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> Chummer Character Generator, Thread #2
Mantis
post Feb 4 2013, 06:21 AM
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Couple of things I've run into. First, when you select Refund for Nuyen gained it doesn't actually mark it as a refund and increases the career cash. Second error I ran into was buying a Smart Combat Load vest and then nesting the pouches under it. The error only shows when I move the vest and its children to another location. Works fine when it is in the default selected gear location. When I tried to delete a pouch by Undoing the expense on the Karma/Nuyen tab I get the following error:

[ Spoiler ]


Adding Enemies during character creation in (BP or Karma Build) doesn't seem to give back the right amount of karma. If I add a 6/6 enemy that should be worth 24 BP or 48 karma but it only gives 12 BP or 24 karma. This holds true if you increase the enemy Connection/Incidence through group options as well (a 4/1 enemy with an 11 point group mod for example only adds 15 BP).
Could you provide a mark-up box for purchasing cyber/bioware like there is for gear?
Last, could you include some way to mark and display whether a thrown grenade is aerodynamic or not along with the proper range? It makes a difference to the range it can be thrown (pg 151 SR4A).
Thanks.

EDIT: The Gentleman's cane with sword and the Gentleman's cane with anchor and sword have the wrong prices. The first should add the cost of the weapon (350¥) to the base price of the cane (100¥) which would make the price total 450¥ rather than the 200¥ currently listed. The anchor/sword option is off in price the same way being 300¥ rather than the 550¥ it should be. Also, is there a way to get this to add a sword to the weapons tab or to add the cane as a modification to a sword since this seems the way it was intended to be used?
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Sengir
post Feb 5 2013, 04:14 PM
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The updater apparently does not check if another instance is already running, as one might expect the result of two instances trying to update each other is rather undesirable...
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cndblank
post Feb 5 2013, 06:35 PM
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Thank you so much for being able to set the default character sheet for character viewer/printing!!!

Found it under Options, Global, under choose your language.


Thanks!
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SpellBinder
post Feb 6 2013, 05:23 AM
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Came across a glitch in the adept powers. Tried to add Creative Eye to an artist adept and I got a message saying I needed the Totem's Way quality. Looking at the code it appears that Chummer is looking for a character to have both qualities and not just one of them. Adding in the <oneof> tag cleared this issue.

Looking through the rest of the Powers.XML file, it looks like all of the powers that you can take with the Totem's Way or another Way will generate this issue.
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wilcoxon
post Feb 6 2013, 05:56 AM
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QUOTE (SpellBinder @ Feb 6 2013, 01:23 AM) *
Came across a glitch in the adept powers. Tried to add Creative Eye to an artist adept and I got a message saying I needed the Totem's Way quality. Looking at the code it appears that Chummer is looking for a character to have both qualities and not just one of them. Adding in the <oneof> tag cleared this issue.

Looking through the rest of the Powers.XML file, it looks like all of the powers that you can take with the Totem's Way or another Way will generate this issue.


I think I mentioned this before. Per Way of the Adept, Totem's Way is not eligible for the special power of the other Way. Allowing Totem's Way to choose Creative Eye or similar powers should be implemented as a house rule and not part of the standard Powers.xml.

QUOTE
Adepts with this Quality may choose one other Way’s list of favored
powers as appropriate to their Mentor Spirit, and purchase those
powers at a 25 percent discount (rounding as normal), selecting one
power for every two Magic Points.  They do not get the other benefits
of that Way.


The way-specific powers are not favored powers - they are "other benefits"
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cndblank
post Feb 7 2013, 02:42 AM
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I have a request.

When you are working with a lot of character sheets, it would be nice to have a button on the main tool bar (Starts with New Character, Open, Save,...) to close a character sheet instead of going to File then close.

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SpellBinder
post Feb 7 2013, 05:14 AM
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QUOTE (cndblank @ Feb 6 2013, 07:42 PM) *
I have a request.

When you are working with a lot of character sheets, it would be nice to have a button on the main tool bar (Starts with New Character, Open, Save,...) to close a character sheet instead of going to File then close.
There are programs that use Ctrl-W as a short cut keystroke to close open files as well. Sometimes I slip up and try this with Chummer.
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Novocrane
post Feb 8 2013, 02:49 PM
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Are there any plans to move cyberware suites into the 'add cyberware' menu?

