Chummer Character Generator, Thread #2 |
Chummer Character Generator, Thread #2 |
Jan 28 2013, 09:27 AM
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#1501
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Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Damn...something I don't know how to do. Figures... Ctrl + Prt Sc is the shorthand on some keyboards. Others will actually have "Print Screen" fully written out on a particular key. Now if you're on a laptop, it's almost a dead certainty that you'll have a Fn or Function key (as far as I know, typically right next to the left Control key), which must also be pressed. After that, just open up an image editor program (MS Paint that is part of all Windows OS version works fine), paste, and save as a JPG file somewhere you'll be able to find it. |
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Jan 28 2013, 04:33 PM
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#1502
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Running Target Group: Members Posts: 1,210 Joined: 5-September 05 From: Texas Member No.: 7,685 |
Has any one worked on an improved GM summary sheet?
I'm working on one, but don't want to reinvent the wheel. |
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Jan 28 2013, 05:52 PM
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#1503
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Former Member Group: Members Posts: 814 Joined: 15-July 12 Member No.: 53,042 |
Ctrl + Prt Sc is the shorthand on some keyboards. Others will actually have "Print Screen" fully written out on a particular key. Now if you're on a laptop, it's almost a dead certainty that you'll have a Fn or Function key (as far as I know, typically right next to the left Control key), which must also be pressed. After that, just open up an image editor program (MS Paint that is part of all Windows OS version works fine), paste, and save as a JPG file somewhere you'll be able to find it. Never mind then. Can't do it. I don't have a website or any such to host pictures of that sort (and I won't put something like that in my Facebook), and I've had nothing but trouble trying to put images of any sort on a forum without a website link. |
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Jan 28 2013, 08:37 PM
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#1504
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Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
There was also the e-mail option...
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Jan 29 2013, 01:56 AM
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#1505
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Target Group: Members Posts: 94 Joined: 28-July 11 From: NE Pennsylvania Member No.: 34,232 |
Ok, I don't know what I am missing. Nothing I do can make any of the "Way of the Samurai" qualities show up in the qualities list. I have met the various requirements but they do not show up. The book is selected in options. Even 'Panzer' which requires Bod 5 and 2 pieces of cyber. And of course being below 3 essence.
Are all of the qualities glitched? Do you need to be in Career mode? What am I missing? |
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Jan 29 2013, 02:39 AM
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#1506
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Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
After enabling the book in the Options tab, did you close and restart Chummer?
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Jan 29 2013, 02:42 AM
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#1507
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Moving Target Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
Ok, I don't know what I am missing. Nothing I do can make any of the "Way of the Samurai" qualities show up in the qualities list. I have met the various requirements but they do not show up. The book is selected in options. Even 'Panzer' which requires Bod 5 and 2 pieces of cyber. And of course being below 3 essence. Are all of the qualities glitched? Do you need to be in Career mode? What am I missing? I just checked the data file for qualities and "Way of the Samurai" is not in it. |
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Jan 29 2013, 08:56 AM
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#1508
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Moving Target Group: Members Posts: 250 Joined: 16-January 09 From: Nowhere near you... unless you happen to be near Cologne. Member No.: 16,776 |
I just checked the data file for qualities and "Way of the Samurai" is not in it. No, the new qualities are definitely in my qualities.xml. I'm using build 441. There are actually two entries for Ronin: "Ronin (Bioware)" and "Ronin (Cyberware)". You should also see them in chummer when you deselect the "Show only qualities I can take" box in the "Add Quality" window. It just looks like there's a either a bug in the requirements check for Ronin quality or Neubular hasn't finished said check yet. -CJ |
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Jan 29 2013, 10:10 AM
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#1509
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Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
I've checked the XML file itself, and there is an odd requirement listed with the Ronin ones that none of the other qualities have (Way Of The Samurai, or otherwise): "<streetcredvsnotoriety />".
