups at a rating of 4, including two custom skill groups I have added for technomancer versions of Cracking and Electronics, with only Mechanic at a 0. All of the skill groups, save Mechanic, were disabled for improvement immediately after switching into career mode.
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TypeRyder
post Jan 9 2013, 09:54 PM
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Many thanks for this really nice piece of software - seems to work very nice!

I have noticed that when I choose the Option "Use alternate complex forms cost" he doesn't calculate with my resonance rating. In my current example I have a Resoncance Rating of 5, in the Dice Pool View he uses a Rating of 1 (after using the Option mentioned) so I see the following dice pool calculation (example with analyze): Drop down field "Computer" + 1.

I assume that the "1" should be my resonance rating but it seems that he uses another rating (may be Magic) instead for the calculation?

I think that the option refers to the optional rule where you can buy complex forms like spells for 5 Karma and can use them up to a maximum of Resonance (or up to a maximum of resonance x2 with threading) and have to check for fading.

It would be nice if that could get fixed (or if someone tell me where I'm wrong) - thank you (IMG:style_emoticons/default/smile.gif)

Edit (didn't want to do a new post):
I tried to add a linked sprite but didn't find that option - have I missed it or could you add this? That would be great (IMG:style_emoticons/default/smile.gif)
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Nebular
post Jan 10 2013, 01:43 AM
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QUOTE (TypeRyder @ Jan 9 2013, 04:54 PM) *
Many thanks for this really nice piece of software - seems to work very nice!

I have noticed that when I choose the Option "Use alternate complex forms cost" he doesn't calculate with my resonance rating. In my current example I have a Resoncance Rating of 5, in the Dice Pool View he uses a Rating of 1 (after using the Option mentioned) so I see the following dice pool calculation (example with analyze): Drop down field "Computer" + 1.

I assume that the "1" should be my resonance rating but it seems that he uses another rating (may be Magic) instead for the calculation?

I think that the option refers to the optional rule where you can buy complex forms like spells for 5 Karma and can use them up to a maximum of Resonance (or up to a maximum of resonance x2 with threading) and have to check for fading.

It would be nice if that could get fixed (or if someone tell me where I'm wrong) - thank you (IMG:style_emoticons/default/smile.gif)

Edit (didn't want to do a new post):
I tried to add a linked sprite but didn't find that option - have I missed it or could you add this? That would be great (IMG:style_emoticons/default/smile.gif)

I'll add a numeric field to select the Complex Form's Rating when the optional rule is turned on which should update the Dice Pool appropriately.

Linking is just a Karma expenditure from what I can see. You can do this by going to the Karma and Nuyen tab and creating a new Karma Expense of the necessary amount.
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Nebular
post Jan 10 2013, 01:58 AM
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Build 439
  • Cyberware attached to the character can now have plugins attached to plugins (recursive to any number)
  • Cyberware now supports items that both grant and consume capacity (X/[Y])
  • Commlinks on the Gear tab can now be marked as being the character's Active Commlink which automatically updates Matrix Initiative to use the proper Response
  • Program Packages and Software Suites can now be Hacked
  • added support for deleting Custom PACKS Kits through the Add PACKS Kits window
  • fixed an issue where Commlinks that came with plugins would create multiple copies of them when purchased
  • items in Custom PACKS Kits no longer include all of their default plugins and instead only add the plugins that were attached to them when the Kit was saved
  • added a "Generic Mod" Vehicle Mod to allow one-off Mods for Vehicles (typically Drones) more easily
  • fixed an issue where Gear with a <selecttext /> Improvement would not prompt for a value when added to a Vehicle
  • undoing a Nuyen Expense for a piece of Cyberware now removes any Weapons that the Cyberware created
  • added an Essence Consumption section to the Cyberware and Bioware tab that show the character's total values for Cyberware, Bioware, and Essence Hole deductions
  • added an option to control the number of decimal places that Essence is rounded to (2 by default)
  • a Complex Form's Rating can now be selected when in Career Mode with the Use alternate Complex Form cost optional rule turned on to see what the Dice Pool would be for the desired Rating
New Strings
  • Label_EssenceConsumption
  • Label_Cyberware
  • Label_Bioware
  • Label_EssenceHole
  • Label_Options_EssenceDecimals
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Machine Ghost
post Jan 10 2013, 07:12 AM
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Welcome back [closer to] the land of health.

I do not know if it was the program or data file updates, but this version also fixed the problem I as having adding spells in create mode
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TypeRyder
post Jan 10 2013, 07:40 AM
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QUOTE (Nebular @ Jan 10 2013, 03:43 AM) *
I'll add a numeric field to select the Complex Form's Rating when the optional rule is turned on which should update the Dice Pool appropriately.

Linking is just a Karma expenditure from what I can see. You can do this by going to the Karma and Nuyen tab and creating a new Karma Expense of the necessary amount.


