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> Chummer Character Generator, Thread #2
phlapjack77
post May 9 2012, 04:06 AM
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There might be a problem with spell drain calculation? When I choose a spell normally, the DV shows up correctly. If I choose a spell and make it a limited spell, the DV is 2 higher than it should be.
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SpellBinder
post May 9 2012, 06:05 AM
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Yup, did a test of my own (combat LOS area elemental), and the +2 for Limited showed up in the DV value (F/2+7 instead of F/2+5) instead of the Resist Drain (10 instead of 12; resistance attributes are both 5, no other qualities) where Limited spells give their benefit.
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The Wrestling Tr...
post May 9 2012, 01:57 PM
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Hi Nebular!

Found a little bug!
Somehow the armormodification "feywear (glamour)" doesn't add the +3 dice bonus to social skills. And you don't have to pay Karma to bind them!
(Attitude, page 157) In the rules it says:
[ Spoiler ]


So could you add somekind of menu where you can choose a positive quality being added to the "feywear" item?
That way I could chose the armor mod feywear and attach a quality to it. Binding them shouldn't be a problem since you could handle them like foci and add them to the gears tab?
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Nebular
post May 9 2012, 01:58 PM
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QUOTE (phlapjack77 @ May 8 2012, 10:06 PM) *
There might be a problem with spell drain calculation? When I choose a spell normally, the DV shows up correctly. If I choose a spell and make it a limited spell, the DV is 2 higher than it should be.
QUOTE (SpellBinder @ May 9 2012, 12:05 AM) *
Yup, did a test of my own (combat LOS area elemental), and the +2 for Limited showed up in the DV value (F/2+7 instead of F/2+5) instead of the Resist Drain (10 instead of 12; resistance attributes are both 5, no other qualities) where Limited spells give their benefit.
What the hell was I thinking?! Yeah, a Limited Spell should add +2 to the Drain Resistance Dice Pool, not increase the Spell's DV by +2. I had it right in my head but did completely the wrong thing in the code. (IMG:style_emoticons/default/wobble.gif) I'll have this fixed in the next update which will be either this evening or tomorrow evening.
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Nebular
post May 9 2012, 03:08 PM
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QUOTE (The Wrestling Troll @ May 9 2012, 07:57 AM) *
Hi Nebular!

Found a little bug!
Somehow the armormodification "feywear (glamour)" doesn't add the +3 dice bonus to social skills. And you don't have to pay Karma to bind them!
(Attitude, page 157) In the rules it says:
[ Spoiler ]


So could you add somekind of menu where you can choose a positive quality being added to the "feywear" item?
That way I could chose the armor mod feywear and attach a quality to it. Binding them shouldn't be a problem since you could handle them like foci and add them to the gears tab?

I've updated the Armor data file to add the bonus to Feywear (Glamour) and add the additional examples listed in the book. For the Kara Costs, those will need to be done as manual Karma Expenses for the time being.
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Nebular
post May 9 2012, 11:22 PM
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Build 383
  • when creating a character with Karma, the cost for Special Attributes is now included in the maximum cost calculation as per RC 42
  • fixed an issue where Spells were not being translated when loading a saved character
  • Spirit and Sprite names are now properly translated when adding a new Spirit or Sprite to a character and use the proper Critter Metatype when creating a linked Critter
  • fixed an issue where clicking the Add & More button in the Select Weapon Accessory window would throw an error when trying to add additional Accessory to a non-Vehicle-mounted Weapon
  • fixed an issue where the Advanced Lifestyles window would put some Lifestyles into the High category instead of Middle if their LP fell within a certain range
  • corrected a stupid mistake where Limited Spells were adding +2 to their DV instead of +2 to the Resistance Dice Pool
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Neko Asakami
post May 10 2012, 02:32 AM
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Glad I could help nab that bug with lifestyles, Nebular!

