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> Chummer Character Generator, Thread #2
phlapjack77
post Feb 28 2013, 05:46 AM
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QUOTE (SpellBinder @ Feb 28 2013, 12:55 PM) *
Select a book from the list on the left, and the PDF location box on the right should become enabled. Took me a little bit to figure it out, too.

Ha! I was JUST about to post about this! Thanks man (IMG:style_emoticons/default/smile.gif)
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phlapjack77
post Feb 28 2013, 06:37 AM
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Seems the PDF opening is still a little wonky. Could be my reader (Foxit).

Set everything up in Chummer, try the button to test open Arsenal to page 5. Foxit opens, but no book opens. If I then use the existing Foxit app to open the Arsenal book manually, it opens to the requested page from Chummer, and I get a little "Command Line Help" window popup in Foxit telling me some basic command line commands. I tried messing around with preferences in Foxit but nothing seemed to change this behavior.

If I try a command from the command line, I'm able to open the book with no problems. This makes me think there might be some differences in the syntax for Acrobat / Foxit ,or maybe in the Foxit versions? I'm using Foxit 5.0.2.0718

Here's the command that works from the command line:
C:\Documents and Settings\User>"C:\Program Files\Foxit Software\Foxit Reader\Foxit Reader.exe" "C:\Documents and Settings\User\Desktop\Chummer\books\Arsenal.pdf" /A page=15

And, thanks so much for putting this functionality in Nebular, and sorry for the problems. I know the feeling of trying to give the customer extra features, then having the headache of supporting the features and bug reports and so on (IMG:style_emoticons/default/smile.gif)
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SpellBinder
post Feb 28 2013, 06:57 AM
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Could be your version. I too use Foxit, but version 5.4.5.0114, and I don't get a "Command Line Help" popup. There's a slight delay from when Foxit opens to the appropriate file & page, but it all works almost as Nebular described it would. Foxit not only gains focus if I already have the document open, but also focuses on the appropriate document (this is a good thing (IMG:style_emoticons/default/smile.gif) ).
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phlapjack77
post Feb 28 2013, 07:31 AM
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QUOTE (SpellBinder @ Feb 28 2013, 02:57 PM) *
Could be your version. I too use Foxit, but version 5.4.5.0114, and I don't get a "Command Line Help" popup. There's a slight delay from when Foxit opens to the appropriate file & page, but it all works almost as Nebular described it would. Foxit not only gains focus if I already have the document open, but also focuses on the appropriate document (this is a good thing (IMG:style_emoticons/default/smile.gif) ).

You got it in one! I updated to the newest version available to me (5.4.5.0124) and now everything works. Thanks for the help.
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SpellBinder
post Feb 28 2013, 08:01 AM
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Not a problem. (IMG:style_emoticons/default/smile.gif)
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phlapjack77
post Feb 28 2013, 08:23 AM
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It's strange, with the same command on the command line, the new version of Foxit works exactly the same as the older version. Wonder what command Chummer is sending out...
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5m0k3
post Feb 28 2013, 06:13 PM
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So, this is my first post on this forum ever (hi). I just waned to drop a bug report on you.

I noticed when attempting to load my M4A1 with Assault Rifle rounds I get the error that I am unable to do so because it is a Sub-Machine-gun. It is listed as an SMG in the book, but it is clearly noted that unlike other SMGs it uses Assault Rifle ammo.

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bannockburn
post Feb 28 2013, 06:14 PM
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Easy workaround: Buy SMG rounds for it and load those (IMG:style_emoticons/default/smile.gif) The damage code won't be changed anyways and the costs are the same
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5m0k3
post Feb 28 2013, 07:24 PM
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I already did that. I am reporting it because it is not behaving the way it is supposed to. (IMG:style_emoticons/default/cool.gif)
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bannockburn
post Feb 28 2013, 07:25 PM
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Ah alright (IMG:style_emoticons/default/smile.gif)
Thought, I'd recommend it (IMG:style_emoticons/default/smile.gif)

And: welcome.
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Nebular
post Feb 28 2013, 07:36 PM
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QUOTE (Mantis @ Feb 27 2013, 11:32 PM) *
Getting this issue where if I buy something and move it to a location other than the default Selected gear section, and then try to undo the expense, the program throws this error:

Any chance of getting aerodynamic thrown grenades as an option? The ranges are on pg 151 SR4A.

