My Assistant
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Apr 4 2012, 06:38 AM
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#376
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
If that's done, then it'll need to be done for Arcana as well. Street Magic outlines other uses that tap Intuition or Magic, depending on what you're doing, though these options are available only to awakened characters.
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Apr 4 2012, 11:52 AM
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#377
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Target ![]() Group: Members Posts: 2 Joined: 23-March 12 Member No.: 51,237 |
Hello. I'm using the french version and I have that error message.
Please let me know if it comes from a bad use of the soft or if it is a bug. CODE ************** Exception Text **************
System.FormatException: Input string was not in a correct format. at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info) at System.Convert.ToInt32(String value) at Chummer.Gear.get_TotalCost() at Chummer.frmCreate.CalculateNuyen() at Chummer.frmCreate.UpdateCharacterInfo() at Chummer.frmCreate.cboStream_SelectedIndexChanged(Object sender, EventArgs e) at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value) at System.Windows.Forms.ListControl.set_SelectedValue(Object value) at Chummer.frmCreate.frmCreate_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.261 (RTMGDR.030319-2600) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Chummer Assembly Version: 0.0.0.356 Win32 Version: 0.0.0.356 CodeBase: file:///C:/Users/KeA/JdR/ShadowRun/Chummer/Chummer.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.235 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.261 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.233 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.233 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- |
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Apr 4 2012, 04:43 PM
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#378
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Hello. I'm using the french version and I have that error message. Please let me know if it comes from a bad use of the soft or if it is a bug. Does your character have any of the following items by chance?
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Apr 4 2012, 07:26 PM
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#379
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Target ![]() Group: Members Posts: 2 Joined: 23-March 12 Member No.: 51,237 |
The char has none of those items.
I'll redo the char, step-by-step, and tell you what is causing the bug. It might take some time, I'm goin to a RPG convention this week-end. (IMG:style_emoticons/default/smile.gif) |
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Apr 4 2012, 07:27 PM
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#380
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
The char has none of those items. I'll redo the char, step-by-step, and tell you what is causing the bug. It might take some time, I'm goin to a RPG convention this week-end. (IMG:style_emoticons/default/smile.gif) If you don't want to go through the painstaking process of re-creating the character, you can email the affected save file to me (nebular@shaw.ca) and I can see which item is causing it to blow up (and either fix the item, code, or character to stop doing that). (IMG:style_emoticons/default/smile.gif) |
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Apr 4 2012, 09:27 PM
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#381
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
War p.137 has several uses for the Leadership skill stated out. This makes Leadership no longer linked to CHA only, but also to LOG and INT, depending on the use. (Which I like very much). Would it be possible to place a check box in the options to include these dice pools into the print sheet? Could look like that: Leadership 6 3 3 Leadership Command 7(9) 3 4 Leadership Tactics 5 3 2 ... If that's done, then it'll need to be done for Arcana as well. Street Magic outlines other uses that tap Intuition or Magic, depending on what you're doing, though these options are available only to awakened characters. Yup! Certainly doable. Biggest pain in the butt is that I'll need to reorganise the Options window. It's getting pretty cluttered on the General tab and is something I've been putting off. (IMG:style_emoticons/default/smile.gif) |
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Apr 5 2012, 06:46 AM
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#382
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Moving Target ![]() ![]() Group: Members Posts: 100 Joined: 7-April 10 Member No.: 18,423 |
I've just discovered Chummer after one of the other players in my group pointed it out to me. I've been tinkering with doing something similar in Objective C for Mac's/iOS for a while, but never got very far (implementing all the rules is quite daunting). Chummer is fantastic, both because it's an easy to use and highly customizable piece of software and because it does what I wanted to do without me having to programming a line (IMG:style_emoticons/default/biggrin.gif)
I read in your previous thread that you don't want to open source it, which I can understand, but is there any chance of you ever producing mobile versions? Having my character sheet on a Windows 8/Android/iOS tablet so I can update/use my character sheet in game would be both incredibly useful and incredibly awesome (IMG:style_emoticons/default/smile.gif) |
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Apr 5 2012, 09:56 PM
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#383
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
