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Midas
post Feb 29 2012, 06:22 AM
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QUOTE (Yerameyahu @ Feb 28 2012, 12:37 PM) *
Maybe so, Midas, but that's the opposite of the stated purpose (rein in hyper-specialists). (IMG:style_emoticons/default/smile.gif) I'd think you'd want to encourage people to have many skills at 1 or 2, and god forbid they try to default.

Well, one reason I like the optional rule is that it redresses the skill vs stat dynamic in favour of the skill, so the AGI 3 Skill 3 (average ability "Professional") guy will through the hit cap perform better than the AGI 5 Skill 1 (greater natural talent "Beginner"). However, the hit cap dynamic stops being statistically signifigant at skill 4+ (apart from the odd fluke roll, you would need a DP of more than 20 for the hit cap to negatively affect you).

But like I said, it *does* rein in hyper-specialists by making them suck eggs at anything else, even other skills linked to their monster-stat that they would otherwise be happy to default on.
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Midas
post Feb 29 2012, 06:36 AM
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QUOTE (Tymeaus Jalynsfein @ Feb 28 2012, 03:14 PM) *
This is not a problem with the RAW Table in the least. It is a problem with players making Legendary characters who happen to be eking out a living in the shadows, and only starting to build a reputation for themselves. Maybe they should make a character that is more plausible, and not a legendary monstrosity that makes absolutely no sense. It is a problem with Players saying "I want to be the Best" and then having no idea what actually makes someone in that field "The Best." *Shrug*

The BBB very specifically states that players *can* take one skill at 6 or 2 at 5 at CharGen (and this is before Aptitude). I do require my PCs to make a feasible background reason as to why they are so good at the 5's or 6 they have chosen, but like Kolinho I am not of a mind to take away their right to take these high skills.

Much easier for me to say that skill table is a pile of steaming manure that should only be considered a "guideline", and not a particularly accurate one at that ...
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Midas
post Feb 29 2012, 06:36 AM
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Double post, sorry!
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Midas
post Feb 29 2012, 07:32 AM
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QUOTE (Glyph @ Feb 29 2012, 02:58 AM) *
A skill of 6 is not legendary. A 7 is "best of the best". A 6 is "best of the rest". A 3 is a starting professional - "competent at general skilled tasks". A rating of 3 in unarmed could be a seasoned street fighter, a first degree black belt from a moderately decent dojo who has done some tournament fighting, or a boxer trying to break into the pros. A rating of 5 in automatics and edged weapons is a special forces operative, or someone as trained in violence but not as versatile, such as a street samurai who fought his way up from the Barrens, an underworld enforcer, or a someone from a corporate black squad. A rating of 6 is one of the above who has specialized in one area, to the extent that they are as likely to be known by that specialty as by their vocation. In other words, he isn't just Bob the special forces guy - he's Bob the sniper, or Bob the martial artist.

TL/DR version: it isn't hard to justify a skill of 6 for a starting shadowrunner - unless you feel that your character should genuinely be a "beginning" character, in which case lower skills would fit. But I have always seen starting shadowrunners as being people who have been doing this for awhile, so I have less problem giving them a high skill and having it seamlessly fit within their background.

Quoted for truth. This is pretty much the way I see it as well.
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Tymeaus Jalynsfe...
post Feb 29 2012, 07:16 PM
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QUOTE (Midas @ Feb 28 2012, 11:36 PM) *
The BBB very specifically states that players *can* take one skill at 6 or 2 at 5 at CharGen (and this is before Aptitude). I do require my PCs to make a feasible background reason as to why they are so good at the 5's or 6 they have chosen, but like Kolinho I am not of a mind to take away their right to take these high skills.

Much easier for me to say that skill table is a pile of steaming manure that should only be considered a "guideline", and not a particularly accurate one at that ...


Just because you *CAN* does not necessarily mean that you *SHOULD* (IMG:style_emoticons/default/smile.gif) Those that actually DO, more often than not, have incomplete characters that make absolutely no sense in comparison to the provided background.

