Sideways, No Wound Modifiers? |
Sideways, No Wound Modifiers? |
Feb 18 2012, 03:32 AM
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#1
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Moving Target Group: Members Posts: 197 Joined: 13-July 09 Member No.: 17,390 |
If you are genetically infused with Sideways then you cannot feel pain, but does that mean that wound modifiers do not affect the character?
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Feb 18 2012, 03:51 AM
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#2
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
From the description: "The character will not suffer any wound penalties until he passes out."
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Feb 18 2012, 04:16 AM
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#3
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
It'd be more or less what the old Pain Editor did.
GM keeps track of your wounds secretly, perception test to realize just how badly you're hurt, and you run a real risk of dying because you didn't know how close you were. -k |
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Feb 18 2012, 04:17 AM
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#4
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Moving Target Group: Members Posts: 197 Joined: 13-July 09 Member No.: 17,390 |
Thanks Glyph.
Edit: KarmaInferno if Sideways is similar to a Pain Editor, then would a Sideways-user pass out when his or her stun damage track is full? |
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Feb 18 2012, 04:33 AM
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#5
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Target Group: Members Posts: 55 Joined: 9-September 09 Member No.: 17,621 |
Im sorry but where is sideways located im not familar with it
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Feb 18 2012, 04:35 AM
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#6
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Moving Target Group: Members Posts: 197 Joined: 13-July 09 Member No.: 17,390 |
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Feb 18 2012, 11:40 AM
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#7
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Moving Target Group: Members Posts: 292 Joined: 20-April 09 From: Sydney 'plex Member No.: 17,094 |
thing about pain editors and so forth is that their disadvantage is off set by a simple impanted biomonitor for free action "wound updates". They're a bit too good, really.
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Feb 18 2012, 01:50 PM
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#8
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
They've always been too good, yeah. Oh well. (IMG:style_emoticons/default/smile.gif)
AFAIK, you will pass out with a full stun track; I'd have to double-check, but Glyph's quote seems clear on that. |
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Feb 18 2012, 05:04 PM
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#9
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Moving Target Group: Members Posts: 500 Joined: 4-September 06 From: Salt Lake UT Member No.: 9,299 |
The way I read it; it's a full set of rules that's similar but separate from the pain editor.
No wound modifiers. You do pass out with a full stun track noticing a wound requires a test with a threshold of 2. |
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Feb 18 2012, 06:49 PM
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#10
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
In a sense, pain editor and similar is basically voluntary leprosy.
This because people suffering from said illness do not have any sense of pain. If they get a cut or similar they do not notice, and so risk infections and similar because it goes untreated. It would not surprise me of a pain editor user would have multiple moments of "hey, your bleeding!" because they never noticed the damage themselves. |
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Feb 18 2012, 07:02 PM
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#11
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Really, the biomonitor makes it too easy to detect things like that.
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Feb 18 2012, 07:16 PM
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#12
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
If one remember to check it (or it throws a fit every time there is a slight change in blood pressure or such, and then your basically back to the technical equivalent of pain).
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Feb 18 2012, 08:10 PM
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#13
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Built in Biomonitor.
Built in Display. Overlay in field of view with general Status report every Minute or so. Immediate alert if damage is detected. |
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Feb 18 2012, 08:25 PM
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#14
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Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
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Feb 18 2012, 08:27 PM
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#15
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
i'd get too distracting otherwise . .
Every Minute a status report of "You are OKAY!" should be enough to not worry. Of course, when you are out of combat, you would probably switch it off anyway. Even something that happens only every minute gets VERY anoying after 5 minutes. |
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Feb 18 2012, 08:42 PM
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#16
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Moving Target Group: Members Posts: 197 Joined: 13-July 09 Member No.: 17,390 |
They've always been too good, yeah. Oh well. (IMG:style_emoticons/default/smile.gif) AFAIK, you will pass out with a full stun track; I'd have to double-check, but Glyph's quote seems clear on that. Not only did I have a failure to read the relevant rules twice, but apparently I failed to read Glyph's quote well enough. Sigh, my brain likes to gloss when I've read something before I suppose. Thanks Yera. |
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Feb 18 2012, 11:21 PM
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#17
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Moving Target Group: Members Posts: 704 Joined: 20-November 06 From: The seemingly unknown area of land between Seattle and Idaho. Member No.: 9,910 |
Given how much AR is like an FPS game, why not have a real-time health bar?
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Feb 19 2012, 04:45 AM
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#18
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Running Target Group: Members Posts: 1,180 Joined: 22-January 07 From: Rochester, NY Member No.: 10,737 |
Given how much AR is like an FPS game, why not have a real-time health bar? and also overlay a Health Pak image on the mage? (IMG:style_emoticons/default/wobble.gif) |
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Feb 19 2012, 05:27 AM
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#19
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
It'd be tricky to figure that out in-character, though.
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Feb 19 2012, 08:27 PM
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#20
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
and also overlay a Health Pak image on the mage? (IMG:style_emoticons/default/wobble.gif) "i am a mage, not a swiss army knife!" |
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Feb 19 2012, 08:52 PM
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#21
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Moving Target Group: Members Posts: 704 Joined: 20-November 06 From: The seemingly unknown area of land between Seattle and Idaho. Member No.: 9,910 |
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