I've just discovered Chummer after one of the other players in my group pointed it out to me. I've been tinkering with doing something similar in Objective C for Mac's/iOS for a while, but never got very far (implementing all the rules is quite daunting). Chummer is fantastic, both because it's an easy to use and highly customizable piece of software and because it does what I wanted to do without me having to programming a line (IMG:style_emoticons/default/biggrin.gif) I read in your previous thread that you don't want to open source it, which I can understand, but is there any chance of you ever producing mobile versions? Having my character sheet on a Windows 8/Android/iOS tablet so I can update/use my character sheet in game would be both incredibly useful and incredibly awesome (IMG:style_emoticons/default/smile.gif) I currently have no plans of making a portable version. A Windows 8 tablet might be able to run the current build; I'm not too sure which version of the .NET Framework it will actually have or will support. With any luck, it'll just work. For the other devices, the languages they use are just too different from C# and would require a separate copy of code to be maintained which I really don't have the time (or patience (IMG:style_emoticons/default/smile.gif) ) for. I know someone asked me if they could develop an Android app that ready the save files and let you do some minor stuff like view a character sheet and I'm fine with that, but that was some time before Christmas and I haven't heard anything since, so I don't think that has really gone anywhere. |
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Apr 5 2012, 10:00 PM
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#384
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Build 358
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Apr 6 2012, 12:52 AM
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#385
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
Don't remember if this was on the list of things to add, but wanted to mention it.
The idea of locations for vehicles, that is to say locations within vehicles. So you can say what is in the glove box, what's in the trunk, under the drivers seat, etc. |
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Apr 6 2012, 06:54 AM
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#386
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Moving Target ![]() ![]() Group: Members Posts: 100 Joined: 7-April 10 Member No.: 18,423 |
I currently have no plans of making a portable version. A Windows 8 tablet might be able to run the current build; I'm not too sure which version of the .NET Framework it will actually have or will support. With any luck, it'll just work. For the other devices, the languages they use are just too different from C# and would require a separate copy of code to be maintained which I really don't have the time (or patience (IMG:style_emoticons/default/smile.gif) ) for. I know someone asked me if they could develop an Android app that ready the save files and let you do some minor stuff like view a character sheet and I'm fine with that, but that was some time before Christmas and I haven't heard anything since, so I don't think that has really gone anywhere. From what I understand from press releases, dev news and such (I'm don't really do any windows development anymore so I haven't got any first hand experience), Windows 8 tablets running on x86 will be able to use the standard Windows 8 desktop and so Chummer would work as well as on any regular Windows 8 PC (albeit a very low powered PC). For the Windows on Arm version, I believe everything except MS Office is restricted to Metro applications and then Chummer wouldn't run at all. I've no idea what .NET Framework they'll use for Metro, but I assume it will be reasonably compatible with what you already have and a port would be largely developing an appropriate UI (and possibly implementing any contracts you might need). For other languages, I assume you're as reluctant to open up your code for other people to port to Java/Obj-C (and maintain it themselves) as you are to open source the .NET version? |
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Apr 6 2012, 08:26 PM
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#387
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
From what I understand from press releases, dev news and such (I'm don't really do any windows development anymore so I haven't got any first hand experience), Windows 8 tablets running on x86 will be able to use the standard Windows 8 desktop and so Chummer would work as well as on any regular Windows 8 PC (albeit a very low powered PC). For the Windows on Arm version, I believe everything except MS Office is restricted to Metro applications and then Chummer wouldn't run at all. I've no idea what .NET Framework they'll use for Metro, but I assume it will be reasonably compatible with what you already have and a port would be largely developing an appropriate UI (and possibly implementing any contracts you might need). For other languages, I assume you're as reluctant to open up your code for other people to port to Java/Obj-C (and maintain it themselves) as you are to open source the .NET version? Chummer uses .net 4 so if they make .net 4 work in windows 8 then chummer should work. Even if they release .net 5 it should still be backward compatible. |
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Apr 6 2012, 09:30 PM
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#388
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Moving Target ![]() ![]() Group: Members Posts: 100 Joined: 7-April 10 Member No.: 18,423 |
