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Feb 23 2012, 02:34 AM
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#76
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Target ![]() Group: Members Posts: 6 Joined: 7-January 12 Member No.: 46,831 |
The thing with me, from a realism standpoint, is that you just can't effectively deliver an electrical charge to someone if you can't get the contacts into their skin. You have to have actual flesh penetration - not a lot, but enough. The whole thing with tasers halving armor (not to mention hitting impact armor) seems absurdly ridiculous to me. Here, take a look, this is a Youtube test wherein a fencing lamé - a garment with actual electrically-conductive material built in to it is shot with a military taser stun-gun. The interesting thing to me, though, is that it evidently had full barb penetration. I think that might mean that this is right for the wrong reasons - the electrically-conductive layer of reinforcing metal was interfering with the taser charge. Still, though, the idea that a taser charge can effectively go through armor - as in, real armor, intended to protect the wearer against grevious bodily harm - and deliver an effective stunning jolt is just wrong. I don't care if the dart fucking glues itself to the armor, it's just not going to do squat to the guy underneath it. Sorry but from a realism standpoint your wrong, the reason the fencing lame protects is because it was acting as a Faraday cage this YouTube explains a little http://www.youtube.com/watch?v=-s8x2efUY5c. With out a complete Faraday cage around you then the Electricity will pass through you on it's way to ground. Secondly their is a thing called an Electric Arc, this can kill you and has killed many electricians over the years. Electricity can arc a long ways from less than a inch as you get with an arc wielder to many feet as this sub-station in this video http://www.youtube.com/watch?v=C-UTYzfNjKM...feature=related. Now from a game balance stand point yes tasers and sns are overpowered. |
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Feb 23 2012, 06:48 AM
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#77
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
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Feb 23 2012, 07:11 AM
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#78
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Sorry but from a realism standpoint your wrong, the reason the fencing lame protects is because it was acting as a Faraday cage this YouTube explains a little http://www.youtube.com/watch?v=-s8x2efUY5c. With out a complete Faraday cage around you then the Electricity will pass through you on it's way to ground. While a Faraday cage will indeed protect against electrical strikes (aside from that lineman video, look for videos featuring high powered Tesla generators), that's not what is happening in that "taser vs fencing suit" video. It's a lot simpler. The taser fires two barbs into the target and puts an electrical charge down one line, which normally reaches one barb, arcs through the target and travels back up the other barb. This tends to disrupt neuromuscular function, which is why you see targets usually have their muscles lock up and they fall over. The fencing outfit is covered in a metal mesh. While the barbs do clearly penetrate the outfit to lodge in the skin, they also remain in contact with the mesh. The electrical charge wants to flow the shortest path of least resistance - which is through the mesh, not the flesh the barbs are lodged in. Either way, though, a metal mesh component to armor should provide significant protection against taser attacks, and really it is probable that it's used in some versions of the "nonconductivity" armor mods. Depending on how covered a target is, it may also provide radio and other electromagnetic wave shielding. (IMG:style_emoticons/default/smile.gif) -k |
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Feb 24 2012, 10:01 PM
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#79
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Target ![]() Group: Members Posts: 6 Joined: 7-January 12 Member No.: 46,831 |
While a Faraday cage will indeed protect against electrical strikes (aside from that lineman video, look for videos featuring high powered Tesla generators), that's not what is happening in that "taser vs fencing suit" video. It's a lot simpler. The taser fires two barbs into the target and puts an electrical charge down one line, which normally reaches one barb, arcs through the target and travels back up the other barb. This tends to disrupt neuromuscular function, which is why you see targets usually have their muscles lock up and they fall over. The fencing outfit is covered in a metal mesh. While the barbs do clearly penetrate the outfit to lodge in the skin, they also remain in contact with the mesh. The electrical charge wants to flow the shortest path of least resistance - which is through the mesh, not the flesh the barbs are lodged in. Either way, though, a metal mesh component to armor should provide significant protection against taser attacks, and really it is probable that it's used in some versions of the "nonconductivity" armor mods. Depending on how covered a target is, it may also provide radio and other electromagnetic wave shielding. (IMG:style_emoticons/default/smile.gif) -k No it is not really a simple matter and to truly understand it you would have to understand AC and DC theory. The electrical charge wants to flow the shortest path of least resistance is a false statement and sadly it is one that we teach in school and I remember being taught it, The truth is that an electrical charge flows through any and all paths that allow it to complete a circuit and because of the way things work out the amount of current flowing through the body is no longer high enough to affect it. Could provide significant protection is a better word, as there are a few variables that would effect it, such as wither it is a one piece or a two piece, wither that two piece is electrically bonded together, and just where the barbs actually hit you at. Personally I think the way the armor works should stay the way they are on this, so things don't get overly complicated. |