Chummer currently does odd things during chargen with internal commlinks (the commlinks and any related items simply aren't there), and restricted gear doesn't apply to a suite as a whole package. (some suites have multiples items that would otherwise be above availability)
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Dakka Dakka
post Feb 8 2013, 02:54 PM
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QUOTE (cndblank @ Feb 7 2013, 03:42 AM) *
I have a request.

When you are working with a lot of character sheets, it would be nice to have a button on the main tool bar (Starts with New Character, Open, Save,...) to close a character sheet instead of going to File then close.
There is also a smaller x in the upper right corner that closes a single sheet and not the program.
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cndblank
post Feb 8 2013, 04:08 PM
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QUOTE (Dakka Dakka @ Feb 8 2013, 09:54 AM) *
There is also a smaller x in the upper right corner that closes a single sheet and not the program.



Thanks for pointing that out.
I guess I'm just used to working on the left hand side of the page.
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cndblank
post Feb 8 2013, 04:09 PM
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It must be a full time job keeping this up.

Thanks.
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cndblank
post Feb 8 2013, 04:18 PM
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What I meant with my original second print button request, was that it would be very nice to have two print buttons that you could bring up different views of the character.
Each button could be set up to use a different sheet as default so you could switch between them.
Say one with the main character sheet and the second could be set to plain text or GM summary as needed.

Of course a built in summary/character sheet tab would be even better especially with now being able to set a default character sheet to print from.

And thank you again for setting it up to allow us to set a default character sheet.
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roppftw
post Feb 8 2013, 04:21 PM
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I'm probably just not seeing it. How do I enable a pain editor? I own it, but when I click on the boxes of stun damage, I still get the modifiers and no change to will or int.
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SpellBinder
post Feb 8 2013, 10:42 PM
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QUOTE (roppftw @ Feb 8 2013, 09:21 AM) *
I'm probably just not seeing it. How do I enable a pain editor? I own it, but when I click on the boxes of stun damage, I still get the modifiers and no change to will or int.
I was about to suggest the Improvements tab while in Career Mode, but in poking around there before posting I found that the two Condition Monitor Offset options impact both the Physical & Stun damage tracks, and there is no option to choose just the Stun track.
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ShadowWalker
post Feb 9 2013, 03:18 PM
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When adding a weapon focus to a weapon I get an exception.
It get's added, but can no longer print the character until the weapon focus is removed.

This wasn't happening in the previous build. It is only happening with the latest build.

System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at System.Convert.ToInt32(String value)
at Chummer.WeaponMod.get_DicePool()
at Chummer.Weapon.get_DicePool()
at Chummer.Weapon.Print(XmlTextWriter objWriter)
at Chummer.Character.PrintToStream(MemoryStream objStream, XmlTextWriter objWriter)
at Chummer.Character.Print(Boolean blnDialog)
at Chummer.frmCreate.tsbPrint_Click(Object sender, EventArgs e)
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Fatimon
post Feb 9 2013, 10:20 PM
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QUOTE (SpellBinder @ Feb 6 2013, 06:23 AM) *
Came across a glitch in the adept powers. Tried to add Creative Eye to an artist adept and I got a message saying I needed the Totem's Way quality. Looking at the code it appears that Chummer is looking for a character to have both qualities and not just one of them. Adding in the <oneof> tag cleared this issue.

Looking through the rest of the Powers.XML file, it looks like all of the powers that you can take with the Totem's Way or another Way will generate this issue.


I'm having the same issue with both Prodigious Physicality with The way of the Athlete or Keen Wits with an Artisan Adept...

Many thanks for the hint about the <oneof> tag
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SpellBinder
post Feb 10 2013, 02:26 AM
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QUOTE (Fatimon @ Feb 9 2013, 03:20 PM) *
I'm having the same issue with both Prodigious Physicality with The way of the Athlete or Keen Wits with an Artisan Adept...

Many thanks for the hint about the <oneof> tag

You're welcome. I'm just geeky enough for little stuff like this.

But in re-reading the quality, it does look like the Totem's Way isn't supposed to have access to those other Way specific powers, unless there's something in WA that I've overlooked about favored powers.
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ShadowWalker
post Feb 10 2013, 02:33 AM
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QUOTE (Dakka Dakka @ Feb 8 2013, 09:54 AM) *
There is also a smaller x in the upper right corner that closes a single sheet and not the program.