Chummer uses .net 4 so if they make .net 4 work in windows 8 then chummer should work. Even if they release .net 5 it should still be backward compatible. Isn't that what I said, only with extra specifics for Windows on Arm since Windows tablets can be either x86/64 or ARM based? A quick google into specifics reminds me that Metro apps will be built using Windows Runtime, which includes .NET as a subsystem, but isn't the same thing as .NET. My googling also turned up the msdn blog behind various press articles about Windows on Arm not supporting existing desktop apps[1]. I guess Chummer wouldn't work on Windows on Arm out of the box (IMG:style_emoticons/default/frown.gif) [1] http://blogs.msdn.com/b/b8/archive/2012/02...chitecture.aspx |
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Apr 6 2012, 10:18 PM
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#389
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Isn't that what I said, only with extra specifics for Windows on Arm since Windows tablets can be either x86/64 or ARM based? A quick google into specifics reminds me that Metro apps will be built using Windows Runtime, which includes .NET as a subsystem, but isn't the same thing as .NET. My googling also turned up the msdn blog behind various press articles about Windows on Arm not supporting existing desktop apps[1]. I guess Chummer wouldn't work on Windows on Arm out of the box (IMG:style_emoticons/default/frown.gif) [1] http://blogs.msdn.com/b/b8/archive/2012/02...chitecture.aspx It's been a while since I last looked at Windows 8 (I think it was the first tech preview). I'll grab the current consumer preview and Visual Studio 11 since it apparently has a tablet emulator and see if the current code with play nicely with it or what would be involved in getting it to do so. If the desktop and tablet can use the same code, that'd be nice. (IMG:style_emoticons/default/biggrin.gif) |
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Apr 7 2012, 10:36 AM
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#390
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Target ![]() Group: Members Posts: 74 Joined: 26-January 12 Member No.: 48,220 |
Hello Nebular,
just noticed an error: when buying a hacked skillsoft (active soft) these skillsofts are not reflected in the skill register, also when trying to equip/unequip the hacked skillsoft chummer throws an error: System.ArgumentOutOfRangeException: InvalidArgument=Value of '0' is not valid for 'SelectedIndex'. Parameter name: SelectedIndex at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value) at Chummer.frmSelectSkill.frmSelectSkill_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) best regards Hellfire |
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Apr 7 2012, 03:29 PM
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#391
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Hello Nebular, just noticed an error: when buying a hacked skillsoft (active soft) these skillsofts are not reflected in the skill register, also when trying to equip/unequip the hacked skillsoft chummer throws an error: System.ArgumentOutOfRangeException: InvalidArgument=Value of '0' is not valid for 'SelectedIndex'. Parameter name: SelectedIndex at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value) at Chummer.frmSelectSkill.frmSelectSkill_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) best regards Hellfire I'll have the error fixed in the next update. As for them appearing, there are a few conditions. For Activesofts, the character needs to have access to Skillwires - either from Skillwires, Stirrup Interface or Move-by-Wire System pieces of Cyberware, or the Biowire Echo. For Knowsofts or Linguasofts, the character needs a Datajack or Sim Module, or a Custom Improvement that gives them Skillsoft Access. You also need to add the Skill to their Knowledge Skill list at Rating 0. The Skill name must match the value you selected for the Knowsoft/Linguasoft. For example, if you selected a Linguasoft and Spanish as its value, you'd need to add a new Knowledge Skill, enter Spanish as its name, and select Language for its category. EDIT: Since the Skillsoft thing is coming up more frequently, I've put together a how-to page for them on the Chummer Wiki. (IMG:style_emoticons/default/smile.gif) |
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Apr 8 2012, 03:49 PM
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#392
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Moving Target ![]() ![]() Group: Members Posts: 100 Joined: 7-April 10 Member No.: 18,423 |
It's been a while since I last looked at Windows 8 (I think it was the first tech preview). I'll grab the current consumer preview and Visual Studio 11 since it apparently has a tablet emulator and see if the current code with play nicely with it or what would be involved in getting it to do so. If the desktop and tablet can use the same code, that'd be nice. (IMG:style_emoticons/default/biggrin.gif) Chummer on Tablet would be pretty cool, be it desktop or Metro. I think the UI design you use would port quite easily to Metro and provide a good user experience, if you can be persuade to port it, but I'd imagine the port would be non-trivial. For the desktop, I'm about 95% sure you'll have no problem running Chummer on a Win8 tablet as a desktop app. The only problem might be very small hitboxes for various UI elements. |
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Apr 8 2012, 11:19 PM
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#393
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Target ![]() Group: Members Posts: 94 Joined: 28-July 11 From: NE Pennsylvania Member No.: 34,232 |
I think I found another bug. Designing an NPC mage, I gave her the 'Focused Concentration (2)' quality. The bonus to her drain resist shows up on the spells+spirits tab, but not on the character sheet.
