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> Chummer Character Generator, Thread #2
Tias
post Aug 9 2013, 07:05 PM
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I've never posted in this thread, but I just wanted to chime in and say that Chummer has been a completely invaluable tool and great help for me, and a great deal of my friends here in the Danish shadows. Thousands of thanks for your hard work and dedication!
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Baphomet
post Aug 12 2013, 02:40 AM
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Anyone have a 3rd Edition version?
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phlapjack77
post Aug 12 2013, 03:57 AM
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Possible bug?

About the House Rule option: Essence loss only reduces MAG/RES maximum

If I have a character with one point of Ess loss, the MAG attribute is changed correctly depending on whether I have this setting checked. Yet the skill calculation for MAG-linked skills still uses the "full" MAG rating, no matter whether the setting is checked or not.

Tested with an existing character and a new character made with the latest build of Chummer.
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piotrus
post Aug 13 2013, 05:19 AM
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This does seem like a friendly and updated generator; through I am disappointed it's not open source*. The issue for me is not so much being able to contribute, but security. This program connects to the net with the character exchange omae, and I'd feel better knowing what's under the hood. I understand you don't want help - that's fine - but I don't understand why you won't make the latest code available for the community. People could still suggest things to you, and others would feel safer knowing there's nothing malicious in the code.

*yes, I know some code is on Google Code, and that's great, but if this is not the latest code, than my point about security still stand

Either way, double thumbs up for developing this great tool.
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Angus
post Aug 13 2013, 10:41 AM
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QUOTE (piotrus @ Aug 13 2013, 06:19 AM) *
*yes, I know some code is on Google Code, and that's great, but if this is not the latest code, than my point about security still stand


As far as I know the code on Google Code is the latest there is. Only the downloadable ZIP is older. If you look into the SVN repository it's pretty up-to-date. Well, as up-to-date as a (sadly) discontinued project can be.

Also, the latest code in the SR5 development is available on GitHub (https://github.com/finsterdexter/chummer2). But I don't think anyone's actively working on that either.

Also: there might be an opensource project for SR5 that I'm currently working on, but it's too early to announce yet.
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Jyster
post Aug 13 2013, 10:52 PM
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I want to thank you very much for your hard work on Chummer, Nebular. It made creating a character for 4A so much easier.

I will not be switching over to 5E. So its good I still have the 490 version, sad it wont be maintained. But Chummer is so awesome, so thanks again, Nebular.
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piotrus
post Aug 14 2013, 08:32 AM
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Ok, how do I set a language as native? I am not seeing anything on that on Chummer wiki... bug?

Anyway, I was looking at Knowledge Skills. Few years ago I compiled a list of the ones mentioned in some official books, perhaps you can use it to expand the choices Chummer gives you:

Academic (I): Biology, Medicine, Magic Theory (specialization of magic?), Politics (note there is Corporate Politics and others - they probably mean Political Science), Philsophy, Poetry (specialization of Literature?), Literature (by region, period, type - Sci-Fi, Poetry, Fiction, Romance), History (spec. listed: by era - Ancient, Medival, Roman, Modern by region - continent), Music, Ancient Egyptian Magic (why not interest? quite specialized), Military History (specialization of history?), Parazoology (specialization of Zoology?), Magic Background (not really clear what this background is... history?), Finanses (also Corporate Finances), Chemistry (spec. listed: Industrial, Organic, Inorganic, Pharmaceuticals), Astral Researching, Engineering (can also be prof.), Megacorp Law (can also be prof. or even interest), Corporate Finances, Political History, Cyberware Research, Magic, Economics (spec. listed: micro, macro), Biology (spec. listed: micro, anatomy, parazoology, physiology), Ares Macrotechnology (why street? can be prof or interest... spec listed: Damien Knight (founder), AresSpace, Ares Arms, Seattle Operations),