It would be nice if there was an "x" right on the tab much like the way firefox has it's tabs done up.
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The Random NPC
post Feb 10 2013, 06:28 AM
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I would really like an overmoddifying house rule or something in the next build.
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SpellBinder
post Feb 10 2013, 06:48 AM
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There is actually an option to enable in the Options window under the General > Miscellaneous tab about "Enforce Capacity limits" that if you uncheck it you can add more than the capacity allows.
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Rartemass
post Feb 12 2013, 04:30 AM
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I have a request for the dice roller. Can we get an option to set the Threshold so the roller can tell us if the roll succeeded?
Also can it please tell us if it was a glitch, critical glitch, success based on the threshold, success and a glitch etc?

With the updater can we get an option to hide or exclude certain updates? I don't require the language updates for anything other than English. Can I hide those updates; or are they necessary for the whole?

Lastly I have several of the books in PDF format from DriveThruRPGs. Can we please get an option to link Chummer with the PDFs?
The idea I have is that in the settings of Chummer there is a section for each book. As a user I would then enter the file path of where I have the PDF stored for that book. I would add them all for the ones I own, leaving the rest blank.
Then in the areas of Chummer that show where the skill/item/weapon/etc comes from, I simply click on that link and it opens the PDF file associated with that source book. Maybe even to the page specified.
I know this is possible but I don't know how much work is involved to achieve this. It would simply be a helpful feature for those like me that have the PDFs.

Thanks for a great application.
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Makki
post Feb 12 2013, 07:39 AM
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with the option "Print Notes" not all notes are printed. E.g. notes at Cyber/Bioware

Edit:
- Sideways gives a +1 bonus to all combat tests and perception. The latter is correctly implemented, the former is not.

-The "Special Attributes do not count towards 50% Karma limit during character creation" House rule seems to not work for properly.
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Nebular
post Feb 13 2013, 01:50 AM
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QUOTE (Kevin Baird @ Feb 2 2013, 07:26 PM) *
Hi. I reported some bugs at http://forums.dumpshock.com/index.php?showtopic=38432

It looks like the etiquette is to add a reply to this topic instead. Correct?

Thanks.

Yeah, I don't typically check the other threads in this forum so bug reports outside of here typically go unnoticed. It's actually getting rather challenging to just keep up with this. (IMG:style_emoticons/default/nyahnyah.gif)

I've added the items you pointed out to my list of things to fix. I've updated the Skills file to correct the spelling of Tir Tairngire so that is now available. I can't seem to reproduce the default character sheet switching just yet but I'll keep any eye open for it.
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Nebular
post Feb 13 2013, 01:55 AM
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QUOTE (Yatokya @ Feb 3 2013, 07:56 AM) *
Hi, just ran into another bug in Chummer in Wine, a similar error to the lifestyle error appears if you try to add any cyberware or bioware. The error message is almost the same as the lifestyle bug error message so hopefully it will be fairly easy to fix (IMG:style_emoticons/default/smile.gif) I can still add cyberware and bioware and attribute bonus and such are still applied but it seems unable to calculate the cost and subtract it from my total nuyen amount.

Sorry, I'm just now getting some time to even read through these. I'm going to put the breaking Skill Groups in Create Mode thing on hold to hopefully address your Wine issue, another crashing issue, and hopefully a few more troublesome bits like the 50% of Attribute Karma/Special Attributes issue (that one's already fixed, just need to release the update). With any luck I might have a small update available tomorrow evening.
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Nebular
post Feb 13 2013, 03:23 AM
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QUOTE (Mantis @ Feb 4 2013, 01:21 AM) *
Adding Enemies during character creation in (BP or Karma Build) doesn't seem to give back the right amount of karma. If I add a 6/6 enemy that should be worth 24 BP or 48 karma but it only gives 12 BP or 24 karma. This holds true if you increase the enemy Connection/Incidence through group options as well (a 4/1 enemy with an 11 point group mod for example only adds 15 BP).

From what I can see, this is working correctly. It should only refund a number of BP equal to the Enemy's Connection + Incidence + Group, so Connection 3 + Incidence 2 + Group 4 should return 9 BP. A 6/6 Enemy should only be worth 12 BP unless I'm missing something that says the BP value for them is doubled.

QUOTE (Mantis @ Feb 4 2013, 01:21 AM) *
The Gentleman's cane with sword and the Gentleman's cane with anchor and sword have the wrong prices. The first should add the cost of the weapon (350¥) to the base price of the cane (100¥) which would make the price total 450¥ rather than the 200¥ currently listed. The anchor/sword option is off in price the same way being 300¥ rather than the 550¥ it should be. Also, is there a way to get this to add a sword to the weapons tab or to add the cane as a modification to a sword since this seems the way it was intended to be used?

I'll have this fixed in the next update.
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