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#76
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Moving Target ![]() ![]() Group: Members Posts: 917 Joined: 5-September 03 From: Melbourne, Victoria, Australia Member No.: 5,585 ![]() |
Laughlyn - I was blowing smoke outta my ass, a common pasttime. :D
But it make one think - Out of all the corp targets I've hit (not too many, btw, amazingly.) the Security detail tended to be the most irritating. Sure, the company man could out-shoot me rather well, but the sheer weight of iron pointed in my direction needed some magic to make the pain to go away. It's just odd - that a max-miner could concievably spend billions in karma to become the "slickest gun there is" by going to level 10, 11, etc and be hit rather easily by a rifled-drone with a couple of G's spent upgrading the firearms software. Now - what's the chance that the very skilled Company man would be able to survive the amount of firepower a paltry, jumped-up ganger with a panther? None? Minimal? What's his reaction? Etc. I find that the skills tended to be on the lower side of world-class. Sure, I might be good, but I'm not a war machine (yet) who can sneeze while firing a shot, and still manage to take down three Street-sams with the ricochette. I've trained, got skills where I need it but I'm not unique...especially not as unique as "_the book_" tells me I am. So - I tend to give the npc's the benifit of the doubt. But I don't fudge the dice when rolling them. Poor bastards. Toxic wave on a stairwell, and they threw ones.... |
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#77
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Target ![]() Group: Members Posts: 92 Joined: 26-February 02 From: COS Member No.: 548 ![]() |
Security guards behind 95% cover (armored glass) with assault rifles are amazing effective brave and well worth the cost. Why sit out in the open and get shot at? The idea behind a siege is to not die.
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Lo-Fi Version | Time is now: 12th March 2025 - 10:24 AM |
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