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> Chummer Character Generator, Thread #2
SpellBinder
post Apr 4 2012, 06:38 AM
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If that's done, then it'll need to be done for Arcana as well. Street Magic outlines other uses that tap Intuition or Magic, depending on what you're doing, though these options are available only to awakened characters.
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Ogiko
post Apr 4 2012, 11:52 AM
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Hello. I'm using the french version and I have that error message.

Please let me know if it comes from a bad use of the soft or if it is a bug.


CODE
************** Exception Text **************
System.FormatException: Input string was not in a correct format.
   at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
   at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
   at System.Convert.ToInt32(String value)
   at Chummer.Gear.get_TotalCost()
   at Chummer.frmCreate.CalculateNuyen()
   at Chummer.frmCreate.UpdateCharacterInfo()
   at Chummer.frmCreate.cboStream_SelectedIndexChanged(Object sender, EventArgs e)
   at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
   at System.Windows.Forms.ListControl.set_SelectedValue(Object value)
   at Chummer.frmCreate.frmCreate_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.261 (RTMGDR.030319-2600)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Chummer
    Assembly Version: 0.0.0.356
    Win32 Version: 0.0.0.356
    CodeBase: file:///C:/Users/KeA/JdR/ShadowRun/Chummer/Chummer.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.235 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.261 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
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Nebular
post Apr 4 2012, 04:43 PM
Post #378


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QUOTE (Ogiko @ Apr 4 2012, 05:52 AM) *
Hello. I'm using the french version and I have that error message.

Please let me know if it comes from a bad use of the soft or if it is a bug.

Does your character have any of the following items by chance?
  • Vehicle Missile: Cardeon Mark 78 Torpedo (Projectiles de véhicule: Torpille Cardeon Mark 78)
  • Vehicle Missile: Proteus AG Piranha Mini-Torpedo (Projectiles de véhicule: Mini-torpille Proteus AG Piranha)
  • Cruise Missile: McDonnell-Douglas Mambele
  • Awakened Ivy Nutrients (Nutriments pour lierre éveillé)
  • Adhesive Solvent (Dissolvant pour adhésif)
The first 3 should now be fixed with the changes I made to the Weapons and Gear data files. The last 2 (which I think are the ones causing the problem) will be fixed in the next update. If you use an even number Rating, they might be OK, but they definitely blow up if you use an odd number Rating. (IMG:style_emoticons/default/nyahnyah.gif)
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Ogiko
post Apr 4 2012, 07:26 PM
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The char has none of those items.

I'll redo the char, step-by-step, and tell you what is causing the bug. It might take some time, I'm goin to a RPG convention this week-end. (IMG:style_emoticons/default/smile.gif)
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Nebular
post Apr 4 2012, 07:27 PM
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QUOTE (Ogiko @ Apr 4 2012, 01:26 PM) *
The char has none of those items.

I'll redo the char, step-by-step, and tell you what is causing the bug. It might take some time, I'm goin to a RPG convention this week-end. (IMG:style_emoticons/default/smile.gif)

If you don't want to go through the painstaking process of re-creating the character, you can email the affected save file to me (nebular@shaw.ca) and I can see which item is causing it to blow up (and either fix the item, code, or character to stop doing that). (IMG:style_emoticons/default/smile.gif)
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Nebular
post Apr 4 2012, 09:27 PM
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QUOTE (Makki @ Apr 4 2012, 01:19 AM) *
War p.137 has several uses for the Leadership skill stated out. This makes Leadership no longer linked to CHA only, but also to LOG and INT, depending on the use. (Which I like very much).
Would it be possible to place a check box in the options to include these dice pools into the print sheet?

Could look like that:

Leadership 6 3 3
Leadership Command 7(9) 3 4
Leadership Tactics 5 3 2
...
QUOTE (SpellBinder @ Apr 4 2012, 01:38 AM) *
If that's done, then it'll need to be done for Arcana as well. Street Magic outlines other uses that tap Intuition or Magic, depending on what you're doing, though these options are available only to awakened characters.

