![]() ![]() |
Mar 5 2012, 10:50 AM
Post
#26
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
@The Wrestling Troll
Like said before, it depends on your group. If you play RAW and the innate spells do not cause sustaining penalties a Increased reflexes or combat sense become very, very nice to have. |
|
|
|
Mar 5 2012, 11:59 PM
Post
#27
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 |
Elemental Aura + Natural Weapon is when things start to shine. Throwing in Elemental Attack ontop is just plain overkill. Naturally I like that with Engulf too. (IMG:style_emoticons/default/smile.gif) (IMG:style_emoticons/default/smile.gif)
- J. |
|
|
|
Mar 6 2012, 02:59 AM
Post
#28
|
|
|
Moving Target ![]() ![]() Group: Validating Posts: 132 Joined: 10-November 10 From: San Diego, Aztlan Member No.: 19,165 |
Elemental Aura + Natural Weapon is when things start to shine. Throwing in Elemental Attack ontop is just plain overkill. Naturally I like that with Engulf too. (IMG:style_emoticons/default/smile.gif) (IMG:style_emoticons/default/smile.gif) - J. Use Invoking to change Engulf's range to LOS(A). It's not even as questionable as using Elemental Aura + Psychokinesis. |
|
|
|
Mar 6 2012, 09:42 AM
Post
#29
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 |
Use Invoking to change Engulf's range to LOS(A). It's not even as questionable as using Elemental Aura + Psychokinesis. Yup. First thing I plan on doing after summoning my F8 ally is to Invoke it. My dilemma is what greater power will I pick? BTW I scored 13 net hits on invoking a Force 6 spirit the other day. I don't even know how I did it. Magic 6 + Binding 5 + Power Focus 5 + Edge 3 + Spirit 6... I'm sure there were other dice in the mix, just not sure what... - J. |
|
|
|
Mar 6 2012, 09:54 AM
Post
#30
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
@The Jake
Depends... (But I have to say no reasonable GM in his right mind would let you invoke your ally spirit... It is just too freaking good) Anyway, the power to go is probably endownment. 11 Powers you may give anybody is just a freaking good choice... QUOTE BTW I scored 13 net hits on invoking a Force 6 spirit the other day. I don't even know how I did it. Magic 6 + Binding 5 + Power Focus 5 + Edge 3 + Spirit 6... I'm sure there were other dice in the mix, just not sure what... Good, roll but possible. Thats a bit less than 50% hits. If things like this happen more often it could be the dice. Since I guess you are not using casino dice, it is also possible that some of your dice are "less than not ideal". Meaning they have a good chance landing on 5 or 6. |
|
|
|
Mar 7 2012, 05:35 PM
Post
#31
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
Elemental Aura + Natural Weapon is when things start to shine. Throwing in Elemental Attack ontop is just plain overkill. Naturally I like that with Engulf too. (IMG:style_emoticons/default/smile.gif) (IMG:style_emoticons/default/smile.gif) - J. I've never liked Engulf. No ability to add net successes to damage. QUOTE (The Jake Posted Yesterday, 03:42 AM) Yup. First thing I plan on doing after summoning my F8 ally is to Invoke it. My dilemma is what greater power will I pick? Regeneration. If you don't have plant spirits in your tradition, then Storm. |
|
|
|
Mar 8 2012, 12:32 PM
Post
#32
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 |
|
|
|
|
Mar 8 2012, 12:52 PM
Post
#33
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
@Neraph
Why regeneration? The damage that is dangerous for a force 8 spirit can mostly not be healed by regneration. I mean short of a gauss rifle this spirit is quite safe from any kind of "normal" damage. And beeing shot at with a gauss rifle kind of defeats regeneration anyway... |
|
|
|
Mar 8 2012, 01:14 PM
Post
#34
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 |
If the spirit is Posession or Inhabitation based, Regeneration becomes... hell, it's just damn useful at anytime - but especially with a Posession or Inhabitation based Ally Spirit.
