My Assistant
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May 19 2013, 05:43 PM
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#1876
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Target ![]() Group: Members Posts: 4 Joined: 15-May 13 Member No.: 99,695 |
Greetings again (:
Under Infiltration skill in the pop-up window I got the following information: Skill Rating (5) + Agi (5) + Rating Modifier (1) + 7f9187e9-feddd-4958-a8f0-26d5680c5af (1) I think the long HEX number should be the Ninjutsu Martial Art's Advantage (Rating Modifier will be the "Reflex Recorder (Skill) (Infiltration)", because it works properly with other skills) Regards, Shiwo |
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May 19 2013, 06:03 PM
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#1877
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Yup. I get a completely different Hex code, but I still got the same result.
The same happens with Kiai (Tai Chi Ch'uan) if the +1 Intimidation advantage is chosen (all completely different Hex codes each time), and I'd wager it'll also happen with any custom martial art that adds dice to a skill. |
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May 20 2013, 04:43 PM
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#1878
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
Just noticed a bug.
If you have the house rule, "Essence Loss Only Reduces MAG/RES Maximum" selected and your magic is at max it does not decrease your magic attribute or max attribute when essence is lost. |
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May 20 2013, 05:07 PM
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#1879
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
Ah, I see. Forgot there was the Cyborg types from Augmentation. Unfortunately this isn't something that Chummer handles since it is basically a drone with character attributes. Wouldn't be that hard to add. Add the CCU as a piece of cyberware that costs 6 essence. Allow for the ability to add a hot sim enabled commlink to it. Also have a simsence booster control rig and rating 6 damage compensator built in to the CCU stat block. That covers the conversion to Cyborg. As for the physical stats have a check box on each drone that has Cyborg Adaption installed. If the check box is checked use the rules on page 169 of augmentation to calculate the physical stats. If no drone has a checkbox checked then set the stats to zero. |
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May 20 2013, 06:32 PM
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#1880
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Just noticed a bug. You can still go to Special > Reduce Attribute and choose MAG or RES to reduce the attribute once it's been settled that the character's MAG/RES is reduced. I've come to like it this other way when dealing with cybered awakened/emerged characters when their implants are changed.
If you have the house rule, "Essence Loss Only Reduces MAG/RES Maximum" selected and your magic is at max it does not decrease your magic attribute or max attribute when essence is lost. |
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May 20 2013, 06:52 PM
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#1881
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 |
Context: Windows 7 64bit, Chummer version .476, build mode
UN114 Program Options says that autosofts may be equipped with program options (to rating / 2), but all of the autosofts seem to have a slot count of 0, and adding optimization (or other options) to them shows -1 remaining. |
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May 20 2013, 07:40 PM
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#1882
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 |
Context: Windows 7 64bit, Chummer version .476, build mode
Matrix programs, including Firewall, Pilot, and System show a checkbox to mark them as hacked. The matching drone modifications do not. Should they? Same for 'add as plugin' for commlinks. The matrix program entry can be flagged as hacked, but the commlink operating system upgrade can not be. The related device attribute only gets updated if the modification or upgrade is used. Not when the matrix program is added. Or should those items not exist in the matrix programs list? |
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May 21 2013, 02:14 AM
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#1883
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
You can still go to Special > Reduce Attribute and choose MAG or RES to reduce the attribute once it's been settled that the character's MAG/RES is reduced. I've come to like it this other way when dealing with cybered awakened/emerged characters when their implants are changed. also noticed that when this happens and you undo the purchase, in the nuyen list, it increases your mag/res as if it had originally decreased it. |
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May 22 2013, 03:05 AM
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#1884
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-August 09 From: Vancouver, Canada Member No.: 17,538 |
Getting the following error when trying to buy spell formulas in either creation or career mode. After selecting to continue, the field in the pop up window to select spells is blank.
