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> Chummer Character Generator, Thread #2
Nebular
post Feb 25 2013, 11:56 PM
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Build 453
  • added support for linking to PDF files (see below)
  • fixed an issue where the More Lethal Gameplay optional rule was not applying its bonus to Weapons loaded with Ammo that replaces the Weapon's DV, such as Stick-N-Shock Ammo
  • fixed an issue where undoing a Karma Expense for a Focus would not remove the appropriate Focus from the list of Bondable Foci
  • Sideways Genetic Infusion (Bioware) now affects Combat Active Skills
  • added an option to control whether or not times need to be entered when creating a new Expense (they are still shown in the list to provide proper sorting)
  • Expenses no longer show the seconds of the time since they are not relevant
PDF Support
PDF support has been tested with both Adobe Reader and Foxit Reader. Clicking on a sourcebook field (such as SR4 324) will open the linked PDF to the appropriate page. PDF links can be configured in the Options window. There are a few things to note with each application in terms of behaviour. With Adobe Reader, a new instance of the application is opened each time you click on a PDF link in Chummer. If you have the SR4 book open already then click on another SR4 link, a new copy of Adobe Reader is opened to the appropriate page, meaning you will have multiple copies of the SR4 book open at the same time. With Foxit Reader, if you already have the SR4 book open and click on an SR4 link, Foxit Reader will gain focus but will not jump to the appropriate page. Foxit Reader will only jump to the appropriate page if you do not already have a copy of that PDF open. Unfortunately these are not things I can control; they are how these reader applications have been setup to behave.

New Strings
  • Label_Options_PDFApplicationPath
  • Label_Options_PDFLocation
  • Label_Options_PDFOffset
  • Button_Options_PDFTest
  • Checkbox_Options_DatesIncludeTime
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SpellBinder
post Feb 26 2013, 12:25 AM
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QUOTE (Nebular @ Feb 25 2013, 04:46 PM) *
Yeah, The Totem's Way is a bit of a mess. I've read it a few times and from what I can see, they are able to select any of the Powers listed in the New Powers section of the book since they are all the favored Powers of the other Ways. This would make Totem's Way one of the two possible requirements for meeting those Powers' requirements.
That's the confusion the rest of us are having in this. "Adepts with this Quality may choose one other Way’s list of favored powers as appropriate to their Mentor Spirit, and purchase those powers at a 25 percent discount (rounding as normal), selecting one power for every two Magic Points.  They do not get the other benefits of that Way." No where does it say they get to choose the exclusive power of that other Way. The lists of powers of the other ways are apparently definitive, and do not include the extra power you gain access to depending on the chosen way. I've also not found anywhere where it seems to even hint at that exclusive power being part of the list of discountable powers.

But if you're going to stick by this, allowing the Totem's Way to have access to the other Ways' powers, then you'll want to add the Magician's Way to that as well, as that quality is worded exactly the same Way about being able to choose one other Way's list of favored powers.

On the flip side, if there's enough call for it here, I certainly can write up an override XML file for those who want the Totem's Way excluded from the other powers.
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bannockburn
post Feb 26 2013, 01:02 AM
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QUOTE (Nebular @ Feb 26 2013, 12:56 AM) *
Build 453
  • added support for linking to PDF files (see below)


Holy crap, I love this feature! Thanks to whoever suggested it and thank you Nebular for implementing it!

No news on the cyber suites front? I still feel like an idiot for being unable to implant a suite into a character in career mode.
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wilcoxon
post Feb 26 2013, 05:00 AM
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QUOTE (Nebular @ Feb 25 2013, 07:46 PM) *
Yeah, The Totem's Way is a bit of a mess. I've read it a few times and from what I can see, they are able to select any of the Powers listed in the New Powers section of the book since they are all the favored Powers of the other Ways. This would make Totem's Way one of the two possible requirements for meeting those Powers' requirements.


I'm curious. What part of the below makes you think Totem's Way gives access to the new powers?

QUOTE (Way of the Adept)
Adepts who follow the Totem’s Way have chosen to follow an
animal or other mentor spirit, and are sometimes called followers of
the Animal Way.  They are often aware of the spiritual side of their
magic, rather than the practical when compared to other adepts.
Adepts with this Quality may choose one other Way’s list of favored
powers as appropriate to their Mentor Spirit, and purchase those
powers at a 25 percent discount (rounding as normal), selecting one
power for every two Magic Points.  They do not get the other benefits
of that Way.