I made an override file for the Ronin qualities without that one particular line in the requirements, and once the character was below Essence 3 they appeared (per the other requirements, of course). Mind you, I don't have this particular book, so I don't know the true requirements beyond what's in Chummer's XML files. |
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Jan 29 2013, 10:18 AM
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#1510
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Target Group: Members Posts: 94 Joined: 28-July 11 From: NE Pennsylvania Member No.: 34,232 |
After enabling the book in the Options tab, did you close and restart Chummer? Yes I did, multiple times. No, the new qualities are definitely in my qualities.xml. I'm using build 441. There are actually two entries for Ronin: "Ronin (Bioware)" and "Ronin (Cyberware)". You should also see them in chummer when you deselect the "Show only qualities I can take" box in the "Add Quality" window. It just looks like there's a either a bug in the requirements check for Ronin quality or Neubular hasn't finished said check yet. -CJ The qualities don't even show when I deselect "Show only qualities I can take". Also, the new cyber from Way of theSamurai isn't showing up either. It has something to do with a setting not displaying items from Way even though I have the book selected. |
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Jan 29 2013, 09:30 PM
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#1511
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Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
I'm presuming you have only one rules set, too. Things get a little muddled when you have more, I've found. Only other things I can think of are either testing with a new character sheet with the "Ignore Character Creation Rules" checked, and/or checking the qualities and/or cyber XML files directly to ensure they have the items listed.
In checking the cyberware and/or qualities XML files, you can open them with Notepad or any kind of word processor program (they're basic text files, nothing special; just choose "All" for file types when you go to open one) and do a search for the names of the qualities or cyber that's not otherwise showing up for you in Chummer. Just make sure not to save any changes. Beyond that, I'm sorry, but I'm out of ideas. If the book is enabled, and you've restarted Chummer, based on everything else you've done I think they should be showing up. Aside from the Ronin qualities that needed a tweak, I've been able to make any of the WS qualities show up without the "Show Only Qualities I Can Take" being disabled. |
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Jan 29 2013, 11:47 PM
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#1512
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Runner Group: Members Posts: 2,575 Joined: 5-February 10 Member No.: 18,115 |
Quick note, I'm messing around with Surge and metagentic qualities and I noticed that the Fangs quality seemingly has the wrong damage code for its natural weapon.
It seems to be treating it as (STR/2) +1P, when according to every reference I've found to metagenetic Fangs, they are ruled as having (STR/2) -1P. Am I missing something, or might this be a legitimate error? My assumption is that it's supplying the damage code for a Vampire's fangs, which are a separate and unique Natural Weapon: Bite. Edit: Although it does seem weird to me how much variation there is between the different "Fangs". Vampires have (STR/2) +1P, Cyberware Fang Implants have (STR/2)P, and Metagenetic Fangs have (STR/2) -1P. At least with claws, the cyberware and metagenetic varieties are identical in damage (even if one gives bonuses to climbing and the other gives bonuses to digging for some reason?) ~Umi |
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Jan 30 2013, 01:17 AM
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#1513
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Target Group: Members Posts: 94 Joined: 28-July 11 From: NE Pennsylvania Member No.: 34,232 |
I'm presuming you have only one rules set, too. Things get a little muddled when you have more, I've found. Only other things I can think of are either testing with a new character sheet with the "Ignore Character Creation Rules" checked, and/or checking the qualities and/or cyber XML files directly to ensure they have the items listed. Got it. I do use multiple rule sets (or rather I did at one point) and when I'd start a character I'd choose the set I'm using. When I opened the options screen to check that the book was selected, the options screen defaulted to the 'Default Settings' as opposed to 'MySettings'. I had assumed (silly me) that if I changed the options while a character was opened with a certain set of rules that the options screen would show those rules. |
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Jan 30 2013, 06:41 AM
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#1514
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Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
IridiosDZ: Glad we found it, a second set of rules Chummer had.