*shrug*
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Yerameyahu
post Feb 29 2012, 09:06 PM
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Most people don't agree.
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snowRaven
post Feb 29 2012, 09:06 PM
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QUOTE (Glyph @ Feb 29 2012, 03:58 AM) *
A skill of 6 is not legendary. A 7 is "best of the best". A 6 is "best of the rest". A 3 is a starting professional - "competent at general skilled tasks". A rating of 3 in unarmed could be a seasoned street fighter, a first degree black belt from a moderately decent dojo who has done some tournament fighting, or a boxer trying to break into the pros. A rating of 5 in automatics and edged weapons is a special forces operative, or someone as trained in violence but not as versatile, such as a street samurai who fought his way up from the Barrens, an underworld enforcer, or a someone from a corporate black squad. A rating of 6 is one of the above who has specialized in one area, to the extent that they are as likely to be known by that specialty as by their vocation. In other words, he isn't just Bob the special forces guy - he's Bob the sniper, or Bob the martial artist.

TL/DR version: it isn't hard to justify a skill of 6 for a starting shadowrunner - unless you feel that your character should genuinely be a "beginning" character, in which case lower skills would fit. But I have always seen starting shadowrunners as being people who have been doing this for awhile, so I have less problem giving them a high skill and having it seamlessly fit within their background.


I partially agree - however, a skill of 6 is supposed to be 'superstars' - look at the people mentioned: Roger Clemens, Shaq, David Beckham, The Wright Brothers, Gjost-Who-Walks-Inside, Hatchetman. The categories speak of 'athletic superstar', 'superstars in elite forces', presidents and CEOs, Blue Angel stunt pilot. That goes a bit beyond 'bob the sniper'. A skill level of 5 is 'your expertise gives you a reputation', and from examples on skill 4 and 5 takes a minimum of 5 years experience on top of professional education to acheive.

As the char gen rules stand, you can easily begin with a level of skill equal to 'superstars'. Spending some extra points (28, to be exact, for a total of 52 BPs for that skill) you can start with one field of expertise where you are equal to the likes of Albert Einstein, Babe Ruth, Nicolai Tesla, The Red Baron, Fastjack. You can start the game with an expertise that "outranks all others in all of known history" - the pinnacle of human acheivement. Your established shadowrunner, with a Street cred 0, can start the game at a skill level in boxing that makes you highly likely to be able to beat the world champion. Granted, you won't be very well-rounded, but still. You can be the best possible pistol shot any mortal could ever hope to be, at character creation. That goes a bit beyond 'characters who have been doing this for awhile' - a college educated professional with 4+ years of experience has a skill of 4; to me that's more fitting 'he's been doing this for awhile'.

That's the 'problem' with the RAW skill table, it's hard cap, and letting starting characters get one skill at 7 from start.

That said, it may not be seen as a problem at some tables, or even most tables.
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Tymeaus Jalynsfe...
post Mar 1 2012, 02:29 AM
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QUOTE (Yerameyahu @ Feb 29 2012, 02:06 PM) *
Most people don't agree.


Most people's characters here on Dumpshock also don't make a lot of internal sense either.
Most of the people I game with, on the other hand, seem to get what I am saying. *shrug* (IMG:style_emoticons/default/smile.gif)
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Glyph
post Mar 1 2012, 02:54 AM
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QUOTE (snowRaven @ Feb 29 2012, 01:06 PM) *
I partially agree - however, a skill of 6 is supposed to be 'superstars' - look at the people mentioned: Roger Clemens, Shaq, David Beckham, The Wright Brothers, Gjost-Who-Walks-Inside, Hatchetman. The categories speak of 'athletic superstar', 'superstars in elite forces', presidents and CEOs, Blue Angel stunt pilot. That goes a bit beyond 'bob the sniper'. A skill level of 5 is 'your expertise gives you a reputation', and from examples on skill 4 and 5 takes a minimum of 5 years experience on top of professional education to acheive.

