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> Chummer Character Generator, Thread #2
redwulf25
post Jul 14 2013, 01:53 AM
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Please take my eagerness here as a complement to early editions of Chummer and their author not as an attempt to pressure you.

Any clue when we can expect Chummer for 5th edition? I'll understand if it's going to be a few weeks and really hope it won't be a few months I'm just really eager to get my digital paws on it.
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Nebular
post Jul 15 2013, 11:58 AM
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QUOTE (redwulf25 @ Jul 13 2013, 07:53 PM) *
Please take my eagerness here as a complement to early editions of Chummer and their author not as an attempt to pressure you.

Any clue when we can expect Chummer for 5th edition? I'll understand if it's going to be a few weeks and really hope it won't be a few months I'm just really eager to get my digital paws on it.

I've been wrestling with this for several months now, quite literally staying up the entire night last night mulling this over and finally made a decision. I regret to say there likely won't be a Chummer for 5th edition from me at least. (IMG:style_emoticons/default/frown.gif)

I've spent a number of days in the weeks before the SR5 release trying to rewrite a bunch of code and have spent two entire days (quite literally sun up til sun down) since the release of the PDF trying to get things working and data entered and realised it's just not something I want to be doing any more. I already have a full-time career writing code, so coming home to put so much more time into writing code and data entry is just becoming too draining. I haven't played Shadowrun in well over a year now. The massive amount of time something like this takes is simply taking too much time away from other things I would rather be doing and the people I want to spend time with. I simply cannot dedicate the time that this project needs.

It was an incredibly difficult decision to make as I've invested so much time over the past few years into this but it's just something I have to do. I'm incredibly proud of what Chummer has become since it really just started out as a personal project to see if it was even possible. I'm thankful for every one of you that has used it, reported bugs, suggested features, and helped turn this into something I had never dreamed of. (IMG:style_emoticons/default/smile.gif)

The source code for the SR4 edition of Chummer is, as it has been for quite a while, available on Google Code at https://code.google.com/p/chummer/. If anyone is interested in picking up the reins for Chummer for SR5, the source code as I currently have it can be download from http://www.chummergen.com/dev/chummersr5/Chummer2source.zip. You'll just need the current version of Visual Studio 2012 Express which is available for free from Microsoft.
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ChatNoir
post Jul 15 2013, 12:18 PM
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Well, that's a perfecly understandable choice. While I'll miss your dedication, quick answers and fixes, I can't blame you after all the great work you did.
I hope you'll do well in your life outside of Shadowrun and Chummer.
Cheers ! (IMG:style_emoticons/default/smile.gif)
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Tashiro
post Jul 15 2013, 12:45 PM
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Well, I'm sorry to hear you won't be doing a 5th Edition, but it's understandable. Thank you very much for your dedication and hard work! Chummer has been the best character storing program I've ever seen, and I tip my virtual hat to you. (IMG:style_emoticons/default/smile.gif)
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RelentlessImp
post Jul 15 2013, 02:41 PM
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Nebular, thank you for making the process of creating a SR4 character such an easy one for such a long time. I love Chummer (even over the vaunted HeroLab) and am sorry to hear you won't be continuing on into SR5. It's understandable, though. Thank you for such a long period of time of ease-of-use.
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Belker
post Jul 15 2013, 06:25 PM
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I'll add my thanks, both for writing and supporting this wonderful tool to begin with, and for being able to recognize when it's time to pass the torch.
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cndblank
post Jul 16 2013, 06:49 AM
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I'd also like to thank you for a great project.
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Flaser
post Jul 16 2013, 08:14 PM
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I'll join the chorus, and say my own thanks for your long hard work with Chummer. It has been real asset and a great help for GM-ing SR4.
I hope someone will take up the reigns and continue the project, having just browsed through the project files I can't help but be awed by the daunting complexity of what you've created.

I wish you some good fun,
Watch you back,
Conserve ammo,
...and never cut a deal with a dragon!
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Thorguild
post Jul 18 2013, 12:07 AM
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Thank you so much for making this free program. I've spent a lot of time using it and I'm grateful because you made making characters fun. I had a blast with it.