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Feb 25 2012, 12:06 AM
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#80
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Moving Target ![]() ![]() Group: Members Posts: 154 Joined: 8-February 12 Member No.: 49,431 |
No it is not really a simple matter and to truly understand it you would have to understand AC and DC theory. The electrical charge wants to flow the shortest path of least resistance is a false statement and sadly it is one that we teach in school and I remember being taught it, The truth is that an electrical charge flows through any and all paths that allow it to complete a circuit and because of the way things work out the amount of current flowing through the body is no longer high enough to affect it. In physics, we use approximations all the time, to keep models and calculations as simple as possible and as accurate as necessary. If effects differ by magnitudes we frequently concentrate only on the dominant effect and ignore the subtle modification. Using a simplified model is not 'false', it's an accepted physical method. The main error in (school level) physics education lies in not explaining that sufficiently. Unless you luck out and have a good teacher. |
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Feb 25 2012, 12:34 AM
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#81
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Moving Target ![]() ![]() Group: Members Posts: 168 Joined: 26-June 06 From: USA, California Member No.: 8,778 |
I've always been of the opinion that, if players are really utilizing something so cheap and easy to acquire to such great effect, then it must surely be a common strategy. Therefore, it would follow that anyone wearing armor would likely have at least a few points in Nonconductivity. I know I take it on every single character I make personally, so if it's becoming a problem with the players, then I start giving it to the NPCs as well. Strangely I haven't had too much trouble with this problem though. I guess my players are just not crafty enough to understand that sometimes the FA machine gun with EX rounds is not the best way to take someone down....
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Feb 25 2012, 02:53 AM
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#82
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Target ![]() Group: Members Posts: 6 Joined: 7-January 12 Member No.: 46,831 |
In physics, we use approximations all the time, to keep models and calculations as simple as possible and as accurate as necessary. If effects differ by magnitudes we frequently concentrate only on the dominant effect and ignore the subtle modification. Using a simplified model is not 'false', it's an accepted physical method. The main error in (school level) physics education lies in not explaining that sufficiently. Unless you luck out and have a good teacher. Just because it is accepted dose not make it correct, and no approximations are not used all the time, nor are subtle modification ignored at least not by those of use who use physics out side the research lab. |
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Feb 25 2012, 11:39 AM
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#83
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
@mowarty
Thats just so wrong. When was the last time you used Raltivity to calculate the speed of you car? (I guess you used newton)? When was the last time you considered Heisenbergs Incertainty if you calculated the path of a projectile? So outside of theoretical research approximations are used ALL THE TIME. Going with Newtons laws of movement IS an approximation. EINSTEIN is the guy who got it better. And even Einsteins relativity misses the impact of quatum physics. |
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Feb 25 2012, 01:20 PM
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#84
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Moving Target ![]() ![]() Group: Members Posts: 154 Joined: 8-February 12 Member No.: 49,431 |
Just because it is accepted dose not make it correct, and no approximations are not used all the time, nor are subtle modification ignored at least not by those of use who use physics out side the research lab. You're not getting it. We don't 'use physics', we use models that approximate reality, so the 'physics' you are 'using' might be completely different from the physics an expert on super string theory is 'using'. Some models are more, some are less precise. In every day applications we use extremely simplified models, because the sophisticated models are pretty damn complicated and hard to compute. |
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Feb 25 2012, 03:20 PM
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#85
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,598 Joined: 24-May 03 Member No.: 4,629 |
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Feb 25 2012, 04:35 PM
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#86
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
sorry, could not resist
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Feb 26 2012, 01:34 AM
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#87
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Target ![]() Group: Members Posts: 38 Joined: 24-February 12 From: Los Angeles, California Member No.: 50,638 |
Oddly enough, you hit an acronym I don't know. Sorry Cry Now Romeo? Stick Candy Noodles Roughly? Seattle's Crazy... No, Really! Can I get a Linguasoft on this one? Although Sorry Could Not Resist is the official translation, this acronym now officially means "Seattle's Crazy... No, Really?" in my canon. On the topic at hand (namely sticknshock), I'm basically regurgitating some of the talking points other people have already covered, but I'm in the "Shotguns and Pistols only" camp. Shotguns because it's a good nonlethal alternative with about the same (or less) damage output, pistols because it makes them viable from an optimization standpoint. |
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Feb 26 2012, 01:43 AM
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#88
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Huh? S&S with pistols is the poster child for S&S abuse. Most things bigger don't need it.