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Apr 9 2012, 07:02 AM
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#394
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
As an update for some of the data files:
The individual dressCODE items don't fully stack the way they're supposed to. The Transys Steed, though not listed in the Std. Upgrades is described as coming equipped with Smart Tires in its description. |
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Apr 9 2012, 01:19 PM
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#395
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Moving Target ![]() ![]() Group: Members Posts: 100 Joined: 7-April 10 Member No.: 18,423 |
Can I make a couple of feature requests?
My character has a FN F2000 inspired modular assault rifle. He can choose which underbarrel weapon to fit at any particular time. Chummer only supports a single underbarrel weapon. Would it be possible to modify Chummer to support underbarrel weapons in the same way as accessories with an 'installed' flag and allow multiple underbarrel weapons to be listed on the char sheet. Also, is there any method to re-read the data files for equipment? My group uses a lot of custom weapons and sometimes we alter their stats as we play with them as they turn out to be either over or underpowered. Currently, I get the impression that if I change the stats for a weapon in custom_weapon.xml then I need to remove the old weapon from my char sheet and re-add it. This is very tedious if I've got a bunch of weapon accessories or I'm weapon tracking. If I could re-read the original weapon stats without altering the current accessories and ammo this would make life much easier (IMG:style_emoticons/default/smile.gif) |
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Apr 9 2012, 01:23 PM
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#396
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
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Apr 9 2012, 01:23 PM
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#397
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
As an update for some of the data files: The individual dressCODE items don't fully stack the way they're supposed to. The Transys Steed, though not listed in the Std. Upgrades is described as coming equipped with Smart Tires in its description. Updated the Armor and Vehicles data files to correct these. |
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Apr 9 2012, 10:12 PM
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#398
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
My character has a FN F2000 inspired modular assault rifle. He can choose which underbarrel weapon to fit at any particular time. Chummer only supports a single underbarrel weapon. Would it be possible to modify Chummer to support underbarrel weapons in the same way as accessories with an 'installed' flag and allow multiple underbarrel weapons to be listed on the char sheet. Also, is there any method to re-read the data files for equipment? My group uses a lot of custom weapons and sometimes we alter their stats as we play with them as they turn out to be either over or underpowered. Currently, I get the impression that if I change the stats for a weapon in custom_weapon.xml then I need to remove the old weapon from my char sheet and re-add it. This is very tedious if I've got a bunch of weapon accessories or I'm weapon tracking. If I could re-read the original weapon stats without altering the current accessories and ammo this would make life much easier (IMG:style_emoticons/default/smile.gif) There is no mechanism for re-reading the XML for equipment. Removing and re-adding them is the only way around this. It's setup this way so that if the custom data file goes missing (or is not present on the laptop you copy the character to for example), the character is still usable since they have a copy of it. This isn't something I plan on changing. I have added support for multiple Underbarrel Weapons in the new update, as I'll describe below. (IMG:style_emoticons/default/biggrin.gif) |
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Apr 9 2012, 10:12 PM
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#399
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Build 360
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Apr 10 2012, 02:49 AM
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#400
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 |
Is there a chance of having a 're-roll failed dice' option for the dice roller, for when someone spends an edge to re-roll dice? Have it add the Hits from the re-roll to the Hits for the first roll.
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Lo-Fi Version | Time is now: 13th April 2022 - 03:19 PM |
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