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> Chummer Character Generator, Thread #2
Omen Derry
post May 3 2013, 02:56 AM
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I have a suggestion from my gaming group.

Under house rules, add a method of adjusting the maximum availability of items acquired through the [Restricted Gear] quality. The GM stated that since starting availability was going to be higher that restricted gear can get more restrictive items by the same increase. We were running starting availability of 18 (standard+6), so the restricted gear quality would, in this case, grant access to an item of availability up to 26... Sadly some of the players couldn't use chummer because of this... or at least they chose not to because they said it was too much hassle.
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Nebular
post May 3 2013, 04:32 AM
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Sorry, haven't had much time to actually read through the items recently as I've been trying to hammer out a Linux issue. Thankfully it should be fixed with this update though!

Build 473
  • Default Character Sheet option is now saved correctly
  • added a Apply Linux printing fix option to the Character and Printing tab in the Options window (see below)
  • fixed an issue with printing character sheets when running Chummer through Wine (see below)
Printing with Linux/Wine
This update introduces a fix to allow machines using Wine to load Chummer on a non-Windows OS to print character sheets if they were previously crashing. To fix the printing issue, go to Tools > Options > General Tab > Character and Printing sub-tab. Turn on the Apply Linux printing fix checkbox, then click OK. You should now be able to print without crashing.

New Strings
  • Checkbox_Option_PrintToFileFirst
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SpellBinder
post May 4 2013, 07:35 AM
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Don't know how long this has been in Chummer, but came across it while tinkering with an awakened character. The character had two Sustaining Foci, one Health and the other Manipulation, both at Force 4. Upon adding a second Sustaining Focus (Health) item at the same rating, the list of Bonded Foci changed to say the character had "2 Sustaining Focus (Health)" and it looks like both foci are bonded without the appropriate karma expenditure.

Would it be possible to be able to isolate and list non-stacked foci of the same time & Force individually in the Bonded Foci box?
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bannockburn
post May 4 2013, 02:04 PM
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According to Unwired, p. 196, it is possible to add options from the Advanced Safety weapon mod (Arsenal, p. 148, table on p. 147) to a commlink's biometric lock option.
However, Chummer does not account for that and these security devices only appear as weapon mods.
There is also no speed loader equipment available, only a weapon mod.
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SpellBinder
post May 5 2013, 09:41 PM
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I believe Chummer has a mathematical issue when adding Natural Fiber to certain pieces of clothing, particularly anything that does not divide evenly. First noticed this with a Victory (Ares) article that's base 25¥, which 10% would be 2.5¥. Chummer repeatedly gives an error when you click on the item or the mod, and does not properly deduct the cost either.

My suggestion for a fix is to have fractional costs be rounded up to the next whole nuyen.

Added: Also noticed that after the error appeared Chummer had issues with tabulating nuyen in general, until I closed & relaunched the program. Also, this is in create mode, not career.
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Setthoth
post May 6 2013, 04:09 AM
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Will there be an option to use the anniversary edition of the rules instead of only the 4th edition?
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SpellBinder
post May 6 2013, 04:34 AM
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Check the pages numbers in the rules references in Chummer, it already does. Even though the book is labeled as "SR4", it's actually referencing the SR4a book, like the Ares Predator IV being on page 317 and not 307, or the fact that cameras actually have a rating value (SR4, page 325 has no such info, but SR4a, page 332 does).
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Novocrane
post May 6 2013, 10:16 AM
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Elongated limbs has the following, which I didn't see show up when taking the quality.
QUOTE
The character must buy special clothing to accommodate this unusual physique (+10 percent cost), and may require customization of certain gear (such as armor)


Spy Games' advanced materials, nanoization, etc also don't seem to be functional at this point, either. They're supposed to work of the base item's cost. Instead they go by their own rating, and are purchasable as individual items. It's like being able to buy armour mods separately.
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Mantis
post May 6 2013, 11:41 AM
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For the cost increase, just use the markup boxes when buying gear in career mode. Price mark-ups like that don't get applied in create mode in the same way dwarves or trolls don't need to pay for larger or smaller items in create mode.
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Sichr
post May 8 2013, 10:15 AM
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Is there any way to convert character "Marked as created" back to edit mode, when I made a mistake or forget something?
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IridiosDZ
post May 8 2013, 10:19 AM
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QUOTE (Sichr @ May 8 2013, 06:15 AM) *
Is there any way to convert character "Marked as created" back to edit mode, when I made a mistake or forget something?