Please let us know if you change your mind.

Thorguild
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SpellBinder
post Jul 20 2013, 06:14 AM
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QUOTE (Nebular @ Jul 15 2013, 05:58 AM) *
I've been wrestling with this for several months now, quite literally staying up the entire night last night mulling this over and finally made a decision. I regret to say there likely won't be a Chummer for 5th edition from me at least. (IMG:style_emoticons/default/frown.gif)
Sad to hear this, but certainly understandable. Thank you so very much for a great utility. (IMG:style_emoticons/default/smile.gif) Hopefully there'll still be some continued support for Chummer for SR4a even though it does seem that supplement books are at an end.

Came across a glitch when trying to undo the charge for a lifestyle directly from the Karma & Nuyen tab for a character in Career Mode. Found that if the month was deducted from the Lifestyle tab first the nuyen charge could then be undone without an error.
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eckenrode
post Jul 21 2013, 02:55 AM
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QUOTE (Nebular @ Jul 15 2013, 05:58 AM) *
I've been wrestling with this for several months now, quite literally staying up the entire night last night mulling this over and finally made a decision. I regret to say there likely won't be a Chummer for 5th edition from me at least. (IMG:style_emoticons/default/frown.gif)

I've spent a number of days in the weeks before the SR5 release trying to rewrite a bunch of code and have spent two entire days (quite literally sun up til sun down) since the release of the PDF trying to get things working and data entered and realised it's just not something I want to be doing any more. I already have a full-time career writing code, so coming home to put so much more time into writing code and data entry is just becoming too draining. I haven't played Shadowrun in well over a year now. The massive amount of time something like this takes is simply taking too much time away from other things I would rather be doing and the people I want to spend time with. I simply cannot dedicate the time that this project needs.

It was an incredibly difficult decision to make as I've invested so much time over the past few years into this but it's just something I have to do. I'm incredibly proud of what Chummer has become since it really just started out as a personal project to see if it was even possible. I'm thankful for every one of you that has used it, reported bugs, suggested features, and helped turn this into something I had never dreamed of. (IMG:style_emoticons/default/smile.gif)

The source code for the SR4 edition of Chummer is, as it has been for quite a while, available on Google Code at https://code.google.com/p/chummer/. If anyone is interested in picking up the reins for Chummer for SR5, the source code as I currently have it can be download from http://www.chummergen.com/dev/chummersr5/Chummer2source.zip. You'll just need the current version of Visual Studio 2012 Express which is available for free from Microsoft.


Any chance you've got a list of changes that you've already made/still have to be made as part of the update? I imagine that separating the new 5E code from the lingering 4E code will be tough for someone new to the code.
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Mantis
post Jul 21 2013, 03:27 AM
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One more person chiming in to thank you for your hard work in making such an awesome program. Sorry to hear you won't be able to carry on into 5th edition but once you've lost the drive for something like this it's best to pass it on before you come to hate it. Good luck with any future endeavours and thanks for making the code available so someone else can carry on the work.
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Nebular
post Jul 21 2013, 04:33 AM
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QUOTE (eckenrode @ Jul 20 2013, 08:55 PM) *
Any chance you've got a list of changes that you've already made/still have to be made as part of the update? I imagine that separating the new 5E code from the lingering 4E code will be tough for someone new to the code.