Professional (I): Journalism, Business, Military Service, Aztechnology Business Practice (seems rather limited, specialization of specific org and further, apsect of its operations?), Arms Manufacturers, UCAS Military (specialization of military organizations?), Lone Star Procedures (can also be street knowledge? specialization of specific org and further, apsect of its operations?), Number Running (huh? accounting? any different from Finanses?), Auto Mechanics (can also be academic), Spirits (also, academic or interest), Data Haven, Matrix Theory (matrix. spec?), IC Identification (IC - ICE? Why not just Ice?), Architecure (spec. listed: Commercial, Residential, by style - Baroque, Bauhaus, German Ghotic), Business (Finance, Distribution, Manufacturing, Megacorp, Retail, Small Business), Engineering (Chemical, Civil, Electrical, Mechanical, Nuclear), Military (Army, Navy, Air Force, Marines, Coastal Guard, Special Forces), Security Procedures (spec listed: by company), Security Design (spec: corporate, magica, matrix, military, physical, private home)

Street Knowledge (L): Gang Identifiction (specialization in general gang knowledge?), Criminal Organizations (looks broader than Gang Indentification, unbalanced?), Smuggling Routes (specialization of smuggling?), Fringe Cults (specialization of cults?), Seatte Talismongers (specialization of talismongers?), Seattle Street Gangs (specialization of street gangs? spec. listed: per name of gang), Seattle Safehouses (note there is also Safe Houses, specialization of?), Seattle Syndicates (Cryminal Organizations limited to Seattle? Seattle specialization), Crook Hangouts (hangout specialization?), Mercenary Hangouts (hangout specialization?), Safe Houses (note there is also Seattle Safehouses), Local Junkyards (specialization of Local?), Gang Turf (gang specialization? note: not 'street gangs', not 'Seattle'...), Mafia Politics (another Politics specialization? or Mafia spec.?), Mafia Safe Houses (Mafia or Safe Houses Spec.?), Underworld Politics (consider: wouldn't Mafia Politics be a subgroup of that?), Local Area Knowledge, Radical Groups (can also be interest of academic), Border Patrol Tactics (quite similar to Corporate Security Tactics...), Smuggler Safe Houses (another related to smuggling and safe houses), BTL Dealers (dealers or BTL spec.?), Gang ID (same as Gang Identification?), Local Charity Shelters, Public Transportation Routes, Hong Kong Triads (spec. listed: Yellow Lotus, Red Dragons, etc.), Security Companies (spec. listed: Lone Star, Knight Errant, Hard Corps, Seattle Sec Corps), UCAS Politics (why street? spec. listed: Congressional, Presidential, by state, by lobby group, by party)

Interests (L): Woodworkig, Urban Brawl Teams (specialization of Urban Brawl?), Sci-Fi Sims (specialization of Sims?), Elven Wine (specialization of Wine?), Ancient Mythologies (why not academic? specualizatSion in mythologies?), North American Arms Dealers (specialization in Arms Dealers? Compare to common 'Seattle specialization', this is rather better. hould be rather street anyway...), Global Conflicts (specialization of conflicts?), Cop Trids (specalization of trids?), Urban Brawl Odds (I'd say Gambling with specialization in Urban Brawl or the other way around...), Fine Cuisine (Cuisine specialization? Can also be professional), Modern Literature (Literature specialization, can easily be academic), Computer Background (history?), Pirate Trid Broadcasts (spec. of Trids?), Racing Odds (another gambling specialization?), Fine Restaurants (restaurants specialization?), Urban Brawl Schedule (great, a third Urban Brawl specialization, like just 'Urban Brawl' is too good? sigh), Combat Bike Schedule (what's wrong with combat bike?), Firearms Design, Firearms History (so, why not just take Firearms with two specializations? seems more logical and hardly game breaking, but of course you can take History specialized in Firearms to cheat if needed, sigh). Hong Kong Action Movies (Movies specialization...), Conspiracy Theories, Corporate Matrix Security Procedures (specializations somewhere, certainly), Matrix Chatrooms, Operating Systems, Urban Brawl Statistics (mercy, fourth Urban Brawl specialization? Look me in the eye and tell me they are any different...), Zen Meditation, Goblin Rock (but Music is broader...), Comic Books (spec. of Literature?), Blade Design, Gun Trivia (why not Firearm...), Sim-Starlets, Seattle Troll Throttle Metal Bands,(sigh), Club Music (spec. listed - Goblin Rock, Powernoize, Rockabilly, Sintcore, WizPunk), Matrix Games (Dawn of Atlantis, Dark Eye, Grand Larceny, Kiling Floor, Paranormal Crisis), Sports (Baseball, Combat Biking, Football, Hockey, Soccer, Urban Brawl, Wrestling), Street Drugs (BTLs, Cram, Deepweed, Novacoke, Spike), Wines (California Wines, Elven, French, Vineyards)