Perfect - many thanks!
You are right with the linking - I note linkings there, should be sufficient for bookkeeping.
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ShadowWalker
post Jan 12 2013, 04:59 PM
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Would it be possible to add a new category to gear called Homunculi, and add the ones on page 87 of SM. Specifically for the manufacture costs of rating times an amount.
example: Plasteel Homunculus has a cost of rating times 2500¥ to make.
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SpellBinder
post Jan 13 2013, 06:42 AM
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I do not believe the skill modifiers are being calculated completely correctly. For example, working on a soon-to-be vampire character, I gave her the Trustworthy (Skill Group) quality, and before adding any levels to Influence (so, Influence 0) noticed that with a Charisma of 4 she had a DP of 4 in that skill group. The mouseover does say "Rating Modifiers (0 of 1)", but that 1 is still getting added here.

I have checked with the adept power Improved Ability, and noticed that in testing with this character, with Trustworthy (Skill Group), Magic 3, Improved Ability (Con) 3, Con 0, and Charisma 4, Chummer says she has a DP of 7 in Con. As soon as the skill is upped to Con 1, the DP does calculate correctly.

Added: Stumbled on this one. Arsenal, page 59, Radiation sensors do not have a rating, though Chummer allows one up to 4.
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TypeRyder
post Jan 13 2013, 09:45 AM
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I'm currently trying to get my actual Character over to Chummer for bookkeeping etc. and have asked myself:
How could I manage different bank accounts?
How have other people solved that problem? It would be nice to divide the total amount of nuyen into several accounts. My Character for example has an official account for each SIN and also several more for different reasons and it would be very cool if the management of different accounts would be possible with chummer - would it be possible to add this feature without too much trouble?

Edit:
Is it possible to build own modifications for Vehicles? I found a "Build your own"-function when I wanted to add an electronic gear option to a drone but got an error. Haven't seen the option after the error.
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ShadowWalker
post Jan 15 2013, 01:35 AM
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The Dumb, Simple, Average, Complex, Smart and Cutting Edge peripherals should all have their rating set to what is in the data.
It shouldn't be changeable as it currently is. Response, Signal, System and Firewall should all be set to the rating for these entries.
The Custom entry should allow for any value, for those attributes, to be put into it just like the custom commlink.

I'm going through the main book and the unwired to make a new list of peripherals to be included.

edit: Just noticed the Custom Peripheral has a typo in it's category entry.
edit 2: Smartgun System on weapons should allow for a Peripheral Plugin to be added.

On another note has Clusters been added to Chummer as per what is on page 55 of Unwired?
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SpellBinder
post Jan 16 2013, 02:40 AM
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Found a glitch in career mode, swapped Latent Awakening for Mystic Adept for a character with 5.0625 Essence, and Ended up with Magic 0 (0/0) where it should be Magic 1 (1/5). From Street Magic, page 25, in Latent Awakening, "If the character has an Essence lower than 6 (due to implants or other causes), he still starts with a Magic of 1, but his maximum Magic attribute is adjusted according to the Essence loss. If the character’s Essence is less than 1, he has lost any chance to be Awakened."
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Yatokya
post Jan 16 2013, 03:41 PM
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Hi Thanks for a great piece of software!

I'm currently using Chummer with Wine on Mac OSX and everything works great except I'm unable to add a lifestyle. I realize the error is probably due to Wine and Wine compatibility is probably not on the top of your list but if you could take a look at the issue and see if it's something that can be fixed on you end I'd appreciate it (IMG:style_emoticons/default/smile.gif)

The error I'm receiving is as follows (Chummer build 439):

QUOTE
Unhandled exception has occurred in your application. If you click
Continue, the application will ignore this error and attempt to continue.
If you click Quit, the application will close immediately .

Value was ether too large or too small for a Decimal.

Details:

just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.OverflowException: Value was either too large or too small for a Decimal.
at System.Decimal.FCallToInt32(Decimal d)
at Chummer.Lifestyle.get_TotalMonthlyCost()
at Chummer.frmCreate.RefreshSelectedLifestyle()
at Chummer.frmCreate.treLifestyles_AfterSelect(Object sender, TreeViewEventArgs e)
at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
at System.Windows.Forms.TreeView.WmNotify(Message& m)
at System.Windows.Forms.TreeView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Chummer
Assembly Version: 0.0.0.439
Win32 Version: 0.0.0.439
CodeBase: file:///Z:/Users/chris/Downloads/Chummer/Chummer.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:
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Makki
post Jan 20 2013, 09:13 AM
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anybody else having trouble with the "Special Attributes do not count towards 50% Karma limit during character creation" House rule?
It seems to nto work for some reason.
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SpellBinder
post Jan 20 2013, 09:56 AM
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Only when dealing with the eight primary attributes after the sum of all attributes exceeds the 50% karma limit. The specials aren't impeded, but then any of the primary eight get cut down to the minimum to bring the karma limit inline. It's like only Edge and Magic (didn't test Resonance) truly work properly.
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Nebular
post Jan 21 2013, 03:03 AM
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QUOTE (Yatokya @ Jan 16 2013, 10:41 AM) *
Hi Thanks for a great piece of software!

