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> Chummer Character Generator, Thread #2
AhonokoP
post Sep 2 2013, 02:24 PM
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Hoi all

Finally, Arsenal has been published in Japan at the late of July.
And I uploaded Japanese translation of Chummer , includes SR4A , Augmentation, Street Magic , and also Arsenal.

By the way...
I heard 5th edition of Shadowrun will be published soon.
But, in Japan, even Runner's Companion isn't published yet.
So, I can't tell when I can get 5th edition rulebooks in Japanese.

Will it be available before the establish of Aztlan? or after 1st Matrix Crash?
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Weldûn
post Sep 2 2013, 03:28 PM
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It is a pity that nobody else has stepped up to polish off this wonderful program for those of us who are... reluctant to move onto a new edition when the current one serves us well enough. Especially as some modifications aren't particularly difficult (Props go to Nebular for keeping the markups tight), such as how I've added the ability for the nanohive to have nanoware added directly to it in my files.
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Shaidar
post Sep 3 2013, 05:07 AM
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I've been running a campaign starting in the 2050 timeframe, and I was wondering if there is a way to submit SR4 rules characters in adventure book sets via Omae. Like has been done for the Horizion Adventures as opposed to individually.
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piotrus
post Sep 3 2013, 12:40 PM
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So you can actually use Omae? I wonder what causes my bug (I reported it few posts ago) that makes much of it unusable (IMG:style_emoticons/default/frown.gif) I though about submitting some SRM characters to Omae, but to be frank, as long as I cannot see all the interface I am not really motivated to bother.
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Tyro
post Sep 9 2013, 11:29 PM
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What's the timeline re: 5th edition Chummer?
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Machine Ghost
post Sep 10 2013, 01:44 AM
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QUOTE (Tyro @ Sep 9 2013, 04:29 PM) *
What's the timeline re: 5th edition Chummer?
Current information, from some posts back. Never.

At least from the author of SR4 Chummer.
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Tyro
post Sep 10 2013, 10:40 PM
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QUOTE (Machine Ghost @ Sep 9 2013, 06:44 PM) *
Current information, from some posts back. Never.

At least from the author of SR4 Chummer.


According to the web site it's in production; the ETA is "when it's done" :-/
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Flaser
post Sep 11 2013, 08:57 AM
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QUOTE (Tyro @ Sep 11 2013, 12:40 AM) *
According to the web site it's in production; the ETA is "when it's done" :-/


Said website hasn't been updated in quite a while. Nebular has emphatically stated that *he* no longer will work on the program.
Don't loose all hope yet, he made the program open source to let other take up the yoke of programming.
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Tyro
post Sep 11 2013, 05:18 PM
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QUOTE (Flaser @ Sep 11 2013, 01:57 AM) *
Said website hasn't been updated in quite a while. Nebular has emphatically stated that *he* no longer will work on the program.
Don't loose all hope yet, he made the program open source to let other take up the yoke of programming.

QQ (IMG:style_emoticons/default/frown.gif)
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Chinane
post Sep 16 2013, 09:26 AM
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Using Chummer for SR4:

Mystic Adept with implants has mag 4 (reduced from 5), split 3/1. Works fine in create mode.

When i convert to career mode, mag stays 4, but split changes to 3/2.


In XML:

While in create mode, mag is at 4 (value and totalvalue) and there's an essence_loss improvement of 1 which influences karma cost of improving magic, but NOT the displayed value in Chummer.
Split values are at 3/1.

While in career mode, mag is at 5. Essence loss improvement as before, but this time it affects the value displayed in Chummer.
Split values are at 3/2 - Manually fixing them to 3/1 is ignored when opening the file with chummer. Obvously essence loss is ignored and the split is based on the unmodified value.



Has anyone found a way to fix this behaviour?
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SpellBinder
post Sep 16 2013, 05:30 PM
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Try going into the Options > Miscellaneous > and check the "Karma cost for increasing Special Attributes is reduced with Essence Loss" option. You may have to save, close, and relaunch Chummer for the change to take effect; you might even have to restart from the Create file (if available) to migrate into Career mode again.
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Chinane
post Sep 16 2013, 06:34 PM
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QUOTE (SpellBinder @ Sep 16 2013, 06:30 PM) *
Try going into the Options > Miscellaneous > and check the "Karma cost for increasing Special Attributes is reduced with Essence Loss" option. You may have to save, close, and relaunch Chummer for the change to take effect; you might even have to restart from the Create file (if available) to migrate into Career mode again.


That was among the things i tried even before editing the XML file. Didn't help.
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ShadowDragon8685
post Oct 22 2013, 07:55 PM
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I've discovered a bug in Chummer.

If you're maxxed out at 35 BP gained from negative qualities with at least one enemy contact, then set one of your existing Enemies to "Free Contact" and try to add another with the exact same group ratings, Chummer throws an error and says you can't have more than 35 BP from negative qualities, even though you don't.
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digger66
post Dec 10 2013, 11:07 PM
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Chummer is a really great tool. I found it a year ago and loved it right away!