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IridiosDZ
post Aug 14 2013, 09:07 AM
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QUOTE (piotrus @ Aug 14 2013, 03:32 AM) *
Ok, how do I set a language as native? I am not seeing anything on that on Chummer wiki... bug?


Select a language but DO NOT add any points to it. Chummer should list the rating as N.
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cryptoknight
post Aug 14 2013, 03:13 PM
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QUOTE (Baphomet @ Aug 11 2013, 08:40 PM) *
Anyone have a 3rd Edition version?



That would be this

http://shadowrun3.webs.com/nsrcg
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Jyster
post Aug 15 2013, 08:10 AM
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I added a new melee weapon to the weapons xml, and a new skill to the skills xml file.

In Chummer on the weapons tab to the right, where it says, Dice Pool. As you hover over the number on Dice Pool, it lists Chummer Help, Pistols 8, this would be Agility -1 for defaulting.

So how do I edit this to put it under the new correct skill?

Or how do I edit the Chummer Help part?
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piotrus
post Aug 16 2013, 02:45 AM
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A friend testing Chummer reports the following bugs/problems:

"Chummer still has significant problems. The one I've found is that if you are O type, such that all your normal grade bioware is treated as delta, then some bioware you install has an essence loss of 0. Additionally, in the one I am trialling I've spent like 2 million yen already because the program doesn't factor in that your delta equivalent grade cyberware is purchased at the cost for normal grade."

Also myself, I am not seeing any warning messages when going below 0 essence - it still allows one to add more and more ware, without indicating the cyberzombie status...

oh, one more bug to report: omae window is borked, it cuts of parts (title?) for all but first entry, and the scroll menu extends beyond the window. See picture. Using Windows 7, 1920x1024 res
[img]http://s7.postimg.org/yfpf2hgqv/omae_window_bug.jpg[/img]
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SpellBinder
post Aug 16 2013, 03:41 PM
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Got an example of what bioware becomes Essence 0 for a Type-O character that isn't already Essence 0?
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Pollution
post Aug 16 2013, 03:46 PM
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Dicking around I had a fun issue:

I wanted to load a Watercannon (the Lonestar one) that I have have on a drone with KE IV. I even picked up DMSO to do this (thinking that's how you would do it). When I tried to reload the gun, it flashed for a sec, then all seemed well (damage was listed per normal (like 8S or whatever it is). NOTE that I didn't CHOOSE the KE IV or the DMSO or anything like that. it just flashed and the stats were loaded up in the readout.

On a DIFFERENT drone, I had an ares super squirt. I similarly wanted to load that one up with the same compound. No dice, says "no special ammo" or whatever. OK, I think, split the amount you have into 2 groups in the inventory, that should do it. No dice. Still no ammo error.

Hmmm.... So I exit without saving, try again, this time splitting first, then loading. Same deal. Watercannon is fine, super squirt ain't. HMMM.... Exit, no save, reload. Load up the super squirt first... No problem chief! Watercannon? "NO AMMO!!!"