Umidori: Not so much regarding the Fangs. Between SR4a, RC, and RW, there's a bit of variation, and even some inconsistencies, for fang attacks. I've seen from -1 to +2 across the various critters and such for Fang attacks. Chummer, however, has only one Fangs entry and it does calculate at STR/2+1. Added: Found a minor typo in the spells after getting Land Of Promise and trying to add its spell to a character. The spell Body Glove has the source tag as LoP, but the book has the tag LOP. Found that this is case sensitive, and the spell didn't show up as normal until I changed its source tag. |
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Jan 30 2013, 02:05 PM
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#1515
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Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
The cost of the Skillsoft Clusters needs to be updated to match the reprint of Unwired. Should be as follows: DocWagon Paramedic 44,800¥ Knight Errant Self-Defence 48,000¥ Manadyne Archmage 28,800¥ Mitsuhama Home Mechanic 48,000¥ Whiskey Noir 46,400¥ There is a typo in the Spy Toys section. The item is Universal Mirror Hodd. It should be Universal Mirror Hood. Next issue is the number of mods that can be jammed into earbuds/headphones/etc is incorrect. At the moment it seems to work like Glasses or Contacts where the rating of the mod is irrelevant. However, the reprinted SR4A pg 333 says that each rating point of a mod takes 1 capacity. So rating 3 earbuds can hold at most 3 rating points of mods (say rating 2 hearing enhancement and rating 1 select sound filter for example.) Is there any chance Chummer will see a Mac port? I keep getting players in my game with Macs and they just don't seem to want to trade them in for something useful like a PC (IMG:style_emoticons/default/nyahnyah.gif) Lastly, is there any chance you will add vehicles and gear from other adventures? Notably things like the Ford-Ares Expedition from SRM-05 Smuggler's Blues. No urgency on this one as I'd rather see bug fixes over new gear. (IMG:style_emoticons/default/smile.gif) I'll have the Cluster costs corrected in the next update which should be this evening, along with the Universal Mirror Hood. Adventure-specific stuff isn't something I plan on putting into the data files (also I currently don't have any of the season 4 missions). I have done something like this for the season 3 missions, but they're all custom data that can be found using Omae (in the Data category). The Audio/Visual Enhancement plugins thing was the source of a lot of debate last year. The Runner's Toolkit Compiled Tables booklet came out after the reprint of SR4A which to me means that its information is more up-to-date. The Compiled Tables booklet shows the items as being [Rating] instead of [1]. I've added an override file that you can download through Omae if you want to use the SR4A numbers instead. To find it, open Omae, select the Data category, and click Search. There's an item there called "Audio and Visual Enhancements - Capacity of [1]". Restart Chummer once you download it and any new items should have that modified value. There are no plans for a Mac port largely because I simply don't have the time. Yatokya has managed to get it working on his Mac using Wine though. His thread (here) might give you a better explanation. |
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Jan 30 2013, 02:06 PM
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#1516
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Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Binoculars, both electronic and optical are supposed to have built in visual magnification. and Could vehicles have the active commlink checkbox added to them? You could jack in or use AR to use it as your commlink. Gotta have a car phone man... I'll have Binoculars fixed up in the next update and add the Vehicle Commlink bit to the list o' stuff. |
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Jan 30 2013, 02:08 PM
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#1517
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Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Great work so far! My whole group is using Chummer. (IMG:style_emoticons/default/love.gif) There seems to be a problem with the comparison of "notoriety" and "street cred" for the "Ronin" positive quality from "The Way of the Samurai". My newly created character has no positive or negative qualities influencing notoriety. Street cred and notoriety show as 0 in the print preview. Both, Willpower and Intuiton are at 4. So that part of the prerequisites is fulfilled. Essence is at 2.95 from implants only. Lowering essence any further has no impact. Still, both versions of the quality do not show up in the list of allowed qualities. I haven't been able to create conditions for that specific quality to work in several cases. I tried it with a "created" character with more street cred. It did not work either. All the other qualities from that book work just fine. So the comparison of WIL and INT does not seem to be the problem. Yeah, I have no idea how I missed this. Right now it requires your Street Cred to be greater than Notoriety instead of greater than or equal to. I'll have this fixed in this evening's update. |
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Jan 30 2013, 02:12 PM
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#1518
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Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Could you please add Monofilament chainsaw into the exotic melee weapon drop down. It can be used as a weapon but I can only add it as gear. SR4 335 I'll update the Weapons file to include the Monofilament Chainsaw, and the Gear file so that the Weapon version is added when the Gear one is purchased. I'll see if I can get the Exotic Skills to populate their Specializations list based on the Weapons file for this evening's update (hopefully it's quick and easy to add in so it makes the cut (IMG:style_emoticons/default/wink.gif) ). |
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Jan 30 2013, 02:13 PM
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#1519
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Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
