My Assistant
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Sep 2 2013, 02:24 PM
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#2076
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Target ![]() Group: Members Posts: 3 Joined: 10-April 13 From: Japan Member No.: 89,519 |
Hoi all
Finally, Arsenal has been published in Japan at the late of July. And I uploaded Japanese translation of Chummer , includes SR4A , Augmentation, Street Magic , and also Arsenal. By the way... I heard 5th edition of Shadowrun will be published soon. But, in Japan, even Runner's Companion isn't published yet. So, I can't tell when I can get 5th edition rulebooks in Japanese. Will it be available before the establish of Aztlan? or after 1st Matrix Crash? |
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Sep 2 2013, 03:28 PM
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#2077
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Target ![]() Group: Members Posts: 23 Joined: 12-November 12 Member No.: 62,567 |
It is a pity that nobody else has stepped up to polish off this wonderful program for those of us who are... reluctant to move onto a new edition when the current one serves us well enough. Especially as some modifications aren't particularly difficult (Props go to Nebular for keeping the markups tight), such as how I've added the ability for the nanohive to have nanoware added directly to it in my files.
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Sep 3 2013, 05:07 AM
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#2078
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Moving Target ![]() ![]() Group: Members Posts: 221 Joined: 31-December 10 From: Tacoma, Washington Member No.: 19,262 |
I've been running a campaign starting in the 2050 timeframe, and I was wondering if there is a way to submit SR4 rules characters in adventure book sets via Omae. Like has been done for the Horizion Adventures as opposed to individually.
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Sep 3 2013, 12:40 PM
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#2079
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Target ![]() Group: Members Posts: 52 Joined: 12-February 09 Member No.: 16,869 |
So you can actually use Omae? I wonder what causes my bug (I reported it few posts ago) that makes much of it unusable (IMG:style_emoticons/default/frown.gif) I though about submitting some SRM characters to Omae, but to be frank, as long as I cannot see all the interface I am not really motivated to bother.
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Sep 9 2013, 11:29 PM
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#2080
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
What's the timeline re: 5th edition Chummer?
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Sep 10 2013, 01:44 AM
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#2081
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 |
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Sep 10 2013, 10:40 PM
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#2082
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
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Sep 11 2013, 08:57 AM
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#2083
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Moving Target ![]() ![]() Group: Members Posts: 109 Joined: 28-March 13 Member No.: 85,198 |
According to the web site it's in production; the ETA is "when it's done" :-/ Said website hasn't been updated in quite a while. Nebular has emphatically stated that *he* no longer will work on the program. Don't loose all hope yet, he made the program open source to let other take up the yoke of programming. |
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Sep 11 2013, 05:18 PM
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#2084
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
Said website hasn't been updated in quite a while. Nebular has emphatically stated that *he* no longer will work on the program. Don't loose all hope yet, he made the program open source to let other take up the yoke of programming. QQ (IMG:style_emoticons/default/frown.gif) |
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Sep 16 2013, 09:26 AM
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#2085
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Moving Target ![]() ![]() Group: Members Posts: 154 Joined: 8-February 12 Member No.: 49,431 |
Using Chummer for SR4:
Mystic Adept with implants has mag 4 (reduced from 5), split 3/1. Works fine in create mode. When i convert to career mode, mag stays 4, but split changes to 3/2. In XML: While in create mode, mag is at 4 (value and totalvalue) and there's an essence_loss improvement of 1 which influences karma cost of improving magic, but NOT the displayed value in Chummer. Split values are at 3/1. While in career mode, mag is at 5. Essence loss improvement as before, but this time it affects the value displayed in Chummer. Split values are at 3/2 - Manually fixing them to 3/1 is ignored when opening the file with chummer. Obvously essence loss is ignored and the split is based on the unmodified value. Has anyone found a way to fix this behaviour? |
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Sep 16 2013, 05:30 PM
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#2086
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Try going into the Options > Miscellaneous > and check the "Karma cost for increasing Special Attributes is reduced with Essence Loss" option. You may have to save, close, and relaunch Chummer for the change to take effect; you might even have to restart from the Create file (if available) to migrate into Career mode again.
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Sep 16 2013, 06:34 PM
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#2087
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Moving Target ![]() ![]() Group: Members Posts: 154 Joined: 8-February 12 Member No.: 49,431 |
Try going into the Options > Miscellaneous > and check the "Karma cost for increasing Special Attributes is reduced with Essence Loss" option. You may have to save, close, and relaunch Chummer for the change to take effect; you might even have to restart from the Create file (if available) to migrate into Career mode again. That was among the things i tried even before editing the XML file. Didn't help. |
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Oct 22 2013, 07:55 PM
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#2088
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
I've discovered a bug in Chummer.
If you're maxxed out at 35 BP gained from negative qualities with at least one enemy contact, then set one of your existing Enemies to "Free Contact" and try to add another with the exact same group ratings, Chummer throws an error and says you can't have more than 35 BP from negative qualities, even though you don't. |
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Dec 10 2013, 11:07 PM
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#2089
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Target ![]() Group: Members Posts: 1 Joined: 3-December 13 Member No.: 180,812 |
Chummer is a really great tool. I found it a year ago and loved it right away!