Either I've done something wrong, or this is a bug. Anyone able to help?
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Rebeldawg
post Aug 17 2013, 01:55 AM
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QUOTE (piotrus @ Aug 15 2013, 09:45 PM) *
A friend testing Chummer reports the following bugs/problems:

"Chummer still has significant problems. The one I've found is that if you are O type, such that all your normal grade bioware is treated as delta, then some bioware you install has an essence loss of 0. Additionally, in the one I am trialling I've spent like 2 million yen already because the program doesn't factor in that your delta equivalent grade cyberware is purchased at the cost for normal grade."

Also myself, I am not seeing any warning messages when going below 0 essence - it still allows one to add more and more ware, without indicating the cyberzombie status...

oh, one more bug to report: omae window is borked, it cuts of parts (title?) for all but first entry, and the scroll menu extends beyond the window. See picture. Using Windows 7, 1920x1024 res
[img]http://s7.postimg.org/yfpf2hgqv/omae_window_bug.jpg[/img]


It's no longer being updated so there are going to be bugs unless someone takes it upon themselves to keep it updated for the community.
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piotrus
post Aug 18 2013, 11:25 AM
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QUOTE (Rebeldawg @ Aug 16 2013, 09:55 PM) *
It's no longer being updated so there are going to be bugs unless someone takes it upon themselves to keep it updated for the community.


I thought it was supposed to be updated, as in the creator promised bug fixes? Source: http://www.chummergen.com/chummer/wiki/Chummer-FAQ.ashx#sr5

QUOTE
Once SR5 is available, I will likely stop working on Chummer for SR4 apart from fixing crashes. As a result, I will likely avoid adding new features


My impression was that this project is actively maintained. We don't really need new features, as far as I can tell Chummer is pretty much complete, apart from some bugs discussed above...?
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DukeCypher
post Aug 19 2013, 07:08 PM
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As I read it SR5 was stopped. But about SR4 i read nothing. I thought (hoped) it was/is too much work to make everything for SR5.

Well i also have a question and/or problem:
I searched everywhere but could not find a clue...

I made a char:

Human

== Attributes ==
BOD: 5
AGI: 5
REA: 4
STR: 3
CHA: 3
INT: 4
LOG: 5
WIL: 6
EDG: 2
MAG: 4

== Qualities ==
Big Regret
Distinctive Style
Infected: Vampire
Infertile Infected (Infection Power)
Magician
SINner (Standard) (Dylan Bishop)
Vendetta
Wanted (Aztechnology)

Spellcasting: 5 Pool: 9

But after i create the char, the program counts always magic set to 5:

== Attributes ==
BOD: 5
AGI: 5
REA: 4
STR: 3
CHA: 3
INT: 4
LOG: 5
WIL: 6
EDG: 2
MAG: 5

Spellcasting: 5 Pool: 10

Also if i want to raise magic with karma it says: "Improve to 6 for 30 karma"
So i dont see why or if this is a bug? And also if so what i can do so it is count as magic 4?
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Rebeldawg
post Aug 21 2013, 01:55 AM
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The only one who can really tell us if chummer for sr4 was halted as well is redjack. I'm just assuming it was since he stated he no longer
has time to work on chummer for 5th ed so I naturally took that as not having time for 4th ed as well.
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SpellBinder
post Aug 21 2013, 03:25 AM
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DukeCypher, being a Vampire means your character has a reduced Essence of 5. The default way Chummer handles the karma cost of improving your Magic when your Essence is reduced is that you pay a modified cost. In past times I've seen this cause a weird modifier to the Magic where it gets increased by the Essence loss.