I'm currently using Chummer with Wine on Mac OSX and everything works great except I'm unable to add a lifestyle. I realize the error is probably due to Wine and Wine compatibility is probably not on the top of your list but if you could take a look at the issue and see if it's something that can be fixed on you end I'd appreciate it (IMG:style_emoticons/default/smile.gif)

The error I'm receiving is as follows (Chummer build 439):

Interesting to know that you actually have it working with Wine on OSX. I had tried to get it to work with Wine on Linux with no success, though part of that could have been my failing to understand what I was actually doing. (IMG:style_emoticons/default/smile.gif)

I think I have a fix for this. I'll have an update out very shortly that will hopefully take care of this little problem. Let me know if it either doesn't work or if you encounter any other snags using Wine. It's exciting to know that it's mostly working on a non-Windows environment. (IMG:style_emoticons/default/biggrin.gif)
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Nebular
post Jan 21 2013, 03:09 AM
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QUOTE (ShadowWalker @ Jan 12 2013, 11:59 AM) *
Would it be possible to add a new category to gear called Homunculi, and add the ones on page 87 of SM. Specifically for the manufacture costs of rating times an amount.
example: Plasteel Homunculus has a cost of rating times 2500¥ to make.

I'll add the Homunculi and Wicker Man to an Inanimate Vessels category in Gear with the next update. Just finishing off some of the nasty complexities of the new Quality requirements from Way of the Samurai. (IMG:style_emoticons/default/smile.gif)
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Nebular
post Jan 21 2013, 03:11 AM
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QUOTE (SpellBinder @ Jan 13 2013, 01:42 AM) *
I do not believe the skill modifiers are being calculated completely correctly. For example, working on a soon-to-be vampire character, I gave her the Trustworthy (Skill Group) quality, and before adding any levels to Influence (so, Influence 0) noticed that with a Charisma of 4 she had a DP of 4 in that skill group. The mouseover does say "Rating Modifiers (0 of 1)", but that 1 is still getting added here.

I have checked with the adept power Improved Ability, and noticed that in testing with this character, with Trustworthy (Skill Group), Magic 3, Improved Ability (Con) 3, Con 0, and Charisma 4, Chummer says she has a DP of 7 in Con. As soon as the skill is upped to Con 1, the DP does calculate correctly.

Added: Stumbled on this one. Arsenal, page 59, Radiation sensors do not have a rating, though Chummer allows one up to 4.

Could you email me the affected save file so I can see what you're seeing and possibly what's going on? (nebular@shaw.ca)

No idea where that Rating 4 came from. I'll have it removed in the next update.
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Nebular
post Jan 21 2013, 03:18 AM
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QUOTE (TypeRyder @ Jan 13 2013, 04:45 AM) *
I'm currently trying to get my actual Character over to Chummer for bookkeeping etc. and have asked myself:
How could I manage different bank accounts?
How have other people solved that problem? It would be nice to divide the total amount of nuyen into several accounts. My Character for example has an official account for each SIN and also several more for different reasons and it would be very cool if the management of different accounts would be possible with chummer - would it be possible to add this feature without too much trouble?

Edit:
Is it possible to build own modifications for Vehicles? I found a "Build your own"-function when I wanted to add an electronic gear option to a drone but got an error. Haven't seen the option after the error.

I'll add the bank account one to my list, though I'm not sure if it's doable yet or how difficult it would be.

There's a Custom Placeholder item in Gear but nothing in the Vehicles section, largely due to the complexity of Vehicles and Vehicle Mods. Adding a custom Vehicle data file is the only way to create new Vehicles and/or Vehicle Mods.
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Nebular
post Jan 21 2013, 03:39 AM
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QUOTE (ShadowWalker @ Jan 14 2013, 08:35 PM) *
The Dumb, Simple, Average, Complex, Smart and Cutting Edge peripherals should all have their rating set to what is in the data.
It shouldn't be changeable as it currently is. Response, Signal, System and Firewall should all be set to the rating for these entries.
The Custom entry should allow for any value, for those attributes, to be put into it just like the custom commlink.

I'm going through the main book and the unwired to make a new list of peripherals to be included.

edit: Just noticed the Custom Peripheral has a typo in it's category entry.
edit 2: Smartgun System on weapons should allow for a Peripheral Plugin to be added.

On another note has Clusters been added to Chummer as per what is on page 55 of Unwired?

I'll have the Peripherals fixed in the next update. Gear will also be updated so that Commlink Upgrade and Commlink Operating System Upgrade items can affect a Gear's System, Signal, Response, and Firewall in the same way as Commlinks.

I don't have any plans to work with Clusters right now. I'll add it to my list and might take a look at this in the future.
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