Unfortunately I don't have a very comprehensive list. I had made a number of changes based on the previews:
  • Skills should now allow a maximum Rating of 12
  • All Skills have been entered
  • All Qualities have been entered
  • All Spells and Traditions have been entered
  • All Traditions have been entered
  • All Mentor Spirits have been entered
  • All Ammo has been entered
  • All Weapons have been entered
  • All Weapon Accessories have been entered
  • All Ranges have been entered
  • All Armors have been entered
  • All Armor Accessories have been entered
  • All Gear has been entered
  • Cybereyes and Cyberears have been entered - might have covered a few more items in the Cyberware list
  • Limits have been added as properties of the character and should calculate correctly
  • Armor calculations for total Armor value, encumbrance, and Armor Capacity should calculate correctly
Here's the list of item's I had in my bug tracker:
  • Need to implement support for Cyberdecks.
  • Mentor Spirits allow a choice between Magician and Adept aspects. Need to get support for picking these implemented.
  • ImprovementManager needs support for <adeptpower> which increases the Rating for an Adept Power.
  • Copy Protection, Registration, and Optimization ProgramOptions should be removed if they are no longer part of SR5.
I haven't taken a good hard look through the SR5 book so there's a chance I might have missed things here-and-there though I believe I have most of the basics covered. The things I know are missing:
  • Vehicle class does not have support for Seats yet
  • Magical equipment like Foci and Formulae
  • Vehicles and Drones
  • Remaining Cyberware
  • Bioware
  • Cyberdecks
  • Programs
  • Anything Matrix related
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A Feast For Rave...
post Jul 22 2013, 03:53 AM
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Thank you very much for for a very powerful and useful toolkit.
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Finster
post Jul 31 2013, 03:06 AM
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I set up a github repo for SR5 Chummer.

https://github.com/finsterdexter/chummer2

It's the code that Nebular made available, with some of his comments in the README. My intention is to get around to doing some development work on it. The code itself is fairly clean code, but I don't know when (if ever) I'll get to it. I basically wanted to make sure the code got copied to a less volatile host in case Nebular's server blowed up or something. Additionally, I wanted to push this in the open source direction.
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Pollution
post Jul 31 2013, 08:51 PM
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Dumb-Dreck question, but how does one test this version? Do you have to have visual studio to run it? or can you use Chummer's file structure to get it going?

(I'm an excel guy, coding isn't my strong point, but I'm willing to give the datafiles a go)

EDIT: Nevermind, answered my own question.
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Tyro
post Jul 31 2013, 10:54 PM
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QUOTE (Finster @ Jul 30 2013, 08:06 PM) *
I set up a github repo for SR5 Chummer.

https://github.com/finsterdexter/chummer2

It's the code that Nebular made available, with some of his comments in the README. My intention is to get around to doing some development work on it. The code itself is fairly clean code, but I don't know when (if ever) I'll get to it. I basically wanted to make sure the code got copied to a less volatile host in case Nebular's server blowed up or something. Additionally, I wanted to push this in the open source direction.

Much appreciated. Can't wait to get my copy of SR5.
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Baphomet
post Aug 2 2013, 11:02 PM
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First, Nebular, thanks for all your work, but you make Baby Jesus (or at least me) cry... (IMG:style_emoticons/default/wink.gif)

Second, could someone please enlighten the rest of us on how to get the SR5 build running?
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Flaser
post Aug 3 2013, 09:31 AM
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QUOTE (Baphomet @ Aug 3 2013, 01:02 AM) *
First, Nebular, thanks for all your work, but you make Baby Jesus (or at least me) cry... (IMG:style_emoticons/default/wink.gif)

Second, could someone please enlighten the rest of us on how to get the SR5 build running?


You need Microsoft Visual Studio to compile the source files. Nebular specifically took pains to ensure the program can be compiled under MS Visual Studio Express, a version that can be "purchased for free":
http://www.microsoft.com/visualstudio/eng/downloads
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Angus
post Aug 3 2013, 08:41 PM
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QUOTE (Flaser @ Aug 3 2013, 10:31 AM) *
You need Microsoft Visual Studio to compile the source files. Nebular specifically took pains to ensure the program can be compiled under MS Visual Studio Express, a version that can be "purchased for free":
http://www.microsoft.com/visualstudio/eng/downloads

Well, I don't think that it's worth downloading the full Visual Studio Express for the average user. First, it's about 4.4GBs installed (and a heavy download), next it's probably non-trivial to build this (if you have no programming experience).

I'll try to build a version and host it somewhere (I'm mostly a Java developer, but I think I can wrangle Visual Studio, when the download finally finished (IMG:style_emoticons/default/wink.gif) ). I'll try to post something tomorrow. Oh, but don't forget: this is NOT a fully SR5-enabled Chummer. It's a work-in-progress, and as these things are: stuff might not work, stuff might not even be implemented yet, stuff will break. It will probably give a nice look into the future, but it's not a finished project.