Try going into the Options > Miscellaneous > and check the "Karma cost for increasing Special Attributes is reduced with Essence Loss" option. You may have to save, close, and relaunch Chummer for the change to take effect; you might even have to restart from the Create file (if available) to migrate into Career mode again. In the very least it will base the karma cost of improving your Magic by the literal value and not the modified.
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DukeCypher
post Aug 21 2013, 06:33 AM
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@Spellbinder: HERO!!! You are right, that worked. But its weird. For the skills it still keeps Magic 5. So i have attribute magic 4 (thanks to you (IMG:style_emoticons/default/biggrin.gif) ) but for Spellcasting it still counts magic as 5 (IMG:style_emoticons/default/frown.gif) . But only in Career mode. During creation it corretly counts magic as 4.
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phlapjack77
post Aug 21 2013, 07:00 AM
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QUOTE (DukeCypher @ Aug 21 2013, 02:33 PM) *
@Spellbinder: HERO!!! You are right, that worked. But its weird. For the skills it still keeps Magic 5. So i have attribute magic 4 (thanks to you (IMG:style_emoticons/default/biggrin.gif) ) but for Spellcasting it still counts magic as 5 (IMG:style_emoticons/default/frown.gif) . But only in Career mode. During creation it corretly counts magic as 4.


I think this is a bug, I noticed this happening on my (normal-ish) character with magic and cyberware

QUOTE (phlapjack77 @ Aug 12 2013, 11:57 AM) *
Possible bug?

About the House Rule option: Essence loss only reduces MAG/RES maximum

If I have a character with one point of Ess loss, the MAG attribute is changed correctly depending on whether I have this setting checked. Yet the skill calculation for MAG-linked skills still uses the "full" MAG rating, no matter whether the setting is checked or not.

Tested with an existing character and a new character made with the latest build of Chummer.

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Dragon835
post Aug 28 2013, 06:15 PM
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QUOTE (cryptoknight @ Aug 14 2013, 04:13 PM) *


Thanks, Cryptoknight, for posting that link. That's my site, and I appreciate any traffic.

Tim
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Draca
post Aug 29 2013, 09:55 AM
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Hi
I (IMG:style_emoticons/default/love.gif) Chummer it is a real great Tool.

I know it is well the end of the 4th Edition and one has to move on, but are there plans, that Chummer (for the 4th Edition) will be available for android?

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Angus
post Aug 29 2013, 10:11 AM
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QUOTE (Draca @ Aug 29 2013, 10:55 AM) *
I know it is well the end of the 4th Edition and one has to move on, but are there plans, that Chummer (for the 4th Edition) will be available for android?


I'm not the author, but I know the implementation of Chummer, and to be honest: I highly doubt it. It's written in .NET and that's not really available on Android (except for Xamarin.Android, but that's payed-for). Especially since Nebular doesn't want to work on it anymore.

On a related note: I'm currently working on a character generator (for SR5) and I'm developing it as a web application, so it should work on pretty much all platforms (including offline), when it's done. But that's quite some time away.
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DocReid
post Sep 1 2013, 08:05 PM
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Nebular thank you so much for all that you've done on this post. It has helped me tremendously. As a new GM, this the first and only program I've used for my players. It has been a pleasure and I am sad to hear that you will no longer be working on it.

One small to you or whoever will be taking over the project. Is there a way to make the "Shift" Critter Power available for character creation once the ignore character character creation rules box is checked? It would be great to be able to choose this ability and fill in the blank on what form the critter shifts into.

Thanks again for all your hard work!
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SpellBinder
post Sep 2 2013, 04:57 AM
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Found a bit of a bug in the Aspected Magician negative qualities that I had been wondering about for a while but only now went to investigate.

The Sorcery & Conjuring skills are coded by their skill groups in the qualities, but the skill penalties are never applied to their individual skills. The skills that are individually called out, like Assensing, get their penalty accordingly.

Also, from reading the Spell Category/Spirit Aspect, it seems that you don't choose just one or the other but that you get both. In other words, if a Hermetic magician were to take that aspect for Combat, anything pertaining to Combat spells and Fire spirits would not be penalized but all other magical skills would be.
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