But nothing is beyond room for improvement so I would like to propose a feature request and report a bug:

1. Once a weapon is loaded, the ammo is associated with that weapon. Lets say I got 10 Bullets APDS for heavy pistols and I load it into my Ares Predator. If I want to use the APDS with my manhunter there is just one way to unload the ammo from the Predator and that is by loading it with different ammo. I'd like to propose a button like the reload button to simply unload a weapon. Important for selling weapons, the ammo gets lost too.

2. Grenades show up in the selected weapon list but the reload and fire button produce errors.

Cheers
P
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Nightmaster
post Dec 14 2013, 06:36 PM
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I have a question:

How I apply effects from spells in sustained foci with CHUMMER?

I am trying to make a healing mage that have a sustained foci with the spell "Increase Agility" in it, but chummer dont have a option to add spell effects to sustained foci so I here to ask if someone have done that in the past and how since chummer appear to be customizable via xml.
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Machine Ghost
post Dec 14 2013, 10:16 PM
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No xml customization needed. For a character saved in career mode, go to the improvements tab (the last one on the right). Add Improvement, select Attribute as Improvement Type, Select Value AGI, Adjust the value, and give it a name like "Sustained Agility". Now you can turn it on and off any time by making that improvement "Active".
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Mantis
post Dec 16 2013, 06:12 PM
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I've added the new gear from Gun Heaven 3 to Chummer and you can find the 2 xml files needed here and here. Dump them in the data folder in Chummer and it all should be good to go. No idea how to get Chummer to just push these as updates so you'll have to do it manually.
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Nightmaster
post Dec 17 2013, 07:28 PM
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QUOTE (Machine Ghost @ Dec 14 2013, 07:16 PM) *
No xml customization needed. For a character saved in career mode, go to the improvements tab (the last one on the right). Add Improvement, select Attribute as Improvement Type, Select Value AGI, Adjust the value, and give it a name like "Sustained Agility". Now you can turn it on and off any time by making that improvement "Active".


Hmmm ok but that only work in the career mode so I need to expend Karma right? It cannot be made in character creation?
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bannockburn
post Dec 17 2013, 07:32 PM
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QUOTE (Nightmaster @ Dec 17 2013, 08:28 PM) *
Hmmm ok but that only work in the career mode so I need to expend Karma right? It cannot be made in character creation?

You don't need to expend karma. You just need to finalize character creation by checking the box in the upper right hand corner of the Character Info tab, then save the character.
You'll get a warning, then you'll be in career mode afterwards and can create improvements in the appropriate tab.
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Nightmaster
post Dec 17 2013, 07:42 PM
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Ok, thanks for the tip
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bannockburn
post Dec 20 2013, 02:30 PM
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QUOTE (Mantis @ Dec 16 2013, 07:12 PM) *
I've added the new gear from Gun Heaven 3 to Chummer and you can find the 2 xml files needed here and here. Dump them in the data folder in Chummer and it all should be good to go. No idea how to get Chummer to just push these as updates so you'll have to do it manually.


Oh, I forgot to say thanks for that.
So ... Thanks for that! (IMG:style_emoticons/default/smile.gif)
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Mantis
post Dec 21 2013, 09:08 PM
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No problem. As you may have noticed, Chummer also issued these files as an update last week. I talked to Nebular and he kindly pushed them out as a proper update after I sent them to him.
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Nightmaster
post Dec 22 2013, 02:31 AM
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Hello guys its me again with a question about Chummer.

I am trying to figure out how to see, in the vehicle section, the dice pool for attack with mounted weapons.

In the Gear section Chummer automaticaly calculate the dice pool for your weapons but I dont see it doing the same with mounted weapons even if you have the Gunnery skill.

Also I am trying to make Chummer calculate the dice pool of programs for Hacker characters since it only list the rating of the program and not the total dice pool for it.


Any tips or solutions for those questions?
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Kesslan
post Jan 5 2014, 12:46 AM
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Hey guys, don't know if updates are still being done for this but I noticed today while modding a drone in chummer that it doesn't allow the armour to go 3x body as Arsenal states it can with the armour modification. Or did they change that in the revision of Arsenal? Temporary work around is just adding smart armour, but then that removes the normal armour so you then also have to add the normal armour and just ignore the drone going over the slot modification cap.
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Severus Snape
post Jan 19 2014, 09:46 PM
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I'm not sure if updates are being done to Chummer anymore, but I noticed something that I figured would have been fixed a LONG time ago when putting together a character.

Per RC page 73, SURGE characters get a number of BPs for Qualities that do not count towards the 35 BP cap dependent on the Class of SURGE they are. Class 1 gets 10 Positive and 5 Negative; Class 2 gets 20 Positive and 10 Negative; Class 3 gets 30 Positive and 15 Negative.

When I select one of the levels, it appears as if the Positive BPs that I should get as a bonus are halved. That is, when I add Class 1 SURGE I am only getting 5 Positive BPs and not 10. The same thing applies for Class 2 and Class 3 in that the amount of Positive BPs is being calculated wrong.

I hope someone is still looking at this application and doing updates?
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