[ Spoiler ]
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May 23 2013, 10:06 PM
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#1885
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Greetings again (: Under Infiltration skill in the pop-up window I got the following information: Skill Rating (5) + Agi (5) + Rating Modifier (1) + 7f9187e9-feddd-4958-a8f0-26d5680c5af (1) I think the long HEX number should be the Ninjutsu Martial Art's Advantage (Rating Modifier will be the "Reflex Recorder (Skill) (Infiltration)", because it works properly with other skills) Regards, Shiwo Whoops! For whatever reason the logic for looking up a Martial Art Advantage's name when displaying the tooltip simply doesn't exist so it just gives up and uses the internal ID it has stamped on it. I'll have this fixed in the next update. |
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May 23 2013, 10:10 PM
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#1886
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
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May 23 2013, 11:23 PM
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#1887
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Context: Windows 7 64bit, Chummer version .476, build mode UN114 Program Options says that autosofts may be equipped with program options (to rating / 2), but all of the autosofts seem to have a slot count of 0, and adding optimization (or other options) to them shows -1 remaining. Gear file has been updated to fix this. |
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May 23 2013, 11:23 PM
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#1888
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Build 478
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May 24 2013, 06:54 PM
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#1889
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,210 Joined: 5-September 05 From: Texas Member No.: 7,685 |
Is anyone else using Omae and finding when they do a search, that only the first character has a name? The rest of the characters don't show the top line. I found the problem. It was a Microsoft and PEBKAC problem (Problem Exists Between Keyboard And Chair). I had my Windows 7 screen resolution settings set up to make the text 125% the normal size. Set it back to 100% and I could see the first line of the Omae uploads again. Sorry for the confusion. |
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May 24 2013, 08:23 PM
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#1890
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
I found the problem. It was a Microsoft and PEBKAC problem (Problem Exists Between Keyboard And Chair). I had my Windows 7 screen resolution settings set up to make the text 125% the normal size. Set it back to 100% and I could see the first line of the Omae uploads again. Sorry for the confusion. No worries. (IMG:style_emoticons/default/biggrin.gif) For whatever reason, Windows 7 defaults to that font size. You'd think the default size would be 100% and the rest are +/-, but that's what they went with. (IMG:style_emoticons/default/wobble.gif) |
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May 26 2013, 09:18 AM
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#1891
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Target ![]() Group: Members Posts: 1 Joined: 25-May 13 Member No.: 103,691 |
Hi, i think Chummer is missing the potions and poultices from Parabotany like Angel's Vitae. Those are quite important, so it would be nice to have them. If they are already implemented, pls tell me where to find them.^^
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May 26 2013, 10:01 PM
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#1892
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Hi, i think Chummer is missing the potions and poultices from Parabotany like Angel's Vitae. Those are quite important, so it would be nice to have them. If they are already implemented, pls tell me where to find them.^^ I've updated the Gear data file to add these items. |
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May 26 2013, 10:40 PM
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#1893
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Moving Target ![]() ![]() Group: Members Posts: 221 Joined: 31-December 10 From: Tacoma, Washington Member No.: 19,262 |
Would it be possible to get an Option to enable the 2050 rule tweaks?
Such as: Disallowing Hermetic Mages from taking the Summoning Skill & Shamen from taking the Binding Skill Allowing Hermetic Mages to Bind Spirits with the Binding Skill Use Cyberdecks as opposed to Comlinks for Matrix Action calculations. |
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May 27 2013, 07:40 AM
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#1894
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
On the subject of missing items, would it be possible to get the Reagents from Street Magic added? There's a chart on page 185-186 that details the costs and availabilities for several types.
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May 29 2013, 03:34 AM
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#1895
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Moving Target ![]() ![]() Group: Members Posts: 243 Joined: 15-July 12 From: Everywhere that's in the middle of nowhere. Member No.: 53,043 |
So one of the thing I'd like to see in chummer (unless I'm missing how to do it) is the ability to create a cluster using commlinks and/or other devices as detailed in unwired pg 55.
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May 29 2013, 09:31 PM
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#1896
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Moving Target ![]() ![]() Group: Members Posts: 124 Joined: 15-April 10 From: AGS Member No.: 18,455 |
Well, no bugs here!
Just wanted to say "Great Tool, thanks a LOT!" and "Keep up the good Work!" I hope this does not offend anyone... |
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May 30 2013, 05:03 AM
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#1897
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-August 09 From: Vancouver, Canada Member No.: 17,538 |
It won't offend anyone. Nebular is powered by praise. The more we give him, the faster he works. Keep it coming. (IMG:style_emoticons/default/nyahnyah.gif)
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May 30 2013, 11:45 AM
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#1898
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,631 Joined: 22-April 12 From: somewhere far beyond sanity Member No.: 51,886 |
A typo: Clorophlash Skin instead of Chloroplast Skin (IMG:style_emoticons/default/smile.gif)
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May 31 2013, 01:49 AM
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#1899
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
For consistency of the equipment, could the Bloodhound Drone Olfactory and the MSOS Mk I sensors be moved into the Sensor Functions category? These are detailed in Spy Games, page 156.
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Jun 2 2013, 04:14 AM
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#1900
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
On the subject of missing items, would it be possible to get the Reagents from Street Magic added? There's a chart on page 185-186 that details the costs and availabilities for several types. A typo: Clorophlash Skin instead of Chloroplast Skin (IMG:style_emoticons/default/smile.gif) For consistency of the equipment, could the Bloodhound Drone Olfactory and the MSOS Mk I sensors be moved into the Sensor Functions category? These are detailed in Spy Games, page 156. I've updated the data files to correct these. The files have also bee updated to include all of the stuff found in the new Euro War Antiques book! |
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