There is no way to do that, as far as I know. My usual practice is to save the build mode file right before conversion. Then when converting to career mode, use a different file name. Thus you have the build mode file still available.
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bannockburn
post May 8 2013, 10:23 AM
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There's an option under General -> Miscellaneous, called 'Create Backup of character before moving them to create mode'. If this is activated, you'll find it somewhere in the installation folder. Other than that, you can edit the character's .chum file with notepad or a similar text editor
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IridiosDZ
post May 8 2013, 10:26 AM
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Ok. I think I found a glitch. While building a NPC mage. Built with the 'Ignore Character Creation Rules' option enabled. Gave the magician a number of bonded foci, among them a power focus (3) and a Combat Spellcasting focus (3). Switched to Career mode. Now when I check the spellcasting skill it shows in the tool tip "skill (6) + magic (5) + pwr focus (3) + pwr focus (3)" for a total of 17. I don't think the combat spell focus should show up there. Also when checking the spell list, non combat spells show a dicepool of 17, but combat spells have a pool of 23! That appears to be adding the foci again.

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Kiirnodel
post May 8 2013, 10:44 AM
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Hmmm, that is particularly wrong, seeing how no more than one focus can add to a single die pool...
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SpellBinder
post May 8 2013, 07:17 PM
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Regarding Chummer's PDF interface, I noticed something interesting with it's relation with my installation of Foxit after its last update. If the PDF isn't already open it is now opened to the first page and that is it, however if the PDF is already open it'll actually jump to the indicated page.
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Nebular
post May 8 2013, 11:52 PM
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QUOTE (SpellBinder @ May 4 2013, 01:35 AM) *
Don't know how long this has been in Chummer, but came across it while tinkering with an awakened character. The character had two Sustaining Foci, one Health and the other Manipulation, both at Force 4. Upon adding a second Sustaining Focus (Health) item at the same rating, the list of Bonded Foci changed to say the character had "2 Sustaining Focus (Health)" and it looks like both foci are bonded without the appropriate karma expenditure.

Would it be possible to be able to isolate and list non-stacked foci of the same time & Force individually in the Bonded Foci box?

This one appears to only happen if you have the Stack checkbox selected in the Select Gear window. If the checkbox is cleared, the new Focus is added as a separate item to the Gear list and the Stacked Focus list. So there's at least a work around for it. A more fitting long term solution might be to flag certain items as being non-stackable.
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Nebular
post May 8 2013, 11:56 PM
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QUOTE (Sichr @ May 8 2013, 04:15 AM) *
Is there any way to convert character "Marked as created" back to edit mode, when I made a mistake or forget something?

You can do it by editing the save file with your text editor of choice. Around line 35 you'll see a line that shows:
CODE
<created>True</created>
Remove that line, save your file, and you should be good! It's really only advisable if you just put your character into Career Mode and realised that you still want to tweak them before earning any Karma and Nuyen.
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Nebular
post May 8 2013, 11:59 PM
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QUOTE (SpellBinder @ May 8 2013, 01:17 PM) *
Regarding Chummer's PDF interface, I noticed something interesting with it's relation with my installation of Foxit after its last update. If the PDF isn't already open it is now opened to the first page and that is it, however if the PDF is already open it'll actually jump to the indicated page.

Yeah, I noted that in the changelog notes when PDF support was first introduced. (IMG:style_emoticons/default/wink.gif) It's an incredibly annoying limitation of Foxit. Adobe Reader, on the other hand, will spawn a new instance of itself every time you select a page. Neither works in the ideal way of just jumping to that chosen page if the file is already open. At some point I'm going to have to look at just embedding PDF support directly in the app. (IMG:style_emoticons/default/sarcastic.gif)
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Nebular
post May 9 2013, 12:01 AM
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QUOTE (IridiosDZ @ May 8 2013, 04:26 AM) *
Ok. I think I found a glitch. While building a NPC mage. Built with the 'Ignore Character Creation Rules' option enabled. Gave the magician a number of bonded foci, among them a power focus (3) and a Combat Spellcasting focus (3). Switched to Career mode. Now when I check the spellcasting skill it shows in the tool tip "skill (6) + magic (5) + pwr focus (3) + pwr focus (3)" for a total of 17. I don't think the combat spell focus should show up there. Also when checking the spell list, non combat spells show a dicepool of 17, but combat spells have a pool of 23! That appears to be adding the foci again.