As the char gen rules stand, you can easily begin with a level of skill equal to 'superstars'. Spending some extra points (28, to be exact, for a total of 52 BPs for that skill) you can start with one field of expertise where you are equal to the likes of Albert Einstein, Babe Ruth, Nicolai Tesla, The Red Baron, Fastjack. You can start the game with an expertise that "outranks all others in all of known history" - the pinnacle of human acheivement. Your established shadowrunner, with a Street cred 0, can start the game at a skill level in boxing that makes you highly likely to be able to beat the world champion. Granted, you won't be very well-rounded, but still. You can be the best possible pistol shot any mortal could ever hope to be, at character creation. That goes a bit beyond 'characters who have been doing this for awhile' - a college educated professional with 4+ years of experience has a skill of 4; to me that's more fitting 'he's been doing this for awhile'.

That's the 'problem' with the RAW skill table, it's hard cap, and letting starting characters get one skill at 7 from start.

That said, it may not be seen as a problem at some tables, or even most tables.

I kind of tend to do what was discussed earlier with the artisan skill, with all skills. That is to say, I divorce the raw technical acumen of the skill from the "fame" of the examples. All it is saying is that someone with that skill has comparable training or practice to one of those people, in a single area. The problem with using an entire person as an example of a skill is that the person in question generally is also exceptional in the linked Attribute, and typically has a large number of dice pool modifiers for that skill. Paying through the nose for the aptitude quality and a skill of 7 only makes you a prodigy, who might or might not survive long enough to reach his full potential.

Now, high skill should still be reflected on the character sheet, although I would probably be likelier to help the player with his backstory than to take out a redacting pen. If the mage is a former expediter for the Atlantean Foundation, who couldn't resist the temptation to take a high-powered focus as "spoils of war" and defect to the shadows, then I'm fine with him having spellcasting: 6, a specialization in combat spells, and a rating: 4 power focus. If he is a recently awakened teen mage who ran away from his middle class home, then I might ask why he has such a high spellcasting skill, and such a powerful focus.
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Yerameyahu
post Mar 1 2012, 03:30 AM
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Those are simply unrelated issues, TJ. You're conflating power level, stat-backstory consistency, and the skill-fluff-vs.-DP issue. (IMG:style_emoticons/default/smile.gif) They're all separate. Some people like higher or lower characters. There's nothing wrong with a chargen-legal high-skill character if the backstory matches. And, the skill ranks fluff clearly doesn't make much sense, given DP (and, as Glyph mentions, fame) disparities.

The first is pure taste; the second is an obvious RP principle; the third is something you're just deluded about. (IMG:style_emoticons/default/biggrin.gif) In no universe is the difference between 'excellent' and 'legendary' 2 dice.
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snowRaven
post Mar 1 2012, 05:07 PM
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QUOTE (Glyph @ Mar 1 2012, 03:54 AM) *
I kind of tend to do what was discussed earlier with the artisan skill, with all skills. That is to say, I divorce the raw technical acumen of the skill from the "fame" of the examples. All it is saying is that someone with that skill has comparable training or practice to one of those people, in a single area. The problem with using an entire person as an example of a skill is that the person in question generally is also exceptional in the linked Attribute, and typically has a large number of dice pool modifiers for that skill. Paying through the nose for the aptitude quality and a skill of 7 only makes you a prodigy, who might or might not survive long enough to reach his full potential.

Oh, I wasn't trying to infer that the skill should automatically come with a reputation. As for the dice pool (which I agree should matter), it's not very costly to get a high attribute for the awesome skill. If you go with Longarms, get Agility 5, restricted gear and muscle toner 4 to push it to a 9, add a reflex recorder, and suddenly you're up to a dice pool of 19 when using a smartlink - 21 if you specialize on 'sniper rifles'. You've spent a quarter of your starting BPs for it of course, but excluding adepts you're most likely one of the very best sharpshooters in the world (Which can make for an awesome character, of course.). Thing is, it doesn't take much karma for a starting character to rival and maybe even surpass the 'best and baddest' in a particular field - this can lead to disappointment and disagreement with the stats of published 'legendary' characters, since the PCs will - stat-wise - be pretty big fish even in a global pond...

QUOTE (Yerameyahu @ Mar 1 2012, 04:30 AM) *
(IMG:style_emoticons/default/biggrin.gif) In no universe is the difference between 'excellent' and 'legendary' 2 dice.