Found the problem. I'm going to put out another update very shortly to address this and the issue with Skills and the Breaking Skill Groups option. As for the aerodynamic grenades, I'll add it to my list as something to look into. (IMG:style_emoticons/default/smile.gif)
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Nebular
post Feb 28 2013, 07:39 PM
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QUOTE (phlapjack77 @ Feb 28 2013, 03:23 AM) *
It's strange, with the same command on the command line, the new version of Foxit works exactly the same as the older version. Wonder what command Chummer is sending out...

[PDF application path] /n /A \"page=[page number]" [path to PDF file]
It's from an old (but sadly, seemingly most recent) PDF opening parameters document created by Adobe. Luckily Foxit (which I typically use as well) supports the same switches. (IMG:style_emoticons/default/wink.gif)
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Nebular
post Feb 28 2013, 07:43 PM
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QUOTE (5m0k3 @ Feb 28 2013, 01:13 PM) *
I noticed when attempting to load my M4A1 with Assault Rifle rounds I get the error that I am unable to do so because it is a Sub-Machine-gun. It is listed as an SMG in the book, but it is clearly noted that unlike other SMGs it uses Assault Rifle ammo.

Good catch. I'm just about to put up the next update and will have this fixed along with it.
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Nebular
post Feb 28 2013, 07:49 PM
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Build 456
  • fixed an issue where adjusting individual Skill Ratings with the Allow Skill Groups to be broken during character creation rule turned on would calculate the BP cost incorrectly
  • fixed an issue where attempting to undo an Expense for a piece of Gear that has been moved to the non-default Location would throw an error
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Mantis
post Feb 28 2013, 11:11 PM
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QUOTE (Nebular @ Feb 28 2013, 11:36 AM) *
As for the aerodynamic grenades, I'll add it to my list as something to look into. (IMG:style_emoticons/default/smile.gif)


Thanks! (IMG:style_emoticons/default/smile.gif)
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redwulfe
post Mar 1 2013, 01:49 AM
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Just curious if I am missing something. I was modding some armor and noticed that the capacity was 0 on most armors. Is there an option that I need to turn in to get this to work?

Red
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phlapjack77
post Mar 1 2013, 02:46 AM
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QUOTE (Nebular @ Mar 1 2013, 03:39 AM) *
[PDF application path] /n /A \"page=[page number]" [path to PDF file]
It's from an old (but sadly, seemingly most recent) PDF opening parameters document created by Adobe. Luckily Foxit (which I typically use as well) supports the same switches. (IMG:style_emoticons/default/wink.gif)

Thanks for the "behind the scenes" look (IMG:style_emoticons/default/smile.gif)
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SpellBinder
post Mar 1 2013, 03:47 AM
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QUOTE (redwulfe @ Feb 28 2013, 06:49 PM) *
Just curious if I am missing something. I was modding some armor and noticed that the capacity was 0 on most armors. Is there an option that I need to turn in to get this to work?

Red
Yes. Options > Optional Rules > "Use Maximum Armor Modifications (AR 44)" & "Use Armor Suit Capacity (AR 44)"
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Thanee
post Mar 1 2013, 07:29 AM
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QUOTE (Thanee @ Feb 27 2013, 08:23 PM) *
Chummer seems to be missing an option to turn a Detection Spell into an Extended Spell (you can do this with all of them, but only some are included in the list as seperate spells).

The spell I noticed this with is Cryptesthesia.


So, how (or when (IMG:style_emoticons/default/smile.gif) ) can I learn that Extended Cryptesthesia spell? (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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phlapjack77
post Mar 1 2013, 07:47 AM
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I worked around this by using Chummer to create a custom spell with all the characteristics for Extend Cryptesthesia.
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Thanee
post Mar 1 2013, 09:34 AM
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I have been looking for that option... but couldn't find it. (IMG:style_emoticons/default/smile.gif)

Where do you create custom spells?

Bye
Thanee
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phlapjack77
post Mar 1 2013, 09:46 AM
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Click on the "Add Spell" button, but on the right side of the button where there's a little arrow. You should see a dropdown for "Create Spell".

I think it would be:
Detection
Type: Mana
Range: Touch
Duration: Sustained
Spell options: Extended Area, Directional, Passive, New Sense

For a total drain of F/2 + 2
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Thanee
post Mar 1 2013, 09:53 AM
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Oh... there. Thank you! (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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phlapjack77
post Mar 1 2013, 10:03 AM
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Sure! Now use this power wisely (IMG:style_emoticons/default/wink.gif)
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Thanee
post Mar 1 2013, 10:26 AM
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“With great power comes great responsibility!”

Bye
Thanee
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