Yup! Certainly doable. Biggest pain in the butt is that I'll need to reorganise the Options window. It's getting pretty cluttered on the General tab and is something I've been putting off. (IMG:style_emoticons/default/smile.gif)
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karhig
post Apr 5 2012, 06:46 AM
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I've just discovered Chummer after one of the other players in my group pointed it out to me. I've been tinkering with doing something similar in Objective C for Mac's/iOS for a while, but never got very far (implementing all the rules is quite daunting). Chummer is fantastic, both because it's an easy to use and highly customizable piece of software and because it does what I wanted to do without me having to programming a line (IMG:style_emoticons/default/biggrin.gif)

I read in your previous thread that you don't want to open source it, which I can understand, but is there any chance of you ever producing mobile versions? Having my character sheet on a Windows 8/Android/iOS tablet so I can update/use my character sheet in game would be both incredibly useful and incredibly awesome (IMG:style_emoticons/default/smile.gif)
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Nebular
post Apr 5 2012, 09:56 PM
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QUOTE (karhig @ Apr 5 2012, 01:46 AM) *
I've just discovered Chummer after one of the other players in my group pointed it out to me. I've been tinkering with doing something similar in Objective C for Mac's/iOS for a while, but never got very far (implementing all the rules is quite daunting). Chummer is fantastic, both because it's an easy to use and highly customizable piece of software and because it does what I wanted to do without me having to programming a line (IMG:style_emoticons/default/biggrin.gif)

I read in your previous thread that you don't want to open source it, which I can understand, but is there any chance of you ever producing mobile versions? Having my character sheet on a Windows 8/Android/iOS tablet so I can update/use my character sheet in game would be both incredibly useful and incredibly awesome (IMG:style_emoticons/default/smile.gif)

I currently have no plans of making a portable version. A Windows 8 tablet might be able to run the current build; I'm not too sure which version of the .NET Framework it will actually have or will support. With any luck, it'll just work. For the other devices, the languages they use are just too different from C# and would require a separate copy of code to be maintained which I really don't have the time (or patience (IMG:style_emoticons/default/smile.gif) ) for. I know someone asked me if they could develop an Android app that ready the save files and let you do some minor stuff like view a character sheet and I'm fine with that, but that was some time before Christmas and I haven't heard anything since, so I don't think that has really gone anywhere.
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Nebular
post Apr 5 2012, 10:00 PM
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Build 358
  • selecting the blank Magic Tradition or Technomancer Stream after already having one selected no longer throws an error
  • Gear that has a cost multiplier that includes a decimal no longer causes the program to throw an error when a odd numbered Rating is selected
  • added options to print alternate uses for the Leadership and Arcana Skills on the character sheet (from War! and Street Magic respectively)
  • reorganised the General tab in the options window to reduce clutter and make their grouping more logical
  • fixed an issue where RES may not be reduced to 0 even when the character's Essence penalty indicates that it should
New Strings
  • String_SkillCommand
  • String_SkillDirectFire
  • String_SkillArtificing
  • String_SkillMetamagic
  • Tab_Options_Global
  • Tab_Options_Character
  • Tab_Options_Miscellaneous
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ShadowWalker
post Apr 6 2012, 12:52 AM
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Don't remember if this was on the list of things to add, but wanted to mention it.
The idea of locations for vehicles, that is to say locations within vehicles. So you can say what is in the glove box, what's in the trunk, under the drivers seat, etc.
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karhig
post Apr 6 2012, 06:54 AM
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QUOTE (Nebular @ Apr 5 2012, 11:56 PM) *
I currently have no plans of making a portable version. A Windows 8 tablet might be able to run the current build; I'm not too sure which version of the .NET Framework it will actually have or will support. With any luck, it'll just work. For the other devices, the languages they use are just too different from C# and would require a separate copy of code to be maintained which I really don't have the time (or patience (IMG:style_emoticons/default/smile.gif) ) for. I know someone asked me if they could develop an Android app that ready the save files and let you do some minor stuff like view a character sheet and I'm fine with that, but that was some time before Christmas and I haven't heard anything since, so I don't think that has really gone anywhere.