No, in SR4 it's 1 die (IMG:style_emoticons/default/nyahnyah.gif) (by RAW (IMG:style_emoticons/default/grinbig.gif) )
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Yerameyahu
post Mar 1 2012, 05:15 PM
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I was calling 'excellent' a 5, but yes. (IMG:style_emoticons/default/smile.gif)
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Tymeaus Jalynsfe...
post Mar 1 2012, 05:38 PM
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QUOTE (Yerameyahu @ Feb 29 2012, 08:30 PM) *
Those are simply unrelated issues, TJ. You're conflating power level, stat-backstory consistency, and the skill-fluff-vs.-DP issue. (IMG:style_emoticons/default/smile.gif) They're all separate. Some people like higher or lower characters. There's nothing wrong with a chargen-legal high-skill character if the backstory matches. And, the skill ranks fluff clearly doesn't make much sense, given DP (and, as Glyph mentions, fame) disparities.

The first is pure taste; the second is an obvious RP principle; the third is something you're just deluded about. (IMG:style_emoticons/default/biggrin.gif) In no universe is the difference between 'excellent' and 'legendary' 2 dice.


And you are wrong there Yerameyahu. In Shadowrun 4A, the Difference between Excellent and Legendary IS just 2 Dice. (IMG:style_emoticons/default/smile.gif) (IMG:style_emoticons/default/smile.gif)
DP is not the point, Skill Rank IS.

I do agree that there is nothing wrong with a Highly Skilled character, AS LONG AS IT MATCHES THE BACKSTORY. Unfortunately for your argument, the VAST majority of characters that have high DP's in a single skill or two skills do not make sense internally. They DO NOT line up with their backstory. It is very difficult to do so on 400 BP. Thus, you have a character with outrageous skill rank in one or two skills, and minimal (Substandard) competancy in everything else that is a requirement of their backstory. You yourself even commented earlier that you just give out Skill Rank 1's to a lot of those support skills. My argument is that those support skills should probably be higher than a 1 to fit the background.

No worries, though. I will continue to play that Drum when it comes up. I am just less vehement about it these days. (IMG:style_emoticons/default/smile.gif)
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Yerameyahu
post Mar 1 2012, 05:57 PM
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It's not my fault if the player simply failed to make their stats match their backstory; as I said, that's a totally unrelated issue. It'd be equally a problem in the opposite direction.

Skill rank is not the point, DP is. (IMG:style_emoticons/default/smile.gif) You can't win this: you're appealing to the RAW table that is specifically under debate (and begging the question, incidentally), while the DP proponents get to resort to 'in-world performance'. This is a vastly stronger argument.
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Tymeaus Jalynsfe...
post Mar 1 2012, 06:56 PM
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QUOTE (Yerameyahu @ Mar 1 2012, 10:57 AM) *
It's not my fault if the player simply failed to make their stats match their backstory; as I said, that's a totally unrelated issue. It'd be equally a problem in the opposite direction.

Skill rank is not the point, DP is. (IMG:style_emoticons/default/smile.gif) You can't win this: you're appealing to the RAW table that is specifically under debate (and begging the question, incidentally), while the DP proponents get to resort to 'in-world performance'. This is a vastly stronger argument.


Which is corrected at our game table. One way or the other. Most of the time anyways. Sometimes one sneaks through somehow. (IMG:style_emoticons/default/smile.gif)

I disagree on the other aspect, as I never Beg. (IMG:style_emoticons/default/smile.gif)

As for IN WORLD ARGUMENTS, all other factors being EQUAL, the Higher Skill is functionally and statistically better, for both Single rolls and Extended Rolls. You cannot argue that, because it is FACT. Now, whether the individual with the 5/1 is better than the individual with the 1/5 is academic in a lot of circumstances, because functionally they often have the same results unless you add other options to the system (of which there are several options you can choose from). Training vs. Innate ability and all that. However, Fluff wise (In World), the Individual with the Higher Skill still knows more than the one with the lower skill. And again, proves that the more trained individual is actually Better than the lesser trained one is, within all of the parameters of that skill.