*choke* Um, yeah, that's not right at all! I'll just go fix that... (IMG:style_emoticons/default/smile.gif)
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HugeC
post May 9 2013, 12:58 AM
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Chummer is great!

I may have found a bug, not sure. When I give a character a Suprathyroid bioware, the +1 bonus to Reaction it provides shows up. If I then make the character an Adept and give him Improved Reflexes (any level), the bonus to Reaction from Suprathyroid disappears. It looks to me like those should stack, but perhaps I'm not aware of a rule?

Anyway, cheers and thanks for a great program!
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Nebular
post May 9 2013, 01:16 AM
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QUOTE (Omen Derry @ May 2 2013, 08:56 PM) *
I have a suggestion from my gaming group.

Under house rules, add a method of adjusting the maximum availability of items acquired through the [Restricted Gear] quality. The GM stated that since starting availability was going to be higher that restricted gear can get more restrictive items by the same increase. We were running starting availability of 18 (standard+6), so the restricted gear quality would, in this case, grant access to an item of availability up to 26... Sadly some of the players couldn't use chummer because of this... or at least they chose not to because they said it was too much hassle.

This should be working correctly. The catch is that when creating a new character, the player must make sure to enter 18 in the Max. Avail field in the Choose BP window. If that is not done, it carries on believing that 12 is the Maximum Availability. If this is entered properly, characters can carry any number of items up to Avail 18 without issue. Each item over Avail 18 would require Restricted Gear. You can thankfully modify the save files if they still exist to change their Max Avail values without having to recreate the character. Open the save file in your text editor of choice. Somewhere around line 35 you should see
CODE
<maxavail>XX</maxavail>
where XX is some value. Change this number to 18 and save the file. The character should now be allowed items up to Avail 18 without it complaining.
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Nebular
post May 9 2013, 01:21 AM
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QUOTE (HugeC @ May 8 2013, 06:58 PM) *
Chummer is great!

I may have found a bug, not sure. When I give a character a Suprathyroid bioware, the +1 bonus to Reaction it provides shows up. If I then make the character an Adept and give him Improved Reflexes (any level), the bonus to Reaction from Suprathyroid disappears. It looks to me like those should stack, but perhaps I'm not aware of a rule?

Anyway, cheers and thanks for a great program!

This gets into the painfully complicated and somewhat poorly-documented area of effects that don't stack. Suprathyroid Gland affects the character's REA which means it's directly affecting their Initiative. The Improved Reflexes Power also affects REA and states that it does not stack with other technological or magical means that increase REA/Initiative; this includes the Suprathyroid Gland. There was a bunch of debate on here back in the original thread (somewhere in that landslide of pages) and I believe we even asked Jason Hardy and some other people at Catalyst how that was all supposed to work. This is end result after all of the dust settled. (IMG:style_emoticons/default/smile.gif)
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SpellBinder
post May 9 2013, 01:24 AM
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QUOTE (Nebular @ May 8 2013, 04:59 PM) *
Yeah, I noted that in the changelog notes when PDF support was first introduced. (IMG:style_emoticons/default/wink.gif) It's an incredibly annoying limitation of Foxit. Adobe Reader, on the other hand, will spawn a new instance of itself every time you select a page. Neither works in the ideal way of just jumping to that chosen page if the file is already open. At some point I'm going to have to look at just embedding PDF support directly in the app. (IMG:style_emoticons/default/sarcastic.gif)
Really? Before this last update from Foxit, if the PDF was already open and on the wrong page, it just became the dominant file in Foxit and stayed on the same page. If the file was not already open, it was opened and jumped to the corresponding page.

Or maybe it's just me in being slow to update Foxit.
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SpellBinder
post May 9 2013, 01:26 AM
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QUOTE (Nebular @ May 8 2013, 04:52 PM) *
This one appears to only happen if you have the Stack checkbox selected in the Select Gear window. If the checkbox is cleared, the new Focus is added as a separate item to the Gear list and the Stacked Focus list. So there's at least a work around for it. A more fitting long term solution might be to flag certain items as being non-stackable.
Ah, I see. Wish my mind had registered this checkbox sooner. Got it. (IMG:style_emoticons/default/cool.gif)
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Errant
post May 9 2013, 06:58 AM
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Try PDF X-Change instead of Foxit. I find it works more consistently with the page references than Foxit or Acrobat.
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