From what I understand from press releases, dev news and such (I'm don't really do any windows development anymore so I haven't got any first hand experience), Windows 8 tablets running on x86 will be able to use the standard Windows 8 desktop and so Chummer would work as well as on any regular Windows 8 PC (albeit a very low powered PC). For the Windows on Arm version, I believe everything except MS Office is restricted to Metro applications and then Chummer wouldn't run at all. I've no idea what .NET Framework they'll use for Metro, but I assume it will be reasonably compatible with what you already have and a port would be largely developing an appropriate UI (and possibly implementing any contracts you might need).

For other languages, I assume you're as reluctant to open up your code for other people to port to Java/Obj-C (and maintain it themselves) as you are to open source the .NET version?
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ShadowWalker
post Apr 6 2012, 08:26 PM
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QUOTE (karhig @ Apr 6 2012, 01:54 AM) *
From what I understand from press releases, dev news and such (I'm don't really do any windows development anymore so I haven't got any first hand experience), Windows 8 tablets running on x86 will be able to use the standard Windows 8 desktop and so Chummer would work as well as on any regular Windows 8 PC (albeit a very low powered PC). For the Windows on Arm version, I believe everything except MS Office is restricted to Metro applications and then Chummer wouldn't run at all. I've no idea what .NET Framework they'll use for Metro, but I assume it will be reasonably compatible with what you already have and a port would be largely developing an appropriate UI (and possibly implementing any contracts you might need).

For other languages, I assume you're as reluctant to open up your code for other people to port to Java/Obj-C (and maintain it themselves) as you are to open source the .NET version?


Chummer uses .net 4 so if they make .net 4 work in windows 8 then chummer should work. Even if they release .net 5 it should still be backward compatible.
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karhig
post Apr 6 2012, 09:30 PM
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QUOTE (ShadowWalker @ Apr 6 2012, 10:26 PM) *
Chummer uses .net 4 so if they make .net 4 work in windows 8 then chummer should work. Even if they release .net 5 it should still be backward compatible.


Isn't that what I said, only with extra specifics for Windows on Arm since Windows tablets can be either x86/64 or ARM based? A quick google into specifics reminds me that Metro apps will be built using Windows Runtime, which includes .NET as a subsystem, but isn't the same thing as .NET. My googling also turned up the msdn blog behind various press articles about Windows on Arm not supporting existing desktop apps[1]. I guess Chummer wouldn't work on Windows on Arm out of the box (IMG:style_emoticons/default/frown.gif)

[1] http://blogs.msdn.com/b/b8/archive/2012/02...chitecture.aspx
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Nebular
post Apr 6 2012, 10:18 PM
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QUOTE (karhig @ Apr 6 2012, 04:30 PM) *
Isn't that what I said, only with extra specifics for Windows on Arm since Windows tablets can be either x86/64 or ARM based? A quick google into specifics reminds me that Metro apps will be built using Windows Runtime, which includes .NET as a subsystem, but isn't the same thing as .NET. My googling also turned up the msdn blog behind various press articles about Windows on Arm not supporting existing desktop apps[1]. I guess Chummer wouldn't work on Windows on Arm out of the box (IMG:style_emoticons/default/frown.gif)

[1] http://blogs.msdn.com/b/b8/archive/2012/02...chitecture.aspx

It's been a while since I last looked at Windows 8 (I think it was the first tech preview). I'll grab the current consumer preview and Visual Studio 11 since it apparently has a tablet emulator and see if the current code with play nicely with it or what would be involved in getting it to do so. If the desktop and tablet can use the same code, that'd be nice. (IMG:style_emoticons/default/biggrin.gif)
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Hellfire
post Apr 7 2012, 10:36 AM
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Hello Nebular,

just noticed an error:

when buying a hacked skillsoft (active soft) these skillsofts are not reflected in the skill register, also when trying to equip/unequip the hacked skillsoft chummer throws an error:

System.ArgumentOutOfRangeException: InvalidArgument=Value of '0' is not valid for 'SelectedIndex'.
Parameter name: SelectedIndex
at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
at Chummer.frmSelectSkill.frmSelectSkill_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

best regards
Hellfire

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Nebular
post Apr 7 2012, 03:29 PM
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QUOTE (Hellfire @ Apr 7 2012, 04:36 AM) *
Hello Nebular,

just noticed an error:

when buying a hacked skillsoft (active soft) these skillsofts are not reflected in the skill register, also when trying to equip/unequip the hacked skillsoft chummer throws an error:

System.ArgumentOutOfRangeException: InvalidArgument=Value of '0' is not valid for 'SelectedIndex'.
Parameter name: SelectedIndex
at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
at Chummer.frmSelectSkill.frmSelectSkill_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

best regards
Hellfire

I'll have the error fixed in the next update. As for them appearing, there are a few conditions. For Activesofts, the character needs to have access to Skillwires - either from Skillwires, Stirrup Interface or Move-by-Wire System pieces of Cyberware, or the Biowire Echo. For Knowsofts or Linguasofts, the character needs a Datajack or Sim Module, or a Custom Improvement that gives them Skillsoft Access. You also need to add the Skill to their Knowledge Skill list at Rating 0. The Skill name must match the value you selected for the Knowsoft/Linguasoft. For example, if you selected a Linguasoft and Spanish as its value, you'd need to add a new Knowledge Skill, enter Spanish as its name, and select Language for its category.

EDIT: Since the Skillsoft thing is coming up more frequently, I've put together a how-to page for them on the Chummer Wiki. (IMG:style_emoticons/default/smile.gif)
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karhig
post Apr 8 2012, 03:49 PM
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QUOTE (Nebular @ Apr 7 2012, 12:18 AM) *
It's been a while since I last looked at Windows 8 (I think it was the first tech preview). I'll grab the current consumer preview and Visual Studio 11 since it apparently has a tablet emulator and see if the current code with play nicely with it or what would be involved in getting it to do so. If the desktop and tablet can use the same code, that'd be nice. (IMG:style_emoticons/default/biggrin.gif)


Chummer on Tablet would be pretty cool, be it desktop or Metro. I think the UI design you use would port quite easily to Metro and provide a good user experience, if you can be persuade to port it, but I'd imagine the port would be non-trivial. For the desktop, I'm about 95% sure you'll have no problem running Chummer on a Win8 tablet as a desktop app. The only problem might be very small hitboxes for various UI elements.
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IridiosDZ
post Apr 8 2012, 11:19 PM
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I think I found another bug. Designing an NPC mage, I gave her the 'Focused Concentration (2)' quality. The bonus to her drain resist shows up on the spells+spirits tab, but not on the character sheet.

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SpellBinder
post Apr 9 2012, 07:02 AM
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As an update for some of the data files:

The individual dressCODE items don't fully stack the way they're supposed to.
The Transys Steed, though not listed in the Std. Upgrades is described as coming equipped with Smart Tires in its description.
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karhig
post Apr 9 2012, 01:19 PM
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Can I make a couple of feature requests?

My character has a FN F2000 inspired modular assault rifle. He can choose which underbarrel weapon to fit at any particular time. Chummer only supports a single underbarrel weapon. Would it be possible to modify Chummer to support underbarrel weapons in the same way as accessories with an 'installed' flag and allow multiple underbarrel weapons to be listed on the char sheet.