That pretty clearly says to me that Totem's Way only grants a discount on the powers one other way gets a discount on. Nowhere does it say they have access to any of the new powers (no Way gets a discount on the Way-specific power so Totem's Way (and Magician's Way) do not grant access to them). By my reading, the new Way-specific powers would fall under "other benefits" which are explicitly not granted by Totem's Way (or Magician's Way).
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wilcoxon
post Feb 26 2013, 05:02 AM
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QUOTE (SpellBinder @ Feb 25 2013, 08:25 PM) *
That's the confusion the rest of us are having in this. "Adepts with this Quality may choose one other Way’s list of favored powers as appropriate to their Mentor Spirit, and purchase those powers at a 25 percent discount (rounding as normal), selecting one power for every two Magic Points.  They do not get the other benefits of that Way." No where does it say they get to choose the exclusive power of that other Way. The lists of powers of the other ways are apparently definitive, and do not include the extra power you gain access to depending on the chosen way. I've also not found anywhere where it seems to even hint at that exclusive power being part of the list of discountable powers.

But if you're going to stick by this, allowing the Totem's Way to have access to the other Ways' powers, then you'll want to add the Magician's Way to that as well, as that quality is worded exactly the same Way about being able to choose one other Way's list of favored powers.

On the flip side, if there's enough call for it here, I certainly can write up an override XML file for those who want the Totem's Way excluded from the other powers.


I agree with your reading of Totem's Way (and Magician's Way) - they do not grant access to the new Way-specific powers.

If the official files are not going to be changed back (to not giving Totem's Way access to the new powers), I for one would like an override file excluding Totem's Way from the other powers.
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Mach_Ten
post Feb 26 2013, 10:18 AM
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QUOTE (wilcoxon @ Feb 26 2013, 05:02 AM) *
I agree with your reading of Totem's Way (and Magician's Way) - they do not grant access to the new Way-specific powers.


Me being Dumb here, 2 questions

1) CHUMMER Based - I am an invisible way adept and buy the PQ, Chummer still gives the error message that I ALSO need the Totem's Way PQ when trying to buy Unseen Hands

2) Totem's way, why is it 15BP , 5 over the other ways, yet doesn't give the power, and doesn't on my reading of it give a mentor spirit either ?
surely you would need to Be a Mystic Adept first and then apply this PQ to your exisiting mentor spirit.

but actually, selecting another way that is actually appropro to your mentor is both cheaper in BP AND gives you the Adept way power?

Am I being blind here?
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Sengir
post Feb 26 2013, 11:04 AM
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QUOTE (Nebular @ Feb 14 2013, 02:48 AM) *
- Update is now prevent from running if there is more than one instance of Chummer open at the time to prevent errors

Still getting this problem with the update from build 449 to 453. Both instances fail as they are unable to locate the chummer.exe


And praise the lord for PDF linking, although it took me a bit to figure out where the paths can be configured
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wilcoxon
post Feb 26 2013, 04:30 PM
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QUOTE (Mach_Ten @ Feb 26 2013, 06:18 AM) *
2) Totem's way, why is it 15BP , 5 over the other ways, yet doesn't give the power, and doesn't on my reading of it give a mentor spirit either ?
surely you would need to Be a Mystic Adept first and then apply this PQ to your exisiting mentor spirit.

but actually, selecting another way that is actually appropriate to your mentor is both cheaper in BP AND gives you the Adept way power?


2) It costs 15 BP because that's what the book says. My reading of it is that it includes the cost of Mentor Spirit (based on wording and that it is more expensive than other Ways by the cost of mentor spirit). You do lose the Way-specific power of going with another Way. However, you do gain an additional four discounted powers over whatever other Way you chose (unless they were already included in the other Way's list).
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Thorguild
post Feb 26 2013, 05:34 PM
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Fantastic program, and it keeps getting better!

I'm sure it's been asked before, but...

Are you considering a networked environment allowing people in a game to use Chummer as a linked character sheet for everyone? Perhaps even linking the die roller to show rolls?

Maybe a DM function to keep the NPC sheets hidden?

Thorguild
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Kiirnodel
post Feb 26 2013, 06:11 PM
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QUOTE (wilcoxon @ Feb 26 2013, 11:30 AM) *
2) It costs 15 BP because that's what the book says. My reading of it is that it includes the cost of Mentor Spirit (based on wording and that it is more expensive than other Ways by the cost of mentor spirit). You do lose the Way-specific power of going with another Way. However, you do gain an additional four discounted powers over whatever other Way you chose (unless they were already included in the other Way's list).

I'm not so sure it costs extra because it includes the mentor spirit quality. I took a look at an (unofficial) errata that I found, I believe written by the author based on the wording. It didn't mention anything about Totem's Way. But I did look at the quality itself, and it does give a little more than the other ways. You get to choose another Way's favored powers (which is referring to the list of discounted powers based on the wording and the "Favored Powers" sidebar), plus add 4 more powers to the list of discounted powers. Plus get a bonus to three metamagics. That is a lot more customization than any of the other ways (which have a set power list and associated metamagics bonus). The only other way that is similar is the Magician's Way, which also gets to choose from another way's favored list, but only gets a bonus to one metamagic (technically they can get both metamagics from the other Way instead, but that is just effectively duplicating the other way, not being its own).