Problem now is when I load the character (after the latest updates), I get the following crash message: "Object reference not set to an instance of an object." Below is what I assume to be the relevant error text.
[ Spoiler ]

I do have a custom Magical Tradition, which is what I think is causing it. It was working just fine before, did you change formatting for it?
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Sengir
post May 10 2012, 07:49 AM
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QUOTE (Neko Asakami @ May 10 2012, 02:32 AM) *
I do have a custom Magical Tradition, which is what I think is causing it. It was working just fine before, did you change formatting for it?

I'm getting the same problem with a TM that has no custom stuff whatsoever. Interestingly enough only with that character, which I just edited yesterday, not with any other sheets that were last edited in older versions. Can provide the .chum file if required
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SpellBinder
post May 10 2012, 09:38 AM
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I'm getting mixed results as well. A career mode magician lost her tradition (but not her spells) as well as everything in the "Karma and Nuyen" tab, Custom Lifestyle & Gear (but not Armor & Weapons), Vehicles, and Skills cannot be filtered (but otherwise appear to be fine); there might be more she's missing. The pre-career mode file loads just fine.

Note that this doesn't apply to another magician character I activated to career mode, nor to the first magician's file I activate to career mode. I think this is limited to just magician characters, though sadly I don't have any that don't have limited spells that were career active under a previous file version. I only have two cybered characters and a TM (all with custom content) outside the magician, and only the magician gives any errors.
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Hellfire
post May 10 2012, 10:32 AM
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Hi Nebular,

with the latest version I also seem to have problems when opening some older characters, every time on opening an error comes up:

[ Spoiler ]


I don't know what the problem is. It happened on magicians, technomancers, mystic adept but not on every one of my characters...

I think it has something to do with bound spirits or sprites, as all of them are lost when the character is opened.
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Nebular
post May 10 2012, 12:55 PM
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Holy crap! Sorry guys, not sure how I let that one slip by! It has to do with a change I made to add translation support to the Spirit/Sprite list.

Build 384
  • fixed an issue where the Spirit/Sprite control would throw an error when loading a saved character or attempting to add a new Spirit/Sprite
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The Wrestling Tr...
post May 10 2012, 01:20 PM
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Hi nebular!

Got a quick question about mentor spirits!

Couldn't you add a mentor spirit that has 2 dropdown menu's with all the possible bonuses to chose from?
That way it would be easily possible to add a custom mentor spirit without changing stuff in XML (since I'm a total noob at that) (IMG:style_emoticons/default/smile.gif)

At the moment if I want to use a custom tradition i just pick one with the drainstats I want and write the stuff about the tradition into the char details. But it would be nice if there was an easy way to add a tradition with self chosen drainstats.

But only if it doesn't bother you too much adding that stuff (IMG:style_emoticons/default/smile.gif)
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Nebular
post May 10 2012, 10:36 PM
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QUOTE (The Wrestling Troll @ May 10 2012, 07:20 AM) *
Hi nebular!

Got a quick question about mentor spirits!

Couldn't you add a mentor spirit that has 2 dropdown menu's with all the possible bonuses to chose from?
That way it would be easily possible to add a custom mentor spirit without changing stuff in XML (since I'm a total noob at that) (IMG:style_emoticons/default/smile.gif)

At the moment if I want to use a custom tradition i just pick one with the drainstats I want and write the stuff about the tradition into the char details. But it would be nice if there was an easy way to add a tradition with self chosen drainstats.

But only if it doesn't bother you too much adding that stuff (IMG:style_emoticons/default/smile.gif)