Also, is there any method to re-read the data files for equipment? My group uses a lot of custom weapons and sometimes we alter their stats as we play with them as they turn out to be either over or underpowered. Currently, I get the impression that if I change the stats for a weapon in custom_weapon.xml then I need to remove the old weapon from my char sheet and re-add it. This is very tedious if I've got a bunch of weapon accessories or I'm weapon tracking. If I could re-read the original weapon stats without altering the current accessories and ammo this would make life much easier (IMG:style_emoticons/default/smile.gif)
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Nebular
post Apr 9 2012, 01:23 PM
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QUOTE (IridiosDZ @ Apr 8 2012, 05:19 PM) *
I think I found another bug. Designing an NPC mage, I gave her the 'Focused Concentration (2)' quality. The bonus to her drain resist shows up on the spells+spirits tab, but not on the character sheet.

I'll have this fixed in the next update.
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Nebular
post Apr 9 2012, 01:23 PM
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QUOTE (SpellBinder @ Apr 9 2012, 01:02 AM) *
As an update for some of the data files:

The individual dressCODE items don't fully stack the way they're supposed to.
The Transys Steed, though not listed in the Std. Upgrades is described as coming equipped with Smart Tires in its description.

Updated the Armor and Vehicles data files to correct these.
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Nebular
post Apr 9 2012, 10:12 PM
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QUOTE (karhig @ Apr 9 2012, 08:19 AM) *
My character has a FN F2000 inspired modular assault rifle. He can choose which underbarrel weapon to fit at any particular time. Chummer only supports a single underbarrel weapon. Would it be possible to modify Chummer to support underbarrel weapons in the same way as accessories with an 'installed' flag and allow multiple underbarrel weapons to be listed on the char sheet.

Also, is there any method to re-read the data files for equipment? My group uses a lot of custom weapons and sometimes we alter their stats as we play with them as they turn out to be either over or underpowered. Currently, I get the impression that if I change the stats for a weapon in custom_weapon.xml then I need to remove the old weapon from my char sheet and re-add it. This is very tedious if I've got a bunch of weapon accessories or I'm weapon tracking. If I could re-read the original weapon stats without altering the current accessories and ammo this would make life much easier (IMG:style_emoticons/default/smile.gif)

There is no mechanism for re-reading the XML for equipment. Removing and re-adding them is the only way around this. It's setup this way so that if the custom data file goes missing (or is not present on the laptop you copy the character to for example), the character is still usable since they have a copy of it. This isn't something I plan on changing.

I have added support for multiple Underbarrel Weapons in the new update, as I'll describe below. (IMG:style_emoticons/default/biggrin.gif)
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Nebular
post Apr 9 2012, 10:12 PM
Post #399


Shooting Target
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Group: Members
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From: Calgary, AB
Member No.: 24,349



Build 360
  • fixed an issue where equipping a Hacked Skillsoft would throw an error
  • Drain Resistance and Fading Resistance values in the printout XML now include their bonuses
  • fixed an issue where selecting a Vehicle Weapon Accessory in Career Mode would believe it was Gear and throw an error
  • adding Gear to a Weapon Accessory in Career Mode now adds the proper context menu to the newly-created item so that plugins can be added without having to save and reload the file
  • Weapons are no longer limited to one Underbarrel Weapon
  • Underbarrel Weapons can now be marked as Installed
  • new Lifestyles added in Career Mode are now correctly set to 0 months pre-paid
  • when manually selecting updates in the Update window, selecting either Chummer or English (US) language file automatically selects the other since they require each other to work properly
New Strings
  • Message_SelectVehicleLocation
  • Message_DeleteVehicleLocation
Deleted Strings
  • Message_WeaponUnderbarrelLimit
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Tashiro
post Apr 10 2012, 02:49 AM
Post #400


Moving Target
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Joined: 5-April 08
From: Ottawa, Canada
Member No.: 15,847



Is there a chance of having a 're-roll failed dice' option for the dice roller, for when someone spends an edge to re-roll dice? Have it add the Hits from the re-roll to the Hits for the first roll.
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