Just my thoughts on the balance...
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SpellBinder
post Feb 26 2013, 08:19 PM
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QUOTE (Mach_Ten @ Feb 26 2013, 03:18 AM) *
...

1) CHUMMER Based - I am an invisible way adept and buy the PQ, Chummer still gives the error message that I ALSO need the Totem's Way PQ when trying to buy Unseen Hands

...
Sounds like your Powers.XML sheet is out of date, as checking my copy shows the <oneof> tag in the power requirements. My Totem's Way Fix file will solve this for you, as it removes the Totem's Way from all of the other special adept powers.
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SpellBinder
post Feb 27 2013, 07:04 AM
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Decided to poke around and test the Street Ninja and Sharpshooter qualities. I found that Street Ninja can only be taken once despite it explicitly saying within the quality's description that it may be taken twice.

Regarding Sharpshooter, and it may take some discussion on this one, but I for one would think that the Reflex Recorders for the skill groups that include the required Infiltration and Longarms skills should be included for taking the Sharpshooter quality. Like taking the Reflex Recorder (Firearms) meets the the requirement for taking the Reflex Recorder (Longarms).
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Errant
post Feb 27 2013, 09:58 AM
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QUOTE (bannockburn @ Feb 21 2013, 10:56 AM) *
It doesn't do that because the perception pool does not know if it's supposed be thrown as a visual, aural or other perception test (IMG:style_emoticons/default/wink.gif)

I figured that might be it, that's why I was thinking it could be a pseudo-specialisation.

As far as the new PDF functionality goes, I've found that PDF Xchange works perfectly.
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wilcoxon
post Feb 27 2013, 02:52 PM
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QUOTE (SpellBinder @ Feb 27 2013, 03:04 AM) *
Decided to poke around and test the Street Ninja and Sharpshooter qualities. I found that Street Ninja can only be taken once despite it explicitly saying within the quality's description that it may be taken twice.

Regarding Sharpshooter, and it may take some discussion on this one, but I for one would think that the Reflex Recorders for the skill groups that include the required Infiltration and Longarms skills should be included for taking the Sharpshooter quality. Like taking the Reflex Recorder (Firearms) meets the the requirement for taking the Reflex Recorder (Longarms).


If something requires Reflex Recorder (Longarms) then I would definitely say Reflex Recorder (Firearms) qualifies as Firearms is a superset of Longarms plus others.
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Thanee
post Feb 27 2013, 07:23 PM
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Chummer seems to be missing an option to turn a Detection Spell into an Extended Spell (you can do this with all of them, but only some are included in the list as seperate spells).

The spell I noticed this with is Cryptesthesia.

Bye
Thanee
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Nebular
post Feb 28 2013, 01:45 AM
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QUOTE (SpellBinder @ Feb 25 2013, 07:25 PM) *
That's the confusion the rest of us are having in this. "Adepts with this Quality may choose one other Way’s list of favored powers as appropriate to their Mentor Spirit, and purchase those powers at a 25 percent discount (rounding as normal), selecting one power for every two Magic Points.  They do not get the other benefits of that Way." No where does it say they get to choose the exclusive power of that other Way. The lists of powers of the other ways are apparently definitive, and do not include the extra power you gain access to depending on the chosen way. I've also not found anywhere where it seems to even hint at that exclusive power being part of the list of discountable powers.

But if you're going to stick by this, allowing the Totem's Way to have access to the other Ways' powers, then you'll want to add the Magician's Way to that as well, as that quality is worded exactly the same Way about being able to choose one other Way's list of favored powers.

On the flip side, if there's enough call for it here, I certainly can write up an override XML file for those who want the Totem's Way excluded from the other powers.

Holy crap, I completely overlooked the actual list of Powers in the text for each Quality! For the longest time I was thinking it meant the exclusive Powers listed at the end of the book and that they gained access to them! I'm putting out another quick update this evening and will remove The Totem's Way as one of the requirements from those Powers. Since there's nothing stopping an Adept with a Way Quality from selecting the Way Discount checkbox, nothing else should need to be done.
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Nebular
post Feb 28 2013, 01:46 AM
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QUOTE (bannockburn @ Feb 25 2013, 08:02 PM) *
Holy crap, I love this feature! Thanks to whoever suggested it and thank you Nebular for implementing it!

No news on the cyber suites front? I still feel like an idiot for being unable to implant a suite into a character in career mode.