Mentor Spirits do allow 2 dropdowns with choices. Sun is a good example on setting up 2 sets of choices.
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Nebular
post May 10 2012, 10:36 PM
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The Armor, Books, Critters, Cyberware, Gear, Powers, Spells, Vehicles, and Weapons data files have all been updated to include the new content from Hazard Pay.
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SpellBinder
post May 11 2012, 07:50 AM
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In SR4a, on page 239, it's stated that Technomancers use the skills in the Cracking and Electronics skill groups differently from other hackers, but can learn them if they want. It wasn't too difficult to make a custom file of my own to help represent this (I just copied the skills into a new XML and put "Technomancer" in parenthesis after the groups & names), and have thought it might be a good idea to implement this mainstream. It'll be particularly helpful to those players who actually happen to make a character with the "Latent Technomancer" quality to differentiate the mundane skills from the TM skills of the same name since these are technically two different skill groups.
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mister__joshua
post May 11 2012, 08:15 AM
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Is there a way to make Chummer update through a proxy server? Or does it already support this and my setting are messing it up? Cheers
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mister__joshua
post May 11 2012, 08:25 AM
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QUOTE (mister__joshua @ May 11 2012, 09:15 AM) *
Is there a way to make Chummer update through a proxy server? Or does it already support this and my setting are messing it up? Cheers


Forget that, I've fixed it. Wasn't a Chummer problem.

I am having another problem though. I've just opened up my character I made last week and all of his free knowledge skills have vanished. It seems to remember what I put as the greyed out skill next to the Add button is Local Area:Seattle with a Puyallup specialism, which was my top listed knowledge skill, but it has no rating and all of my other Knowledges are missing
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Hellfire
post May 11 2012, 10:25 AM
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the chummergen website seems to be down, I am getting an error "The interface is unknown. "
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The Wrestling Tr...
post May 11 2012, 04:04 PM
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If you implant a grapple gun you can't select it as a weapon as described in Shadowrun Corebook p. 337

Should be a Weapon with 5s damage, Singleshot, 1(m) ammo
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Hellfire
post May 11 2012, 05:30 PM
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One thing I just noticed: the Defiance EX Shock Taser should also be useable as a melee weapon (I guess it should be a club), can you perhaps add a melee weapon stat for 0 NY, so that it is selectable and shows in the melee weapon box when printing out the character?
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Hellfire
post May 11 2012, 05:53 PM
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Somehow the Chummer version on the website is still the .383 version and not the current .384.
I guess that is due to the website crash?
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Sengir
post May 11 2012, 10:14 PM
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I found another "Object reference not set to an instance of an object" error. This time it happens when I slect the weapon mount on a Doberman with a weapon installed
:
CODE
System.NullReferenceException:  Objektverweis wurde nicht auf eine Objektinstanz festgelegt. (The object reference was not set to an instance of an object)
   bei Chummer.frmCreate.RefreshSelectedVehicle()
   bei Chummer.frmCreate.treVehicles_AfterSelect(Object sender, TreeViewEventArgs e)
   bei System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
   bei System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
   bei System.Windows.Forms.TreeView.WmNotify(Message& m)
   bei System.Windows.Forms.TreeView.WndProc(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


Edit: There also is something seriously wrong with your calculation of Contact BP costs. Adding a contact costs nothing (Connection 1 + Loyalty 1 should already cost 2), and somehow improvements of the first Contact I add cost nothing until I add Group Contact Options (IMG:style_emoticons/default/wacko.gif)
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SpellBinder
post May 11 2012, 11:04 PM
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Regarding the Contacts, might wanna check your Options and make sure that the "Free Contact Points" box under "House Rules" isn't checked (I don't know German, so I don't know what the translation will be). If it is, you get free BP equal to twice your character's Charisma attribute towards the purchase of contacts.
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Sengir
post May 11 2012, 11:33 PM
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QUOTE (SpellBinder @ May 11 2012, 11:04 PM) *
Regarding the Contacts, might wanna check your Options and make sure that the "Free Contact Points" box under "House Rules" isn't checked (I don't know German, so I don't know what the translation will be). If it is, you get free BP equal to twice your character's Charisma attribute towards the purchase of contacts.

DOH, still had this checked from another game
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SpellBinder
post May 12 2012, 12:18 AM
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If you're using different rule sets for different games (these are in the "settings" folder, not the "data" folder), you can create different defaults for the characters. Hard part is that this is set during creation, and you'd have to directly edit the .CHUM file afterwards (doable with any basic text editor like Notepad.exe).
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