The interesting thing about Shadowrun, and the Cyberpunk genre in general, is that it is very easy for someone with little training to approach the levels of a more highly trained individual through Augmentations. That still does not preclude the Higher trained individual from getting them as well, again establishing his dominance over the lesser trained one. Just because they are throwing the same DP does not mean they have the same grasp of the Skill.

(IMG:style_emoticons/default/smile.gif)
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Yerameyahu
post Mar 1 2012, 10:04 PM
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That's actually not the point I was making. It's not 'are all DP 6 equal?'; it's 'is Skill 7 *vastly* better than Skill 5 or 6?'. Nope. Therefore, the table fluff is simply wrong.
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Tymeaus Jalynsfe...
post Mar 1 2012, 10:07 PM
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QUOTE (Yerameyahu @ Mar 1 2012, 03:04 PM) *
That's actually not the point I was making. It's not 'are all DP 6 equal?'; it's 'is Skill 7 *vastly* better than Skill 5 or 6?'. Nope. Therefore, the table fluff is simply wrong.


And I say that it is (which has always been my primary point all along, over the years)... Therefore we are still at odds. Especially when you take an Extended test (with or without the reducing dice pool, or limits on rolls based upon Skill Rating) into consideration. (IMG:style_emoticons/default/smile.gif)
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Yerameyahu
post Mar 1 2012, 10:16 PM
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The only one of those that seems relevant is the rule that specifically makes Skill matter, and that's a major optional change. I don't understand your repeated Extended reference, anyway, but at least it's not some vague ultra-fluff reference to 'knowing things about the skill'. (IMG:style_emoticons/default/smile.gif)

The fact is that the difference between Skill 5 and 7 is 2 dice (as you said, all things being equal), which is indeed negligibly better (less than one hit). As I said, it's not 'legendary' better. Again, it's not 5+1=1+5; it's that 7 simply isn't 'legendary' at all. By no measure.
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snowRaven
post Mar 1 2012, 10:18 PM
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QUOTE (Yerameyahu @ Mar 1 2012, 11:04 PM) *
That's actually not the point I was making. It's not 'are all DP 6 equal?'; it's 'is Skill 7 *vastly* better than Skill 5 or 6?'. Nope. Therefore, the table fluff is simply wrong.


Are you...no, it can't be...are you saying...that RAW can be wrong?! (IMG:style_emoticons/default/eek.gif) Heresy! (IMG:style_emoticons/default/grinbig.gif)


As for the difference not being much...well...it is kind of impressive reaching the point where youare you skilled at something that you literally cannot learn a single thing - ever! - you've reached the pinnacle of metahuman learning (but your friend the shaman can still whip up a spirit who knows more than you about it...except that under no circumstance can you ever learn anything from him, no matter how long you study for...)
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Tymeaus Jalynsfe...
post Mar 1 2012, 10:27 PM
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QUOTE (Yerameyahu @ Mar 1 2012, 03:16 PM) *
The only one of those that seems relevant is the rule that specifically makes Skill matter, and that's a major optional change. I don't understand your repeated Extended reference, anyway, but at least it's not some vague ultra-fluff reference to 'knowing things about the skill'. (IMG:style_emoticons/default/smile.gif)

The fact is that the difference between Skill 5 and 7 is 2 dice (as you said, all things being equal), which is indeed negligibly better (less than one hit). As I said, it's not 'legendary' better. Again, it's not 5+1=1+5; it's that 7 simply isn't 'legendary' at all. By no measure.


Well, let me try to tackle the Extende test issue.

Guy with Skill 5 and Stat of 5 = 10 Dice.
Guy with Skill 7 and Stat of 5 = 12 Dice.
NOTE: The bigger the dice pool, the greater the difference. The above is pretty easy though.

Assuming you have not Optional Rules in place, the guy with the +2 Dice advantage will accumulate many more dice net over the roll over the guy with Skill 5. +2 Additional Dice EVERY ROLL. So at 2 rolls, he has a 4 dice advantage, at 10 rolls he has a 20 Dice advantage, etc.

If you cap on Reducing Pools.
10+9+8+7+6+5+4+3+2+1= 55 Dice
12+11+10+9+8+7+6+5+4+3+2+12 = 78 Dice
Guy with the measly +2 Skill advantage Dice has a 23 Dice advantage.