The clutch of dragons has some stuff that could be added, True drake quality on p137, and a couple of vehicles on p144 (vehicles are unbuyable so they are not particularly useful but the quality is). In the next update. I had the Vehicles created as a custom data file that I never released for some reason, but since they're part of a sourcebook instead of an adventure, I'll roll them into the core files. |
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Jan 30 2013, 02:14 PM
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#1520
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Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Any idea on how I can when using Chummer for it to use the Cyber arms statistics rather than the base Agility? Chummer wont recognize one handed Firearms being used in the right arms statistic but uses the base Agility of the character/average over all limbs instead. Anyone know of a way around this or how to make it recognize that I am shooting with the right arm and not my natural arm? I've added this to my list of stuff to look at. Not entirely sure how to handle this just yet, but I'll look at it when I get a chance. |
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Jan 30 2013, 02:16 PM
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#1521
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Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
I've been using one of the spreadsheet character generators and it works pretty well (except that I keep finding bugs and fixing them and forgetting to track what I changed). I recently started looking at Chummer. In the process of moving my character from the spreadsheet over to Chummer, I've found one problem so far - Chummer does not allow breaking skill groups during character creation. Could this be added as a house rule (at least I think it's one of the GM's house rules) please? This is in my to-do list. Unfortunately this is something that's actually a lot more difficult to manage than it sounds. It won't be in tonight's update but hopefully I'll have it figured out for the next one. (IMG:style_emoticons/default/smile.gif) |
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Jan 30 2013, 02:22 PM
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#1522
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Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Great work. I'd like to request to a second print button on the main menu. One that you could set a default print character sheet to use with your options menu. As a GM, I usually want to see the character in the Game Master Summary sheet format and having a dedicated button on the main menu would speed that up. I'm sure it would be helpful to any one to have one print button to give you a choice of how to print it and another to go straight to what you usually use. Course having the GM summary as a tab on the main menu would also be nice (having absolutely no idea how hard that would be to implement). It would make a convenient place to view the weapons and armor of the character. Thank you so much for creating this! I like the idea of a default character sheet. I'll try to work this into tonight's update. I'm not too sure how useful a second print button would be though: if you have a default character sheet you want to use (such as the GM Summary), clicking the print button would open the window using that sheet. If you want to see a different one, you can just use the dropdown list to select a different sheet. It sounds to me like that's what you're looking for but perhaps I didn't quite understand something? (IMG:style_emoticons/default/smile.gif) Unfortunately I don't think a GM summary tab will be something I'd add in since the app doesn't distinguish between if you're a player or GM, and there's a lot of duplication of data and doubles the maintenance of a lot of pieces in the code. |
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Jan 30 2013, 02:23 PM
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#1523
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Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Just noticed it, but currently when pulling up the 'Options' window, the "OK" button is half obscured by the bottom of the window, and it's not possible to scroll down to fully reveal it. I'm pretty sure this is a simple fix. It's once again due to font sizes and how things are laid out, so not everyone sees it like that. (IMG:style_emoticons/default/smile.gif) Most of the windows should now automatically reposition buttons so they're not being cut off but it seems that I missed adding that functionality to the Options window. |
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Jan 30 2013, 02:29 PM
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#1524
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Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Quick note, I'm messing around with Surge and metagentic qualities and I noticed that the Fangs quality seemingly has the wrong damage code for its natural weapon. It seems to be treating it as (STR/2) +1P, when according to every reference I've found to metagenetic Fangs, they are ruled as having (STR/2) -1P. Am I missing something, or might this be a legitimate error? My assumption is that it's supplying the damage code for a Vampire's fangs, which are a separate and unique Natural Weapon: Bite. Edit: Although it does seem weird to me how much variation there is between the different "Fangs". Vampires have (STR/2) +1P, Cyberware Fang Implants have (STR/2)P, and Metagenetic Fangs have (STR/2) -1P. At least with claws, the cyberware and metagenetic varieties are identical in damage (even if one gives bonuses to climbing and the other gives bonuses to digging for some reason?) ~Umi Definitely an error on my part. I'll have this fixed in tonight's update. |
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Jan 30 2013, 02:29 PM
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#1525
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Shooting Target Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Added: Found a minor typo in the spells after getting Land Of Promise and trying to add its spell to a character. The spell Body Glove has the source tag as LoP, but the book has the tag LOP. Found that this is case sensitive, and the spell didn't show up as normal until I changed its source tag. I'll have that fixed in tonight's update. |
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