This is a binary of the current version: https://docs.google.com/uc?export=download&...djhmRjVVd0QxbWs

I've only smoke-tested it: it starts and seems to work somewhat at first glance.

Oh, and what I forgot to say at first: Thank you, Nebular! You've done some great work and produced a very useful tool. No one shall force you to work on it's when it's no longer fun, that's not what hobby projects are for!
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Baphomet
post Aug 4 2013, 04:02 PM
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QUOTE (Angus @ Aug 3 2013, 03:41 PM) *
Well, I don't think that it's worth downloading the full Visual Studio Express for the average user. First, it's about 4.4GBs installed (and a heavy download), next it's probably non-trivial to build this (if you have no programming experience).

I'll try to build a version and host it somewhere (I'm mostly a Java developer, but I think I can wrangle Visual Studio, when the download finally finished (IMG:style_emoticons/default/wink.gif) ). I'll try to post something tomorrow. Oh, but don't forget: this is NOT a fully SR5-enabled Chummer. It's a work-in-progress, and as these things are: stuff might not work, stuff might not even be implemented yet, stuff will break. It will probably give a nice look into the future, but it's not a finished project.

This is a binary of the current version: https://docs.google.com/uc?export=download&...djhmRjVVd0QxbWs

I've only smoke-tested it: it starts and seems to work somewhat at first glance.

Oh, and what I forgot to say at first: Thank you, Nebular! You've done some great work and produced a very useful tool. No one shall force you to work on it's when it's no longer fun, that's not what hobby projects are for!


Thanks a ton!
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ShadowWalker
post Aug 4 2013, 07:31 PM
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Anyone have a copy of the most recent code for sr4a chummer readily available? Only way I can find to download the most recent code is one file at a time. The link that's on the Source page doesn't work for downloading all the code at once, and the download page has version 458 not 490.

Want to make some fixes of bugs, but hoping there is a less time consuming way of getting the source.
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Angus
post Aug 4 2013, 08:04 PM
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QUOTE (ShadowWalker @ Aug 4 2013, 08:31 PM) *
Anyone have a copy of the most recent code for sr4a chummer readily available? Only way I can find to download the most recent code is one file at a time. The link that's on the Source page doesn't work for downloading all the code at once, and the download page has version 458 not 490.

Want to make some fixes of bugs, but hoping there is a less time consuming way of getting the source.


If you know about Subversion (SVN) and have a client installed (for Windows I suggest TortoiseSVN) you can just go to https://code.google.com/p/chummer/source/checkout and use the URL posted there to checkout the full source.

Alternatively, you can use this link: https://docs.google.com/uc?export=download&...YUJiUFlGMzl5VDA (I just downloaded and ZIPed it).
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coffeeaddict
post Aug 4 2013, 08:27 PM
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QUOTE (Angus @ Aug 4 2013, 03:04 PM) *
If you know about Subversion (SVN) and have a client installed (for Windows I suggest TortoiseSVN) you can just go to https://code.google.com/p/chummer/source/checkout and use the URL posted there to checkout the full source.

Alternatively, you can use this link: https://docs.google.com/uc?export=download&...YUJiUFlGMzl5VDA (I just downloaded and ZIPed it).

Thanks for posting that link. I've been tinkering with making a WCF RESTful service with the goal of serving out Chummer XML SR4 character files over a LAN (sort of like a database driven version of Dropbox but with much less overhead). Now that I can get the latest source code it sort of changes things because I can now add my WCF service client code directly into Chummer. Cool...
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Vince
post Aug 9 2013, 12:32 PM
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First of all: Thank you for your great program!
Our group would not have gotten that easily into SR without your work.

But while building my character, I discovered a bug.
My character has grenades with white phosphorous, which do 8P/4P damage, 8P on hit and 4P in subsequent rounds, -1/m falloff.
Chummer displays this as 2P (-1/m), even though it is listed as <damage>8P/4P (-1/m)</damage> in the XML.
It seems like it just divides the numbers.

PS: I am sorry if this is already known.
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