If you cap on number of rolls equal to Skill Level.
10x5= 50 Dice for Skill 5 Guy
12x7= 84 Dice for Skill 7 Guy.
Guy with measly +2 SKill advantage now has a paltry 34 Dice advantage. Almost double of the Skill 5 Guy.

Those look pretty significant to me, how about you?

Yes, on an everyday single roll skill test, it is only 2 dice. But where it matters is the extended rolls, where the guy with JUST a +2 Skill level advantage FAR outperforms the lesser skilled guy.

Looks to me like the Skill 7 Researcher (or whatever) is FAR mor Legendary than the less skilled Exceptional character is.

*shrug*
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snowRaven
post Mar 1 2012, 10:41 PM
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What really matters, though, is when you have numbers like this:

Random Guy 1: Skill 5, Attribute 7 = 12 dice
Mister Legend: Skill 7, Attribute 3 = 10 dice

Reducing Pools:
Random Guy 1: 78 dice
Mister Legend: 55 dice

Note that this makes the guy with lower skill better, even though Mister Legend knows everything there is to know about whatever it is.

Skill Level # of Rolls:
Random Guy 1: 60 dice
Mister Legend: 70 dice

Less of a difference, but still premiers ther legendary skill.
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Tymeaus Jalynsfe...
post Mar 1 2012, 10:47 PM
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QUOTE (snowRaven @ Mar 1 2012, 03:41 PM) *
What really matters, though, is when you have numbers like this:

Random Guy 1: Skill 5, Attribute 7 = 12 dice
Mister Legend: Skill 7, Attribute 3 = 10 dice

Reducing Pools:
Random Guy 1: 78 dice
Mister Legend: 55 dice

Note that this makes the guy with lower skill better, even though Mister Legend knows everything there is to know about whatever it is.

Skill Level # of Rolls:
Random Guy 1: 60 dice
Mister Legend: 70 dice

Less of a difference, but still premiers ther legendary skill.


Indeed, but the Guy above with Master skill is rather on the dense side compared to the naturally brighter, but less schooled Guy, which DOES happen. His innate intelligence allows him to exceed the Guy with the Skill. I see no problem with that at all.

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Yerameyahu
post Mar 1 2012, 10:48 PM
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I don't think anyone's surprised that an optional rule intended to make skill more important makes skill more important. (IMG:style_emoticons/default/smile.gif) I still say it's not 'legendary' better, but we'll let that slide.

snowRaven once again pointed out that it's DP that matters, even by your (niche) Extended Test comparison. The simple point is that the fluff table doesn't mention DP, and DP is all that matters, for 99% of everything (unless you're completely changing the question by using optional rules). The fluff table, to repeat, says that Mister Legend is a *legend*, while Random Guy is merely quite good; innate intelligence has no place at all on this table. That's always been the whole point.
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Tymeaus Jalynsfe...
post Mar 1 2012, 11:06 PM
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QUOTE (Yerameyahu @ Mar 1 2012, 03:48 PM) *
I don't think anyone's surprised that an optional rule intended to make skill more important makes skill more important. (IMG:style_emoticons/default/smile.gif) I still say it's not 'legendary' better, but we'll let that slide.

snowRaven once again pointed out that it's DP that matters, even by your (niche) Extended Test comparison. The simple point is that the fluff table doesn't mention DP, and DP is all that matters, for 99% of everything (unless you're completely changing the question by using optional rules). The fluff table, to repeat, says that Mister Legend is a *legend*, while Random Guy is merely quite good; innate intelligence has no place at all on this table. That's always been the whole point.


And I still maintain that it still works out that the Mister Legend guy is STILL Legendary.
Which still leaves us at an Impasse.

As Always. (IMG:style_emoticons/default/smile.gif)
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Yerameyahu
post Mar 1 2012, 11:11 PM
Post #100


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He's provably not. In basically every measurable way (and certainly every meaningful one), he performs worse than the other guy (as you said, a difference of 23 dice!!, hehe). Skill simply doesn't matter alone, but only as a component of the DP.
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