- j. |
|
|
|
Mar 8 2012, 04:57 PM
Post
#35
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
If the spirit is Posession or Inhabitation based, Regeneration becomes... hell, it's just damn useful at anytime - but especially with a Posession or Inhabitation based Ally Spirit. - j. That reason. Also, I think the most powerful Power to give it would probably be Endowment. Nearly every tradition has access to Man and Guidance (?) spirits. EDIT: It's a Christian Theurgy spirit. Endowment or Storm would be my two choices. |
|
|
|
Mar 8 2012, 05:29 PM
Post
#36
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
QUOTE That reason. Also, I think the most powerful Power to give it would probably be Endowment. Nearly every tradition has access to Man and Guidance (?) spirits. Now my world makes sense again. (IMG:style_emoticons/default/twirl.gif) 11 Powers to grasp an Neraph gives it a pass?! |
|
|
|
Mar 8 2012, 10:13 PM
Post
#37
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 138 Joined: 1-October 11 Member No.: 39,548 |
Got a question for you guys:
Ally Spirits get the power materialization and realistic form. I understand from the rules that a spirit can look and feel like a human or a toaster but would it be possible to transform into a motorcycle that is able to drive? Are there any rules or restrictions to materialization & realistic form and ally spirits in size and form? Would open a lot of possibilities for 2 karma per additional form .. Just a few thoughts: - form fitting body armor form that has itnw to wear for my mage - Motorcycle - A melee weapon with elemental aura - Hoverboard if the spirit has the skill flight? What do the RAW experts think of the limitations? |
|
|
|
Mar 8 2012, 10:27 PM
Post
#38
|
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
There's a big thread about this right now. (IMG:style_emoticons/default/smile.gif)
But, quick and dirty: your armor would have ITNW, not the wearer. Ditto for the weapon: it has the Element Aura power, not *your* attacks using it. |
|
|
|
Mar 9 2012, 09:01 PM
Post
#39
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
There's a big thread about this right now. (IMG:style_emoticons/default/smile.gif) But, quick and dirty: your armor would have ITNW, not the wearer. Ditto for the weapon: it has the Element Aura power, not *your* attacks using it. Right, but if anything strikes the spirit then they are subject to a DV hit also. It's like a +1 Flaming weapon from The Other Game, but I think it's a roundabout way to get it done. Just be careful handling the weapon... |
|
|
|
Mar 9 2012, 09:41 PM
Post
#40
|
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Not 'strikes', IIRC, but 'attacks'? It only hurts people if they *attack* (or are *attacked* by) the aura'd thing. That's why the aura doesn't burn everything you touch. IIRC. (IMG:style_emoticons/default/smile.gif)
|
|
|
|
Mar 9 2012, 10:56 PM
Post
#41
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 138 Joined: 1-October 11 Member No.: 39,548 |
Not 'strikes', IIRC, but 'attacks'? It only hurts people if they *attack* (or are *attacked* by) the aura'd thing. That's why the aura doesn't burn everything you touch. IIRC. (IMG:style_emoticons/default/smile.gif) If the ally spirit would function as a weapon with energy aura then theoretical you would use the strenght of the magician /2 for calculating the damage and then add the force of the spirit as +DV to that. And if you parry with said weapon the attacker would eat the force of the spirits aura as damage aswell. Only thing that remains is, if you use your ally spirit as a sledgehammer it should get damaged too while hitting something. I guess not a lot of ally spirits would hang around a magician if they get abused that way (IMG:style_emoticons/default/nyahnyah.gif) |
|
|
|
Mar 9 2012, 11:04 PM
Post
#42
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
Not 'strikes', IIRC, but 'attacks'? It only hurts people if they *attack* (or are *attacked* by) the aura'd thing. That's why the aura doesn't burn everything you touch. IIRC. (IMG:style_emoticons/default/smile.gif) Eh, you're right. I was working off a remembrance of something I thought of about a year ago without checking my books first. I can't be right all the time, just most of the time. |
|
|
|
Mar 10 2012, 12:11 AM
Post
#43
|
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Hehe. (IMG:style_emoticons/default/smile.gif) That's why we're here. … To catch you!
No, Wrestling, that's the point: unless they're specifically attacking the spirit (or the spirit itself is specifically attacking them), none of it works. That's just the super-RAW, of course; I don't care what you actually do at your table. (IMG:style_emoticons/default/smile.gif) |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 26th December 2025 - 11:37 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.