It'll be in this evening's update. The only catch is that there will be no way to undo it thanks Cyberware Suites being a collection of different pieces and the Undo information being limited to a single piece. (IMG:style_emoticons/default/nyahnyah.gif)
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bannockburn
post Feb 28 2013, 01:48 AM
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Ah. So there wasn't a secret trick to do this (IMG:style_emoticons/default/smile.gif)
Thanks!
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Nebular
post Feb 28 2013, 01:50 AM
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QUOTE (Thorguild @ Feb 26 2013, 12:34 PM) *
Fantastic program, and it keeps getting better!

I'm sure it's been asked before, but...

Are you considering a networked environment allowing people in a game to use Chummer as a linked character sheet for everyone? Perhaps even linking the die roller to show rolls?

Maybe a DM function to keep the NPC sheets hidden?

Thorguild

I had actually considered this at one point about a year ago but never actually did anything with it. Then it completely fell off my list. I'll put it back on my list and see if it's something I can do later one.
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Nebular
post Feb 28 2013, 01:57 AM
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QUOTE (SpellBinder @ Feb 27 2013, 02:04 AM) *
Decided to poke around and test the Street Ninja and Sharpshooter qualities. I found that Street Ninja can only be taken once despite it explicitly saying within the quality's description that it may be taken twice.

Regarding Sharpshooter, and it may take some discussion on this one, but I for one would think that the Reflex Recorders for the skill groups that include the required Infiltration and Longarms skills should be included for taking the Sharpshooter quality. Like taking the Reflex Recorder (Firearms) meets the the requirement for taking the Reflex Recorder (Longarms).

Street Ninja was an oversight on my part. Forgot to include the bit that removes the limitation for selecting a Quality only once.

It would make sense that the Reflex Recorder for the Skill Groups would also work. The problem comes in with the logic of how I can structure that in the XML and application code. (IMG:style_emoticons/default/smile.gif) It won't be fixed in this update but I'll try to figure it out for the next one.
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Nebular
post Feb 28 2013, 02:07 AM
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Build 455
  • fixed an issue where the Select Weapon Accessory window would display items from all sourcebooks instead of only the ones selected in the Options window
  • added an optional rule to enable the breaking of Skill Groups while in Create Mode
  • added support for purchasing Cyberware Suites in Career Mode (see below)
Cyberware Suites in Career Mode
Cyberware Suites can now be purchased for a character while in Career Mode. However, please note that it is not possible to undo the Nuyen Expense for the Cyberware Suite as it is a collection of multiple pieces of Cyberware. If you're uncertain about a Cyberware Suite, please save your character before adding one to them in Career Mode.

New Strings
  • Checkbox_Options_BreakSkillGroupsInCreateMode
  • String_ExpensePurchaseCyberwareSuite
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SpellBinder
post Feb 28 2013, 02:23 AM
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You missed one power, Confidence Man. But at least it's a <oneof> tag so it's not an immediately pressing need.

Added: Just noticed a new crazy math in creation mode. For a new character, as soon as an individual active skill the Active Skills karma count goes to -998998 instead of 4. In BP mode, Active Skills BP count goes to -3992 instead of 4. Existing files still in creation mode are similarly impacted (my karma creation file for Harlequin has him with -25,973,128 karma for his Active Skills instead of 1056). This happens when the option to allow skill groups to be broken is enabled, which I also noticed got enabled for all rule sets instead of just one.
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Mantis
post Feb 28 2013, 04:32 AM
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Getting this issue where if I buy something and move it to a location other than the default Selected gear section, and then try to undo the expense, the program throws this error:

QUOTE
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Chummer.frmCareer.tsUndoNuyenExpense_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Chummer
Assembly Version: 0.0.0.455
Win32 Version: 0.0.0.455
CodeBase: file:///D:/Shadowrun/Miscellany/Software/Chummer/Chummer.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1002 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1001 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1001 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Any chance of getting aerodynamic thrown grenades as an option? The ranges are on pg 151 SR4A.

I also can't seem to get the PDF option to work. To be clear, I've set the location of Acrobat Reader (C:\Program Files (x86)\Adobe\Reader 11.0\Reader\AcroRd32.exe) but the PDF location box remains greyed out. When I try selecting a page reference nothing happens. So what am I missing (probably something simple)?
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SpellBinder
post Feb 28 2013, 04:55 AM
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Select a book from the list on the left, and the PDF location box on the right should become enabled. Took me a little bit to figure it out, too.
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Mantis
post Feb 28 2013, 05:02 AM
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Ah. OK cool, thanks for that Spellbinder.
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RSS Lo-Fi Version Time is now: 13th April 2022 - 03:13 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.