But nothing is beyond room for improvement so I would like to propose a feature request and report a bug: 1. Once a weapon is loaded, the ammo is associated with that weapon. Lets say I got 10 Bullets APDS for heavy pistols and I load it into my Ares Predator. If I want to use the APDS with my manhunter there is just one way to unload the ammo from the Predator and that is by loading it with different ammo. I'd like to propose a button like the reload button to simply unload a weapon. Important for selling weapons, the ammo gets lost too. 2. Grenades show up in the selected weapon list but the reload and fire button produce errors. Cheers P |
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Dec 14 2013, 06:36 PM
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#2090
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Target ![]() Group: Members Posts: 11 Joined: 22-November 09 From: Brasil Member No.: 17,894 |
I have a question:
How I apply effects from spells in sustained foci with CHUMMER? I am trying to make a healing mage that have a sustained foci with the spell "Increase Agility" in it, but chummer dont have a option to add spell effects to sustained foci so I here to ask if someone have done that in the past and how since chummer appear to be customizable via xml. |
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Dec 14 2013, 10:16 PM
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#2091
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 |
No xml customization needed. For a character saved in career mode, go to the improvements tab (the last one on the right). Add Improvement, select Attribute as Improvement Type, Select Value AGI, Adjust the value, and give it a name like "Sustained Agility". Now you can turn it on and off any time by making that improvement "Active".
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Dec 16 2013, 06:12 PM
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#2092
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-August 09 From: Vancouver, Canada Member No.: 17,538 |
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Dec 17 2013, 07:28 PM
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#2093
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Target ![]() Group: Members Posts: 11 Joined: 22-November 09 From: Brasil Member No.: 17,894 |
No xml customization needed. For a character saved in career mode, go to the improvements tab (the last one on the right). Add Improvement, select Attribute as Improvement Type, Select Value AGI, Adjust the value, and give it a name like "Sustained Agility". Now you can turn it on and off any time by making that improvement "Active". Hmmm ok but that only work in the career mode so I need to expend Karma right? It cannot be made in character creation? |
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Dec 17 2013, 07:32 PM
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#2094
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,631 Joined: 22-April 12 From: somewhere far beyond sanity Member No.: 51,886 |
Hmmm ok but that only work in the career mode so I need to expend Karma right? It cannot be made in character creation? You don't need to expend karma. You just need to finalize character creation by checking the box in the upper right hand corner of the Character Info tab, then save the character. You'll get a warning, then you'll be in career mode afterwards and can create improvements in the appropriate tab. |
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Dec 17 2013, 07:42 PM
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#2095
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Target ![]() Group: Members Posts: 11 Joined: 22-November 09 From: Brasil Member No.: 17,894 |
Ok, thanks for the tip
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Dec 20 2013, 02:30 PM
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#2096
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,631 Joined: 22-April 12 From: somewhere far beyond sanity Member No.: 51,886 |
I've added the new gear from Gun Heaven 3 to Chummer and you can find the 2 xml files needed here and here. Dump them in the data folder in Chummer and it all should be good to go. No idea how to get Chummer to just push these as updates so you'll have to do it manually. Oh, I forgot to say thanks for that. So ... Thanks for that! (IMG:style_emoticons/default/smile.gif) |
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Dec 21 2013, 09:08 PM
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#2097
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-August 09 From: Vancouver, Canada Member No.: 17,538 |
No problem. As you may have noticed, Chummer also issued these files as an update last week. I talked to Nebular and he kindly pushed them out as a proper update after I sent them to him.
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Dec 22 2013, 02:31 AM
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#2098
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Target ![]() Group: Members Posts: 11 Joined: 22-November 09 From: Brasil Member No.: 17,894 |
Hello guys its me again with a question about Chummer.
I am trying to figure out how to see, in the vehicle section, the dice pool for attack with mounted weapons. In the Gear section Chummer automaticaly calculate the dice pool for your weapons but I dont see it doing the same with mounted weapons even if you have the Gunnery skill. Also I am trying to make Chummer calculate the dice pool of programs for Hacker characters since it only list the rating of the program and not the total dice pool for it. Any tips or solutions for those questions? |
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Jan 5 2014, 12:46 AM
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#2099
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 1-December 06 Member No.: 10,116 |
Hey guys, don't know if updates are still being done for this but I noticed today while modding a drone in chummer that it doesn't allow the armour to go 3x body as Arsenal states it can with the armour modification. Or did they change that in the revision of Arsenal? Temporary work around is just adding smart armour, but then that removes the normal armour so you then also have to add the normal armour and just ignore the drone going over the slot modification cap.
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Jan 19 2014, 09:46 PM
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#2100
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Moving Target ![]() ![]() Group: Members Posts: 267 Joined: 27-January 13 Member No.: 71,108 |
I'm not sure if updates are being done to Chummer anymore, but I noticed something that I figured would have been fixed a LONG time ago when putting together a character.
Per RC page 73, SURGE characters get a number of BPs for Qualities that do not count towards the 35 BP cap dependent on the Class of SURGE they are. Class 1 gets 10 Positive and 5 Negative; Class 2 gets 20 Positive and 10 Negative; Class 3 gets 30 Positive and 15 Negative. When I select one of the levels, it appears as if the Positive BPs that I should get as a bonus are halved. That is, when I add Class 1 SURGE I am only getting 5 Positive BPs and not 10. The same thing applies for Class 2 and Class 3 in that the amount of Positive BPs is being calculated wrong. I hope someone is still looking at this application and doing updates? |
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Lo-Fi Version | Time is now: 13th April 2022 - 01:14 PM |
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