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Feb 26 2012, 02:38 AM
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#89
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Target ![]() Group: Members Posts: 38 Joined: 24-February 12 From: Los Angeles, California Member No.: 50,638 |
Huh? S&S with pistols is the poster child for S&S abuse. Most things bigger don't need it. Sorry, should have clarified "Heavy Pistols" there. If a player wants to be a pistol adept or something equivocally The Matrix-y, S&S is basically the only way to keep on the same tier. All it does is make heavy pistols a viable option for a primary weapon for an appropriately-themed character. Not to mention that it can be justified on an expenditures level, as for a non-automatic weapon one doesn't need to buy bulk levels of the little mini-taser bastards. That said, I am for increasing the availability and cost of S&S. |
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Feb 26 2012, 02:55 AM
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#90
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
I dig, but personally I think things shouldn't be 'allowed' to be competitive as a stylistic choice. If they want pistols, they get pistols… not pistol-shaped assault rifles. (IMG:style_emoticons/default/smile.gif)
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Feb 26 2012, 03:13 AM
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#91
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Target ![]() Group: Members Posts: 38 Joined: 24-February 12 From: Los Angeles, California Member No.: 50,638 |
I dig, but personally I think things shouldn't be 'allowed' to be competitive as a stylistic choice. If they want pistols, they get pistols… not pistol-shaped assault rifles. (IMG:style_emoticons/default/smile.gif) I get your point. I think a lot of it comes down to stylistic choice, since Shadowrun, more than any game, has a mood that relies purely on the GM's characterization of the world, and I tend to go with a very "Hollywood" approach. |
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Feb 26 2012, 03:42 PM
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#92
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,598 Joined: 24-May 03 Member No.: 4,629 |
Huh? S&S with pistols is the poster child for S&S abuse. Most things bigger don't need it. I was thinking that Machine Pistols were the big problem with these things. Personally, I'd restrict them to shotguns only... it has a good feel to it, still leaves room for tasers and pistols, and doesn't start into burst mode or, worse, full auto craziness. |
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Feb 26 2012, 03:48 PM
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#93
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Yeah, I was including Machine Pistols in Pistols. (IMG:style_emoticons/default/smile.gif) It's hard to say, 'no Machine Pistols… but semiauto is fine'.
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Feb 26 2012, 09:00 PM
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#94
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 |
I was thinking that Machine Pistols were the big problem with these things. Personally, I'd restrict them to shotguns only... it has a good feel to it, still leaves room for tasers and pistols, and doesn't start into burst mode or, worse, full auto craziness. There's burst fire and full-auto shotguns, though... |
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Feb 26 2012, 09:07 PM
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#95
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
There's burst fire and full-auto shotguns, though... Which I want to load with FRAG-12s! (IMG:style_emoticons/default/biggrin.gif)
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Feb 26 2012, 09:07 PM
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#96
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
They're a lot less Avail, more expensive, and hard to hide, though.
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Feb 26 2012, 09:10 PM
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#97
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
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Feb 26 2012, 09:24 PM
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#98
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
… Right. That's why snowRaven's point about FA shotguns vs. machine pistols met with my response. (IMG:style_emoticons/default/biggrin.gif)
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Feb 26 2012, 09:53 PM
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#99
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 |
… Right. That's why snowRaven's point about FA shotguns vs. machine pistols met with my response. (IMG:style_emoticons/default/biggrin.gif) Oh, I was just remarking that there's no avoiding the BF/FA SnS-craziness with shotguns. They're less ridiculous with SnS than MPs, though. |
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Feb 27 2012, 01:15 AM
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#100
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Moving Target ![]() ![]() Group: Members Posts: 352 Joined: 10-August 10 From: Madison, WI Member No.: 18,916 |
Just my 2 cents...
It's not the mass of the SNS round doing the damage, it's the current. Does it matter if you hit someone in the face or in the foot with sns? I can't see why the damage isn't just set at 6e TOTAL. It's not really a bullet and it's not "punching through" anything. We have touch attacks, right...why isn't that just a ranged - touch attack? All it needs is contact. Why aren't SNS rounds bigger and slower than regular ammo? The core tasers only carry 4 rounds each. Arsenal has a picture of a number of arrowheads and they're all huge. How big is an SNS round? SNS rounds have to carry the trodes, a battery pack, AND survive the impact. Should they act like regular bullets when fired? Can you seriously pack 16 of them into a predator? One of the big issues with tasers is their limited range. Once you can fire sns from a sniper rifle - or 10 in a full burst at almost any range...there is no reason to use anything else? If I were running a game...I'd consider SNS rounds taking up twice as much room as a regular round and cutting their range in half. I do not understand how they get all the benefits of standard bullets (in every situation) with absolutely no drawback. |
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